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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2245
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Posted - 2014.09.24 21:58:00 -
[31] - Quote
One Eyed King wrote:I think it should be based upon the gear the player is wearing and less on the SP of the players.
So if a long term vet is trying to challenge himself by running starter fits and killing newer players with enough SP to have proto suits, then that vet should get the greater WP for having a greater challenge.
This would also affect new players who don't have enough skill for higher tier items, as they could get more WP for those proto bear kills.
I don't think vets should be outright nerfed, especially if they are not proto stomping. That's a good point, and this proposal is not about nerfing vets, it's about two related goals:
1) giving low mu players an incentive program that is based on what they accomplish on the battlefield
2) creating game mechanics that encourage peeps to look for harder fights.
The mu ratio multiplier is meant to encourage both points, the minimum WP payout is meant to protect vets, and the gear meta multiplier is meant to reward players who are looking for hard mode.
PSN: RationalSpark
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Ahkhomi Cypher
Opus Arcana Covert Intervention
246
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Posted - 2014.09.24 22:22:00 -
[32] - Quote
Quick Questions
Lets pretend that i go proto in order to kill a guy. Think Frostkitty,1st LT tibs,Aldin Khan level good players. Say i do get the kill BUT im hurt bad in the duel and a guy spawns then SRs me. Who would get rewarded more? Me for killing a big threat(we were both proto) or the guy that spawned and standard scrambled a hurt proto minscout?
Another thing about the lower tier suit killing the higher tier suit mechanic How would support Logis fit into this? A lot use higher tiered suits for survivablity and more equipment. They would get the same amount of WPs but slayers would get an increased payout for killing them?
Opus Arcana | TBD Ringleader | Yep Squad Spokesman
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Maiden selena MORTIMOR
Amarr Templars Amarr Empire
200
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Posted - 2014.09.24 22:44:00 -
[33] - Quote
Vrain Matari wrote:One Eyed King wrote:I think it should be based upon the gear the player is wearing and less on the SP of the players.
So if a long term vet is trying to challenge himself by running starter fits and killing newer players with enough SP to have proto suits, then that vet should get the greater WP for having a greater challenge.
This would also affect new players who don't have enough skill for higher tier items, as they could get more WP for those proto bear kills.
I don't think vets should be outright nerfed, especially if they are not proto stomping. That's a good point, and this proposal is not about nerfing vets, it's about two related goals: 1) giving low mu players an incentive program that is based on what they accomplish on the battlefield 2) creating game mechanics that encourage peeps to look for harder fights. The mu ratio multiplier is meant to encourage both points, the minimum WP payout is meant to protect vets, and the gear meta multiplier is meant to reward players who are looking for hard mode. yes well it looks like all its about is nerfing vets i hardly ever run proto and i find this thread insulting..you pretty much saying that because ive been plaing this game a long time..i should get even less reward than the average player..
which is a ludicrous thought when you look at the fact that risk vs reward is already ****** in this game
further more running proto gives you a tiny edge over adv and it costs a fortune the draw back for proto spammers is already there they die twice they are no longer gunna even break even isk wise
no im not a mortedeamor alt..im her slave
When my master is banned I represent her wishes and that of the Mortimor famil
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2245
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Posted - 2014.09.24 22:49:00 -
[34] - Quote
Ahkhomi Cypher wrote:Quick Questions
Lets pretend that i go proto in order to kill a guy. Think Frostkitty,1st LT tibs,Aldin Khan level good players. Say i do get the kill BUT im hurt bad in the duel and a guy spawns then SRs me. Who would get rewarded more? Me for killing a big threat(we were both proto) or the guy that spawned and standard scrambled a hurt proto minscout?
Another thing about the lower tier suit killing the higher tier suit mechanic How would support Logis fit into this? A lot use higher tiered suits for survivablity and more equipment. They would get the same amount of WPs but slayers would get an increased payout for killing them?
Good questions, let's see:
In your first example, depending on your mu, you'd get a pretty good WP payout for killing any of those guys. They'd most likely be running proto also, so the payout would be neutral there.
The guy who spawns in with the SR would get the mu ratio multiplier(the likelihood of this giving him Bonus WP depends on the proportion of enemy players with a lower mu than you in that match), but he would get a buff to WP based on the gear meta differential(but that would average out over time because the next guy who spawns in while you're in bad shape might be packing higher meta than you, depends what average meta you run tbh).
You've presented a valid case, but a special one. If we imagine all possible case and integrate over all of them, i think we all come to the same intuitive conclusion: all-proto all-the-time high mu players might do a little bit worse, maybe 10% less WP over a match. Low mu or low meta players will do much better, and low mu low meta players who are winning engagements and getting big bonuses won't be low mu for long ;)
The Logi example is much tougher for this proposed system to deal with and as stated this system is unfair to Logis re combat WP payouts. We can look at what we do now: support/triage WP are to a large extent calibrated around what slayers can make in a match. We could do the same again: Calibrate logi support WP to compensate for the hit they take under this mechanic. So while the proposed mechanic is unfair to them, we could make it up with triage/support WP buffs(maybe specific to Logis, dunno right now).
PSN: RationalSpark
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Maiden selena MORTIMOR
Amarr Templars Amarr Empire
200
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Posted - 2014.09.24 22:53:00 -
[35] - Quote
Vrain Matari wrote:Ahkhomi Cypher wrote:Quick Questions
Lets pretend that i go proto in order to kill a guy. Think Frostkitty,1st LT tibs,Aldin Khan level good players. Say i do get the kill BUT im hurt bad in the duel and a guy spawns then SRs me. Who would get rewarded more? Me for killing a big threat(we were both proto) or the guy that spawned and standard scrambled a hurt proto minscout?
Another thing about the lower tier suit killing the higher tier suit mechanic How would support Logis fit into this? A lot use higher tiered suits for survivablity and more equipment. They would get the same amount of WPs but slayers would get an increased payout for killing them?
Good questions, let's see: In your first example, depending on your mu, you'd get a pretty good WP payout for killing any of those guys. They'd most likely be running proto also, so the payout would be neutral there. The guy who spawns in with the SR would get the mu ratio multiplier(the likelihood of this giving him Bonus WP depends on the proportion of enemy players with a lower mu than you in that match), but he would get a buff to WP based on the gear meta differential(but that would average out over time because the next guy who spawns in while you're in bad shape might be packing higher meta than you, depends what average meta you run tbh). You've presented a valid case, but a special one. If we imagine all possible case and integrate over all of them, i think we all come to the same intuitive conclusion: all-proto all-the-time high mu players might do a little bit worse, maybe 10% less WP over a match. Low mu or low meta players will do much better, and low mu low meta players who are winning engagements and getting big bonuses won't be low mu for long ;) The Logi example is much tougher for this proposed system to deal with and as stated this system is unfair to Logis re combat WP payouts. We can look at what we do now: support/triage WP are to a large extent calibrated around what slayers can make in a match. We could do the same again: Calibrate logi support WP to compensate for the hit they take under this mechanic. So while the proposed mechanic is unfair to them, we could make it up with triage/support WP buffs(maybe specific to Logis, dunno right now).
now how do you propose ccp implement this ...this is a calculation between two players..every time wp is rewarded because of death...you dont think thatll slow down the already laggy as **** game?
and again i still dont see a reason for this in the first place not that im worried about this being implemented as ccp would probably break the game trying to do something like this
no im not a mortedeamor alt..im her slave
When my master is banned I represent her wishes and that of the Mortimor famil
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TEBOW BAGGINS
GREATNESS ACHIEVED THRU TROLLING
1237
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Posted - 2014.09.24 22:55:00 -
[36] - Quote
we don't really have the population to filter mu matchmaking. i'm already waiting 5+ minutes to join a pub as it is.
AKA Zirzo Valcyn
AFKing since 2012
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2245
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Posted - 2014.09.24 23:10:00 -
[37] - Quote
TEBOW BAGGINS wrote:we don't really have the population to filter mu matchmaking. i'm already waiting 5+ minutes to join a pub as it is. 100% agreed. The worst thing we could do is break up the player base. Also, the single shard is probably the biggest single thing that New Eden has going for it.
The whole motivation for this system is to keep everyone together but also find a natural way to address the imbalances that come with mixing seal pups with sharks.
PSN: RationalSpark
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TEBOW BAGGINS
GREATNESS ACHIEVED THRU TROLLING
1239
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Posted - 2014.09.24 23:44:00 -
[38] - Quote
Vrain Matari wrote:TEBOW BAGGINS wrote:we don't really have the population to filter mu matchmaking. i'm already waiting 5+ minutes to join a pub as it is. 100% agreed. The worst thing we could do is break up the player base. Also, the single shard is probably the biggest single thing that New Eden has going for it. The whole motivation for this system is to keep everyone together but also find a natural way to address the imbalances that come with mixing seal pups with sharks.
it really is upon CCPs shoulders to fix the problem of the NPE. but someone pointed out long ago that making the game too easy for new players does not compell them to purchase aurrum. the new player doesn't need to upgrade if he's owning other noobs all day. or why won't CCP fix this with an easy MLT only mode? -because it wont sell arrumm.
also things that no one knows like setting your server to region so you can actually deploy into a match is freakin TERRIBLE for NPE.. i no longer recommend this game to anyone i will not embarass myself again over things like "bro you have to relog to make it work" and "yea frame rate sux dude, sorry i didnt mention that"
AKA Zirzo Valcyn
AFKing since 2012
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Savage Mangler
Molon Labe. General Tso's Alliance
140
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Posted - 2014.09.25 01:03:00 -
[39] - Quote
One Eyed King wrote:I think it should be based upon the gear the player is wearing and less on the SP of the players.
So if a long term vet is trying to challenge himself by running starter fits and killing newer players with enough SP to have proto suits, then that vet should get the greater WP for having a greater challenge.
This would also affect new players who don't have enough skill for higher tier items, as they could get more WP for those proto bear kills.
I don't think vets should be outright nerfed, especially if they are not proto stomping. The difference between my Assault A-1 and my Ak.0 is about 15% bonus damage, 15 reps/second and less than 100 hp. That isn't much, just saying.
-YOU HAVE BEEN SCANNED-
"Good, then they'll know who killed them."
Salvation...through Annihilation
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