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Thread Statistics | Show CCP posts - 1 post(s) |
Aeladon Leiko
KNIGHTZ OF THE ROUND
90
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Posted - 2014.09.24 14:22:00 -
[1] - Quote
so i hopped into my trusty python today after the hotfix - i have the same exact same shields 2550 and no rate of fire bonus. any1 else? |
Bahirae Serugiusu
Vendetta Reactionary Force
135
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Posted - 2014.09.24 14:27:00 -
[2] - Quote
Aeladon Leiko wrote:so i hopped into my trusty python today after the hotfix - i have the same exact same shields 2550 and no rate of fire bonus. any1 else? They nerfed the rate of fire bonus |
Aeladon Leiko
KNIGHTZ OF THE ROUND
91
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Posted - 2014.09.24 14:30:00 -
[3] - Quote
wow i read the patch notes again....i must have missed that. well great. now the python is useless.....it also seems sluggish. this sucks. the ads was never a problem. 2 ppl with av is all it took or 1 good forger. pardon me for wanted my vehicle to be able to take on one person at a time.... ccp needs to start listening to people who actually play rather than cry-babies who whine on the forums cause they got killed in their militia suit. |
Buwaro Draemon
WarRavens Capital Punishment.
359
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Posted - 2014.09.24 15:32:00 -
[4] - Quote
Aeladon Leiko wrote:wow i read the patch notes again....i must have missed that. well great. now the python is useless.....it also seems sluggish. this sucks. the ads was never a problem. 2 ppl with av is all it took or 1 good forger. pardon me for wanted my vehicle to be able to take on one person at a time.... ccp needs to start listening to people who actually play rather than cry-babies who whine on the forums cause they got killed in their militia suit. Shooting missiles at that high rate of fire was OP and needed tampering with. Also you are rather ironic, as you yourself are whining.
Prices for the ADS have been dropped.
Also the ADS is more for strafe runs rather than hover and deliver. If you want to hover and deliver use a normal DS with a good gunner.
Been here since Mordus Private Trials
Closed Beta Vet under 30 million SP ;-;
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
2127
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Posted - 2014.09.24 15:48:00 -
[5] - Quote
Buwaro Draemon wrote:Aeladon Leiko wrote:wow i read the patch notes again....i must have missed that. well great. now the python is useless.....it also seems sluggish. this sucks. the ads was never a problem. 2 ppl with av is all it took or 1 good forger. pardon me for wanted my vehicle to be able to take on one person at a time.... ccp needs to start listening to people who actually play rather than cry-babies who whine on the forums cause they got killed in their militia suit. Also the ADS is more for strafe runs rather than hover and deliver. If you want to hover and deliver use a normal DS with a good gunner. You have no idea what you're talking about.
Perhaps you mean hit-and-run, but you absolutely have to hover and shoot if you want to kill anything other than equipment, even then you may need a few passes.
Dust was real! I was there!
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Sequal Rise
Les Desanusseurs
76
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Posted - 2014.09.24 16:39:00 -
[6] - Quote
Aeladon Leiko wrote:wow i read the patch notes again....i must have missed that. well great. now the python is useless.....it also seems sluggish. this sucks. the ads was never a problem. 2 ppl with av is all it took or 1 good forger. pardon me for wanted my vehicle to be able to take on one person at a time.... ccp needs to start listening to people who actually play rather than cry-babies who whine on the forums cause they got killed in their militia suit.
LMFAO x'D
Sorry for my bad english ^^
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3124
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Posted - 2014.09.24 16:50:00 -
[7] - Quote
actually I think an incremental drop to 5% would have been better and provided a visible slowdown of dropship rate of fire without flushing the usefulness of small missiles.
Yes I said something in favor of pilots. Deal with it.
But the nerfhammer may have hit overly hard here. |
CommanderBolt
KILL-EM-QUICK RISE of LEGION
1746
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Posted - 2014.09.24 16:58:00 -
[8] - Quote
Breakin Stuff wrote:actually I think an incremental drop to 5% would have been better and provided a visible slowdown of dropship rate of fire without flushing the usefulness of small missiles.
Yes I said something in favor of pilots. Deal with it.
But the nerfhammer may have hit overly hard here.
Well that's surprising considering posts I have read of yours elsewhere. I need to get on my ADS alt and test out the Python.
Some of us did warn against excessive nerfs and to hear you agree that they might have gone too far really does speak volumes. Fair play on being honest mate :)
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3126
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Posted - 2014.09.24 17:00:00 -
[9] - Quote
CommanderBolt wrote:Breakin Stuff wrote:actually I think an incremental drop to 5% would have been better and provided a visible slowdown of dropship rate of fire without flushing the usefulness of small missiles.
Yes I said something in favor of pilots. Deal with it.
But the nerfhammer may have hit overly hard here. Well that's surprising considering posts I have read of yours elsewhere. I need to get on my ADS alt and test out the Python. Some of us did warn against excessive nerfs and to hear you agree that they might have gone too far really does speak volumes. Fair play on being honest mate :)
Oh no dude, when you see me on the attack, it's because someone is being a self-entitled whiny b*tch making anecdotal statements without numbers or evidence (or better yet, video footage).
I am absolutely of the mind that all vehicles need to be able to do the killing and do the job they're intended to do.
Ganking helpless targets with a forge gun is about as exciting as a bout of diarrhea followed by salmonella. |
Mobius Kaethis
Molon Labe. General Tso's Alliance
1844
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Posted - 2014.09.24 23:04:00 -
[10] - Quote
Breakin Stuff wrote:CommanderBolt wrote:Breakin Stuff wrote:actually I think an incremental drop to 5% would have been better and provided a visible slowdown of dropship rate of fire without flushing the usefulness of small missiles.
Yes I said something in favor of pilots. Deal with it.
But the nerfhammer may have hit overly hard here. Well that's surprising considering posts I have read of yours elsewhere. I need to get on my ADS alt and test out the Python. Some of us did warn against excessive nerfs and to hear you agree that they might have gone too far really does speak volumes. Fair play on being honest mate :) Oh no dude, when you see me on the attack, it's because someone is being a self-entitled whiny b*tch making anecdotal statements without numbers or evidence (or better yet, video footage). I am absolutely of the mind that all vehicles need to be able to do the killing and do the job they're intended to do. Ganking helpless targets with a forge gun is about as exciting as a bout of diarrhea followed by salmonella.
Hillarious and true.
Are you ADS pilots finding it impossible to kill at all now? How many suits would you say you're able to take down per match on average? How many ADS are you loosing per match? I only ask so that we can generate a collection of non-anecdotal data that players can talk about. Obviously the Devs have their own numbers which would be far more accurate but we need something so we can actually discuss these changes rationally.
Now with more evil.
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a brackers
Molon Labe. General Tso's Alliance
67
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Posted - 2014.09.24 23:37:00 -
[11] - Quote
Devs numbers aren't right btw. They don't have the numbers on ships lost, just our deaths in the ships (which are a lot lower as we jump out)
Also price reduction was 120k. Makes no difference in a 5-600k ship
Proto dropship pilot
The sandbox shooter
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CCP Rattati
C C P C C P Alliance
7942
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Posted - 2014.09.25 01:06:00 -
[12] - Quote
a brackers wrote:Devs numbers aren't right btw. They don't have the numbers on ships lost, just our deaths in the ships (which are a lot lower as we jump out)
Well, since you said it, it must be true.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Zindorak
1.U.P
945
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Posted - 2014.09.25 01:10:00 -
[13] - Quote
CCP Rattati wrote:a brackers wrote:Devs numbers aren't right btw. They don't have the numbers on ships lost, just our deaths in the ships (which are a lot lower as we jump out)
Well, since you said it, it must be true. Don't deny the Rattati
Pokemon master!
Death to all Swarm scrubs
CCP please buff AScR and normal AR :(
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
1760
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Posted - 2014.09.25 01:31:00 -
[14] - Quote
Zindorak wrote:CCP Rattati wrote:a brackers wrote:Devs numbers aren't right btw. They don't have the numbers on ships lost, just our deaths in the ships (which are a lot lower as we jump out)
Well, since you said it, it must be true. Don't deny the Rattati
Yea I mean lets be honest, even if you dont die inside a vehicle, that vehicle is still removed from your assets and a log of this will be left. lol.
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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a brackers
Molon Labe. General Tso's Alliance
76
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Posted - 2014.09.25 08:11:00 -
[15] - Quote
CCP Rattati wrote:a brackers wrote:Devs numbers aren't right btw. They don't have the numbers on ships lost, just our deaths in the ships (which are a lot lower as we jump out)
Well, since you said it, it must be true.
Well according to someone on cpm (forgot his name) that I spent most of last night talking to your numbers state the ads is profitable. If you have that number, perhaps do u not have the number of how long we spend in the air as appose to how long we spend making money in cheap suits to get back into the air?
Proto dropship pilot
The sandbox shooter
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Mobius Kaethis
Molon Labe. General Tso's Alliance
1846
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Posted - 2014.09.25 15:11:00 -
[16] - Quote
a brackers wrote:Devs numbers aren't right btw. They don't have the numbers on ships lost, just our deaths in the ships (which are a lot lower as we jump out)
Also price reduction was 120k. Makes no difference in a 5-600k ship
They base ships lost off of the number of ships bought I believe. At least that is one of the methods I remember being discussed to look at weapon use/loss.
Now with more evil.
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Aeladon Leiko
KNIGHTZ OF THE ROUND
94
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Posted - 2014.09.27 06:35:00 -
[17] - Quote
CCP Rattati wrote:a brackers wrote:Devs numbers aren't right btw. They don't have the numbers on ships lost, just our deaths in the ships (which are a lot lower as we jump out)
Well, since you said it, it must be true.
rat ur just butt hurt cause ur patch was fail. seriously man... i don't know what "numbers" all this was based off of but some of us actually played this game. anybody that flew dropships before would tell you - 2 people with swarm could make it just about impossible for you to do anything pre patch. i'd just set it down and recall it - switch to infantry. 1 forge that was decent an lot of times my ship would go down. granted i'm not the best pilot and sometimes too aggressive but seemed balanced on both ends before. hell, commando with swarms wreck dropships.
oh and when you make sweeping changes that make suits/ships drastically different than they were before people should have the option to reapply the skill points. changing something mid stream just frustrates people. yah ok balance it if you really think it needs it but it take so much time to accumulate sp that most of us plan exactly where to put stuff for a desired effect. changing that effect makes us pay for your **** poor planning. that's garbage. |
THUNDERGROOVE
Fatal Absolution
1113
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Posted - 2014.09.27 07:18:00 -
[18] - Quote
a brackers wrote:Devs numbers aren't right btw. They don't have the numbers on ships lost, just our deaths in the ships (which are a lot lower as we jump out) That makes absolutely no sense. From a backend perspective, there's no reason why it shouldn't/wouldn't be logged. Even if it somehow wasn't, there's still market orders which might not be completely accurate as to how many are dying but still would be some insight in if they're even being used.
Amarrica!
It's Not Safe to Swim.
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a brackers
Molon Labe. General Tso's Alliance
77
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Posted - 2014.09.27 19:55:00 -
[19] - Quote
THUNDERGROOVE wrote:a brackers wrote:Devs numbers aren't right btw. They don't have the numbers on ships lost, just our deaths in the ships (which are a lot lower as we jump out) That makes absolutely no sense. From a backend perspective, there's no reason why it shouldn't/wouldn't be logged. Even if it somehow wasn't, there's still market orders which might not be completely accurate as to how many are dying but still would be some insight in if they're even being used.
After rattati corrected me I realised how he had actually got his bugged numbers. Please read entire thread before posting.
What really really annoys me though is what ever numbers he was using, they said the ads was AN ORDER OF MAGNITUDE more COST EFFECTIVE and PROFITABLE than ANY other role. Please get in an ads or ask someone who flys them. They arent profitable FULL STOP.
Proto dropship pilot
The sandbox shooter
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Aeladon Leiko
KNIGHTZ OF THE ROUND
97
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Posted - 2014.09.29 05:44:00 -
[20] - Quote
if it was based off lost vs purchased then it would be skewed. i doubt they do a history of dust snap shot, would be useless. so instead they do it over a certain period of time if i'm understanding correctly?
so they what happens if someone like me buys 10-20 at a time. sure i lose them eventually but i might lose them very quickly. most ppl i know do it like that - the restocking system sucks. nobody likes to do it. that would greatly skew the numbers.
as easily a drop ship dies now with increased swarm speed and lack of ship handling.... its just not worth it. ccp needs to stop making such drastic changes. lets say for a second that drop ships were a little OP, a position i strongly contest, now they are under powered - drastically. why not a little fine tuning then re-evaluate it?
also stop listening to all the forum whores. instead get some metrics on people who a) fly ADS the most with the most kills b) the people who kill the most drop ships. take the top 10 or 20 names and ask them what they think. i don't profess to be the most skilled pilot or even play the most lately because i'm disheartened (yet again) with unbalanced patching but i'm trying to be as fair as possible here. |
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