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Jack 3enimble
Vengeance Unbound Dark Taboo
392
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Posted - 2014.09.23 12:02:00 -
[1] - Quote
BL4CKST4R wrote:So nobody likes the assault bonuses of these two particular suits because their effects are not seen and require a much higher skill requirement to apply them, or very specific situations that favor their applications vs the minmatar and amarr bonuses.
In comparison the minmatar and amarr bonuses both actively help in the application of damage over time by extending it. The Caldari bonus help in application over time by reducing the time you are idle from firing but only after your damage is applied leaving your face vulnerable to feet, the small clip also makes this bonus more like a penalty. As for the Gallente the goal is to help in applying damage over time but with close range targets strafing bullets into black holes and the very high rof this bonus is rarely seen because a lot of your shots miss.
Also my own personal problem with the bonus is that it is not lore friendly in EVE Gallente and Caldari both receive bonuses to both hybrid weapon in most cases. And by most cases I mean almost all Gallente ships receive this while only some Caldari ships receive this because some exclusively favor missiles.
So my proposal is: (many) they are listed in no particular manner
Gallente: -or- 2% damage to hybrid weapons -or- 3% clip and 2% rof to hybrid weapons -or- 3% range to hybrid weapons (this one is because the min and amarr assault suits overcome a weakness of their guns)
Caldari: -or- 5% kick reduction to hybrid weapons (overcomes a weakness for rail, my favorite bonus for Caldari) -or- 4% clip to hybrid weapons -or- 3% range to hybrid weapons -or- 1%/2% reload bonus to hybrid weapons in conjuction with a lowered version of one of the above.
Rather than focusing on bashing, I understand disagreement, what I think you could suggest your own, the more organized the discussion is the easier it is to get a dev involved and hopefully roll this out for echo.
P.S: Also depending on the degree as to how much EVERY other weapon will be good at short range the current Gal bonus should be built into the AR. This should be done in whatever hotfix attempts to fix this, hopefully Echo.
Range for the Gal because that's their biggest weakness and AR's are getting buffed so no need for rof or damage buff. Kick reduction for the Cal because that's their major weakness to sustain fire over range
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Jack 3enimble
Vengeance Unbound Dark Taboo
393
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Posted - 2014.09.23 12:53:00 -
[2] - Quote
Dremel wp wrote: I like the Caldari reload bonus. With changes to sniper in delta, I'll use it for sniping too. If anything I'd like a 4%/level to ads zoom extra. This is a stand off suit. Gallente, I'm not sure about, could use a change, it feels like a basic suit rather than assault. Gallente is a hard 'flavor' to pin down at the medium tier, as this suit needs so much to make the weapon platform apply effect. I would suggest damage increase, biotic buffs, precision/damping, but all these things step on toes of commando/scout.
You get a dmg increase by AR buff and wtf about biotics. Versatility is in the low slots dude most Gal assaults are faster than my Cal assault |
Jack 3enimble
Vengeance Unbound Dark Taboo
393
|
Posted - 2014.09.23 12:56:00 -
[3] - Quote
BL4CKST4R wrote:Jack 3enimble wrote:BL4CKST4R wrote:So nobody likes the assault bonuses of these two particular suits because their effects are not seen and require a much higher skill requirement to apply them, or very specific situations that favor their applications vs the minmatar and amarr bonuses.
In comparison the minmatar and amarr bonuses both actively help in the application of damage over time by extending it. The Caldari bonus help in application over time by reducing the time you are idle from firing but only after your damage is applied leaving your face vulnerable to feet, the small clip also makes this bonus more like a penalty. As for the Gallente the goal is to help in applying damage over time but with close range targets strafing bullets into black holes and the very high rof this bonus is rarely seen because a lot of your shots miss.
Also my own personal problem with the bonus is that it is not lore friendly in EVE Gallente and Caldari both receive bonuses to both hybrid weapon in most cases. And by most cases I mean almost all Gallente ships receive this while only some Caldari ships receive this because some exclusively favor missiles.
So my proposal is: (many) they are listed in no particular manner
Gallente: -or- 2% damage to hybrid weapons -or- 3% clip and 2% rof to hybrid weapons -or- 3% range to hybrid weapons (this one is because the min and amarr assault suits overcome a weakness of their guns)
Caldari: -or- 5% kick reduction to hybrid weapons (overcomes a weakness for rail, my favorite bonus for Caldari) -or- 4% clip to hybrid weapons -or- 3% range to hybrid weapons -or- 1%/2% reload bonus to hybrid weapons in conjuction with a lowered version of one of the above.
Rather than focusing on bashing, I understand disagreement, what I think you could suggest your own, the more organized the discussion is the easier it is to get a dev involved and hopefully roll this out for echo.
P.S: Also depending on the degree as to how much EVERY other weapon will be good at short range the current Gal bonus should be built into the AR. This should be done in whatever hotfix attempts to fix this, hopefully Echo. Range for the Gal because that's their biggest weakness and AR's are getting buffed so no need for rof or damage buff. Kick reduction for the Cal because that's their major weakness to sustain fire over range I agree to me these are the best, but it's good to have options :). But looking at it by just overcoming a weakness there are the best bonuses and definitely much better than what we have now.
Yeah right now the reload speed on my Cal assault is the same as on my Commando and any other commando for that matter. So my RR that should perform the best on it's racial suit performs exactly the same on all Commando's. That's not right |
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