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BL4CKST4R
La Muerte Eterna Dark Taboo
3107
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Posted - 2014.09.23 10:29:00 -
[1] - Quote
So nobody likes the assault bonuses of these two particular suits because their effects are not seen and require a much higher skill requirement to apply them, or very specific situations that favor their applications vs the minmatar and amarr bonuses.
In comparison the minmatar and amarr bonuses both actively help in the application of damage over time by extending it. The Caldari bonus help in application over time by reducing the time you are idle from firing but only after your damage is applied leaving your face vulnerable to feet, the small clip also makes this bonus more like a penalty. As for the Gallente the goal is to help in applying damage over time but with close range targets strafing bullets into black holes and the very high rof this bonus is rarely seen because a lot of your shots miss.
Also my own personal problem with the bonus is that it is not lore friendly in EVE Gallente and Caldari both receive bonuses to both hybrid weapon in most cases. And by most cases I mean almost all Gallente ships receive this while only some Caldari ships receive this because some exclusively favor missiles.
So my proposal is: (many) they are listed in no particular manner
Gallente: -or- 2% damage to hybrid weapons -or- 3% clip and 2% rof to hybrid weapons -or- 3% range to hybrid weapons (this one is because the min and amarr assault suits overcome a weakness of their guns)
Caldari: -or- 5% kick reduction to hybrid weapons (overcomes a weakness for rail, my favorite bonus for Caldari) -or- 4% clip to hybrid weapons -or- 3% range to hybrid weapons -or- 1%/2% reload bonus to hybrid weapons in conjuction with a lowered version of one of the above.
Rather than focusing on bashing, I understand disagreement, what I think you could suggest your own, the more organized the discussion is the easier it is to get a dev involved and hopefully roll this out for echo.
P.S: Also depending on the degree as to how much EVERY other weapon will be good at short range the current Gal bonus should be built into the AR. This should be done in whatever hotfix attempts to fix this, hopefully Echo.
supercalifragilisticexpialidocious
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BL4CKST4R
La Muerte Eterna Dark Taboo
3107
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Posted - 2014.09.23 12:13:00 -
[2] - Quote
Jack 3enimble wrote:BL4CKST4R wrote:So nobody likes the assault bonuses of these two particular suits because their effects are not seen and require a much higher skill requirement to apply them, or very specific situations that favor their applications vs the minmatar and amarr bonuses.
In comparison the minmatar and amarr bonuses both actively help in the application of damage over time by extending it. The Caldari bonus help in application over time by reducing the time you are idle from firing but only after your damage is applied leaving your face vulnerable to feet, the small clip also makes this bonus more like a penalty. As for the Gallente the goal is to help in applying damage over time but with close range targets strafing bullets into black holes and the very high rof this bonus is rarely seen because a lot of your shots miss.
Also my own personal problem with the bonus is that it is not lore friendly in EVE Gallente and Caldari both receive bonuses to both hybrid weapon in most cases. And by most cases I mean almost all Gallente ships receive this while only some Caldari ships receive this because some exclusively favor missiles.
So my proposal is: (many) they are listed in no particular manner
Gallente: -or- 2% damage to hybrid weapons -or- 3% clip and 2% rof to hybrid weapons -or- 3% range to hybrid weapons (this one is because the min and amarr assault suits overcome a weakness of their guns)
Caldari: -or- 5% kick reduction to hybrid weapons (overcomes a weakness for rail, my favorite bonus for Caldari) -or- 4% clip to hybrid weapons -or- 3% range to hybrid weapons -or- 1%/2% reload bonus to hybrid weapons in conjuction with a lowered version of one of the above.
Rather than focusing on bashing, I understand disagreement, what I think you could suggest your own, the more organized the discussion is the easier it is to get a dev involved and hopefully roll this out for echo.
P.S: Also depending on the degree as to how much EVERY other weapon will be good at short range the current Gal bonus should be built into the AR. This should be done in whatever hotfix attempts to fix this, hopefully Echo. Range for the Gal because that's their biggest weakness and AR's are getting buffed so no need for rof or damage buff. Kick reduction for the Cal because that's their major weakness to sustain fire over range
I agree to me these are the best, but it's good to have options :). But looking at it by just overcoming a weakness there are the best bonuses and definitely much better than what we have now.
supercalifragilisticexpialidocious
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BL4CKST4R
La Muerte Eterna Dark Taboo
3107
|
Posted - 2014.09.23 14:30:00 -
[3] - Quote
Jack 3enimble wrote:BL4CKST4R wrote:Jack 3enimble wrote:BL4CKST4R wrote:So nobody likes the assault bonuses of these two particular suits because their effects are not seen and require a much higher skill requirement to apply them, or very specific situations that favor their applications vs the minmatar and amarr bonuses.
In comparison the minmatar and amarr bonuses both actively help in the application of damage over time by extending it. The Caldari bonus help in application over time by reducing the time you are idle from firing but only after your damage is applied leaving your face vulnerable to feet, the small clip also makes this bonus more like a penalty. As for the Gallente the goal is to help in applying damage over time but with close range targets strafing bullets into black holes and the very high rof this bonus is rarely seen because a lot of your shots miss.
Also my own personal problem with the bonus is that it is not lore friendly in EVE Gallente and Caldari both receive bonuses to both hybrid weapon in most cases. And by most cases I mean almost all Gallente ships receive this while only some Caldari ships receive this because some exclusively favor missiles.
So my proposal is: (many) they are listed in no particular manner
Gallente: -or- 2% damage to hybrid weapons -or- 3% clip and 2% rof to hybrid weapons -or- 3% range to hybrid weapons (this one is because the min and amarr assault suits overcome a weakness of their guns)
Caldari: -or- 5% kick reduction to hybrid weapons (overcomes a weakness for rail, my favorite bonus for Caldari) -or- 4% clip to hybrid weapons -or- 3% range to hybrid weapons -or- 1%/2% reload bonus to hybrid weapons in conjuction with a lowered version of one of the above.
Rather than focusing on bashing, I understand disagreement, what I think you could suggest your own, the more organized the discussion is the easier it is to get a dev involved and hopefully roll this out for echo.
P.S: Also depending on the degree as to how much EVERY other weapon will be good at short range the current Gal bonus should be built into the AR. This should be done in whatever hotfix attempts to fix this, hopefully Echo. Range for the Gal because that's their biggest weakness and AR's are getting buffed so no need for rof or damage buff. Kick reduction for the Cal because that's their major weakness to sustain fire over range I agree to me these are the best, but it's good to have options :). But looking at it by just overcoming a weakness there are the best bonuses and definitely much better than what we have now. Yeah right now the reload speed on my Cal assault is the same as on my Commando and any other commando for that matter. So my RR that should perform the best on it's racial suit performs exactly the same on all Commando's. That's not right
What?
supercalifragilisticexpialidocious
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BL4CKST4R
La Muerte Eterna Dark Taboo
3109
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Posted - 2014.09.24 10:26:00 -
[4] - Quote
Commander Noctus wrote:Speaking as a Gallente everything, I feel that adding a RoF or dmg boost would infringe a bit much on the Commando. We don't want that, the lines are already blurred enough. The range increase is clearly the way to go. However, the more I use my AR outside of my Assault, the more I see that the dispersion is actually quite noticeable, even though I've got sharpshooter 4 on my gun.
How about we lower the dispersion bonus and stack on the range bonus? +2% dispersion, +3% range? As for the Caldari, we could give them the same treatment: +2% reload speed, +3% kick reduction. I'd suggest we go a bit further with the assaults in general, giving the Amarr and Minmatar a VERY slight bonus to equal out. Perhaps +2% zoom for ScR, and +5%-10% Ammo? This could give the assaults a bit more edge in the slaying department, something that scouts are generally still better at doing.
This is just a suggestion. Otherwise, I'd be happy with a 3% range on Gallente, and 3% kick reduction for Caldari.
+2% dispersion and +3% range seems good, if implemented on a all hybrid weapons basis it gives the Gallente a good range to apply their AR dps and a good range of long range Suppression And good anti Sniper capabilities. As for the Caldari a kick reduction would give them the best long range accuracy of any gun, and very accurate ARs at the tip of its range scale.
supercalifragilisticexpialidocious
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BL4CKST4R
La Muerte Eterna Dark Taboo
3115
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Posted - 2014.09.24 17:42:00 -
[5] - Quote
Fox Gaden wrote:How about switch the current Caldari and Gallente Assault bonuses, but also have them apply to all Hybrid weapons?
Caldari: 5% reduction to hybrid light/sidearm hip fire dispersion and kick per level.
Gallente: +5% to reload speed of hybrid light/sidearm weapons per level.
-Yes the bonuses are not as popular as clip size or heat reduction, but they would apply to more weapons. -Caldari Assault suits would be more effective at close range with the Rail Rifle/Magsec SMG than any other suit. -Gallente would be able to get back in the fight faster after emptying their AR clip. Reload speed is a lot more important at short range.
As I write this I realize that just reversing the bonuses makes both of them better. But I also like the bonuses applying to all Hybrid weapons.
I would be OK with this but except giving the Caldari just a kick reduction and not a dispersion bonus, that would make their weapons even better at cqc than they are now. Although I do understand how useful a reload bonus to the Gallente I would much rather have range but reload is ok, it very situational though which is why a more passive bonus would be better enjoyed. I think that a range bonus would not make the Gal better at range than the Cal only if the Cal get a kick reduction, although a Gal would enjoy longer range the kick would really make the weapon suffer in their hands.
supercalifragilisticexpialidocious
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BL4CKST4R
La Muerte Eterna Dark Taboo
3117
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Posted - 2014.09.25 01:22:00 -
[6] - Quote
The Master Race wrote:I need my gk bonus to be able to hit things with gk weapons if you have not tried them the dispersion is redick. Thanks though I do not wish to use the same lazer beam CR everyone else uses I don't like easy mode.
The fact that you require a 2.5M SP investment for your AR to be useful means there is a problem with the AR, the AR should not require a suit to be useful, it already requires the one of the highest SP investments to use it should not require more. Therefore if the removal of these "bonuses" has such a detrimental effect on the AR then it does not mean the bonuses were necessary to the AR but that the AR was not balanced to begin with.
supercalifragilisticexpialidocious
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