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Thread Statistics | Show CCP posts - 3 post(s) |
TechMechMeds
KILL-EM-QUICK RISE of LEGION
5757
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Posted - 2014.09.23 04:24:00 -
[1] - Quote
Sinboto Simmons wrote:Foundation Seldon wrote:What are you even talking about? Its got its splash radius back and extra damage. The only other tweak to its base performance is faster projectile speed. 'It got it's splash radius back' -not quite, the former and to be splash radius is different indeed. It's the changes that make it a 'skillshot' weapon while keeping the relatively low splash radius of 1.5 that's confusing me, turning it into some kind of bastardized scrambler, hence the call for clarify, and still just 'barely there' I know I'm not the only one who knows that while meters are infact meters they play as FEET. 1.5 foot splash radius. How much of that do you think a percentage based racial skill can add to?
Meters?.
Seriously, screw you Noah Webster, screw you.
For those at the back, this is not aimed at the op.
"An abnormally heightened consciousness of one's self, which leads to a viscous circle of heightened awareness of self."
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TechMechMeds
KILL-EM-QUICK RISE of LEGION
5757
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Posted - 2014.09.23 04:25:00 -
[2] - Quote
CCP Rattati wrote:Sinboto Simmons wrote:Foundation Seldon wrote:What are you even talking about? Its got its splash radius back and extra damage. The only other tweak to its base performance is faster projectile speed. 'It got it's splash radius back' -not quite, the former and to be splash radius is different indeed. It's the changes that make it a 'skillshot' weapon while keeping the relatively low splash radius of 1.5 that's confusing me, turning it into some kind of bastardized scrambler, hence the call for clarify, and still just 'barely there' I know I'm not the only one who knows that while meters are infact meters they play as FEET. 1.5 foot splash radius. How much of that do you think a percentage based racial skill can add to? It's 1.5 metres.
Yes, now it is.
"An abnormally heightened consciousness of one's self, which leads to a viscous circle of heightened awareness of self."
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TechMechMeds
KILL-EM-QUICK RISE of LEGION
5757
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Posted - 2014.09.23 04:29:00 -
[3] - Quote
So basically, we will be better of farting in the enemies general direction.
The metres in this game are tiny as well and seem much more like feet.
"An abnormally heightened consciousness of one's self, which leads to a viscous circle of heightened awareness of self."
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TechMechMeds
KILL-EM-QUICK RISE of LEGION
5759
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Posted - 2014.09.23 15:28:00 -
[4] - Quote
Chief-Shotty wrote:I disagree, the flaylock was completely overpowered with both large splash and damage. We want the return of the flaylock but there was a reason it was nerfed in the first place.
I think the consistent splash is just fine for close quarters combat (intended fighting zone) therefore you don't need too much. You guys are also forgetting that flaylock operations skill increase splash radius by 5%. With 1.5m splash it gets max 1.875m. Already darn close to 2.0m. What you guys are calling for with a base of 2.0 would mean max skills would be up to 2.5m. That is too large a margin for your so called 'skill-shot' weapon when you within 50 meters albeit most would use it when within 10m. That just means another spam fest at the ankles or a mini mass driver....OP guys that is OP! That is why it was nerfed to hell and combined with a near 200 damage per shot (splash)....C'mon guys you should know better.
There is still a splash element you can take advantage of against fast moving targets(i.e. Scouts) So you can still take advantage of that with skills and timing. A faster projectile will allow you to do maximum damage with direct shots for the real 'skill-shooters' particularly against heavy suits. If well trained you could hit any suit with the speed increase its getting.
Best to see how it behaves once we have it. If it still drops like i think it might do then i would call for an even faster projectile speed..but that is for another day.
TLDR; 1)Splash radius with skills 1.875m or 1.9m Close enough to 2m already (skill into the weapon if you want the radius increase) 2)Direct shots do more damage and should be possible hence why all pistols getting head-shot bonuses( yes this applies to the FP as well) 3) Lets not try to return weapons to OP states, think how the other guy might feel or how you'd feel getting shot at by the weapon. 4) Yes, no aim assist for explosive weapons(FP is a skill weapon) git gud scrubs.
Except that back then, we had less HP across the board and the flaylock damage has been nerfed.
It needs a buff.
"An abnormally heightened consciousness of one's self, which leads to a viscous circle of heightened awareness of self."
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TechMechMeds
KILL-EM-QUICK RISE of LEGION
5759
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Posted - 2014.09.23 15:35:00 -
[5] - Quote
I'm fine with 1.5 metres if it actually was 1.5 metres.
Bad hit detection and the fact we all dance makes it a bit of a joke. Then take into account that its got the radius of a firecracker and you have yourself a joke weapon that looks and sounds nice, but it is not to be taken seriously.
Also the whole skill shot weapon statement, its explosive and I have yet to see anyone who isn't trying to blow my feet off with it. There was this one commando once, but that's it.
If someone whips out a flaylock, its basically a free kill while I strafe out all or most of the damage.
And again, we had less HP and the flaylock did more damage when it was op.
We now have a lot more HP and it didn't get a buff to keep up.
Buff it.
If it not going to get a buff, then drop the price and fitting requirements dramatically to be in line with how 'fun' (sht) it is on a serious level.
"An abnormally heightened consciousness of one's self, which leads to a viscous circle of heightened awareness of self."
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TechMechMeds
KILL-EM-QUICK RISE of LEGION
5768
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Posted - 2014.09.23 23:36:00 -
[6] - Quote
KEROSIINI-TERO wrote:CCP Rattati wrote:Sinboto Simmons wrote:Foundation Seldon wrote:What are you even talking about? Its got its splash radius back and extra damage. The only other tweak to its base performance is faster projectile speed. 'It got it's splash radius back' -not quite, the former and to be splash radius is different indeed. It's the changes that make it a 'skillshot' weapon while keeping the relatively low splash radius of 1.5 that's confusing me, turning it into some kind of bastardized scrambler, hence the call for clarify, and still just 'barely there' I know I'm not the only one who knows that while meters are infact meters they play as FEET. 1.5 foot splash radius. How much of that do you think a percentage based racial skill can add to? It's 1.5 meters In case you haven't noticed, for all effective purposes the Dust meters are feet.
There must've been a mistake in distant developement past where feet and meters have mixed up.That is very likely why some previous devs made mistakes in balancing attempts as they must've been thinkin "but 2 METER radius is SO big, that's the length of a merc!" But oh no. I dare CCP Rattati, or anyone else, have a look at it and measure. I recall some veteran even attempted to triangulate and possibly proved the dust meters are actually feet in real game scale.
Thats it yeah.
"An abnormally heightened consciousness of one's self, which leads to a viscous circle of heightened awareness of self."
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