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mistress OF shadow
0
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Posted - 2014.09.19 13:28:00 -
[1] - Quote
Right to the point of this, I have grown to despise this game with a burning hatred of a thousand suns, why? you might ask, its broken for players like me.
I enjoy sniper rifles, they are some of the best weapons ever, they can make or break a team if you have good snipers backing you, in fact in human history snipers are responsible for winning battles and wars with well placed shots that rip holes through their targets, and that's in actual history, in video game history snipers are a highly praised weapon for their sheer power and precision, which is what they're made to be, snipers are made to rip holes through targets, buildings, and even armored vehicles.
so tell me, why the hell can't I kill a single enemy in DUST 514 with an advanced sniper rifle? and its not because I miss, I know I'm not the most accurate sniper ever, but the shots that do hit, seem to bounce off of them like they're nothing at all, and I'm talking light dropsuits, scouts and the like, my advanced sniper, BACKED with three advanced damage modifiers, that each give an extra 5% damage, resulting in a whooping 15% extra damage for my light weapons, barely takes half of someones shield, and seems to do LESS DAMAGE to their actual HP bar, even if they don't have a shield up, it just doesn't make a lick of damn sense to me why the hell my HIGH POWERED SUPER ADVANCED FUTURISTIC SNIPER RIFLE, that can only hold 5 rounds in its mag, and has a short wait time for the next round to enter the chamber, can't even kill anyone, infact, I RARELY IF EVER do any ACTUAL damage to anyones health bar because their shields are apparently able to withstand a shot from a high powered sniper rifle, as if it were hit with a pebble. TL;DR- why the **** does their damage do jack **** against everything.
Next up, is the sniper rifles precision, their scopes, WHY IN THE HELL IS AN SUPER UBER ADVANCED SNIPER RIFLES SCOPE RANGE SO ******* SHORT, seriously? I dug around trying to find an answer and trying to find out if (Somewhere in the labarynth that is the user interface) there was any way to get a longer ranged scope, but I couldn't, all snipers have the same scope, and honestly, between the snipers I've used, none of them handle any differently, the ONLY DIFFERENCE I've seen between snipers, is the magazines, anyway, the scopes come in '1 size fits all' and its a horrible scope for a sniper, maybe for using a assault rifle at long range yeah, but not for a sniper rifle. TL;DR- the scopes suck because there's only a single short ranged scope for all snipers.
but lets move away from the sniper to the next issue vehicles, and the things we're given to deal with them, tanks and ships and jeeps have so much healt and armor and its rediculous, I've grabbed by basic launcher on a few occasions, to try and deal with tanks, and every time I try all that happens is it looses 1/8th of its shield, and then instantly regenerates it. or if I'm lucky, and someone else broke the shield already, it looses 200 of its 5000 health and THEN ******* REGENERATES IT, we have regenerating tanks, but NOTHING to deal with them. it shouldn't be its own MINI BATTLE to remove a enemy vehicle from the battlefield, infact, I don't want to invest my skillpoints into anti armor, I'm TRYING TO INVEST THEM INTO ANTI INFINTRY AND BETTER DROPSUITS, but when I do, I get run over by a tnak and my 'high power sniper rifle' doesn't do **** to stop it :3 TL;DR- why does the anti-armor cost so much but not deliver, and why do vehicles have so much regenerating health?
lets see, next is a little thing, you know the defense installments, rail gun installments and the like, why the hell does it loose all turning speed when I hop into one? it shouldn't take 20 minutes to turn 90 degrees to the left.
oh, back to the snipers, to the map this time, why in the **** are there no good accessable sniper vantage points? there's a few massive buildings, that you can't climb, and occasionally a small building, that gets blocked off by a wall, anyway snipers are long ranged weapons that are meant to be used by aiming DOWN at the battlfield, but the DUST developers have probably never touched a gun in their life, or another FPS for that matter, even a futuristic one, so they would have no idea, infact, I've seen better sniper gameplay from a game called COMBAT ARMS, and I'm not even joking, snipers work better in that game because most of the maps have places to snipe from. I shhouldn't have to buy a flying vehicle to be able to get ontop of a building to use my sniper better, its not cost effective and honestly, bullshit. -TL;DR small rant on how no map accomadates any snipers, and we can't go squat on hills to get vantage points because of the horrible range I mentioned earlier~
This is what I'm leaving you with, because honestly, I can't stand this god forsaken game, it infurates me to the point that I feel like smashing my control against the tv. TL;DR- this game isn't properly balanced and I'm quiting before It infuriates me to the point of braking things in my house.
Have fun with DUST everyone, and honestly, people will try and disolve my points with bullshit, but they can all **** off, some will say "Old arguments are old" but there still issues, just because they've been brang up before, actually, before I go.
THE SKILL POINT SYSTEM, I'm sorry, I have a life adn other games to play, I like the passive skill points but I don't want to have to play 10 games to get 20'000 skill points when most things cost so much to get. there's to many skills and not enough time for the current skill point system to be worth it, besides the little boosts you get from skills usually suck overall.
OKAY now I'm done, goodbye DUST 514 players, and maybe take in what I've said and try and badger the developers until they ******* fix it. : 3
yours no more~ Mistress of shadow, former DUST 514 player. <3 |
KingThunderBoIt
182
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Posted - 2014.09.19 13:36:00 -
[2] - Quote
Another hater bites the dust 514.
I knew you too well.
I own this game.
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Everything Dies
HENTAI FAN CLUB
960
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Posted - 2014.09.19 13:49:00 -
[3] - Quote
The problem with SRs is that the Thale's was simply too good--people started judging ALL snipers based on what could be accomplished with a Thale's and ignoring the comparative uselessness of the other SR variants.
Mike Patton is the greatest singer in music. Proof:
Listen
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JP Acuna
Fatal Absolution General Tso's Alliance
249
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Posted - 2014.09.19 14:38:00 -
[4] - Quote
I don't like sniping or snipers, but seriously i tried it yesterday and it's pretty broken. I wanted to snipe agressively, running across the map and all, but it's too hard to kill with it. Unless you camp, you can't do well with a sniper rifle in Dust.
You can kill MLT suits though. |
Atiim
12293
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Posted - 2014.09.19 14:43:00 -
[5] - Quote
Fear not fellow Sniper, as there will be buffs in Delta!
The 1st Matari Commando
-HAND
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CCP Rattati
C C P C C P Alliance
7480
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Posted - 2014.09.19 14:44:00 -
[6] - Quote
I usually ignore rants, but why not stick around for the triple headshot modifier in Delta?
I also disagree that the balance in this game is terrible, we are rapidly getting to a point of very good balance as a matter of fact.
Instead of focusing on basic things that need to be correct, such as dps over range, we can now start talking about handling (kick and sway).
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2849
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Posted - 2014.09.19 14:47:00 -
[7] - Quote
CCP Rattati wrote:I usually ignore rants, but why not stick around for the triple headshot modifier in Delta?
I also disagree that the balance in this game is terrible, we are rapidly getting to a point of very good balance as a matter of fact.
Instead of focusing on basic things that need to be correct, such as dps over range, we can now start talking about handling (kick and sway).
Clearly he has missed the thread detailing the massive damage buffs to snipers. |
Adipem Nothi
Nos Nothi
4998
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Posted - 2014.09.19 14:51:00 -
[8] - Quote
Is Appia alt?
Shoot scout with yes.
- Ripley Riley
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Ryme Intrinseca
Fatal Absolution General Tso's Alliance
1901
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Posted - 2014.09.19 14:53:00 -
[9] - Quote
CCP Rattati wrote:I usually ignore rants, but why not stick around for the triple headshot modifier in Delta?
I also disagree that the balance in this game is terrible, we are rapidly getting to a point of very good balance as a matter of fact.
... which will soon be obliterated by OHKing snipers making all other infantry roles redundant on most maps |
Haerr
Legio DXIV
1427
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Posted - 2014.09.19 14:55:00 -
[10] - Quote
Adipem Nothi wrote:Is Appia alt?
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MEDICO RITARDATO
Dead Man's Game
283
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Posted - 2014.09.19 14:58:00 -
[11] - Quote
Wtf that wall of text
CCP why do you hate shield?
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Cpt McReady
Amarr Templars Amarr Empire
33
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Posted - 2014.09.19 15:12:00 -
[12] - Quote
CCP Rattati wrote:I usually ignore rants, but why not stick around for the triple headshot modifier in Delta?
I also disagree that the balance in this game is terrible, we are rapidly getting to a point of very good balance as a matter of fact.
Instead of focusing on basic things that need to be correct, such as dps over range, we can now start talking about handling (kick and sway).
that is nice and all but some things just do not make sense, e.g. please rething what you do to the flaylock ... 6% dps/dmg increase for 3 times the fitting cost? the flaylocks biggest asset is the low fitting cost, it is the flaylocks feature and you take it away. what would you fit with the proposed numbers, a proto flaylock or adv SMG? I would take the adv SMG anyday cause it is miles ahead in performance (and also benefits from minmatar assault bonus)!
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Chief-Shotty
WASTELAND JUNK REMOVAL Top Men.
232
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Posted - 2014.09.19 15:18:00 -
[13] - Quote
I've seen better, I made one on the Tom Clancy's Endwar forum. I USED ALL CAPS LIKE THIS!
Even worse i was defending a shield glitch that rendered any supported unit UN-killable. Had to defend my crutch to the bitter end. LOL
8-Time New Eden Mass Driver Champion
Min Commando Combat Rifle and Mass Driver = FUN and Tears
OMG the Tears!! :)
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BMSTUBBY
KILL-EM-QUICK RISE of LEGION
673
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Posted - 2014.09.19 15:23:00 -
[14] - Quote
CCP Rattati wrote:I usually ignore rants, but why not stick around for the triple headshot modifier in Delta?
I also disagree that the balance in this game is terrible, we are rapidly getting to a point of very good balance as a matter of fact.
Instead of focusing on basic things that need to be correct, such as dps over range, we can now start talking about handling (kick and sway).
LOL "very good balance: of a terribly unbalanced game still only = unbalanced.
Good luck with getting this game to its balanced stage first and then come back to us and make the statement of this game being to the " point of very good balance".
Until then, LOL at DUST being "very good balance".
Meh, F2P Lobby Shooter BattleDuty 514
Working as intended.
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Heimdallr69
Nyain San General Tso's Alliance
3604
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Posted - 2014.09.19 15:24:00 -
[15] - Quote
CCP Rattati wrote:I usually ignore rants, but why not stick around for the triple headshot modifier in Delta?
I also disagree that the balance in this game is terrible, we are rapidly getting to a point of very good balance as a matter of fact.
Instead of focusing on basic things that need to be correct, such as dps over range, we can now start talking about handling (kick and sway). I have a question.. Why are so many people tanking their assault suits? It's a bit annoying to me. I like to run reps with my assault but it's not as effective as just going tank. I guess if there was less heavies and scouts it might make a difference.
Also I'm the one who broke charge snipers when they were adv with broken DMG mods one shotting any suit including heavies, you're welcome.
Removed inappropriate content - CCP Logibro
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shaman oga
Nexus Balusa Horizon
2831
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Posted - 2014.09.19 15:28:00 -
[16] - Quote
I must agree on the part on the scopes, i don't care if range is less now, when i use a sniper i want zoom.
PSN: ogamega
"Dust is full of communists who despise people with enough isk to buy expensive items"
LOCK REGIONS
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TechMechMeds
KILL-EM-QUICK RISE of LEGION
5718
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Posted - 2014.09.19 15:39:00 -
[17] - Quote
Lol, hotfix delta will see that anyone can be a pro sniper.
My washed is brain 2 much, prayz jebus!.
Strokes pet dog
Iz need proof evolooshun exists but god iz reel!.
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Leadfoot10
Molon Labe. General Tso's Alliance
1525
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Posted - 2014.09.19 16:19:00 -
[18] - Quote
To be honest, I think gameplay would be better without the Sniper rifle. They provide little to no value, and given they generally hide in the redline, often headglitching so they cannot be hit, only reinforces this belief. |
al nize mk2
No Skillz inc.
139
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Posted - 2014.09.19 16:38:00 -
[19] - Quote
Leadfoot10 wrote:To be honest, I think gameplay would be better without the Sniper rifle. They provide little to no value, and given they generally hide in the redline, often headglitching so they cannot be hit, only reinforces this belief.
i was interested in SR's when i had some SP to burn but trying it out i found it was pretty uninteresting so i agree with the OP in this case. redline sniping is boring for the sniper and their target.
but i would say to the OP you simply must try different roles. the game has so much to offer if you're willing to experiment with things. just storming off in a rage is a mistake because you will miss out.
GÇ£All that I know most surely about morality and obligations I owe to football.GÇ¥
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Travis Stanush
Haus of Triage
190
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Posted - 2014.09.19 16:40:00 -
[20] - Quote
BMSTUBBY wrote:CCP Rattati wrote:I usually ignore rants, but why not stick around for the triple headshot modifier in Delta?
I also disagree that the balance in this game is terrible, we are rapidly getting to a point of very good balance as a matter of fact.
Instead of focusing on basic things that need to be correct, such as dps over range, we can now start talking about handling (kick and sway). LOL "very good balance" of a terribly unbalanced game still only = unbalanced. Good luck with getting this game to its balanced stage first and then come back to us and make the statement of this game being to the " point of very good balance". Until then, LOL at DUST being "very good balance". bro the Rat Man has done more for this game than could be listed here... You can talk bad about CCp but dont say nothin about Rat Man. This game has come a long way under him
No I will not show you where they touched me!!!
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Immortal John Ripper
24728
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Posted - 2014.09.19 16:47:00 -
[21] - Quote
Adipem Nothi wrote:Is Appia alt? Actually I am the appia alt. I am just glad someone else is making a scene besides myself.
I would like your post if I could but CCP nerfed my like button and took it away. :(
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The Attorney General
2859
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Posted - 2014.09.19 16:49:00 -
[22] - Quote
mistress OF shadow wrote: in fact in human history snipers are responsible for winning battles and wars with well placed shots that rip holes through their targets, and that's in actual history,
Wut?
Stop trying to glorify your redline lifestyle.
Mr. Hybrid Vayu.
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Outie 500
Brutor Vanguard Minmatar Republic
7
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Posted - 2014.09.19 16:51:00 -
[23] - Quote
My eyes......burning.......ahhhhhhh In4b..... |
Outie 500
Brutor Vanguard Minmatar Republic
7
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Posted - 2014.09.19 16:55:00 -
[24] - Quote
CCP Rattati wrote:I usually ignore rants, but why not stick around for the triple headshot modifier in Delta?
I also disagree that the balance in this game is terrible, we are rapidly getting to a point of very good balance as a matter of fact.
Instead of focusing on basic things that need to be correct, such as dps over range, we can now start talking about handling (kick and sway). WOW increasing headshots...... BAD move. What is that gonna do to the other guns? Headshots is why so many left. 1 shot kills on an 1800hp suit. |
Xocoyol Zaraoul
Superior Genetics
2387
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Posted - 2014.09.19 17:04:00 -
[25] - Quote
Outie 500 wrote:[quote=CCP Rattati]Headshots is why so many left. 1 shot kills on an 1800hp suit.
wat... So rewarding aiming is a bad thing?
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
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The Attorney General
2859
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Posted - 2014.09.19 17:29:00 -
[26] - Quote
Xocoyol Zaraoul wrote:
wat... So rewarding aiming is a bad thing?
Anything that rewards sitting in the redline is a bad thing.
Mr. Hybrid Vayu.
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Immortal John Ripper
24729
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Posted - 2014.09.19 17:31:00 -
[27] - Quote
The Attorney General wrote:mistress OF shadow wrote: in fact in human history snipers are responsible for winning battles and wars with well placed shots that rip holes through their targets, and that's in actual history,
Wut? Stop trying to glorify your redline lifestyle. I'd like this if I could.
I would like your post if I could but CCP nerfed my like button and took it away. :(
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DTOracle
BlackWater Liquidations INTERGALACTIC WARPIGS
348
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Posted - 2014.09.19 17:45:00 -
[28] - Quote
Firstly, Tactical variants & Thale's(haven't checked since last update, so could be wrong) have a higher zoom than standard & specialist versions. Secondly, IMO for sniper rifles it's Proto or nothing at all, unless you're a Cal commando that is. |
A-P-P-Baby
KILL-EM-QUICK RISE of LEGION
112
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Posted - 2014.09.19 18:40:00 -
[29] - Quote
BMSTUBBY wrote:CCP Rattati wrote:I usually ignore rants, but why not stick around for the triple headshot modifier in Delta?
I also disagree that the balance in this game is terrible, we are rapidly getting to a point of very good balance as a matter of fact.
Instead of focusing on basic things that need to be correct, such as dps over range, we can now start talking about handling (kick and sway). LOL "very good balance" of a terribly unbalanced game still only = unbalanced. Good luck with getting this game to its balanced stage first and then come back to us and make the statement of this game being to the " point of very good balance". Until then, LOL at DUST being "very good balance". You haven't even played dust in like a year GTFO and go farm some glimmer
They call me "Mr. Vacation"...
I used to be relevant, but I learned to delegate so I could island hop
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Vapor Forseti
DIOS EX. General Tso's Alliance
1458
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Posted - 2014.09.19 18:52:00 -
[30] - Quote
Outie 500 wrote:CCP Rattati wrote:I usually ignore rants, but why not stick around for the triple headshot modifier in Delta?
I also disagree that the balance in this game is terrible, we are rapidly getting to a point of very good balance as a matter of fact.
Instead of focusing on basic things that need to be correct, such as dps over range, we can now start talking about handling (kick and sway). WOW increasing headshots...... BAD move. What is that gonna do to the other guns? Headshots is why so many left. 1 shot kills on an 1800hp suit. Proof? Source? Well?
When you are in a pinch, just say "Help me, Dark Adonis" and I will come to you. Really.
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gauntlet44 LbowDeep
Heaven84 Devils General Tso's Alliance
124
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Posted - 2014.09.19 18:52:00 -
[31] - Quote
to OP sniping is a tool of recon class not a class by itself i use a sniper rifle everyday, while not flawless, its still doable. not gamebreaking like oh i dont know like invisable shotguns that appear after im dead
also play as strangeland stranger
larlac theest
gauntlett5487
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Reign Omega
BurgezzE.T.F General Tso's Alliance
887
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Posted - 2014.09.19 18:58:00 -
[32] - Quote
JP Acuna wrote:I don't like sniping or snipers, but seriously i tried it yesterday and it's pretty broken. I wanted to snipe agressively, running across the map and all, but it's too hard to kill with it. Unless you camp, you can't do well with a sniper rifle in Dust.
You can kill MLT suits though.
It's a sniper rifle. The very name sniper implies camping waiting for a good shot. I get drunk and snipe on the weekends and I pull down quite a few kills. I alternate between an NT-511 and a charged or kal tac.
Mark a$$ tricks, and bags of dicks....
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2362
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Posted - 2014.09.19 19:04:00 -
[33] - Quote
Your entire argument fell apart with the history thing....you obviously have no context aside from the history provided in Call of Duty.
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2872
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Posted - 2014.09.19 19:18:00 -
[34] - Quote
Gavr1lo Pr1nc1p wrote:Your entire argument fell apart with the history thing....you obviously have no context aside from the history provided in Call of Duty.
Come on. I was going to crosspost him to a military history educational forum for the Lulz. Why'd ya spoil it? |
One Eyed King
Land of the BIind
4237
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Posted - 2014.09.19 19:27:00 -
[35] - Quote
Adipem Nothi wrote:Is Appia alt? Appia wouldn't have sugar coated it so much.
You can always tell a Millford Minja
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Thor Odinson42
Molon Labe. General Tso's Alliance
4639
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Posted - 2014.09.19 19:45:00 -
[36] - Quote
Leadfoot10 wrote:To be honest, I think gameplay would be better without the Sniper rifle. They provide little to no value, and given they generally hide in the redline, often headglitching so they cannot be hit, only reinforces this belief.
I wish I could like this more.
I hate on snipers, but not because I die from them, but because they are dead weight.
You might as well have a dude driving an LAV back and forth in your redline if you have a noob with a sniper rifle on your team.
And it kills the development of players in Dust.
Level 4 Forum Warrior
PSN: wbrom42
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Immortal John Ripper
24732
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Posted - 2014.09.19 20:29:00 -
[37] - Quote
Thor Odinson42 wrote:Leadfoot10 wrote:To be honest, I think gameplay would be better without the Sniper rifle. They provide little to no value, and given they generally hide in the redline, often headglitching so they cannot be hit, only reinforces this belief. I wish I could like this more. I hate on snipers, but not because I die from them, but because they are dead weight. You might as well have a dude driving an LAV back and forth in your redline if you have a noob with a sniper rifle on your team. And it kills the development of players in Dust. I wish I could like like anything at all.
I would like your post if I could but CCP nerfed my like button and took it away. :(
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Thor Odinson42
Molon Labe. General Tso's Alliance
4639
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Posted - 2014.09.19 20:43:00 -
[38] - Quote
Immortal John Ripper wrote:Thor Odinson42 wrote:Leadfoot10 wrote:To be honest, I think gameplay would be better without the Sniper rifle. They provide little to no value, and given they generally hide in the redline, often headglitching so they cannot be hit, only reinforces this belief. I wish I could like this more. I hate on snipers, but not because I die from them, but because they are dead weight. You might as well have a dude driving an LAV back and forth in your redline if you have a noob with a sniper rifle on your team. And it kills the development of players in Dust. I wish I could like like anything at all.
If you are ever in Dallas, hit me up. It sounds like you need a hug, nohomo.
Level 4 Forum Warrior
PSN: wbrom42
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Crimson ShieId
Psygod9
883
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Posted - 2014.09.19 21:15:00 -
[39] - Quote
Outie 500 wrote:CCP Rattati wrote:I usually ignore rants, but why not stick around for the triple headshot modifier in Delta?
I also disagree that the balance in this game is terrible, we are rapidly getting to a point of very good balance as a matter of fact.
Instead of focusing on basic things that need to be correct, such as dps over range, we can now start talking about handling (kick and sway). WOW increasing headshots...... BAD move. What is that gonna do to the other guns? Headshots is why so many left. 1 shot kills on an 1800hp suit.
Even the most powerful rifle won't be able to do this. You'll be able to get around a 1000 damage or so with the charge and Thale's, but that's about it, and given the range nerf to the rifles, redline snipers will no longer be able to camp as deeply in the redline. Most of the maps won't even offer good vantage points for redline snipers once Delta comes out. It'll either be come out of the redline and get a good spot, or sit in it and barely be able to hit anything due to the limited range.
Nova Knives are best sidearm.
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CELESTA AUNGM
Kang Lo Directorate Gallente Federation
271
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Posted - 2014.09.19 22:01:00 -
[40] - Quote
CCP Rattati wrote:I usually ignore rants, but why not stick around for the triple headshot modifier in Delta?
I also disagree that the balance in this game is terrible, we are rapidly getting to a point of very good balance as a matter of fact.
Instead of focusing on basic things that need to be correct, such as dps over range, we can now start talking about handling (kick and sway). I usually don't fully IGNORE rants (I can force myself to read halfway through...), because the ranter USUALLY DOES stick around to play the game some more (this time, through Delta). Either that, or she/he returns to the game after taking a 3-month Advil break. I'm not making fun of anyone who blows a wire and RANTS. This game WILL do that Advil thing to us, to anyone who's normal in the head. It's fun, it's addictive, but even if you like the complexity and boldness of it (I love it for both), Dust 514 is bursting at the seams for a mechanical issue to be addressed. The rant here is expressing symptoms of THIS ISSUE:
The game was originally meant to be a powerful Manipulator that EVE-capsuleers could insert into their HUGE starfields, literally onto their huge planets, and be logistiaclly able to reach across HUGE district-assault maps. The high-AI installations, long-range HAV turrets, FAST Lavs, limitless-fittout dropships, long-reach sniper rifles, etc were all part of that PC-scale mindset. I can attest that they were EXCELLENT for the job because anyone who went through the last year before May release had a "taste" of what those things could do--your DS would get its jaw smashed right after takeoff, your HAV was incinerated before it saw whodunnit, and you'd get decapitated by a one-shot sniper rifle every 2 minutes that you walked around---I thought, wow, we gotta hurry up and migrate to PC matches where we can use these for real---they are superb! But they were also EXCRUTIATING on players if you had to hang around in the game, repeatedly trapped on tiny "practice-maps" (let's face it, that's what Pub Matches are--they weren't meant to be taken as the "standard" Dust battlefield). And PC and EVE-link problems were causing us to live in Pub arenas longer than planned. So of course, we complained and started 3000 famous fix/OP/imbalance/nerf requests, and of course the devs felt obligated to try re-adjusting the potentcy. I'm not sure I agree that these weapons were ever "broken"---only that their abilities were claustrophobic in a Pub-size map, and they needed to be taken out on the BIG maps as soon as possible. They turn us into nothing but corpses in these goldfish-bowl Pubs, but on a full-size district assault, I imagine they would've proven just right.
Now with the Pub/FW matches have assumed the role as the STANDARD Dust battlefield, is it: better to decide to retain the intended strengths and ranges of these "PC-match-ready" items (and maybe just withdraw the weapons that are too strong to use in these gimpy-small maps... or, better to continue trying to whittle down the power of ALL these weapons to the point where they're "balanced" for a tiny battlefield, but now too whimpy to do their titles any justice (...practically impotent if you try to use them in all-out PC), like a Rail installation that might soon be maxed at 100m, or a sniper rifle that may need 3 rounds to kill.
It's not a BAD issue. It's not something :BROOOKEN--boo, hoo, hooo". But... it's an aspect of Dust 514 that used to be POWERFUL, and has now pretty much bee eroded.
Rattati, you and your people are making some NICE improvements/adjustments,... but I'm afraid this inherited issue is a pretty tough one to solve for you.
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
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mistress OF shadow
1
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Posted - 2014.09.19 22:52:00 -
[41] - Quote
I had hoped not to come back but after reading through replys, first off
I DON'T REDLINE. I don't even know the definition of redlining.
secondly, snipers are made to be long range, high powered weapons, they're made to pick people off from across the map, out of the standard range of most other weapons.
thirdly, everyone just jumping on the thread to leave irrelevant comments, please just stop and go away, I was trying to bring up some points on what the game could and should improve on. |
hfderrtgvcd
440
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Posted - 2014.09.19 22:55:00 -
[42] - Quote
Why are you complaining now? You do know sniper rifles are getting a massive buff in 1-2 weeks. https://forums.dust514.com/default.aspx?g=posts&t=175304&find=unread Also, redline sniping is when a player stays inside the redline or out-of-bounds area where the opposing team cannot go.
You can't fight in here! This is the war room.
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mistress OF shadow
1
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Posted - 2014.09.19 23:05:00 -
[43] - Quote
Wait, people are complaining about someone using a sniper from a place that they can't go? from a place you can't shoot them at? THAT'S THE WHOLE POINT OF A SNIPER, TO BE AWAY IN AN AREA YOU CAN'T EASILY GET THEM AT. and the delta update looks nice, and maybe when it comes out I'll try it, and see how it affects the sniper gameplay, but until then I won't say anything about it because I won't know until Its actually out.
also, multiple fittings, if you don't like being shot by a sniper, try picking up your own and counter-sniping a sniper. |
Vapor Forseti
DIOS EX. General Tso's Alliance
1464
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Posted - 2014.09.19 23:10:00 -
[44] - Quote
mistress OF shadow wrote:THAT'S THE WHOLE POINT OF A SNIPER, TO BE AWAY IN AN AREA YOU CAN'T EASILY GET THEM AT.
When you are in a pinch, just say "Help me, Dark Adonis" and I will come to you. Really.
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castba
Merc-0107
594
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Posted - 2014.09.19 23:22:00 -
[45] - Quote
mistress OF shadow wrote:also, multiple fittings, if you don't like being shot by a sniper, try picking up your own and counter-sniping a sniper. this was exactly what Manus Peak (the 3 point map in Skirmish) was like in beta.
It was crap having 6 snipers per team.
"When everything is OP, nothing is" - CCP Ratatti
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Xocoyol Zaraoul
Superior Genetics
2390
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Posted - 2014.09.19 23:28:00 -
[46] - Quote
Y'all care too much about how other people are playing...
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2891
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Posted - 2014.09.19 23:30:00 -
[47] - Quote
Xocoyol Zaraoul wrote:Y'all care too much about how other people are playing... No but the screaming is exquisite. |
Thokk Nightshade
KNIGHTZ OF THE ROUND
536
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Posted - 2014.09.19 23:30:00 -
[48] - Quote
mistress OF shadow wrote:Wait, people are complaining about someone using a sniper from a place that they can't go? from a place you can't shoot them at? THAT'S THE WHOLE POINT OF A SNIPER, TO BE AWAY IN AN AREA YOU CAN'T EASILY GET THEM AT. and the delta update looks nice, and maybe when it comes out I'll try it, and see how it affects the sniper gameplay, but until then I won't say anything about it because I won't know until Its actually out.
also, multiple fittings, if you don't like being shot by a sniper, try picking up your own and counter-sniping a sniper.
^The definition of a Noob Sniper ^
I'll explain what these good people are trying to tell you. The reason people hate on Redlining is because something should not only be countered by itself. You shouldn't have to pull out a sniper to kill a sniper. The point of this game is counters. Find a way to kill them before they kill you without resorting to the same tactics.
Think about this if you would for me. You are sitting there 400 meters away, 150 meters in the redline, and you pop a couple people off. They are out in the middle of the fray fighting, taking objectives, holding points, hacking, generally taking risks, etc. You are simply shooting from afar and, from the sounds of it, not hitting a whole lot. But, for the sake of argument, let's give you those two kills I just mentioned. Why should they be risking their ISK/Suits/etc when you are playing a low risk/high reward game? You feel like you are untouchable because no one can come up to you or sneak up on you. However, what in the grand scheme of the battle (especially Domination/Skirmish) are your 2 kills and 100 WP worth? Probably not a whole lot.
I've been sniping since open beta. Before I knew better, I used to redline snipe. Then I realized a couple of things. First, the vantage points sucked arse 99% of the time and the opportunities were too limited to do anything. For half the match, I would stand up just so the tacnet wouldn't expire because no one was in my field of vision. I realized by leaving the redline, I often found better vantage points on the ground that gave me a little nook or cranny to squat in and do serious damage from 150 - 200 meters. Closer in = better scope = bigger target = easier to hit. Plus, the thrill is there. If someone finds out where I'm at (considering they are told how far away you are and get a nice little direction splatter if you don't headshot), I better be ready to switch to second light weapon (I CalMando snipe normally). If I'm using my Cal Logi, I'm dead because there is no secondary weapon.
Oh, and sniping isn't as bad as you are saying. Go to youtube and watch a couple videos by Symbiotic Forks (not sure if it is one word or two). That is prove in front of you that it is not that broken. I'm nowhere near as good as him and I can still help my team. I was getting protostomped by Nyain San and some randoms earlier today. Finally, over halfway through the match, I said screw this and switched to Sniping. I killed 10 clones and only died once, adding in quite a few kill assists. For the record, I was under 250 meters away. There are matches when I've locked down a Domination Null Cannon for most of the match because I found a vantage point 150-200 meters away that looked into the hack module of the null cannon. Redberries go to hack, shoot them in the head. Their buddy comes up to revive him, shoot HIM in the head.
The key is finding a good location and being selective. If you are using a regular sniper rifle, don't go for the Amarr Sentinel with 1400 HP. Go for scouts and logis and assaults and commandos. Let the HMGs and Nova Knives deal with the heavies for you.
Thokk Kill. Thokk Crush. Thokk Smash.
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BMSTUBBY
KILL-EM-QUICK RISE of LEGION
674
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Posted - 2014.09.25 22:01:00 -
[49] - Quote
A-P-P-Baby wrote:BMSTUBBY wrote:CCP Rattati wrote:I usually ignore rants, but why not stick around for the triple headshot modifier in Delta?
I also disagree that the balance in this game is terrible, we are rapidly getting to a point of very good balance as a matter of fact.
Instead of focusing on basic things that need to be correct, such as dps over range, we can now start talking about handling (kick and sway). LOL "very good balance" of a terribly unbalanced game still only = unbalanced. Good luck with getting this game to its balanced stage first and then come back to us and make the statement of this game being to the " point of very good balance". Until then, LOL at DUST being "very good balance". You haven't even played dust in like a year GTFO and go farm some glimmer This games balance sucks monkey poo. Glimmer FTW.
Meh, F2P Lobby Shooter BattleDuty 514
Working as intended.
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y678iop
Ostrakon Agency Gallente Federation
22
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Posted - 2014.09.25 22:36:00 -
[50] - Quote
mistress OF shadow wrote:Right to the point of this, I have grown to despise this game with a burning hatred of a thousand suns, why? you might ask, its broken for players like me.
I enjoy sniper rifles, they are some of the best weapons ever, they can make or break a team if you have good snipers backing you, in fact in human history snipers are responsible for winning battles and wars with well placed shots that rip holes through their targets, and that's in actual history, in video game history snipers are a highly praised weapon for their sheer power and precision, which is what they're made to be, snipers are made to rip holes through targets, buildings, and even armored vehicles.
so tell me, why the hell can't I kill a single enemy in DUST 514 with an advanced sniper rifle? and its not because I miss, I know I'm not the most accurate sniper ever, but the shots that do hit, seem to bounce off of them like they're nothing at all, and I'm talking light dropsuits, scouts and the like, my advanced sniper, BACKED with three advanced damage modifiers, that each give an extra 5% damage, resulting in a whooping 15% extra damage for my light weapons, barely takes half of someones shield, and seems to do LESS DAMAGE to their actual HP bar, even if they don't have a shield up, it just doesn't make a lick of damn sense to me why the hell my HIGH POWERED SUPER ADVANCED FUTURISTIC SNIPER RIFLE, that can only hold 5 rounds in its mag, and has a short wait time for the next round to enter the chamber, can't even kill anyone, infact, I RARELY IF EVER do any ACTUAL damage to anyones health bar because their shields are apparently able to withstand a shot from a high powered sniper rifle, as if it were hit with a pebble. TL;DR- why the **** does their damage do jack **** against everything.
Next up, is the sniper rifles precision, their scopes, WHY IN THE HELL IS AN SUPER UBER ADVANCED SNIPER RIFLES SCOPE RANGE SO ******* SHORT, seriously? I dug around trying to find an answer and trying to find out if (Somewhere in the labarynth that is the user interface) there was any way to get a longer ranged scope, but I couldn't, all snipers have the same scope, and honestly, between the snipers I've used, none of them handle any differently, the ONLY DIFFERENCE I've seen between snipers, is the magazines, anyway, the scopes come in '1 size fits all' and its a horrible scope for a sniper, maybe for using a assault rifle at long range yeah, but not for a sniper rifle. TL;DR- the scopes suck because there's only a single short ranged scope for all snipers.
but lets move away from the sniper to the next issue vehicles, and the things we're given to deal with them, tanks and ships and jeeps have so much healt and armor and its rediculous, I've grabbed by basic launcher on a few occasions, to try and deal with tanks, and every time I try all that happens is it looses 1/8th of its shield, and then instantly regenerates it. or if I'm lucky, and someone else broke the shield already, it looses 200 of its 5000 health and THEN ******* REGENERATES IT, we have regenerating tanks, but NOTHING to deal with them. it shouldn't be its own MINI BATTLE to remove a enemy vehicle from the battlefield, infact, I don't want to invest my skillpoints into anti armor, I'm TRYING TO INVEST THEM INTO ANTI INFINTRY AND BETTER DROPSUITS, but when I do, I get run over by a tnak and my 'high power sniper rifle' doesn't do **** to stop it :3 TL;DR- why does the anti-armor cost so much but not deliver, and why do vehicles have so much regenerating health?
lets see, next is a little thing, you know the defense installments, rail gun installments and the like, why the hell does it loose all turning speed when I hop into one? it shouldn't take 20 minutes to turn 90 degrees to the left.
oh, back to the snipers, to the map this time, why in the **** are there no good accessable sniper vantage points? there's a few massive buildings, that you can't climb, and occasionally a small building, that gets blocked off by a wall, anyway snipers are long ranged weapons that are meant to be used by aiming DOWN at the battlfield, but the DUST developers have probably never touched a gun in their life, or another FPS for that matter, even a futuristic one, so they would have no idea, infact, I've seen better sniper gameplay from a game called COMBAT ARMS, and I'm not even joking, snipers work better in that game because most of the maps have places to snipe from. I shhouldn't have to buy a flying vehicle to be able to get ontop of a building to use my sniper better, its not cost effective and honestly, bullshit. -TL;DR small rant on how no map accomadates any snipers, and we can't go squat on hills to get vantage points because of the horrible range I mentioned earlier~
This is what I'm leaving you with, because honestly, I can't stand this god forsaken game, it infurates me to the point that I feel like smashing my control against the tv. TL;DR- this game isn't properly balanced and I'm quiting before It infuriates me to the point of braking things in
yours no more~ Mistress of shadow, former DUST 514 player. <3 Let me make it easy. We dont care for or about snipers. Snipers can ruin a game. Snipers need to be restricted. They should NEVER be a focal point of this game. Real life is irrelevant. We want snipers handicapped.
This is an alt. It is here to be banned, so that I may be outrageous and speak the TRUTH.
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J4yne C0bb
Molon Labe. General Tso's Alliance
851
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Posted - 2014.09.25 23:02:00 -
[51] - Quote
castba wrote:mistress OF shadow wrote:also, multiple fittings, if you don't like being shot by a sniper, try picking up your own and counter-sniping a sniper. this was exactly what Manus Peak (the 3 point map in Skirmish) was like in beta. It was crap having 6 snipers per team. Yeah, true dat. Everybody hated that f**kin map, except snipers.
Min Logi | aka Punch R0ckgroin, fatman
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astros257 ALVAREZ
KILL-EM-QUICK RISE of LEGION
7
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Posted - 2014.09.25 23:15:00 -
[52] - Quote
CCP Rattati wrote:I usually ignore rants, but why not stick around for the triple headshot modifier in Delta?
I also disagree that the balance in this game is terrible, we are rapidly getting to a point of very good balance as a matter of fact.
Instead of focusing on basic things that need to be correct, such as dps over range, we can now start talking about handling (kick and sway). so why is it that we only have 5 and a half months left to play this games. i for one really like this game its uniqu and i love the difrent play styles but getting rid of the game iis wrong i stuck with this game and never doubted its potential so wtf ccp why, what did we do.
A brave soul will always be the first too go in combat but the last in the after world
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IVIaster LUKE
686
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Posted - 2014.09.25 23:46:00 -
[53] - Quote
*looks* through scope of sniper rifle.
That's funny. .
I didn't see a hurricane on the battlefield.
Dat scope sway
Delta = the worse hit detection ever......
R.I.P. BENDECCO 1970 - 2014
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