CELESTA AUNGM
Kang Lo Directorate Gallente Federation
271
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Posted - 2014.09.19 22:01:00 -
[1] - Quote
CCP Rattati wrote:I usually ignore rants, but why not stick around for the triple headshot modifier in Delta?
I also disagree that the balance in this game is terrible, we are rapidly getting to a point of very good balance as a matter of fact.
Instead of focusing on basic things that need to be correct, such as dps over range, we can now start talking about handling (kick and sway). I usually don't fully IGNORE rants (I can force myself to read halfway through...), because the ranter USUALLY DOES stick around to play the game some more (this time, through Delta). Either that, or she/he returns to the game after taking a 3-month Advil break. I'm not making fun of anyone who blows a wire and RANTS. This game WILL do that Advil thing to us, to anyone who's normal in the head. It's fun, it's addictive, but even if you like the complexity and boldness of it (I love it for both), Dust 514 is bursting at the seams for a mechanical issue to be addressed. The rant here is expressing symptoms of THIS ISSUE:
The game was originally meant to be a powerful Manipulator that EVE-capsuleers could insert into their HUGE starfields, literally onto their huge planets, and be logistiaclly able to reach across HUGE district-assault maps. The high-AI installations, long-range HAV turrets, FAST Lavs, limitless-fittout dropships, long-reach sniper rifles, etc were all part of that PC-scale mindset. I can attest that they were EXCELLENT for the job because anyone who went through the last year before May release had a "taste" of what those things could do--your DS would get its jaw smashed right after takeoff, your HAV was incinerated before it saw whodunnit, and you'd get decapitated by a one-shot sniper rifle every 2 minutes that you walked around---I thought, wow, we gotta hurry up and migrate to PC matches where we can use these for real---they are superb! But they were also EXCRUTIATING on players if you had to hang around in the game, repeatedly trapped on tiny "practice-maps" (let's face it, that's what Pub Matches are--they weren't meant to be taken as the "standard" Dust battlefield). And PC and EVE-link problems were causing us to live in Pub arenas longer than planned. So of course, we complained and started 3000 famous fix/OP/imbalance/nerf requests, and of course the devs felt obligated to try re-adjusting the potentcy. I'm not sure I agree that these weapons were ever "broken"---only that their abilities were claustrophobic in a Pub-size map, and they needed to be taken out on the BIG maps as soon as possible. They turn us into nothing but corpses in these goldfish-bowl Pubs, but on a full-size district assault, I imagine they would've proven just right.
Now with the Pub/FW matches have assumed the role as the STANDARD Dust battlefield, is it: better to decide to retain the intended strengths and ranges of these "PC-match-ready" items (and maybe just withdraw the weapons that are too strong to use in these gimpy-small maps... or, better to continue trying to whittle down the power of ALL these weapons to the point where they're "balanced" for a tiny battlefield, but now too whimpy to do their titles any justice (...practically impotent if you try to use them in all-out PC), like a Rail installation that might soon be maxed at 100m, or a sniper rifle that may need 3 rounds to kill.
It's not a BAD issue. It's not something :BROOOKEN--boo, hoo, hooo". But... it's an aspect of Dust 514 that used to be POWERFUL, and has now pretty much bee eroded.
Rattati, you and your people are making some NICE improvements/adjustments,... but I'm afraid this inherited issue is a pretty tough one to solve for you.
Universe of good wishes for the 49, especially CCP Eterne...
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