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KA24DERT
TeamPlayers Negative-Feedback
616
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Posted - 2014.09.18 22:50:00 -
[1] - Quote
Scouts should have to wait 5 seconds after decloaking before activating another module or weapon. |
Right-wing Extremist
Nos Nothi
1188
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Posted - 2014.09.18 23:12:00 -
[2] - Quote
gr8 b8 m8
Jaceon Pale-eye.
And you shall know me by the sound of Charge SR bullets whizzing by your head as I miss repeatedly.
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hfderrtgvcd
422
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Posted - 2014.09.18 23:13:00 -
[3] - Quote
Then why on earth would anyone use a cloak? Judging from this and your other thread, it seems you don't care at all for game balance and just want whatever kills you to be nerfed.
You can't fight in here! This is the war room.
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Benjamin Ciscko
Fatal Absolution
3136
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Posted - 2014.09.18 23:15:00 -
[4] - Quote
hfderrtgvcd wrote:Then why on earth would anyone use a cloak? Judging from this and your other thread, it seems you don't care at all for game balance and just want whatever kills you to be nerfed. Why do you think cloaked SG scouts are balanced?
Tanker/Logi/Assault
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Adipem Nothi
Nos Nothi
4982
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Posted - 2014.09.18 23:18:00 -
[5] - Quote
KA24DERT wrote:Scouts should have to wait 5 seconds after decloaking before activating another module or weapon.
Deal, but no more shimmer.
Invisibility without the purple, daytime only nonsense.
Shoot scout with yes.
- Ripley Riley
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KA24DERT
TeamPlayers Negative-Feedback
616
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Posted - 2014.09.18 23:23:00 -
[6] - Quote
hfderrtgvcd wrote:Then why on earth would anyone use a cloak? Judging from this and your other thread, it seems you don't care at all for game balance and just want whatever kills you to be nerfed. There's no effective counter to a cloaked shotgun/remote scout, it has been and continues to be game breaking.
Scouts should be able to do lots of things while cloaked: -Hack Objectives -Lay down equipment (except remotes perhaps) -Perform Scans
I think the scout as a cloaky spy/saboteur offers more to gameplay and balance than the insta-gank mechanic that it currently is. |
Extraneus Tenebrarum
CaUsE-4-CoNcErN
72
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Posted - 2014.09.18 23:43:00 -
[7] - Quote
2 sec decloack animation increase the sound of decloack animation boom fixed |
Faquira Bleuetta
Fatal Absolution General Tso's Alliance
459
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Posted - 2014.09.18 23:59:00 -
[8] - Quote
KA24DERT wrote:Scouts should have to wait 5 seconds after decloaking before activating another module or weapon. becuz ur Md cannot killl a cloaked scout ***** plz |
One Eyed King
Land of the BIind
4204
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Posted - 2014.09.19 00:07:00 -
[9] - Quote
Adipem Nothi wrote:KA24DERT wrote:Scouts should have to wait 5 seconds after decloaking before activating another module or weapon. Deal, but no more shimmer. Invisibility without the purple, daytime only nonsense. Don't forget that they need to fix the sprint bug first.
It would be bad enough not to be able to use a weapon for 5 seconds, but then to not be able to move as well is just too much.
Besides, 1 second is more than enough delay. Five is way too much.
You can always tell a Millford Minja
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Thokk Nightshade
KNIGHTZ OF THE ROUND
520
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Posted - 2014.09.19 00:22:00 -
[10] - Quote
Someone said 1, someone said 2, I'd say meet in the middle at 1.5 seconds... However, that is 1.5 seconds before they can pull out an RE or weapon. This means they can get in position but need to make sure they are hidden/ in a blind spot before popping out/decloaking. I know I am getting tired of getting knifed only to see the guy "uncloak" as he hops over my corpse. Put a noticeable delay so if you are not doing what you are supposed to be (i.e. hide and sneak champion), then you SHOULD get whacked. There are still plenty of people who are completely oblivious you will still be able to walk right behind them and shank them with no effort.
Thokk Kill. Thokk Crush. Thokk Smash.
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LOADED'HORN
KILL-EM-QUICK RISE of LEGION
117
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Posted - 2014.09.19 00:36:00 -
[11] - Quote
The Tac ar was op for months, Flaylock/mass driver op for months, Tanks op for months.
Sorry to have to say it, again, but this broken, built for scrubs cloak needs a real fix. Yet I do not mind the cloak as an in game mechanic. I have used it about 10 times the week it came out. It was So so dirty. It was Interesting but stupid, for an old school scout to experience anyway. To be clear, yes I hate the players who abuse it.
There has to be a DELAY before shooting or knifing. A switch mechanic and at least 3+ seconds cool down to buffer the ever present lag.
WTF? How long do we have to put up with this ****? I kill these cloakers a lot sure, But they are killing me to without decloaking all the time. Yes I can see them on scans most of the time, but with lag and the speed of these players in the chaos of battle, very difficult to counter. I give up 75% of my hit points to detect cloaks. I do not want to play this way anymore.
Without cloak shotgunners I would die half as much. I invested 5 million sp into Cal scout and max ewar just because I hate them. I want to run assault or logi but you get shot in the back every minute with no warning. You cant relax and it sucks. I am saying they are not fair, fun or balanced. Yes I know they were slightly nerfed. IDGAF about any thing else in game right now.
@ CCP- This is just broke gaming. Whats new? This has always been Dust. This should have been a high priority fix 5 months ago./
Open beta vet. (@L@) I see all you cloak scrubs. Game breaking B!T(#E$
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KA24DERT
TeamPlayers Negative-Feedback
620
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Posted - 2014.09.19 01:11:00 -
[12] - Quote
Faquira Bleuetta wrote:KA24DERT wrote:Scouts should have to wait 5 seconds after decloaking before activating another module or weapon. becuz ur Md cannot killl a cloaked scout ***** plz Yep, I am upset because I can't kill a cloaked scout in the heat of battle who shot me in the back before the de-cloak animation even finished.
Glad you see my point. |
iKILLu osborne
Z PLATOON CALDARI STATE PEACEMAKERS
311
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Posted - 2014.09.19 01:31:00 -
[13] - Quote
i'm a cal ewar shotty with 200 ehp
ar-8 bullets-1s cr-9 bullets-1s acr-14 bullets-less than 1s rr-7 bullets-2s arr- 13 bullets-2s sg-1 round-instant md-1 round-instant lr-depends on your aim- 2s scr-3 rounds- less than 1s hmg-instant forge-lol pc-instant
smg- 26 bullets-2s flaylock- 2 rounds, instant if core flaylock- 1-2s nk-instant magsec-15 bullets- 3s scp-5 rounds- 2s ion-lol
so whats your malfunction? your assault takes 2-3 rounds - 2-3s seems balanced to me i can see you, you can't see me thats why you use ewar/scanner you scrubs
"yeah i fought the redline it took it only 13 seconds....."
fought scotty too but something went wrong
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hfderrtgvcd
425
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Posted - 2014.09.19 01:58:00 -
[14] - Quote
Benjamin Ciscko wrote:hfderrtgvcd wrote:Then why on earth would anyone use a cloak? Judging from this and your other thread, it seems you don't care at all for game balance and just want whatever kills you to be nerfed. Why do you think cloaked SG scouts are balanced? where did I say I thought that? I just said a 5 second decloak time is hilariously excessive. Shotgun scouts need a nerf, but this is not it.
You can't fight in here! This is the war room.
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One Eyed King
Land of the BIind
4216
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Posted - 2014.09.19 02:04:00 -
[15] - Quote
hfderrtgvcd wrote:Benjamin Ciscko wrote:hfderrtgvcd wrote:Then why on earth would anyone use a cloak? Judging from this and your other thread, it seems you don't care at all for game balance and just want whatever kills you to be nerfed. Why do you think cloaked SG scouts are balanced? where did I say I thought that? I just said a 5 second decloak time is hilariously excessive. Shotgun scouts need a nerf, but this is not it. There are a couple things that need to happen.
One, Shotguns need to work as intended. They can't have the ridiculous hit detection issues and be nerfed at the same time. Not to mention that they are overpowered at lower tiers which needs addressing as well.
Second, the sprint bug needs fixing before any delay can be addressed. It isn't reasonable to expect scouts to be unable to use weapons/equipment AND practically immobile.
Once these two issues have been addressed, then we can better assess the shotgunning while cloaked significance.
You can always tell a Millford Minja
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Joel II X
Molon Labe. General Tso's Alliance
3495
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Posted - 2014.09.19 04:30:00 -
[16] - Quote
Just remove the ability to switch to weapons while cloaked and force the animation to finish by adding a delay during the decloak animation.
Boom. |
Zatara Rought
Fatal Absolution General Tso's Alliance
4193
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Posted - 2014.09.19 08:34:00 -
[17] - Quote
Faquira Bleuetta wrote:KA24DERT wrote:Scouts should have to wait 5 seconds after decloaking before activating another module or weapon. becuz ur Md cannot killl a cloaked scout ***** plz
As someone who just read dert's other thread, I lol'ed.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
936
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Posted - 2014.09.19 08:39:00 -
[18] - Quote
agreed. pls check my sig.
Please support fair play!
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BL4CKST4R
La Muerte Eterna Dark Taboo
3088
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Posted - 2014.09.19 09:59:00 -
[19] - Quote
KA24DERT wrote:Scouts should have to wait 5 seconds after decloaking before activating another module or weapon.
Close your eyes, and count to 5 seconds. That's an extremely long time.
supercalifragilisticexpialidocious
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Sequal Rise
Les Desanusseurs
54
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Posted - 2014.09.19 11:03:00 -
[20] - Quote
KA24DERT wrote:Scouts should have to wait 5 seconds after decloaking before activating another module or weapon. 5 seconds is way too much! But 2 seconds, with uncloaking when shot/fluxed should do a much more balanced work!
Sorry for my bad english ^^
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Maken Tosch
DUST University Ivy League
9473
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Posted - 2014.09.19 15:00:00 -
[21] - Quote
The best solution actually is to force the player to hold the wrist display until the cloak has fully dissipated before being able to swap to anything. That alone can solve the problem with shotgun-cloakies.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Omega Black Zero
Condotta Rouvenor Gallente Federation
89
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Posted - 2014.09.19 21:44:00 -
[22] - Quote
Have you seen the speed spec'd scouts? I'm dead before they even are on my screen, and this is sans cloak. |
Benjamin Ciscko
Fatal Absolution
3140
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Posted - 2014.09.20 18:32:00 -
[23] - Quote
Sequal Rise wrote:KA24DERT wrote:Scouts should have to wait 5 seconds after decloaking before activating another module or weapon. 5 seconds is way too much! But 2 seconds, with uncloaking when shot/fluxed should do a much more balanced work! ^
Tanker/Logi/Assault
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CommanderBolt
TerranProtossZerg
1684
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Posted - 2014.09.20 21:30:00 -
[24] - Quote
KA24DERT wrote:hfderrtgvcd wrote:Then why on earth would anyone use a cloak? Judging from this and your other thread, it seems you don't care at all for game balance and just want whatever kills you to be nerfed. There's no effective counter to a cloaked shotgun/remote scout, it has been and continues to be game breaking. Scouts should be able to do lots of things while cloaked: -Hack Objectives -Lay down equipment (except remotes perhaps) -Perform Scans I think the scout as a cloaky spy/saboteur offers more to gameplay and balance than the insta-gank mechanic that it currently is.
There is no counter?
Can you not see the shimmer? The EWAR is the unbalanced bit lets be totally honest. Its pretty rare that I lose track of someone because they are cloaked.
Now the lack of firing delay , I agree there should be at least a small pause but 5 seconds is way too much man.
-=#[ Gastun's Forge ]#=-
MY LIFE FOR AIUR!
"I'm wasting away here" - "Get me back into zee fight!
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
992
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Posted - 2014.09.20 23:33:00 -
[25] - Quote
Cloak delay is not the issue. People with ****** TVs are.
I hate scouts with a passion but cloaks are hardly a problem. At close range they are almost as visible as if they were not cloaked. |
The Master Race
Osmon Surveillance Caldari State
0
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Posted - 2014.09.21 07:35:00 -
[26] - Quote
Some sort of reveal time would be nice and force scouts to calculated threat a little more. |
Meee One
Hello Kitty Logistics
1179
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Posted - 2014.09.21 10:20:00 -
[27] - Quote
iKILLu osborne wrote:i'm a cal ewar shotty with 200 ehp
ar-8 bullets-1s cr-9 bullets-1s acr-14 bullets-less than 1s rr-7 bullets-2s arr- 13 bullets-2s sg-1 round-instant md-1 round-instant lr-depends on your aim- 2s scr-3 rounds- less than 1s hmg-instant forge-lol pc-instant
smg- 26 bullets-2s flaylock- 2 rounds, instant if core flaylock- 1-2s nk-instant magsec-15 bullets- 3s scp-5 rounds- 2s ion-lol
so whats your malfunction? your assault takes 2-3 rounds - 2-3s seems balanced to me i can see you, you can't see me thats why you use ewar/scanner you scrubs You can easily out rep and out strafe all of those. Trying to make your suit seem easy to kill by posting numbers,to those of us that know the facts,is idiotic. You probably stack shield regs,and that alone negates 98% of the weapons in this game.
You're forgetting broken hit detection.
Tl;Dr you aren't fooling anyone.
Was banned for fighting for logistics survival on 7/25/2014 02:11. Logistics will never be respected.
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John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
938
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Posted - 2014.09.21 10:42:00 -
[28] - Quote
10/10
Please support fair play!
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Bright Cloud
Namtar Elite Gallente Federation
320
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Posted - 2014.09.21 11:59:00 -
[29] - Quote
Get a gallente logi. problem solved.
Bright is the opposite of dark! Who would have thought of that?!
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iKILLu osborne
Z PLATOON CALDARI STATE PEACEMAKERS
320
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Posted - 2014.09.22 06:06:00 -
[30] - Quote
@ meee one
ck.o shotty: 3 complex precision,1 complex light damage mod.,2 complex dampners, hk45 sg (look shiny gold), bolt pistol , arn cloak, remote explosives, flux grenade- ehp 247
cko knifer: 2 complex precision enhancors, 2 complex shield extenders, 1 enhanced reactive, 1 complex dampner, bk 42 acr, ishokune nk, arn cloak, remote explosives, flux grenade- ehp 412
cko ohk 3 complex damage mod, 1 complex shield extender, 2 enhanced armor plates, viz. scr, smg, arn cloak, compact hive, locus grenade- ehp 526 (scout version my 1.7 cal assault oh how i miss thee 1.7)
no regulators/energizers involved waste of a good (and limited for c.scout) low slot.
"yeah i fought the redline it took it only 13 seconds....."
fought scotty too but something went wrong
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KA24DERT
TeamPlayers Negative-Feedback
630
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Posted - 2014.09.22 08:13:00 -
[31] - Quote
Bright Cloud wrote:Get a gallente logi. problem solved.
Gallente Logi here, problem not solved.
Scouts can get under any scans.
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Gyn Wallace
OSG Planetary Operations Covert Intervention
131
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Posted - 2014.09.22 15:55:00 -
[32] - Quote
KA24DERT wrote:Bright Cloud wrote:Get a gallente logi. problem solved. Gallente Logi here, problem not solved. Scouts can get under any scans.
I was very critical of KA24DERT's other thread; I think the MD vs. heavies is very well balanced. But while he's overshooting a little here (5 seconds is too long) he's absolutely right to complain. Super stealthy (as in completely unscanable), high alpha or two shot scouts aren't balanced. At all.
iKILLu osborne wrote:i'm a cal ewar shotty with 200 ehp ... md-1 round-instant...
As a mass driver using logi, that's not my experience with shotgun scouts. For me, it all depends on whether they miss their second shot.
The SG scouts first shot is almost a guaranteed hit. They get to chose their moment, and they are still cloaked to me when I get hit. If I'm already wounded before they attacked, or if I'm too laggy to move/spin before the second shot hits me, I'm dead.
But IF the scout misses their second shot, there's a chance (about 1/3 of the time I get ambushed by a SG scout) that I'll get into a fight with them, instead of just being assassinated. If I get into a fight with them, and they miss their third shot, while each of my three shots splashes them, or I get lucky and get a splash and a direct hit, I can win a fight against a scout. I'd say roughly 1/6th of the time.
That's some very cost effective cheap gear with little in the way of downsides, compared to a 150k logi suit that can't scan approaching scouts... Five seconds decloak delay is hyperbole. But adding a quarter of a second to the decloak animation each patch, until the stats for scout ambushes isn't as lopsided as my experience suggests they are, would be very welcome.
We don't need a five second delay; we need a process of small incremental changes (+.25 seconds every hotfix, until most people aren't reporting seeing the scout only after they've been killed) to get cloaky SG scouts to a place where they are only a tiny little bit OP, instead of undeniably OP by a somewhat silly margin. |
CELESTA AUNGM
Kang Lo Directorate Gallente Federation
276
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Posted - 2014.09.23 18:08:00 -
[33] - Quote
If anyone has read my input on other Cloak related discussions, you know I am AGAINST having cloaks of any kind in these games. But I accept that cloak equipment is now in this game (so far, with WAY more comfortable results than I personally expected), so I want to be fair to cloak users. Some of us are true Scouts: we NEED the cloak to be a device that fully visually conceals our movements until the very instant it's disrupted. It also must NOT hamper our movements just because we're using it, (except of course the limitation CCP wisely set by making it "equipment" that we have to pull out and turn on, and make room for on the suit). Putting ourselves that deep into enemy threat gives us only slim windows of opportunity to do our task, so any handcuffing or slowing down of our hands... means we miss our task.
Some of us are NOT true Scouts, and we use the cloak to impishly hob-goblin our way through the battlefield like kids on Halloween, and "Ninja" in movies,... but I have to accept that THESE rascals are entitled to be in the game just as much as AKF players. Annoying, frustrating, but entitled to play too. Excess headshots being granted by "inherent skill weakness in your dropsuit" are annoying too, but are just as entitled to be in the game.
I think the best thing CCP did with this introduction of cloaks (...it's turning out to be a GLORIOUS thing), is to handle the cloak as equipment. All its "weaknesses" and limitations come from that physics, and it's saved the cloak from being an "invisibitly power" terrorism in the hands of clever exploiters. I do not wish ANY aspect of the cloak's mechanics or animation on the CLOAK-USER's side to this issue to be experimented with. I'm terrified it will only trigger a worse problem that exploiters will be overjoyed with.
Since some "excessiveness" is being experienced solely on the CLOAK-VICTIM's side of the issue, allowing a little (just a little) more scanner warning may help. If the victiim COULD briefly a red on his passive scan radar just outside of shotgun range (shotgun is the core offender, right?), it would give a victim some improved "opportunity" to use her situational awareness to prevent being killed.
This might be done by scripting some sort of "optimal range" of the cloak's dampening. But at least it doesn't involve any new re-working of what a "cloak" is supposed to control...VISIBILITY. I think CCP has already put a very appropriate amount of visibility-control constraints from CCP for us to want to leave 'visibility' alone.
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
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Maken Tosch
DUST University Ivy League
9528
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Posted - 2014.09.24 00:34:00 -
[34] - Quote
https://docs.google.com/spreadsheets/d/1Bqr2OKuQXCKrvx721n07xLb5VYmwvXEoftyNqRg3ew8/edit#gid=1657211344
Quote: Lower Decloak animation to zero (cloak "nerf")
So it now seems that as soon as you hit the button to decloak yourself or as soon as you swap to a weapon, you are now instantly visible. No animation time here. I like to see how this turns out with Delta.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Zindorak
1.U.P
938
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Posted - 2014.09.24 01:23:00 -
[35] - Quote
Benjamin Ciscko wrote:hfderrtgvcd wrote:Then why on earth would anyone use a cloak? Judging from this and your other thread, it seems you don't care at all for game balance and just want whatever kills you to be nerfed. Why do you think cloaked SG scouts are balanced? Those aren't rest are fine
Pokemon master!
I suck at Tekken lol
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KA24DERT
TeamPlayers Negative-Feedback
641
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Posted - 2014.09.26 03:48:00 -
[36] - Quote
Zindorak wrote:Benjamin Ciscko wrote:hfderrtgvcd wrote:Then why on earth would anyone use a cloak? Judging from this and your other thread, it seems you don't care at all for game balance and just want whatever kills you to be nerfed. Why do you think cloaked SG scouts are balanced? Those aren't rest are fine SGs are just the common tool, but honestly most rifles could do the job almost as fast, and even faster against high-hp suits that can't be alpha'd with one SG shot.
So the rest aren't fine, decloaking and firing almost every light weapon in the game will mean death for almost any suit within 1 second of sustained fire, never-mind if you line up a few headshots.
Re-thinking the 5 second thing, I do agree with some of you guys that 2 seconds would be better. |
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