CELESTA AUNGM
Kang Lo Directorate Gallente Federation
276
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Posted - 2014.09.23 18:08:00 -
[1] - Quote
If anyone has read my input on other Cloak related discussions, you know I am AGAINST having cloaks of any kind in these games. But I accept that cloak equipment is now in this game (so far, with WAY more comfortable results than I personally expected), so I want to be fair to cloak users. Some of us are true Scouts: we NEED the cloak to be a device that fully visually conceals our movements until the very instant it's disrupted. It also must NOT hamper our movements just because we're using it, (except of course the limitation CCP wisely set by making it "equipment" that we have to pull out and turn on, and make room for on the suit). Putting ourselves that deep into enemy threat gives us only slim windows of opportunity to do our task, so any handcuffing or slowing down of our hands... means we miss our task.
Some of us are NOT true Scouts, and we use the cloak to impishly hob-goblin our way through the battlefield like kids on Halloween, and "Ninja" in movies,... but I have to accept that THESE rascals are entitled to be in the game just as much as AKF players. Annoying, frustrating, but entitled to play too. Excess headshots being granted by "inherent skill weakness in your dropsuit" are annoying too, but are just as entitled to be in the game.
I think the best thing CCP did with this introduction of cloaks (...it's turning out to be a GLORIOUS thing), is to handle the cloak as equipment. All its "weaknesses" and limitations come from that physics, and it's saved the cloak from being an "invisibitly power" terrorism in the hands of clever exploiters. I do not wish ANY aspect of the cloak's mechanics or animation on the CLOAK-USER's side to this issue to be experimented with. I'm terrified it will only trigger a worse problem that exploiters will be overjoyed with.
Since some "excessiveness" is being experienced solely on the CLOAK-VICTIM's side of the issue, allowing a little (just a little) more scanner warning may help. If the victiim COULD briefly a red on his passive scan radar just outside of shotgun range (shotgun is the core offender, right?), it would give a victim some improved "opportunity" to use her situational awareness to prevent being killed.
This might be done by scripting some sort of "optimal range" of the cloak's dampening. But at least it doesn't involve any new re-working of what a "cloak" is supposed to control...VISIBILITY. I think CCP has already put a very appropriate amount of visibility-control constraints from CCP for us to want to leave 'visibility' alone.
Universe of good wishes for the 49, especially CCP Eterne...
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