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One Eyed King
Land of the BIind
3992
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Posted - 2014.09.10 21:04:00 -
[31] - Quote
Mex-0 wrote:I heard someone say Nova Knives were OP... it might be true? Or nah? Not at this point.
I think they are just right.
Aim adhesion is not even noticeable, possibly not even effective, which is fine because the small bit of range increase plus the reduced time between a trigger pull an actual swipe were sufficient.
It still takes a lot of skill to use, and moving targets are still hard to get.
You can always tell a Millford Minja
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Mex-0
Comander's Capital
46
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Posted - 2014.09.10 21:08:00 -
[32] - Quote
One Eyed King wrote:Mex-0 wrote:I heard someone say Nova Knives were OP... it might be true? Or nah? Not at this point. I think they are just right. Aim adhesion is not even noticeable, possibly not even effective, which is fine because the small bit of range increase plus the reduced time between a trigger pull an actual swipe were sufficient. It still takes a lot of skill to use, and moving targets are still hard to get.
Yeah, that's true. Although certain people believe nova knives are OP, *cough cough King Thunderbolt* I still find em kind of UP. I saw a Scout Mk.0 running a crazy fit with super low Shields/armor where he could run around meleeing everyone down in one hit.
I don't use OP weapons, I AM OP.
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Varoth Drac
The Unholy Legion Of DarkStar DARKSTAR ARMY
221
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Posted - 2014.09.10 21:20:00 -
[33] - Quote
Can I point out, again, that scouts are NOT counters to heavies.
I hear this crap bandied about the forums all the time. If anything heavies (by which I mean sentinels) are a counter to scouts, not the other way around. That said, this is not generally a game of hard counters. Scouts can kill heavies, heavies can kill scouts.
I say heavies are a counter to scouts because they have the hp to absorb alpha strikes, and they have supreme cqc firepower, which is where scouts generally operate. Also, the time it takes to kill a heavy makes assassination difficult. A protracted fight leaves scout vulnerable to enemies other than their chosen target. Heavies only weakness to scouts is that being slow makes it easier to run up behind them if they get left behind by their team.
Scouts are much more effective against medium frames that they can quickly dispatch and retreat before retaliation. Though the speed of assaults, mixed which decent hp can cause problems.
As I said, no strict counters.
Commandos have great flexibility, but as a result are not going to be as effective in close range engagements as scouts and sentinels who specialize in that area. Commandos, I always felt, were more suited to long range fighting, with the flexibility to be good at short range as well. They are similar to assaults.
Sentinels are mainly vulnerable to long range attacks. Commandos and assaults are much better than scouts at this. If anything is a sentinel counter it is commandos and assaults.
In my opinion, the best counter to scouts are logis. This is because they encourage tight squad play that locks out scout attacks. They can also pick up the pieces once the scout has been dispatched. |
Mex-0
Comander's Capital
47
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Posted - 2014.09.10 21:32:00 -
[34] - Quote
Varoth Drac wrote:Can I point out, again, that scouts are NOT counters to heavies.
I hear this crap bandied about the forums all the time. If anything heavies (by which I mean sentinels) are a counter to scouts, not the other way around. That said, this is not generally a game of hard counters. Scouts can kill heavies, heavies can kill scouts.
I say heavies are a counter to scouts because they have the hp to absorb alpha strikes, and they have supreme cqc firepower, which is where scouts generally operate. Also, the time it takes to kill a heavy makes assassination difficult. A protracted fight leaves scout vulnerable to enemies other than their chosen target. Heavies only weakness to scouts is that being slow makes it easier to run up behind them if they get left behind by their team.
Scouts are much more effective against medium frames that they can quickly dispatch and retreat before retaliation. Though the speed of assaults, mixed which decent hp can cause problems.
As I said, no strict counters.
Commandos have great flexibility, but as a result are not going to be as effective in close range engagements as scouts and sentinels who specialize in that area. Commandos, I always felt, were more suited to long range fighting, with the flexibility to be good at short range as well. They are similar to assaults.
Sentinels are mainly vulnerable to long range attacks. Commandos and assaults are much better than scouts at this. If anything is a sentinel counter it is commandos and assaults.
In my opinion, the best counter to scouts are logis. This is because they encourage tight squad play that locks out scout attacks. They can also pick up the pieces once the scout has been dispatched.
The best squad is 2 heavies, 2 logis, 1 assault/medium frame, and 1 calscout/scanner.
I don't use OP weapons, I AM OP.
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Eruditus 920
Prodigy Ops
438
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Posted - 2014.09.10 21:36:00 -
[35] - Quote
Heimdallr69 wrote:Klubba Dkc2 wrote:I was playing solo with my std galmando when a wallhack scout stabbed me. After a while he stabbed me again.
So, tired of this, i've changed suit with my sentinel + burst hmg, melted him and i've never seen him for the rest of the game.
This crutch vs crutch game mode is horrible. Resorting to a crutch is horrible.. Get good. I run assaults 24/7 always have always will.
Heimdallr69,
Tap your brakes there Chief...
I was in a match against you a couple of nights ago and you were in a blaster tank and later switched to a Thale's sniper rifle.
"People who live in glass houses shouldn't throw stones."
Wisdom is what you gain after you need it.
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Pseudogenesis
Subdreddit Test Alliance Please Ignore
439
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Posted - 2014.09.10 23:07:00 -
[36] - Quote
herpaderp knives are crutches herpaderp
Stabby-stabber extraordinaire
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Izlare Lenix
Vengeance Unbound Dark Taboo
943
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Posted - 2014.09.11 01:20:00 -
[37] - Quote
Duke Noobiam wrote:Izlare Lenix wrote:Duke Noobiam wrote:Fox Gaden wrote:Klubba Dkc2 wrote:I was playing solo with my std galmando when a wallhack scout stabbed me. After a while he stabbed me again.
So, tired of this, i've changed suit with my sentinel + burst hmg, melted him and i've never seen him for the rest of the game.
This crutch vs crutch game mode is horrible.
- Scouts are the counter to Heavies.
- Commandos are Heavies, but have far less health than Sentinels.
- It must suck to encounter a Scout as a Commando.
- DonGÇÖt assume that a Burst HMG will save you. A good Scout will time their strafing to your Bursts.
Edit: Also, if a Scout seeing me on his radar is called GÇ£Wall HackingGÇ¥, what is it called when I mow down a Cloaked Scout because he thought I could not see him and was not bothering to strafe? Scouts are supposed to be suits that can avoid heavier frames, provide intel, hack objectives quickly and get out. They are not supposed to be the counter to heavies, nothing is supposed to counter heavies in CQC. Heavies are supposed to be countered with longer ranged weapons. Scouts are only the counters to heavies because they are broken / OP right now. You are an idiot. Scouts are and always have been the non-heavy counter to heavies. That's why scouts excel at high alpha weapons, you know shotguns, knives and remote explosives. The speed and stealth allows scouts to use these short range high alpha weapons to quickly kill fat suits. I would also like to point out that if a scout kills a heavy in cqc with a different weapon than the one listed than that means he got the jump on you or you are a terrible player. You have the most hp, resistance and the most op death dealing gun in the game. Be aware of your surroundings and learn how to shoot a strafing scout. Please avoid resorting to name calling, I know your arguments are tenuous at best, but flinging insults around does nothing to help prove your point. BTW, I hardly ever run heavies, I run a minmatar logi 90% of the time and use the other suits to change it up once in a while. Scouts are broken right now, just like the logi was, tanks were, murder taxis, etc... Small nerfs to Scouts are needed and hopefully CCP will continue addressing this in upcoming hotfixes. Enjoy your OP fit while it lasts, the nerf bat will be here soon enough.
You claimed scouts are not counters to heavies, which they are, that's why I called you an idiot because you are flat wrong but pretend you are right.
Also I am currently enjoying my OP fit. My amarr sentinel with burst hmg is simply the easiest OP thing to do in this game right now. I can one shot almost every suit in the game except other heavies.
Hmg heavy is so easy it is like a vacation from scouting. Scouting burns me out because it requires much more thought, tactics, proper target choice, player skill, flanking ability, situational awareness, staffing ability, aiming ability and general gun game than being an hmg heavy does.
With the burst hmg all you have to do is point, shoot, +50. If your smart enough to be aware of how scouts operate, and can avoid them most of the time, hmg heavy is easy sauce.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
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