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Spankdamonke
Dapper Gentlemen Corporation
6
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Posted - 2014.09.06 22:45:00 -
[1] - Quote
I know this will be a touchy subject, as I would like to maintain Vehicle/AV balance as much as the next player.
With that said, in light of the recent proposed changes to the Light AV weaponry (increased PLC projectile and Swarm speed/acceleration) I feel as though the Forge may be falling out of favor as "the most powerful AV weapon available to infantry".
The PLC at proto does more raw damage than an IAFG, and the Swarms can fire off (and soon with greater individual missile speed) volleys quicker than the time between shots on the Forge as well. With the buff to light damage mods it is an even finer line. I can wreck most things with a kin-cat scout and proto swarms to chase down those pesky HAVs and a suprise hit on an unsuspecting ADS.....as such I frequently find my Forge fittings on the back burner, due to it's Heavy suit slow nature and comparable damage output.
The only real benefit I currently see over it's competitors is it's range advantage, which is why I propose making it hitscan. With the other 2 main AV weapons getting a speed buff, it seems kind of silly to leave the "7,000m/s" heavy variant leading it's target inside of 300m. I know that this was done for balance reasons, of course. Which is why I thought I would ask for constructive feedback from any dev or community member willing to offer an opinion.
Thanks all o7 |
Spankdamonke
Dapper Gentlemen Corporation
7
|
Posted - 2014.09.07 03:17:00 -
[2] - Quote
Atiim wrote:Why should an item (in this case FGs) be superior to other items designed for the same purpose?
It's much healthier for every item to have strengths and weaknesses, making them the best in certain situations, while weaker in others. That way, every item has a purpose for existing beyond "cuz it can".
If the above isn't the case, then you'd simply have everyone running around with FGs, which would make AVing just as boring as Piloting in 1.7.
Of course, I am merely saying that since the other 2 AV options are getting speed buffs, this brings all 3 even closer together on the playing field. Which, as you said, makes things a bit boring. The whole hitscan suggestion is somewhat offset by the better mobility/positioning running a lighter frame allows (and of course sneaking up cloaked on an unaware pilot never hurts) along with the earlier points that PLC does more up-front damage than an Ishy AFG, and the Swarm has a faster refire time with lock-on (but no anti-infantry capability). Plus, hey, the Forge IS a heavy weapon (denoting a slightly higher damage potential than a Light weapon. But with a significant charge time to level it out) and was touted by Rattati as supposed to remain the strongest AV choice. So of course I'll use that for my argument here lol.
All 3 light you up like a Christmas tree when fired, and we can all agree that is a sign for enemy infantry to get a pretty easy kill if you are engaging a vehicle. I suppose I am a bit bias as my fatty is at a severe disadvantage when seemingly every vehicle encounter ends with them boosting away before the finishing blow is dealt....just as all the enemy infantry turns me into a piece of fine Swiss cheese
Perhaps if/when the other vehicles are re-introduced. Having at least 1 hitscan AV weapon would make all the difference against those damn Suryas and Marauders haha |
Spankdamonke
Dapper Gentlemen Corporation
7
|
Posted - 2014.09.07 05:15:00 -
[3] - Quote
I'd actually support a slight nerf in damage to make this a reality, and to have it more in line with Caldari rail tech (longer range, lower damage.) And as long as it CAN actually still kill an infantry on direct hit so as to not leave my fatness COMPLETELY useless once the vehicle threat is dead or has run away. (without that nice color change to let you know your opponent is about to be Insta popped) I'd be behind that as well. Just a bit more spice to the lovely gruel which Dust is haha.
And Breakin Stuff, if they ever bring back all the modules we lost after 1.7 I can't imagine it would be THAT terrible |
Spankdamonke
Dapper Gentlemen Corporation
7
|
Posted - 2014.09.07 06:12:00 -
[4] - Quote
Cat Merc wrote:You do realize forges have double the range of the swarm, right?
Not to mention the PLC range, and while damage per shot is slightly higher, DPS is much lower.
You mean 72% more range? Yep. Already noted it. Range advantage can be all but discounted in the current build with a speed scout though.
I suppose after the nerf to charge times, splash damage, and range (not just to FG's but Large rails as well) the Forge is just neutered. Effective enough. But neutered. 3 types of very similar AV, and just 2 types of REAL racial tanks and DS to play with.....how very dull |
Spankdamonke
Dapper Gentlemen Corporation
9
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Posted - 2014.09.07 22:14:00 -
[5] - Quote
Arcturis Vanguard wrote:What if only the breach variant FORGE gun had the hitscan? They immobilize you and have such a long charge time that it's perk would be such.
The assault variants stay the way they are while the standards variants will lose their splash and be a little more practical fighting ADS' because of holding their charge with a slight increase to charge time over the assaults.
That.....may just work. The Breach is pretty under-utilized....and vehicle pilots would have at least 5 seconds between shots. The only problem would be that you wouldn't know what kind of Forge shot you (unless you pay really close attention to the damage) and as such may interfere with the decision to stay or flee.
Otherwise, I like it |
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