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Apothecary Za'ki
Biomass Positive
772
|
Posted - 2014.09.04 17:53:00 -
[1] - Quote
they be OP yo!
[[LogiBro in Training]]
Level 1 Forum Pariah
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Atiim
11833
|
Posted - 2014.09.04 17:55:00 -
[2] - Quote
Bad player is bad.
DUST 514's 1st Matari Commando
-HAND
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TechMechMeds
KILL-EM-QUICK RISE of LEGION
5450
|
Posted - 2014.09.04 17:59:00 -
[3] - Quote
My opinion is that they need a buff and thats a fact.
My hometown beat Manchester united.
Git gud man utd.
4-0
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Apothecary Za'ki
Biomass Positive
774
|
Posted - 2014.09.04 18:00:00 -
[4] - Quote
Atiim wrote:Bad player is bad. actually no.. DELBOY was the user of the missile turret no matter what i tried he just wouldnt die.. and he could seemingly 1 volly my heavy buffer tank.. and the blinding flash from the missile explosions is OP as it basically compleatly blinds you
[[LogiBro in Training]]
Level 1 Forum Pariah
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rithu
Freek Coalition Freek Alliance
116
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Posted - 2014.09.04 18:00:00 -
[5] - Quote
Nah, tanks are so fragile now.
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Mauren NOON
The Exemplars
439
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Posted - 2014.09.04 18:45:00 -
[6] - Quote
Apothecary Za'ki wrote:they be OP yo!
they give too much shake to the person being pummled with the missiles they do too much damage the explosions are seemingly blinding when in first person or in enclosed spaces where it restricts visability above you the splash damage is just op too.. Ur Bahd Kyd....missle are garbage against infantry. And sheild tanks usually live a volley anyway. So if you want to fight a missle tank.....DON'T USE ARMOR TANKS
Scr and commando enthusiast.
Amarrica!
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Heimdallr69
Nyain San General Tso's Alliance
3448
|
Posted - 2014.09.04 18:48:00 -
[7] - Quote
If you lose while in a shield tank then you should quit tanking cuz you're terrible at it.
Removed inappropriate content - CCP Logibro
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MarasdF Loron
Fatal Absolution General Tso's Alliance
989
|
Posted - 2014.09.04 18:58:00 -
[8] - Quote
Heimdallr69 wrote:If you lose while in a shield tank then you should quit tanking cuz you're terrible at it. Actually, in the Lag City (Research Facility) the missiles will in some matches freeze your whole game when you get hit by them, resulting in you being pounded while being unable to do anything, but that is not the fault of the missiles but instead the terrible coding in that map. Just sayin'...
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LudiKure ninda
Dead Man's Game
123
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Posted - 2014.09.04 19:06:00 -
[9] - Quote
Apothecary Za'ki wrote:Atiim wrote:Bad player is bad. actually no.. DELBOY was the user of the missile turret no matter what i tried he just wouldnt die.. and he could seemingly 1 volly my heavy buffer tank.. and the blinding flash from the missile explosions is OP as it basically compleatly blinds you
That delboy guy is one of the best missile users
Chasing FOTM since crome..
SCAN ATTEMPT PREVENTED
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Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
866
|
Posted - 2014.09.04 19:15:00 -
[10] - Quote
Apothecary Za'ki wrote:Atiim wrote:Bad player is bad. actually no.. DELBOY was the user of the missile turret no matter what i tried he just wouldnt die.. and he could seemingly 1 volly my heavy buffer tank.. and the blinding flash from the missile explosions is OP as it basically compleatly blinds you
I killed him with a militia miltia blaster sica... You just suck at tanking.
Sagaris lover!!!
Commando <3
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Apothecary Za'ki
Biomass Positive
778
|
Posted - 2014.09.04 20:13:00 -
[11] - Quote
LudiKure ninda wrote:Apothecary Za'ki wrote:Atiim wrote:Bad player is bad. actually no.. DELBOY was the user of the missile turret no matter what i tried he just wouldnt die.. and he could seemingly 1 volly my heavy buffer tank.. and the blinding flash from the missile explosions is OP as it basically compleatly blinds you That delboy guy is one of the best missile users naw he just likes to use proto.. same differance between standard and proto light weapons 1 volly of proto missiles took a standard buffer SHIELD tanked tank down form like 3850 down to maybe 5% shield remaining and if you take into account damage profiles his explosive missiles should have been -20% vs shield meaning they are OP as all hell
[[LogiBro in Training]]
Level 1 Forum Pariah
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Apothecary Za'ki
Biomass Positive
778
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Posted - 2014.09.04 20:15:00 -
[12] - Quote
MarasdF Loron wrote:Heimdallr69 wrote:If you lose while in a shield tank then you should quit tanking cuz you're terrible at it. Actually, in the Lag City (Research Facility) the missiles will in some matches freeze your whole game when you get hit by them, resulting in you being pounded while being unable to do anything, but that is not the fault of the missiles but instead the terrible coding in that map. Just sayin'... it was just the typical "Bridge" single cap point map.. missiles have too much range for the dps they do.. a heavy range nerf or dps nerf is needed to bring them in line..
[[LogiBro in Training]]
Level 1 Forum Pariah
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Apothecary Za'ki
Biomass Positive
778
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Posted - 2014.09.04 20:18:00 -
[13] - Quote
Mauren NOON wrote:Apothecary Za'ki wrote:they be OP yo!
they give too much shake to the person being pummled with the missiles they do too much damage the explosions are seemingly blinding when in first person or in enclosed spaces where it restricts visability above you the splash damage is just op too.. Ur Bahd Kyd....missle are garbage against infantry. And sheild tanks usually live a volley anyway. So if you want to fight a missle tank.....DON'T USE ARMOR TANKS i was useing a SHIELD tanked tank.. 1 of his volleys did like 3200 damage.. do damage profiles mean nothing? should have been -20% vs shields cause missiles are EXPLOSIVE
i was useing KaalaKiota Tactical HAV 3519 shield hp and 1500 armor.. yet his missiles ignored damage profiles it seems
[[LogiBro in Training]]
Level 1 Forum Pariah
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Coleman Gray
Opus Arcana Covert Intervention
1180
|
Posted - 2014.09.04 20:21:00 -
[14] - Quote
LudiKure ninda wrote:Apothecary Za'ki wrote:Atiim wrote:Bad player is bad. actually no.. DELBOY was the user of the missile turret no matter what i tried he just wouldnt die.. and he could seemingly 1 volly my heavy buffer tank.. and the blinding flash from the missile explosions is OP as it basically compleatly blinds you That delboy guy is one of the best missile users
Really? Tanks are in a bad way indeed then. All he seems to do is drive away from the enemy.
If Preparation is half of the battle and knowing is the other half, Then there is no need to fight.
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Operative 1171 Aajli
Bragian Order Amarr Empire
1961
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Posted - 2014.09.04 20:22:00 -
[15] - Quote
Apothecary Za'ki wrote:they be OP yo!
they give too much shake to the person being pummled with the missiles they do too much damage the explosions are seemingly blinding when in first person or in enclosed spaces where it restricts visability above you the splash damage is just op too..
Lol, you're kidding right?
Brick tanking a scout suit since April 2013!
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Apothecary Za'ki
Biomass Positive
778
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Posted - 2014.09.04 20:23:00 -
[16] - Quote
Coleman Gray wrote:LudiKure ninda wrote:Apothecary Za'ki wrote:Atiim wrote:Bad player is bad. actually no.. DELBOY was the user of the missile turret no matter what i tried he just wouldnt die.. and he could seemingly 1 volly my heavy buffer tank.. and the blinding flash from the missile explosions is OP as it basically compleatly blinds you That delboy guy is one of the best missile users Really? Tanks are in a bad way indeed then. All he seems to do is drive away from the enemy. well considering the Missiles stupid range seeming to be longer then even railgun turret he can sit back in relative safety and pound other tanks while they try to get in range
[[LogiBro in Training]]
Level 1 Forum Pariah
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Death Shadow117
New Age Empire. General Tso's Alliance
350
|
Posted - 2014.09.04 20:49:00 -
[17] - Quote
Apothecary Za'ki wrote:Mauren NOON wrote:Apothecary Za'ki wrote:they be OP yo!
they give too much shake to the person being pummled with the missiles they do too much damage the explosions are seemingly blinding when in first person or in enclosed spaces where it restricts visability above you the splash damage is just op too.. Ur Bahd Kyd....missle are garbage against infantry. And sheild tanks usually live a volley anyway. So if you want to fight a missle tank.....DON'T USE ARMOR TANKS i was useing a SHIELD tanked tank.. 1 of his volleys did like 3200 damage.. do damage profiles mean nothing? should have been -20% vs shields cause missiles are EXPLOSIVE i was useing KaalaKiota Tactical HAV 3519 shield hp and 1500 armor.. yet his missiles ignored damage profiles it seems Damage mods hoe.
Why?
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Apothecary Za'ki
Biomass Positive
779
|
Posted - 2014.09.04 20:51:00 -
[18] - Quote
Death Shadow117 wrote:Apothecary Za'ki wrote:Mauren NOON wrote:Apothecary Za'ki wrote:they be OP yo!
they give too much shake to the person being pummled with the missiles they do too much damage the explosions are seemingly blinding when in first person or in enclosed spaces where it restricts visability above you the splash damage is just op too.. Ur Bahd Kyd....missle are garbage against infantry. And sheild tanks usually live a volley anyway. So if you want to fight a missle tank.....DON'T USE ARMOR TANKS i was useing a SHIELD tanked tank.. 1 of his volleys did like 3200 damage.. do damage profiles mean nothing? should have been -20% vs shields cause missiles are EXPLOSIVE i was useing KaalaKiota Tactical HAV 3519 shield hp and 1500 armor.. yet his missiles ignored damage profiles it seems Damage mods hoe. i tried that too but he would react and kill me in 2 vollys when it takes maybe 7 to 8 shots (burn out after 4th or 5th iirc) to kill him so during heat seize he is free to kill me at his leisure.. even JLAVs didnt work.. in the end i gave up and let the team down by giving up and just chooseing to now throw away more clones and feed that buttholes KDR
[[LogiBro in Training]]
Level 1 Forum Pariah
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13214
|
Posted - 2014.09.04 21:12:00 -
[19] - Quote
Apothecary Za'ki wrote:they be OP yo!
they give too much shake to the person being pummled with the missiles they do too much damage the explosions are seemingly blinding when in first person or in enclosed spaces where it restricts visability above you the splash damage is just op too..
Edit..
the damage profile just dosnt seem to be working for missile turrets explosive are supposed to be -20% vs shields and iw as in the Kaalakiota tactical HAV with 3519 shield and 1500 armor and yet it took my shield out seemingly in 1 single volly.. and no there were no scouts present or even near me at the time and i saw no PLC or swarm shots either... that was untill i was blinded by the missile explosions
Whining about something you either cannot use well or cannot counter. HTFU.
YES with 12 rounds per magazine, and a reload of between 9-12 seconds I should strip you of your shield in a single volley.
"We were commanded to burn the system...We did. I mourn the loss of the innocents caught in our fires" -Kador Ouryon
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13214
|
Posted - 2014.09.04 21:13:00 -
[20] - Quote
Mauren NOON wrote: Ur Bahd Kyd....missle are garbage against infantry. And sheild tanks usually live a volley anyway. So if you want to fight a missle tank.....DON'T USE ARMOR TANKS
Say that again Mauren.....say that again..... then go talk to Jason Pearson or Lorhak......
"We were commanded to burn the system...We did. I mourn the loss of the innocents caught in our fires" -Kador Ouryon
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Sergeant Sazu
New Age Empire. General Tso's Alliance
112
|
Posted - 2014.09.04 21:19:00 -
[21] - Quote
Greetings Apothecary, I have info and stuff:
-Missiles have a range of 250m, Railguns have 300m. Missiles also have a slight damage fall-off starting at about 160m. Railguns don't.
-Missiles have dispersion if fired quickly. You have to space your shots when firing from a distance, in which case Railguns would win due to the time it takes to empty the 12 missiles and remain accurate.
-Missiles are the hardest to fit. (More CPU than Railguns, and almost as much PG as Blasters) High fitting=high reward
-Missiles need level 5 in Large Turret Operations, while the other two need just 1. This is sort of an SP=reward system.
-They take a while to reload, in which case you're a sitting duck if your opponent isn't dead from the first clip.
-Splash damage and radius suck. You need direct hits to deal good damage. killing infantry is a skill shot.
-If you're mad about your shield stacked Gunnlogi going down, consider the possibility of damage mods. Chances are this guy had 2 Complex Damage Mods, granting a 40% boost and negating the damage profile.
-Another thing: the damage profile for all Missile turrets is not 80/120, for whatever reason it's 69/129. Correct me on the numbers if I'm wrong, but it's definitely something very off center that makes it a bane to Madrugars and pitiful on Gunnlogis. (unless damage mods, of course)
I'm nice so I'll give advice for fighting Missile tanks:
-If you use a Railgun, distance is your ally.
-If you encounter at close range, I recommend a Nitrous Injector to dodge a few missiles and survive. Then shoot while they're reloading. In my opinion, Nitrous is a priortity on any tank fit. There's never a time that it's not useful. Getting places faster, escaping AV, dodging Missile/Railgun shots, etc..
Unfortunately I have no more advice, as I am rarely on the receiving end.
But from your story, it sounds like this guy is simply a really good tanker that was using proto. So it's best not to fight him on his own turf. Either way, I hope my info and advice helped. (Sorry if any of it seemed obvious and therefore arrogant; I don't know how knowledgeable you are on this stuff so I went over all the details)
Breach weapon specialist
Behold my... uh, something other than DPS!
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13215
|
Posted - 2014.09.04 21:31:00 -
[22] - Quote
Sergeant Sazu wrote:Greetings Apothecary, I have info and stuff:
-Missiles have a range of 250m, Railguns have 300m. Missiles also have a slight damage fall-off starting at about 160m. Railguns don't.
-Missiles have dispersion if fired quickly. You have to space your shots when firing from a distance, in which case Railguns would win due to the time it takes to empty the 12 missiles and remain accurate.
-Missiles are the hardest to fit. (More CPU than Railguns, and almost as much PG as Blasters) High fitting=high reward
-Missiles need level 5 in Large Turret Operations, while the other two need just 1. This is sort of an SP=reward system.
-They take a while to reload, in which case you're a sitting duck if your opponent isn't dead from the first clip.
-Splash damage and radius suck. You need direct hits to deal good damage. killing infantry is a skill shot.
-If you're mad about your shield stacked Gunnlogi going down, consider the possibility of damage mods. Chances are this guy had 2 Complex Damage Mods, granting a 40% boost and negating the damage profile.
-Another thing: the damage profile for all Missile turrets is not 80/120, for whatever reason it's 69/129. Correct me on the numbers if I'm wrong, but it's definitely something very off center that makes it a bane to Madrugars and pitiful on Gunnlogis. (unless damage mods, of course)
I'm nice so I'll give advice for fighting Missile tanks:
-If you use a Railgun, distance is your ally.
-If you encounter at close range, I recommend a Nitrous Injector to dodge a few missiles and survive. Then shoot while they're reloading. In my opinion, Nitrous is a priortity on any tank fit. There's never a time that it's not useful. Getting places faster, escaping AV, dodging Missile/Railgun shots, etc..
Unfortunately I have no more advice, as I am rarely on the receiving end.
But from your story, it sounds like this guy is simply a really good tanker that was using proto. So it's best not to fight him on his own turf. Either way, I hope my info and advice helped. (Sorry if any of it seemed obvious and therefore arrogant; I don't know how knowledgeable you are on this stuff so I went over all the details)
Preach brother!
"We were commanded to burn the system...We did. I mourn the loss of the innocents caught in our fires" -Kador Ouryon
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Tread Loudly 2
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
47
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Posted - 2014.09.04 21:41:00 -
[23] - Quote
Apothecary Za'ki wrote:they be OP yo!
they give too much shake to the person being pummled with the missiles they do too much damage the explosions are seemingly blinding when in first person or in enclosed spaces where it restricts visability above you the splash damage is just op too..
Edit..
the damage profile just dosnt seem to be working for missile turrets explosive are supposed to be -20% vs shields and iw as in the Kaalakiota tactical HAV with 3519 shield and 1500 armor and yet it took my shield out seemingly in 1 single volly.. and no there were no scouts present or even near me at the time and i saw no PLC or swarm shots either... that was untill i was blinded by the missile explosions
Nurse give me the needle this one has gone crazy
I Like Tanks, Nova Knives and MagSec SMG's.
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RogueTrooper 2000AD
Neckbeard Absolution
323
|
Posted - 2014.09.04 22:16:00 -
[24] - Quote
Nerf dat tank yo!.
Hello, world!
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Mejt0
The Only Survivor.
451
|
Posted - 2014.09.04 23:55:00 -
[25] - Quote
Delboy isnt great tanker. He just have isks to spam them.
Missiles sucks vs shields. Fit 2hardeners + shield and get some armor.
You should get 4k shields + 3k armor with particle cannon.
12 missiles with dmg mod all landed deals :
5k non hardened shields damage 3k hardend shield damage baerly 2k double hardened shield damage.
Caldari Loyalist
Markiplier fan.
Got 6815 WP only on wrecking tanks with Ion Cannon.
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Joel II X
Crux Special Tasks Group Gallente Federation
3280
|
Posted - 2014.09.05 00:55:00 -
[26] - Quote
I agree. Nothing that opposes me should kill me, either, even if they have the exact same skills and items as I do! It's just not fair! |
Supernus Gigas
sNk Syndicate
839
|
Posted - 2014.09.05 01:55:00 -
[27] - Quote
Nice try Godin's alt.
FIRE UP THE HEAVY MEAT GRINDER! WE'RE HAVING CLONE BURGERS TONIGHT, BOYS!
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13223
|
Posted - 2014.09.05 01:59:00 -
[28] - Quote
I dunno why people are hating on Delboy he's better than most of the tankers I've seen who claim to be amazing (probably includes me too).
"We were commanded to burn the system...We did. I mourn the loss of the innocents caught in our fires" -Kador Ouryon
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Tread Loudly 2
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
51
|
Posted - 2014.09.05 02:04:00 -
[29] - Quote
True Adamance wrote:I dunno why people are hating on Delboy he's better than most of the tankers I've seen who claim to be amazing (probably includes me too).
I've never seen or heard of Delboy O.o
I Like Tanks, Nova Knives and MagSec SMG's.
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SGT NOVA STAR
1.U.P
288
|
Posted - 2014.09.05 03:43:00 -
[30] - Quote
Apothecary Za'ki wrote:MarasdF Loron wrote:Heimdallr69 wrote:If you lose while in a shield tank then you should quit tanking cuz you're terrible at it. Actually, in the Lag City (Research Facility) the missiles will in some matches freeze your whole game when you get hit by them, resulting in you being pounded while being unable to do anything, but that is not the fault of the missiles but instead the terrible coding in that map. Just sayin'... it was just the typical "Bridge" single cap point map.. missiles have too much range for the dps they do.. a heavy range nerf or dps nerf is needed to bring them in line.. I guess you don't know how inaccurate they are at far range and sometimes even close range. if you spam that trigger they go EVERYWHERE. 1 or 2 damage mod proto missile tank owns all cheap fits. all these noobs with tanks nowadays think that anything that kills them needs a nerf. if you were an actual tanker you would of been prepared AND have a counter to EVERY fit you come across. everybody that runs vehicles always has a counter to their own fits. get that tiger blood and learn from this. and running that stupid tactical HAV is only for show or troll, NOT to be taken seriously.
VAYU! I CHOOSE YOU!
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SGT NOVA STAR
1.U.P
288
|
Posted - 2014.09.05 03:48:00 -
[31] - Quote
True Adamance wrote:I dunno why people are hating on Delboy he's better than most of the tankers I've seen who claim to be amazing (probably includes me too). I only respect the original tankers, the ones that went through it all and survived. not these new tankers that are only good for 1 build. unless they were top 50 at 1 point, eh.... does that sound stuck up? seems a little stuck up....
VAYU! I CHOOSE YOU!
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13232
|
Posted - 2014.09.05 04:38:00 -
[32] - Quote
SGT NOVA STAR wrote:True Adamance wrote:I dunno why people are hating on Delboy he's better than most of the tankers I've seen who claim to be amazing (probably includes me too). I only respect the original tankers, the ones that went through it all and survived. not these new tankers that are only good for 1 build. unless they were top 50 at 1 point, eh.... does that sound stuck up? seems a little stuck up....
Pretty sure he's been taking forevers.
I started back in 1.2-3 whichever one in "The Little Soma that Could"
Them's were good days.
"We were commanded to burn the system...We did. I mourn the loss of the innocents caught in our fires" -Kador Ouryon
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Agent Monroe
Namtar Elite Gallente Federation
38
|
Posted - 2014.09.05 04:57:00 -
[33] - Quote
I'll always be a terrible missile tanker. Connection is never good enough to accurately use the damn thing.
This message was brought to you by Gives Zero Flux.
(Insert Witty Ad Here)
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Iron Wolf Saber
Den of Swords
16357
|
Posted - 2014.09.05 05:17:00 -
[34] - Quote
Proto missiles just hurt like hell.
CPM 1
Omni-Soldier, Forum Warrior
\\= Advanced Large Blaster =// Unlocked
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nelo kazuma
Da Short Buss Driving School
35
|
Posted - 2014.09.05 07:16:00 -
[35] - Quote
Missle turrets are near unusable against infantry even the rail has a better chance of hitting them and offers much larger distance and accurate fire not to mention agaisnt shield doess little to no damage unless u hit the sweet spots on a tank which allot of u people fail to realise there are look all around ur tank people there are places on it that do more damage. blasters are meant to be used on infantry high damage inf low vs tank. rail long distance accurate. missles have the slowest rotation and reload speed and low damage and accuracy at farther ranges so yea if they manage to sneak up on u its kinda ur fault |
Mexxx Dust-Slayer
Fatal Absolution General Tso's Alliance
11
|
Posted - 2014.09.05 11:43:00 -
[36] - Quote
Apothecary Za'ki wrote:Atiim wrote:Bad player is bad. actually no.. DELBOY was the user of the missile turret no matter what i tried he just wouldnt die.. and he could seemingly 1 volly my heavy buffer tank.. and the blinding flash from the missile explosions is OP as it basically compleatly blinds you There's your answer. DELBOY - I believe he is heavily invested in tanks and probably 1 volleyed you because it was most likely a Proto turret with (or without) a complex damage mod as I have seen him use before. |
Apothecary Za'ki
Biomass Positive
790
|
Posted - 2014.09.05 12:00:00 -
[37] - Quote
Iron Wolf Saber wrote:Proto missiles just hurt like hell. they are OP vs proto rail or proto blaster.. its like 2x blaster damage with no heat seize
[[LogiBro in Training]]
Level 1 Forum Pariah
|
Apothecary Za'ki
Biomass Positive
790
|
Posted - 2014.09.05 12:10:00 -
[38] - Quote
Sergeant Sazu wrote:Greetings Apothecary, I have info and stuff:
-Missiles have a range of 250m, Railguns have 300m. Missiles also have a slight damage fall-off starting at about 160m. Railguns don't.
-Missiles have dispersion if fired quickly. You have to space your shots when firing from a distance, in which case Railguns would win due to the time it takes to empty the 12 missiles and remain accurate.
-Missiles are the hardest to fit. (More CPU than Railguns, and almost as much PG as Blasters) High fitting=high reward
-Missiles need level 5 in Large Turret Operations, while the other two need just 1. This is sort of an SP=reward system.
-They take a while to reload, in which case you're a sitting duck if your opponent isn't dead from the first clip.
-Splash damage and radius suck. You need direct hits to deal good damage. killing infantry is a skill shot.
-If you're mad about your shield stacked Gunnlogi going down, consider the possibility of damage mods. Chances are this guy had 2 Complex Damage Mods, granting a 40% boost and negating the damage profile.
-Another thing: the damage profile for all Missile turrets is not 80/120, for whatever reason it's 69/129. Correct me on the numbers if I'm wrong, but it's definitely something very off center that makes it a bane to Madrugars and pitiful on Gunnlogis. (unless damage mods, of course)
I'm nice so I'll give advice for fighting Missile tanks:
-If you use a Railgun, distance is your ally.
-If you encounter at close range, I recommend a Nitrous Injector to dodge a few missiles and survive. Then shoot while they're reloading. In my opinion, Nitrous is a priortity on any tank fit. There's never a time that it's not useful. Getting places faster, escaping AV, dodging Missile/Railgun shots, etc..
Unfortunately I have no more advice, as I am rarely on the receiving end.
But from your story, it sounds like this guy is simply a really good tanker that was using proto. So it's best not to fight him on his own turf. Either way, I hope my info and advice helped. (Sorry if any of it seemed obvious and therefore arrogant; I don't know how knowledgeable you are on this stuff so I went over all the details) thank you for the info.. now lets put those SP investments into perspective.. the missiles have not had any if meny nerfs.. now look at sentinel+HMG the HMG needs a level 5 skill too and yet that has been nerfed hell knows how meny times.. i would think that there is a lack of data on how powerful missiles are vs rails or blasters because of that level 5 skill you mentioned and players not committing to getting missiles..
i think ccp should introduce an event with some missile HAVs given to the community to get that data.. like every one gets xx amount of kaalakiota HAVs with missiles and see how they fair against other tanks.. andif anything its an opportunity for shayz to make more cool AV videos
[[LogiBro in Training]]
Level 1 Forum Pariah
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Harpyja
Legio DXIV
2185
|
Posted - 2014.09.05 13:27:00 -
[39] - Quote
Apothecary Za'ki wrote:Sergeant Sazu wrote:Greetings Apothecary, I have info and stuff:
-Missiles have a range of 250m, Railguns have 300m. Missiles also have a slight damage fall-off starting at about 160m. Railguns don't.
-Missiles have dispersion if fired quickly. You have to space your shots when firing from a distance, in which case Railguns would win due to the time it takes to empty the 12 missiles and remain accurate.
-Missiles are the hardest to fit. (More CPU than Railguns, and almost as much PG as Blasters) High fitting=high reward
-Missiles need level 5 in Large Turret Operations, while the other two need just 1. This is sort of an SP=reward system.
-They take a while to reload, in which case you're a sitting duck if your opponent isn't dead from the first clip.
-Splash damage and radius suck. You need direct hits to deal good damage. killing infantry is a skill shot.
-If you're mad about your shield stacked Gunnlogi going down, consider the possibility of damage mods. Chances are this guy had 2 Complex Damage Mods, granting a 40% boost and negating the damage profile.
-Another thing: the damage profile for all Missile turrets is not 80/120, for whatever reason it's 69/129. Correct me on the numbers if I'm wrong, but it's definitely something very off center that makes it a bane to Madrugars and pitiful on Gunnlogis. (unless damage mods, of course)
I'm nice so I'll give advice for fighting Missile tanks:
-If you use a Railgun, distance is your ally.
-If you encounter at close range, I recommend a Nitrous Injector to dodge a few missiles and survive. Then shoot while they're reloading. In my opinion, Nitrous is a priortity on any tank fit. There's never a time that it's not useful. Getting places faster, escaping AV, dodging Missile/Railgun shots, etc..
Unfortunately I have no more advice, as I am rarely on the receiving end.
But from your story, it sounds like this guy is simply a really good tanker that was using proto. So it's best not to fight him on his own turf. Either way, I hope my info and advice helped. (Sorry if any of it seemed obvious and therefore arrogant; I don't know how knowledgeable you are on this stuff so I went over all the details) thank you for the info.. now lets put those SP investments into perspective.. the missiles have not had any if meny nerfs.. now look at sentinel+HMG the HMG needs a level 5 skill too and yet that has been nerfed hell knows how meny times.. i would think that there is a lack of data on how powerful missiles are vs rails or blasters because of that level 5 skill you mentioned and players not committing to getting missiles.. i think ccp should introduce an event with some missile HAVs given to the community to get that data.. like every one gets xx amount of kaalakiota HAVs with missiles and see how they fair against other tanks.. andif anything its an opportunity for shayz to make more cool AV videos lolwut? You must be new. Large missiles were never as good as large blasters and railguns since closed beta up until just recently with the large railgun nerf.
"By His light, and His will"- The Scriptures, 12:32
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Mauren NOON
The Exemplars
445
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Posted - 2014.09.05 13:35:00 -
[40] - Quote
True Adamance wrote:Mauren NOON wrote: Ur Bahd Kyd....missle are garbage against infantry. And sheild tanks usually live a volley anyway. So if you want to fight a missle tank.....DON'T USE ARMOR TANKS
Say that again Mauren.....say that again..... then go talk to Jason Pearson or Lorhak...... Never heard of them. What is that suppose to tell me
Scr and commando enthusiast.
Amarrica!
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Atiim
11859
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Posted - 2014.09.05 13:36:00 -
[41] - Quote
Apothecary Za'ki wrote:Iron Wolf Saber wrote:Proto missiles just hurt like hell. they are OP vs proto rail or proto blaster.. its like 2x blaster damage with no heat seize But with a reload far longer than an 80GJ Turret heat seize.
DUST 514's 1st Matari Commando
-HAND
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Apothecary Za'ki
Biomass Positive
790
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Posted - 2014.09.05 15:25:00 -
[42] - Quote
True Adamance wrote:I dunno why people are hating on Delboy he's better than most of the tankers I've seen who claim to be amazing (probably includes me too). most tankers are just PC scrubs with deep pockets to spam vehicles.
[[LogiBro in Training]]
Level 1 Forum Pariah
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Derpty Derp
Dead Man's Game
398
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Posted - 2014.09.05 15:28:00 -
[43] - Quote
A - DELBOY is a boss with missiles (yes he dies, but that's because av and other large/small turrets have pleanty of advantages over them, if you know how to use them.)
B - If you nerf large missiles, I'll spec into large rails, just to show you exactly what OP/easymode is... I did well enough with the militia before I specced into missiles.
C - You probably got shot up the arse... That tank you use is a glorified Sica (aka a crap tank) if you hit the sweet spot with any turret you're pretty much guaranteed the kill.
Hint for tanking vs missiles, they have a massive reload, if they don't kill you in 1 volloy (build some hp) then you've got a crap ton of time to react... When I first started out as a scrubby rail tank noob I hated missiles, but once I learned about the reload time it always went down the same... Guy blows his load, I kill him while reloading. |
JudgeIsABadPilot
Circle of Huskarl Minmatar Republic
11
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Posted - 2014.09.05 16:55:00 -
[44] - Quote
Atiim wrote:Bad player is bad. Well that's just funny. |
JudgeIsABadPilot
Circle of Huskarl Minmatar Republic
11
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Posted - 2014.09.05 16:59:00 -
[45] - Quote
Apothecary Za'ki wrote:LudiKure ninda wrote:Apothecary Za'ki wrote:Atiim wrote:Bad player is bad. actually no.. DELBOY was the user of the missile turret no matter what i tried he just wouldnt die.. and he could seemingly 1 volly my heavy buffer tank.. and the blinding flash from the missile explosions is OP as it basically compleatly blinds you That delboy guy is one of the best missile users naw he just likes to use proto.. same differance between standard and proto light weapons 1 volly of proto missiles took a standard buffer SHIELD tanked tank down form like 3850 down to maybe 5% shield remaining and if you take into account damage profiles his explosive missiles should have been -20% vs shield meaning they are OP as all hell There haven't been buffer tanks since the removal of passive hardeners and remote shield boosters. |
TOOMANY NAMES ALREADYTAKEn
Going for the gold
139
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Posted - 2014.09.05 17:18:00 -
[46] - Quote
JudgeIsABadPilot wrote:Apothecary Za'ki wrote:LudiKure ninda wrote:Apothecary Za'ki wrote:Atiim wrote:Bad player is bad. actually no.. DELBOY was the user of the missile turret no matter what i tried he just wouldnt die.. and he could seemingly 1 volly my heavy buffer tank.. and the blinding flash from the missile explosions is OP as it basically compleatly blinds you That delboy guy is one of the best missile users naw he just likes to use proto.. same differance between standard and proto light weapons 1 volly of proto missiles took a standard buffer SHIELD tanked tank down form like 3850 down to maybe 5% shield remaining and if you take into account damage profiles his explosive missiles should have been -20% vs shield meaning they are OP as all hell There haven't been buffer tanks since the removal of passive hardeners and remote shield boosters. I wonder what Judge would say about your username... -.-
32 kills with militia shotgun. OP? naaaaaah
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Soulja Ghostface
MCDUSTDONALDS Top Men.
2707
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Posted - 2014.09.05 17:29:00 -
[47] - Quote
loling at this thread
1. Delboy is better than most but certainly not one of the best.
2. If you want large missiles as they are now to be nerfed, You really need to HTFU or GTFO. Large rails are still better even after getting nerfed.
3. @judgeisabadpilot, Can you fly better?
Roles mastered- HAV/ADS/LDS/Forum Lord/Working on Assault
Pinned down? Let my tank scatter enemies for you v(^_^)v
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Pvt Numnutz
Prophets of the Velocirapture
1854
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Posted - 2014.09.05 18:10:00 -
[48] - Quote
Apothecary Za'ki wrote:Atiim wrote:Bad player is bad. actually no.. DELBOY was the user of the missile turret no matter what i tried he just wouldnt die.. and he could seemingly 1 volly my heavy buffer tank.. and the blinding flash from the missile explosions is OP as it basically compleatly blinds you Wait......your serious!? I honestly thought you were being sarcastic. Delboy is a great missile tanker, you are just bad. +1 atiim your very right here.
Master Skyshark rider
Kaalaka dakka tamer
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CommanderBolt
Osmon Surveillance Caldari State
1476
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Posted - 2014.09.05 19:28:00 -
[49] - Quote
Ahh this old nuggett again :)
I too thought that missiles were OP when they first changed them (I always used to use rails and blasters) however there is some facts you should probably know.
While I am not a fan of the way Missiles apply damage, I.E its all up front volley - this is also their biggest weakness. They are so much more dependant on intel than any other tank setup. They are super vulnerable to flanking, they ideally need to know way ahead of time just where there target is and what type of target it is.
So in a sense, I would like CCP to re-evaluate Large missiles, but I cannot say that they are op. They are difficult to fight for sure but learn the strengths and weaknesses to each setup and you can plan strategy and overcome adversaries.
Now if it is Delboy or someone else who usually runs with dropships and plenty of Intel, then yes it is going to be super hard to move around without being spotted but that's a totally different discussion relating to teamwork.
-=#[ Gastun's Forge ]#=-
MY LIFE FOR AIUR!
"I'm wasting away here" - "Get me back into zee fight!
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Sergeant Sazu
New Age Empire. General Tso's Alliance
117
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Posted - 2014.09.05 20:11:00 -
[50] - Quote
Apothecary Za'ki wrote: thank you for the info.. now lets put those SP investments into perspective.. the missiles have not had any if meny nerfs.. now look at sentinel+HMG the HMG needs a level 5 skill too and yet that has been nerfed hell knows how meny times.. i would think that there is a lack of data on how powerful missiles are vs rails or blasters because of that level 5 skill you mentioned and players not committing to getting missiles..
i think ccp should introduce an event with some missile HAVs given to the community to get that data.. like every one gets xx amount of kaalakiota HAVs with missiles and see how they fair against other tanks.. andif anything its an opportunity for shayz to make more cool AV videos
HMG Sentinels were balanced with the rest of the game a bunch of times, and they are still good. What matters is how they are now, not how they were before.
And yes, it's hard to gather data for comparison when Missiles need to be skilled into and take a lot more SP. There needs to be MLT Large Missiles. I used Caldari LP to try it and determine it was my favorite back in 1.7. Not everyone wants to subject themselves to Caldari FW, though.
Breach weapon specialist
Behold my... uh, something other than DPS!
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Tread Loudly 2
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
51
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Posted - 2014.09.05 20:23:00 -
[51] - Quote
Apothecary Za'ki wrote:True Adamance wrote:I dunno why people are hating on Delboy he's better than most of the tankers I've seen who claim to be amazing (probably includes me too). most tankers are just PC scrubs with deep pockets to spam vehicles.
Apothecary explain to me how we are scrubs because we do PC's?
Apothecary would you rather have us **** your tanks up in pub's 24/7?
Apothecary could you explain why you are complaining about getting killed by missiles?
Apthecary if you want to see and OP tank in game hit up Tebu Gan, Benjamin Cisco, Death Surronds (not sure if he'll reply to you), Doc DDD (yes he still plays but only on occasion), Quasar Storm (sorry if I didn't spell that right), Zombie Supreme, Nate514 (b/c we've through **** and back), or even myself. We are all PC tankers and we are **** good at what we do, however we prefer doing other things in pubs unless we want to eliminate enemy vehicles b/c it's fun or we're annoyed by them.
( ")7
EDIT: I do not mean to sound like a Douchebag and sorry if I come across that way
I Like Tanks, Nova Knives and MagSec SMG's.
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