| Pages: [1]  :: one page | 
      
      
        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Thokk Nightshade
 KNIGHTZ OF THE ROUND
 
 473
 
 
      | Posted - 2014.09.03 01:36:00 -
          [1] - Quote 
 So,
 
 I'm not totally sure on the math here (because I've never seen any specifics on what the penalty actually is) and I was wondering if any of you kind forum warriors could give me some help. At what point, due to the stack penalty, is it no longer effective to use a complex damage modifier in lieu of an enhanced modifier? Right now the complex light damage mod is +7% and an enhanced light damage mod is 5%. After how many mods does a complex damage mod only add 5% or less?
 
 Didn't really feel this fit in any of the other forums so I'm throwing it in here. Thanks in advance for the help people!
 
 Thokk Kill. Thokk Crush. Thokk Smash. | 
      
      
        |  Fizzer XCIV
 Company of Marcher Lords
 Amarr Empire
 
 204
 
 
      | Posted - 2014.09.03 01:46:00 -
          [2] - Quote 
 
 Thokk Nightshade wrote:So,
 I'm not totally sure on the math here (because I've never seen any specifics on what the penalty actually is) and I was wondering if any of you kind forum warriors could give me some help. At what point, due to the stack penalty, is it no longer effective to use a complex damage modifier in lieu of an enhanced modifier? Right now the complex light damage mod is +7% and an enhanced light damage mod is 5%. After how many mods does a complex damage mod only add 5% or less?
 
 Didn't really feel this fit in any of the other forums so I'm throwing it in here. Thanks in advance for the help people!
 The 3rd mod will add less than 5%.
 | 
      
      
        |  Cass Caul
 
 1076
 
 
      | Posted - 2014.09.03 01:57:00 -
          [3] - Quote 
 http://wiki.dust514.info/index.php?title=Stacking_Penalties
 
 progression of complex damage mods is 7% then 6.08% than 3.99%
 
 I blame her for nova knife kills on tanks | 
      
      
        |  Adipem Nothi
 Nos Nothi
 
 4714
 
 
      | Posted - 2014.09.03 01:58:00 -
          [4] - Quote 
 1st Module = 100.00%
 2nd Module = 86.91%
 3rd Module = 57.06%
 4th Module = 28.30%
 
 
 
 Shoot scout with yes.
- Ripley Riley | 
      
      
        |  Thokk Nightshade
 KNIGHTZ OF THE ROUND
 
 474
 
 
      | Posted - 2014.09.03 02:19:00 -
          [5] - Quote 
 So for maximum results, I would go 2 Complex damage mods, then 2 enhanced damage mods, and 1 basic damage mod? that would give me the highest possible DPS?
 
 I'm seeing 13.51 + 9.56 + 3 for a total of 21.87%
 
 Thokk Kill. Thokk Crush. Thokk Smash. | 
      
      
        |  Adipem Nothi
 Nos Nothi
 
 4717
 
 
      | Posted - 2014.09.03 02:22:00 -
          [6] - Quote 
 
 Thokk Nightshade wrote:So for maximum results, I would go 2 Complex damage mods, then 2 enhanced damage mods, and 1 basic damage mod? that would give me the highest possible DPS? Penalty applies to modules of like type.
 No gaming the system :-)
 
 Shoot scout with yes.
- Ripley Riley | 
      
      
        |  Thokk Nightshade
 KNIGHTZ OF THE ROUND
 
 474
 
 
      | Posted - 2014.09.03 02:25:00 -
          [7] - Quote 
 Damn it! Well that just sucks then. How am I supposed to run 5 damage mods if I'm not getting any worthwhile bonuses out of it? LOL
 
 Thokk Kill. Thokk Crush. Thokk Smash. | 
      
      
        |  Thokk Nightshade
 KNIGHTZ OF THE ROUND
 
 474
 
 
      | Posted - 2014.09.03 02:27:00 -
          [8] - Quote 
 So, by running 5 complex damage mods, I'm still at 21.27%. The last one is only.74% so negligible. I guess that means 4 complex damage mods an enhanced shield extender then.
 
 Thanks for the info and the link, gentlemen.
 
 Thokk Kill. Thokk Crush. Thokk Smash. | 
      
      
        |  Cass Caul
 
 1078
 
 
      | Posted - 2014.09.03 02:27:00 -
          [9] - Quote 
 
 Thokk Nightshade wrote:Damn it! Well that just sucks then. How am I supposed to run 5 damage mods if I'm not getting any worthwhile bonuses out of it? LOL 
 Run a commando with 3 damage mods
  
 I blame her for nova knife kills on tanks | 
      
      
        |  Thokk Nightshade
 KNIGHTZ OF THE ROUND
 
 475
 
 
      | Posted - 2014.09.03 02:30:00 -
          [10] - Quote 
 
 Cass Caul wrote:Thokk Nightshade wrote:Damn it! Well that just sucks then. How am I supposed to run 5 damage mods if I'm not getting any worthwhile bonuses out of it? LOL Run a commando with 3 damage mods   
 But, but I like my 5....
 
 Sorry, but I have to say it peoples. STACKING PENALTIES ARE OP!!!!!
  
 Thokk Kill. Thokk Crush. Thokk Smash. | 
      
      
        |  BL4CKST4R
 La Muerte Eterna
 Dark Taboo
 
 2988
 
 
      | Posted - 2014.09.03 03:32:00 -
          [11] - Quote 
 Don't stack more than one u less your an amarr or Gallente brick tanking. You get 7% for the first one 6.5~ for the second one 3 or 4 for the third one and the fourth one and so forth are useless.
 
 supercalifragilisticexpialidocious | 
      
      
        |  Thokk Nightshade
 KNIGHTZ OF THE ROUND
 
 475
 
 
      | Posted - 2014.09.03 03:36:00 -
          [12] - Quote 
 Yeah, I went through and figured out what 5 complex damage mods would do. After 2, it drops off quite a bit. The 4th complex damage mod only does like 2% and the 5th one only does .74%. 2 is worth it, 3 and four I can throw on if I don't plan on getting shot (see: Sniper) The 5th is a waste of space.
  
 Thokk Kill. Thokk Crush. Thokk Smash. | 
      
      
        |  Vulpes Dolosus
 Molon Labe.
 General Tso's Alliance
 
 1977
 
 
      | Posted - 2014.09.03 05:03:00 -
          [13] - Quote 
 In general, you never want to use more than 3 mods that have a similar stacking penalty.
 
 And in all honestly, unless you're in a position where you need damage over anything else (sniping, forging mostly), use enh damage mods as they are only slightly worse off but have a way lower fitting than complex, opening more space for weapons, equipment, defenses, etc.
 | 
      
      
        |  Thokk Nightshade
 KNIGHTZ OF THE ROUND
 
 475
 
 
      | Posted - 2014.09.03 18:14:00 -
          [14] - Quote 
 
 Vulpes Dolosus wrote:In general, you never want to use more than 3 mods that have a similar stacking penalty.
 And in all honestly, unless you're in a position where you need damage over anything else (sniping, forging mostly), use enh damage mods as they are only slightly worse off but have a way lower fitting than complex, opening more space for weapons, equipment, defenses, etc.
 
 Yeah, this is specifically for my Sniping suit. I have a Proto Cal Logi with 5 high slots and I was wondering how many damage mods would be worth it before the CPU/PG usage was no longer worth it. I am going to swap the additional two for profile dampeners to make it harder for people to see me when I'm hiding up in them thar hills or behind a building.
 
 Thokk Kill. Thokk Crush. Thokk Smash. | 
      
      
        |  Pokey Dravon
 OSG Planetary Operations
 Covert Intervention
 
 3038
 
 
      | Posted - 2014.09.03 18:19:00 -
          [15] - Quote 
 And to think you could stack 3 +30% damage mods on a vehicle and not have stacking penalties...
 
 It's since been fixed of course.
 | 
      
        |  |  | 
      
      
        | Pages: [1]  :: one page | 
      
      
        | First page | Previous page | Next page | Last page |