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        |  Thokk Nightshade
 KNIGHTZ OF THE ROUND
 
 473
 
 
      | Posted - 2014.09.03 01:36:00 -
          [1] - Quote 
 So,
 
 I'm not totally sure on the math here (because I've never seen any specifics on what the penalty actually is) and I was wondering if any of you kind forum warriors could give me some help. At what point, due to the stack penalty, is it no longer effective to use a complex damage modifier in lieu of an enhanced modifier? Right now the complex light damage mod is +7% and an enhanced light damage mod is 5%. After how many mods does a complex damage mod only add 5% or less?
 
 Didn't really feel this fit in any of the other forums so I'm throwing it in here. Thanks in advance for the help people!
 
 Thokk Kill. Thokk Crush. Thokk Smash. | 
      
      
        |  Thokk Nightshade
 KNIGHTZ OF THE ROUND
 
 474
 
 
      | Posted - 2014.09.03 02:19:00 -
          [2] - Quote 
 So for maximum results, I would go 2 Complex damage mods, then 2 enhanced damage mods, and 1 basic damage mod? that would give me the highest possible DPS?
 
 I'm seeing 13.51 + 9.56 + 3 for a total of 21.87%
 
 Thokk Kill. Thokk Crush. Thokk Smash. | 
      
      
        |  Thokk Nightshade
 KNIGHTZ OF THE ROUND
 
 474
 
 
      | Posted - 2014.09.03 02:25:00 -
          [3] - Quote 
 Damn it! Well that just sucks then. How am I supposed to run 5 damage mods if I'm not getting any worthwhile bonuses out of it? LOL
 
 Thokk Kill. Thokk Crush. Thokk Smash. | 
      
      
        |  Thokk Nightshade
 KNIGHTZ OF THE ROUND
 
 474
 
 
      | Posted - 2014.09.03 02:27:00 -
          [4] - Quote 
 So, by running 5 complex damage mods, I'm still at 21.27%. The last one is only.74% so negligible. I guess that means 4 complex damage mods an enhanced shield extender then.
 
 Thanks for the info and the link, gentlemen.
 
 Thokk Kill. Thokk Crush. Thokk Smash. | 
      
      
        |  Thokk Nightshade
 KNIGHTZ OF THE ROUND
 
 475
 
 
      | Posted - 2014.09.03 02:30:00 -
          [5] - Quote 
 
 Cass Caul wrote:Thokk Nightshade wrote:Damn it! Well that just sucks then. How am I supposed to run 5 damage mods if I'm not getting any worthwhile bonuses out of it? LOL Run a commando with 3 damage mods   
 But, but I like my 5....
 
 Sorry, but I have to say it peoples. STACKING PENALTIES ARE OP!!!!!
  
 Thokk Kill. Thokk Crush. Thokk Smash. | 
      
      
        |  Thokk Nightshade
 KNIGHTZ OF THE ROUND
 
 475
 
 
      | Posted - 2014.09.03 03:36:00 -
          [6] - Quote 
 Yeah, I went through and figured out what 5 complex damage mods would do. After 2, it drops off quite a bit. The 4th complex damage mod only does like 2% and the 5th one only does .74%. 2 is worth it, 3 and four I can throw on if I don't plan on getting shot (see: Sniper) The 5th is a waste of space.
  
 Thokk Kill. Thokk Crush. Thokk Smash. | 
      
      
        |  Thokk Nightshade
 KNIGHTZ OF THE ROUND
 
 475
 
 
      | Posted - 2014.09.03 18:14:00 -
          [7] - Quote 
 
 Vulpes Dolosus wrote:In general, you never want to use more than 3 mods that have a similar stacking penalty.
 And in all honestly, unless you're in a position where you need damage over anything else (sniping, forging mostly), use enh damage mods as they are only slightly worse off but have a way lower fitting than complex, opening more space for weapons, equipment, defenses, etc.
 
 Yeah, this is specifically for my Sniping suit. I have a Proto Cal Logi with 5 high slots and I was wondering how many damage mods would be worth it before the CPU/PG usage was no longer worth it. I am going to swap the additional two for profile dampeners to make it harder for people to see me when I'm hiding up in them thar hills or behind a building.
 
 Thokk Kill. Thokk Crush. Thokk Smash. | 
      
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