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Thokk Nightshade
KNIGHTZ OF THE ROUND
473
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Posted - 2014.09.03 01:36:00 -
[1] - Quote
So,
I'm not totally sure on the math here (because I've never seen any specifics on what the penalty actually is) and I was wondering if any of you kind forum warriors could give me some help. At what point, due to the stack penalty, is it no longer effective to use a complex damage modifier in lieu of an enhanced modifier? Right now the complex light damage mod is +7% and an enhanced light damage mod is 5%. After how many mods does a complex damage mod only add 5% or less?
Didn't really feel this fit in any of the other forums so I'm throwing it in here. Thanks in advance for the help people!
Thokk Kill. Thokk Crush. Thokk Smash.
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Fizzer XCIV
Company of Marcher Lords Amarr Empire
204
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Posted - 2014.09.03 01:46:00 -
[2] - Quote
Thokk Nightshade wrote:So,
I'm not totally sure on the math here (because I've never seen any specifics on what the penalty actually is) and I was wondering if any of you kind forum warriors could give me some help. At what point, due to the stack penalty, is it no longer effective to use a complex damage modifier in lieu of an enhanced modifier? Right now the complex light damage mod is +7% and an enhanced light damage mod is 5%. After how many mods does a complex damage mod only add 5% or less?
Didn't really feel this fit in any of the other forums so I'm throwing it in here. Thanks in advance for the help people! The 3rd mod will add less than 5%. |
Cass Caul
1076
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Posted - 2014.09.03 01:57:00 -
[3] - Quote
http://wiki.dust514.info/index.php?title=Stacking_Penalties
progression of complex damage mods is 7% then 6.08% than 3.99%
I blame her for nova knife kills on tanks
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Adipem Nothi
Nos Nothi
4714
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Posted - 2014.09.03 01:58:00 -
[4] - Quote
1st Module = 100.00% 2nd Module = 86.91% 3rd Module = 57.06% 4th Module = 28.30%
Shoot scout with yes.
- Ripley Riley
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Thokk Nightshade
KNIGHTZ OF THE ROUND
474
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Posted - 2014.09.03 02:19:00 -
[5] - Quote
So for maximum results, I would go 2 Complex damage mods, then 2 enhanced damage mods, and 1 basic damage mod? that would give me the highest possible DPS?
I'm seeing 13.51 + 9.56 + 3 for a total of 21.87%
Thokk Kill. Thokk Crush. Thokk Smash.
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Adipem Nothi
Nos Nothi
4717
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Posted - 2014.09.03 02:22:00 -
[6] - Quote
Thokk Nightshade wrote:So for maximum results, I would go 2 Complex damage mods, then 2 enhanced damage mods, and 1 basic damage mod? that would give me the highest possible DPS? Penalty applies to modules of like type. No gaming the system :-)
Shoot scout with yes.
- Ripley Riley
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Thokk Nightshade
KNIGHTZ OF THE ROUND
474
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Posted - 2014.09.03 02:25:00 -
[7] - Quote
Damn it! Well that just sucks then. How am I supposed to run 5 damage mods if I'm not getting any worthwhile bonuses out of it? LOL
Thokk Kill. Thokk Crush. Thokk Smash.
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Thokk Nightshade
KNIGHTZ OF THE ROUND
474
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Posted - 2014.09.03 02:27:00 -
[8] - Quote
So, by running 5 complex damage mods, I'm still at 21.27%. The last one is only.74% so negligible. I guess that means 4 complex damage mods an enhanced shield extender then.
Thanks for the info and the link, gentlemen.
Thokk Kill. Thokk Crush. Thokk Smash.
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Cass Caul
1078
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Posted - 2014.09.03 02:27:00 -
[9] - Quote
Thokk Nightshade wrote:Damn it! Well that just sucks then. How am I supposed to run 5 damage mods if I'm not getting any worthwhile bonuses out of it? LOL
Run a commando with 3 damage mods
I blame her for nova knife kills on tanks
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Thokk Nightshade
KNIGHTZ OF THE ROUND
475
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Posted - 2014.09.03 02:30:00 -
[10] - Quote
Cass Caul wrote:Thokk Nightshade wrote:Damn it! Well that just sucks then. How am I supposed to run 5 damage mods if I'm not getting any worthwhile bonuses out of it? LOL Run a commando with 3 damage mods
But, but I like my 5....
Sorry, but I have to say it peoples. STACKING PENALTIES ARE OP!!!!!
Thokk Kill. Thokk Crush. Thokk Smash.
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BL4CKST4R
La Muerte Eterna Dark Taboo
2988
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Posted - 2014.09.03 03:32:00 -
[11] - Quote
Don't stack more than one u less your an amarr or Gallente brick tanking. You get 7% for the first one 6.5~ for the second one 3 or 4 for the third one and the fourth one and so forth are useless.
supercalifragilisticexpialidocious
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Thokk Nightshade
KNIGHTZ OF THE ROUND
475
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Posted - 2014.09.03 03:36:00 -
[12] - Quote
Yeah, I went through and figured out what 5 complex damage mods would do. After 2, it drops off quite a bit. The 4th complex damage mod only does like 2% and the 5th one only does .74%. 2 is worth it, 3 and four I can throw on if I don't plan on getting shot (see: Sniper) The 5th is a waste of space.
Thokk Kill. Thokk Crush. Thokk Smash.
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
1977
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Posted - 2014.09.03 05:03:00 -
[13] - Quote
In general, you never want to use more than 3 mods that have a similar stacking penalty.
And in all honestly, unless you're in a position where you need damage over anything else (sniping, forging mostly), use enh damage mods as they are only slightly worse off but have a way lower fitting than complex, opening more space for weapons, equipment, defenses, etc. |
Thokk Nightshade
KNIGHTZ OF THE ROUND
475
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Posted - 2014.09.03 18:14:00 -
[14] - Quote
Vulpes Dolosus wrote:In general, you never want to use more than 3 mods that have a similar stacking penalty.
And in all honestly, unless you're in a position where you need damage over anything else (sniping, forging mostly), use enh damage mods as they are only slightly worse off but have a way lower fitting than complex, opening more space for weapons, equipment, defenses, etc.
Yeah, this is specifically for my Sniping suit. I have a Proto Cal Logi with 5 high slots and I was wondering how many damage mods would be worth it before the CPU/PG usage was no longer worth it. I am going to swap the additional two for profile dampeners to make it harder for people to see me when I'm hiding up in them thar hills or behind a building.
Thokk Kill. Thokk Crush. Thokk Smash.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
3038
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Posted - 2014.09.03 18:19:00 -
[15] - Quote
And to think you could stack 3 +30% damage mods on a vehicle and not have stacking penalties...
It's since been fixed of course. |
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