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Thread Statistics | Show CCP posts - 7 post(s) |
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CCP Rattati
C C P C C P Alliance
6457
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Posted - 2014.09.02 09:23:00 -
[1] - Quote
Stickied and edited
Thanks for the input.
The fact of the matter is that the weapon's efficiency is considerably higher than the rest of the rifle population.
Those rifles are also measured against Public matches so doesn't create a comparison bias.
Turbo controllers, can be used for more than just the Scrambler, so the numbers should not be biased due to that
It is a skill weapon, for sure, which explains why it is less used than the other rifles.
I also believe, that even with a majority of the playerbase Armor tanking, it is going to be even more efficient through the shield module improvements we are proposing, after swaying more players over to Shield Tanking.
We certainly don't want to overnerf this weapon, just tweak it. ROF changes seem to hit both dps and turbo controllers.
What could be an acceptable reduction in ROF?
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
6457
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Posted - 2014.09.02 09:50:00 -
[2] - Quote
David Spd wrote:Anything that injures turbo controllers is good in my eyes.
Isn't it possible to actually detect this sort of thing? Unless Ocelot was lying... MGS 1 said he would know if you used a turbo controller.
Not speaking out of experience or anything, but isn't the controller sending both a hardware and software input message? Is it possible to "block" input that is sending a hardware held message while simultaneously sending multiple software inputs from the same button?
I've been on the receiving end of turbo controllers with scrambler rifles too many times (probably the most obvious weapon to be used with it) and believe me... it isn't fun. Nobody can flinch press R1 THAT fast...
Basically, if you can "block" turbo controllers from doing what they do, that would be fantastic. Please look into doing that.
That can not be done in a hotfix, but is one of the key features for a theoretical client update (with sprint bug).
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
6524
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Posted - 2014.09.03 08:57:00 -
[3] - Quote
Watching the TAR vs Scrambler video and poring over the rifle data, we propose these small tweaks. In most cases, the Gallente rifle family just has overall the worst comparative kick and dispersion so we want to bring them closer to the rest of the rifles.
Bear in mind that these are very small tweaks except for the Gallente ones that are heavily underperforming
Reduced Hipfire dispersion of Tactical Assault Rifle (TAR) to be closer to the Scrambler Rifle (considerable)
Reduced Kick of TAR to be closer to Scrambler Rifle (considerable)
Increased Hipfire of Scrambler Rifle to be closer to TAR (tiny)
Reduce hipfire kick of Gallente Assault rifle (tiny)
Reduce hipfire kick of Gallente Burst Assault Rifles (tiny)
Reduce zoomed dispersion of Gallente Breach Rifles (considerable)
Set ROF of both Scrambler and TAR to 600
Increase hipfire kick of Rail Rifles on second or more rapid consecutive shot, so full auto will be less accurate in CQC (some)
There are no tweaks for the Assault Scrambler as it may be suffering from Armor tanking environment, unless there is a specific reason you can find, there is nothing in the stats that says it should be.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
6528
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Posted - 2014.09.03 11:09:00 -
[4] - Quote
Breakin Stuff wrote:How does this help the performance of the standard gallente assault rifle besides a little hipfire kick? That's not going to make the primary variant stop underperforming.
Many players swear by the Assault Rifle actually being ok, don't want to do too many things at once. Any splendid ideas? We don't want to do damage changes nor range for the time being. What do you think is the major drawback in the handling of the AR?
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
6528
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Posted - 2014.09.03 11:14:00 -
[5] - Quote
ratamaq doc wrote:CCP Rattati wrote:Watching the TAR vs Scrambler video and poring over the rifle data, we propose these small tweaks. In most cases, the Gallente rifle family just has overall the worst comparative kick and dispersion so we want to bring them closer to the rest of the rifles.
Bear in mind that these are very small tweaks except for the Gallente ones that are heavily underperforming
Reduce Hipfire dispersion of Tactical Assault Rifle (TAR) to be closer to the Scrambler Rifle (considerable)
Reduce Hipfire Kick of TAR to be closer to Scrambler Rifle (considerable)
Increase Hipfire Kick of Scrambler Rifle to be closer to TAR (tiny)
Reduce Hipfire Kick of Gallente Assault rifle (tiny)
Reduce Hipfire Kick of Gallente Burst Assault Rifles (tiny)
Reduce Zoomed Dispersion of Gallente Breach Rifles (considerable)
Set ROF of both Scrambler and TAR to 600
Increase Hipfire Kick of Rail Rifles on second or more rapid consecutive shot, so full auto will be less accurate in CQC (some)
There are no tweaks for the Assault Scrambler as it may be suffering from Armor tanking environment, unless there is a specific reason you can find, there is nothing in the stats that says it should be. Sweat, thanks for watching! I hope the increase to 600 rpm on the TAC fixes the misfire issue I tried to point out. The rest of the changes look good as well. I'll do a follow up video if these changes are made to compare.
If you are offering, why not a Rail Rifle vs Breach AR comparison, and a Burst Rifle to Combat Rifle, and the crowning achievement, Assault Rifles vs each other. I would love to see what a veteran player thinks of each of these comparisons. .
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
6561
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Posted - 2014.09.04 02:46:00 -
[6] - Quote
Zatara Rought wrote:I've suggested before that the SCR is a skill shot weapon that is meant for long range engagements. Why does the hipfire remain without more kick?
There is a Hipfire Kick increase proposed, just not too big
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
6795
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Posted - 2014.09.09 12:50:00 -
[7] - Quote
I think we have reached the end of the line, thanks for all the feedback, and stay tuned for the Delta numbers.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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