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iKILLu osborne
Dead Man's Game
218
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Posted - 2014.08.31 03:38:00 -
[1] - Quote
something interesting happened today, i was hacking an objective and a blue dot named ignus or something shotgunned me to steal the hack in angry response i respawned and killed him, well afterwords every time he would see me would try* to kill me and i would have* to kill him.
After killing him 7 to 8 times i got kicked and banned which in all honesty is bullshit, i'm not mad cause my standing went down cause i'm lvl 10 cal (or was), the reason i'm mad is because the system in place is utter crap.
my suggestion to remedy this problem is once someone has teamkilled (accident or not and in this case was no accident) they can be team killed by the victim w/o penalty.
i understand it is "high risk" playing factional but i find it a wee bit unfair that i'm not allowed to defend myself.
"uh guys" "i got to go back to the depot that installation made me crap my dropsuit"
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
1947
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Posted - 2014.08.31 04:34:00 -
[2] - Quote
Completely agree. |
MINA Longstrike
Kirjuun Heiian
1188
|
Posted - 2014.08.31 05:49:00 -
[3] - Quote
Disagree. Stop wasting clones, you did not 'have' to kill him. In fact if you had ignored him and simply punished him whenever he killed you it would have been him who got kicked and banned, not you. You made a choice to teamkill and you got banned for it.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Killar-12
The Corporate Raiders Top Men.
3242
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Posted - 2014.08.31 05:55:00 -
[4] - Quote
MINA Longstrike wrote:Disagree. Stop wasting clones, you did not 'have' to kill him. In fact if you had ignored him and simply punished him whenever he killed you it would have been him who got kicked and banned, not you. You made a choice to teamkill and you got banned for it. I've got to agree here...
Member of a Dead Alliance and Dead Corp Coming through, still better than you FOTM corp hopping whores
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Mobius Kaethis
Molon Labe. General Tso's Alliance
1767
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Posted - 2014.08.31 06:27:00 -
[5] - Quote
Honestly I'm with the OP on this one. As soon as someone team kills it should be open season on them. I feel like this is a much stronger deterrent than being banned from faction warfare for 24 hrs (which really is not a deterrent at all).
Having a team killing timer (or something similar) would be much closer to EvE's pvp agression timer as well, which works quite well in that it allows pvp and team killing but has some rather direct player driven consequences as a result. I think player driven consequences are always more appropriate in a sandbox game (which is CCPs goal after all) than server driven responses like temporary bans from a game mode). Lets write our own stories and all that.
Regardless of what we feel though no change to the system is going to happen anytime soon since I suspect this change goes far beyond the server side updates we currently are getting. It is more than "swapping numbers in a database."
Fun > Realism
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iKILLu osborne
Dead Man's Game
223
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Posted - 2014.08.31 07:13:00 -
[6] - Quote
MINA Longstrike wrote:Disagree. Stop wasting clones, you did not 'have' to kill him. In fact if you had ignored him and simply punished him whenever he killed you it would have been him who got kicked and banned, not you. You made a choice to teamkill and you got banned for it. i play factional to win, not let some little pompous troll have his fun (as you are suggesting), what does he have to lose nothing,
this is the stupidest logic i've ever seen "let him kill you" blah why don't you join factional let me kill you while you are trying to contribute to the match see how you like it.
I'm sorry but your suggestion is ********
"uh guys" "i got to go back to the depot that installation made me crap my dropsuit"
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MINA Longstrike
Kirjuun Heiian
1189
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Posted - 2014.08.31 07:33:00 -
[7] - Quote
iKILLu osborne wrote:MINA Longstrike wrote:Disagree. Stop wasting clones, you did not 'have' to kill him. In fact if you had ignored him and simply punished him whenever he killed you it would have been him who got kicked and banned, not you. You made a choice to teamkill and you got banned for it. i play factional to win, not let some little pompous troll have his fun (as you are suggesting), what does he have to lose nothing, this is the stupidest logic i've ever seen "let him kill you" blah why don't you join factional let me kill you while you are trying to contribute to the match see how you like it. I'm sorry but your suggestion is ********
And yet I bet he has even more fun knowing he got your dumb ass kicked. If he is indeed a troll, might I suggest you not feed him? or is that too hard. If you truly were 'playing to win' you wouldn't be having some idiotic little 'side duel' where you ended up killing someone 'seven or eight times', you'd be doing things that aren't counterproductive.
I didn't say 'let him kill you', I said 'punish him *if* he kills you' aka 'Ignore him instead of retaliating'. Aka be an adult.
Mobius Kaethis wrote:Honestly I'm with the OP on this one. As soon as someone team kills it should be open season on them. I feel like this is a much stronger deterrent than being banned from faction warfare for 24 hrs (which really is not a deterrent at all).
Having a team killing timer (or something similar) would be much closer to EvE's pvp agression timer as well, which works quite well in that it allows pvp and team killing but has some rather direct player driven consequences as a result. I think player driven consequences are always more appropriate in a sandbox game (which is CCPs goal after all) than server driven responses like temporary bans from a game mode). Lets write our own stories and all that.
Regardless of what we feel though no change to the system is going to happen anytime soon since I suspect this change goes far beyond the server side updates we currently are getting. It is more than "swapping numbers in a database."
Enabling teamkilling without penalty is both incredibly petty and incredibly counterproductive. Ignore the player and he'll probably eventually get kicked and replaced with someone else, if someone was 'permitted' to teamkill you'd have vengeful little ****heads revenge killing someone until the end of a match - essentially reducing player count by two.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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iKILLu osborne
Dead Man's Game
223
|
Posted - 2014.08.31 07:40:00 -
[8] - Quote
mina read my f'n op again, I stated HE!!* kept trying to kill me, it wasn't like i was hunting him f'n down, I was trying to continue about my business but every two minutes there he was charging at me like a f'n bull.
"ignoring him" is the f'n same as "let him kill you" or are you that daft to not know the meaning of your own words and what they imply
"uh guys" "i got to go back to the depot that installation made me crap my dropsuit"
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MINA Longstrike
Kirjuun Heiian
1191
|
Posted - 2014.08.31 07:53:00 -
[9] - Quote
I read what you said, and if you *had* let him kill you, he would have gotten banned. What would it have cost you really? Maybe one proto suit the first time you die? No instead lets come to the forums to whine and cry about how you got kicked from facwar because you couldn't ignore a blueberry. Then when people tell you what the actual option you should have taken was, lets throw a giant ****ing tantrum.
You got kicked through your own fault. You have no sympathy from me. You remind me of that idiot I ran into in amarr FW who got kicked because he was shooting a friendly tank and then he raged and bitched and screamed over comms about how stupid it was for him to get kickbanned and lose standings because he *chose* to repeatedly attack a friendly vehicle.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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iKILLu osborne
Dead Man's Game
223
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Posted - 2014.08.31 08:04:00 -
[10] - Quote
lmfao it takes two to argue mina,
and btw if you want to let some blue dot kill you be my guest, and that kind of mentality is why z platoon is a private channel.
I'm done trying to correct your flawed logic, it obvious we both have concrete opinions that will not be changing any time soon, the only difference is i'm trying to improve a broken mechanic, while you are trying to defend it.
"uh guys" "i got to go back to the depot that installation made me crap my dropsuit"
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MINA Longstrike
Kirjuun Heiian
1191
|
Posted - 2014.08.31 08:12:00 -
[11] - Quote
My logic isn't flawed. You had an option, you chose not to exercise it.
As for why z-platoon/j-platoon is private that has everything to do with it being filled with people who have the same mentality as you - obstinate, wrongheaded, elitist and non-cooperative. I was in there, I played with them, 90% of them have no basis for thinking that they think they're better than others as they are incredibly average to sub-par players with terrible attitudes.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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iKILLu osborne
Dead Man's Game
223
|
Posted - 2014.08.31 08:19:00 -
[12] - Quote
MINA Longstrike wrote:My logic isn't flawed. You had an option, you chose not to exercise it.
As for why z-platoon/j-platoon is private that has everything to do with it being filled with people who have the same mentality as you - obstinate, wrongheaded, elitist and non-cooperative. I was in there, I played with them, 90% of them have no basis for thinking that they think they're better than others as they are incredibly average to sub-par players with terrible attitudes. hit the nail on the head, we are solo artists that really don't use teamwork we just so happen to play well together, most of time we fight over kills like wild hyena's,
but i am curious mina when sas you part of the platoon because i was there from the beginning when z come to kirjun stating anyone that wanted to come ove had a one way ticket(essentially not exact words)
"uh guys" "i got to go back to the depot that installation made me crap my dropsuit"
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MINA Longstrike
Kirjuun Heiian
1191
|
Posted - 2014.08.31 08:20:00 -
[13] - Quote
iKILLu osborne wrote:MINA Longstrike wrote:My logic isn't flawed. You had an option, you chose not to exercise it.
As for why z-platoon/j-platoon is private that has everything to do with it being filled with people who have the same mentality as you - obstinate, wrongheaded, elitist and non-cooperative. I was in there, I played with them, 90% of them have no basis for thinking that they think they're better than others as they are incredibly average to sub-par players with terrible attitudes. hit the nail on the head, we are solo artists that really don't use teamwork we just so happen to play well together, most of time we fight over kills like wild hyena's, but i am curious mina when sas you part of the platoon because i was there from the beginning when z come to kirjun stating anyone that wanted to come ove had a one way ticket(essentially not exact words)
Alts.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Mobius Kaethis
Molon Labe. General Tso's Alliance
1768
|
Posted - 2014.08.31 08:23:00 -
[14] - Quote
MINA Longstrike wrote:Mobius Kaethis wrote:Honestly I'm with the OP on this one. As soon as someone team kills it should be open season on them. I feel like this is a much stronger deterrent than being banned from faction warfare for 24 hrs (which really is not a deterrent at all).
Having a team killing timer (or something similar) would be much closer to EvE's pvp agression timer as well, which works quite well in that it allows pvp and team killing but has some rather direct player driven consequences as a result. I think player driven consequences are always more appropriate in a sandbox game (which is CCPs goal after all) than server driven responses like temporary bans from a game mode). Lets write our own stories and all that.
Regardless of what we feel though no change to the system is going to happen anytime soon since I suspect this change goes far beyond the server side updates we currently are getting. It is more than "swapping numbers in a database." Enabling teamkilling without penalty is both incredibly petty and incredibly counterproductive. Ignore the player and he'll probably eventually get kicked and replaced with someone else, if someone was 'permitted' to teamkill you'd have vengeful little ****heads revenge killing someone until the end of a match - essentially reducing player count by two.
I totally agree that what you predict is what will happen. Unlike you though I like the freedom it gives players. Player driven solutions to player created problems are always going to result in more interesting game play than solutions generated and implemented by developers. This is the whole basis of sandbox gaming and a great way for CCP to actually make a step towards dust as a sandy box.
Notice I never said it would help your team win. It wouldn't. I'd never claim that being able to freely kill team players would do so. I simply believe that it would be a more fitting punishment for team killers than a 24 hr. ban and it would be a hell of a lot more fun. The beauty of such a scheme is that if you want to ignore the team killer it would be your choice while I would be able to kill him repeatedly for the rest of the game thus creating a true disincentive for him to troll me. Choice and options are what make sandbox game play interesting.
Honestly, I'm actually surprised that a person as in love with EvE as you would be opposed to making Dust more EvE like.
Fun > Realism
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iKILLu osborne
Dead Man's Game
223
|
Posted - 2014.08.31 08:23:00 -
[15] - Quote
hmm really now, not asking names jus curious anybody i know?
"uh guys" "i got to go back to the depot that installation made me crap my dropsuit"
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TOOMANY NAMES ALREADYTAKEn
Going for the gold
116
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Posted - 2014.08.31 10:27:00 -
[16] - Quote
Make the person who killed a team member turn into a yellow blip, that way you know if you can kill him without being penalised, given that killing teamkillers doesn't give you "bad guy" points.
32 kills with militia shotgun. OP? naaaaaah
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Apothecary Za'ki
Biomass Positive
697
|
Posted - 2014.08.31 12:56:00 -
[17] - Quote
iKILLu osborne wrote:something interesting happened today, i was hacking an objective and a blue dot named ignus or something shotgunned me to steal the hack in angry response i respawned and killed him, well afterwords every time he would see me would try* to kill me and i would have* to kill him.
After killing him 7 to 8 times i got kicked and banned which in all honesty is bullshit, i'm not mad cause my standing went down cause i'm lvl 10 cal (or was), the reason i'm mad is because the system in place is utter crap.
my suggestion to remedy this problem is once someone has teamkilled (accident or not and in this case was no accident) they can be team killed by the victim w/o penalty.
i understand it is "high risk" playing factional but i find it a wee bit unfair that i'm not allowed to defend myself. i agree.. the system is flawed.. if he attacks first he should be the one in the poop house not you
[[LogiBro in Training]]
Level 1 Forum Pariah
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Apothecary Za'ki
Biomass Positive
697
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Posted - 2014.08.31 12:56:00 -
[18] - Quote
TOOMANY NAMES ALREADYTAKEn wrote:Make the person who killed a team member turn into a yellow blip, that way you know if you can kill him without being penalised, given that killing teamkillers doesn't give you "bad guy" points. makes sence.. it would be EVE like because they are "limited engagment" ie free for all or .. "that Fsking Lemon!"
[[LogiBro in Training]]
Level 1 Forum Pariah
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Maiden selena MORTIMOR
Amarr Templars Amarr Empire
115
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Posted - 2014.08.31 13:48:00 -
[19] - Quote
+1 I would play fw after this
no im not a mortedeamor alt..im her slave
When my master is banned I represent her wishes and that of the Mortimor famil
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I-Shayz-I
I----------I
4730
|
Posted - 2014.08.31 14:32:00 -
[20] - Quote
Players that TK should turn a different color on your radar...and the more they kill the darker their color.
Say yellow, orange, and finally a red dot that isn''t able to punish you for killing them.
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
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Derpty Derp
Dead Man's Game
365
|
Posted - 2014.08.31 15:13:00 -
[21] - Quote
iKILLu osborne wrote:something interesting happened today, i was hacking an objective and a blue dot named ignus or something shotgunned me to steal the hack in angry response i respawned and killed him, well afterwords every time he would see me would try* to kill me and i would have* to kill him.
After killing him 7 to 8 times i got kicked and banned which in all honesty is bullshit, i'm not mad cause my standing went down cause i'm lvl 10 cal (or was), the reason i'm mad is because the system in place is utter crap.
my suggestion to remedy this problem is once someone has teamkilled (accident or not and in this case was no accident) they can be team killed by the victim w/o penalty.
i understand it is "high risk" playing factional but i find it a wee bit unfair that i'm not allowed to defend myself.
I prefer the idea where he can be teamkilled by the whole team without penalty, but I'd accept this too. |
Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
765
|
Posted - 2014.08.31 15:31:00 -
[22] - Quote
while i agree that the victim of a teamkilling should have to option to retaliate against his teamkiller i do not think you should be able to repeatedly teamkill them without consequence. iv been seeing many teamkillers in fw lately andit seems they do it just for fun, most of the teamkillers iv seen dont do it enough to get kicked either.
the consequences for teamkilling are not strict enugh to deter it, if someone gets to teamkill 7-8 times before they are kicked thats definitely not stict enough. you should be kicked after 4 teamkills as well as after doing so much damage. i also wouldlike to see the victims of blue on blue violence get a free shot on their killer with no consequence against them, but not repeatedly. also the punishment system needs to actually have an effect on your lp payout and or standing gain, currently it seems it dosnt really do anything at all to get or give out punishment. |
iKILLu osborne
Dead Man's Game
230
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Posted - 2014.08.31 15:37:00 -
[23] - Quote
Alabastor 'TheBlaster' Alcar wrote:while i agree that the victim of a teamkilling should have to option to retaliate against his teamkiller i do not think you should be able to repeatedly teamkill them without consequence. iv been seeing many teamkillers in fw lately andit seems they do it just for fun, most of the teamkillers iv seen dont do it enough to get kicked either.
the consequences for teamkilling are not strict enugh to deter it, if someone gets to teamkill 7-8 times before they are kicked thats definitely not stict enough. you should be kicked after 4 teamkills as well as after doing so much damage. i also wouldlike to see the victims of blue on blue violence get a free shot on their killer with no consequence against them, but not repeatedly. also the punishment system needs to actually have an effect on your lp payout and or standing gain, currently it seems it dosnt really do anything at all to get or give out punishment. and yet again as said to mina , what if he keeps coming at me
"uh guys" "i got to go back to the depot that installation made me crap my dropsuit"
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Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
765
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Posted - 2014.08.31 16:07:00 -
[24] - Quote
let him kill you till he gets kicked, like i said the consequences for teamkilling are not strict enough someone shouldnt be able to teamkill 8-9 times, thats a broken system. currently getting banned is souly based on the amount of damage a person does to their team, while this is good for blue vehicle on vehicle violence it does nothing to deter blue infatry on infatry violence. if you teamkill more than 3 times you dont deserve to play in fw or pc. what do you think would happen if you teamkill multipletimes in a pc, even on accident?
im all for the victim gitting a free shot at their killer for no consequence, but some of the other posts here seem to be in favor of unregulated revenge teamkilling which i do not agree with. if you take revenge aginst your killer that should be enuough to instigate their eventual expulsion from fw ifthey did it deliberatly, a person that would deliberatly teamkill you is especially likly to try and revenge teamkill you for seeking your revenge, and after you make you point of killing them back once that should be enough to get them wanting to kill you again and then you use that to your advantage and let them kill you till their gone. |
Derpty Derp
Dead Man's Game
367
|
Posted - 2014.08.31 21:07:00 -
[25] - Quote
Alabastor 'TheBlaster' Alcar wrote:let him kill you till he gets kicked, like i said the consequences for teamkilling are not strict enough someone shouldnt be able to teamkill 8-9 times, thats a broken system. currently getting banned is souly based on the amount of damage a person does to their team, while this is good for blue vehicle on vehicle violence it does nothing to deter blue infatry on infatry violence. if you teamkill more than 3 times you dont deserve to play in fw or pc. what do you think would happen if you teamkill multipletimes in a pc, even on accident?
im all for the victim gitting a free shot at their killer for no consequence, but some of the other posts here seem to be in favor of unregulated revenge teamkilling which i do not agree with. if you take revenge aginst your killer that should be enuough to instigate their eventual expulsion from fw ifthey did it deliberatly, a person that would deliberatly teamkill you is especially likly to try and revenge teamkill you for seeking your revenge, and after you make you point of killing them back once that should be enough to get them wanting to kill you again and then you use that to your advantage and let them kill you till their gone.
Instead of it being when someone kills you, you should just be able to kill anyone who deals any form of damage to you or your vehicles. Why the heck should we have to wait to punish someone, why should we lose fits or be forced to run free suits to get some alt kicked from battle? If some little ***** wants to shoot at us, make them need an expensive suit to stand a chance or just get their asses handed right back to them before they get any benefit from it. |
Cass Caul
1033
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Posted - 2014.08.31 22:02:00 -
[26] - Quote
If a blue/green dot won't stop shooting you, i highly suggest you take an STD/MLT shotgun and STD/MLT nanite injector. Kill and revive him until he leaves the match.
Problem solved and you won't get kicked or lose standings.
Bonus! Even with increasing nanite injectors to adding shield HP back, unless they're using a Sentinel suit you'll still have enough fire power to kill them after the revive.
I blame her for nova knife kills on tanks
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Maken Tosch
DUST University Ivy League
9185
|
Posted - 2014.08.31 22:06:00 -
[27] - Quote
What CCP should've done is borrow a page from the Eve Online criminal flag system where a player who is flagged as either suspect or criminal temporarily becomes fair game to anyone regardless of sides until the timer runs out.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Mobius Kaethis
Molon Labe. General Tso's Alliance
1777
|
Posted - 2014.08.31 23:41:00 -
[28] - Quote
Maken Tosch wrote:What CCP should've done is borrow a page from the Eve Online criminal flag system where a player who is flagged as either suspect or criminal temporarily becomes fair game to anyone regardless of sides until the timer runs out.
Yes! Exactly what I'm saying.
Fun > Realism
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bamboo x
Eternal Beings Proficiency V.
1095
|
Posted - 2014.08.31 23:43:00 -
[29] - Quote
i always thought it was bullshit that punishing them doesn't ever accomplish anything
does it? im not familiar with the technical ****
Eternal Beings - #76 in All Time WP - #90 in All Time Kills. Member since day one, 10 months ago.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13137
|
Posted - 2014.08.31 23:45:00 -
[30] - Quote
iKILLu osborne wrote:MINA Longstrike wrote:My logic isn't flawed. You had an option, you chose not to exercise it.
As for why z-platoon/j-platoon is private that has everything to do with it being filled with people who have the same mentality as you - obstinate, wrongheaded, elitist and non-cooperative. I was in there, I played with them, 90% of them have no basis for thinking that they think they're better than others as they are incredibly average to sub-par players with terrible attitudes. hit the nail on the head, we are solo artists that really don't use teamwork we just so happen to play well together, most of time we fight over kills like wild hyena's, but i am curious mina when sas you part of the platoon because i was there from the beginning when z come to kirjun stating anyone that wanted to come ove had a one way ticket(essentially not exact words)
Z Platoon is the mentality of why the Caldari own none of the Warzone....... with the history the Caldari have in FW it honestly shocks me that they do not work together more...... instead you divide up your player base and continue to fail.
Contrary to this dedicated Gal FW players like Arkena, Catmerc, and Sgt Kirk open up a new channel, open it to all loyalists even handedly (true to Gallentean style) and are likely be be actively working with those recruits and vets alike.....
Result= Gall own all of the Dust warzone and are T4 EVE side.
"We were commanded us to burn the system...We did. I mourn the loss of the innocent caught in our fires" -Kador Ouryon
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iKILLu osborne
Dead Man's Game
234
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Posted - 2014.09.01 00:44:00 -
[31] - Quote
@ adamence
and what have you done for the amarr besides ***** on the forums and give us all a bad name.
come back when you actually play the game, until then get a life instead of wasting it here on the forums.
"uh guys" "i got to go back to the depot that installation made me crap my dropsuit"
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MINA Longstrike
Kirjuun Heiian
1197
|
Posted - 2014.09.01 02:06:00 -
[32] - Quote
bamboo x wrote:i always thought it was bullshit that punishing them doesn't ever accomplish anything
does it? im not familiar with the technical ****
4 punished kills or 5000 damage to player entities will get you kicked from FW.
iKILLu osborne wrote:@ adamence
and what have you done for the amarr besides ***** on the forums and give us all a bad name.
come back when you actually play the game, until then get a life instead of wasting it here on the forums.
A hell of a lot more than you. True Adamance and Aero Yassavi were directly responsible for a ton of applicants to the corporation that they're in, they *were* amarr facwar.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Booby Tuesdays
Tuesdays With Boobies
810
|
Posted - 2014.09.01 02:15:00 -
[33] - Quote
MINA Longstrike wrote:I read what you said, and if you *had* let him kill you, he would have gotten banned. What would it have cost you really? Maybe one proto suit the first time you die? No instead lets come to the forums to whine and cry about how you got kicked from facwar because you couldn't ignore a blueberry. Then when people tell you what the actual option you should have taken was, lets throw a giant ****ing tantrum.
You got kicked through your own fault. You have no sympathy from me. You killed him SEVEN OR EIGHT TIMES, that's not an accident that is a conscious decision. You remind me of that idiot I ran into in amarr FW who got kicked because he was shooting a friendly tank and then he raged and bitched and screamed over comms about how stupid it was for him to get kickbanned and lose standings because he *chose* to repeatedly attack a friendly vehicle. Yes, but the tank wasn't attacking him, or trying to hunt him down constantly. I've had similar issues with being teamkilled. I was shotgunned and revived and shotgunned and revived hacking an objective. I killed the teamkiller, because wtf, and then he proceeded to try and kill me the rest of the match. What do you suggest for these situations? Let them go unpunished, at your own expense, until the game kicks them?
The bigger issue is how the kitten did the OP reach lvl 10 fighting for the Caldari???
Melee Weapon of Choice: Nokia-3310 Prof. V
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Zindorak
1.U.P
761
|
Posted - 2014.09.01 02:16:00 -
[34] - Quote
Cass Caul wrote:If a blue/green dot won't stop shooting you, i highly suggest you take an STD/MLT shotgun and STD/MLT nanite injector. Kill and revive him until he leaves the match.
Problem solved and you won't get kicked or lose standings.
Bonus! Even with increasing nanite injectors to adding shield HP back, unless they're using a Sentinel suit you'll still have enough fire power to kill them after the revive. lol
Pokemon master!
CCP undo ScP nerf. It hurt my feering very bad
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13148
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Posted - 2014.09.01 02:21:00 -
[35] - Quote
iKILLu osborne wrote:@ adamence
and what have you done for the amarr besides ***** on the forums and give us all a bad name.
come back when you actually play the game, until then get a life instead of wasting it here on the forums.
What have I done for the Amarr?
"We were commanded us to burn the system...We did. I mourn the loss of the innocent caught in our fires" -Kador Ouryon
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Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
767
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Posted - 2014.09.01 02:46:00 -
[36] - Quote
MINA Longstrike wrote:bamboo x wrote:i always thought it was bullshit that punishing them doesn't ever accomplish anything
does it? im not familiar with the technical **** 4 punished kills or 5000 damage to player entities will get you kicked from FW.
this is not true i was repeatedly teamkilled by some russian yesterday which i punished everytime and he was nevr removed from the battle and i punished him about 5-6 times. the system is broken |
xavier zor
King and Queens Peacekeepers of High-Sec
20
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Posted - 2014.09.01 02:50:00 -
[37] - Quote
MINA Longstrike wrote:I read what you said, and if you *had* let him kill you, he would have gotten banned. What would it have cost you really? Maybe one proto suit the first time you die? No instead lets come to the forums to whine and cry about how you got kicked from facwar because you couldn't ignore a blueberry. Then when people tell you what the actual option you should have taken was, lets throw a giant ****ing tantrum.
You got kicked through your own fault. You have no sympathy from me. You killed him SEVEN OR EIGHT TIMES, that's not an accident that is a conscious decision. You remind me of that idiot I ran into in amarr FW who got kicked because he was shooting a friendly tank and then he raged and bitched and screamed over comms about how stupid it was for him to get kickbanned and lose standings because he *chose* to repeatedly attack a friendly vehicle.
dude shut the **** up
We would all kill a team killer because it pisses us off, ruins our KD and we have to keep respawning. He had perfect reason to do so and they other player should have been banned first as he was the first to initiate the kill. Technically speaking if the teamkiller killed the author 8 times, the author has killed the teamkiller 7 times so the teamkiller should be banned before the author; Reason why this guy is angry, it wasn't him that banned himself but the system screwing itself over and under |
xavier zor
King and Queens Peacekeepers of High-Sec
20
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Posted - 2014.09.01 02:52:00 -
[38] - Quote
Also, do team kills actually count as deaths on your part?? |
MINA Longstrike
Kirjuun Heiian
1198
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Posted - 2014.09.01 02:56:00 -
[39] - Quote
Alabastor 'TheBlaster' Alcar wrote:MINA Longstrike wrote:bamboo x wrote:i always thought it was bullshit that punishing them doesn't ever accomplish anything
does it? im not familiar with the technical **** 4 punished kills or 5000 damage to player entities will get you kicked from FW. this is not true i was repeatedly teamkilled by some russian yesterday which i punished everytime and he was nevr removed from the battle and i punished him about 5-6 times. the system is broken
were you stuck in a needle loop? If so even mashing the punish button may not have actually had it punish. It's not perfect but those *are* the numbers.
xavier zor wrote:MINA Longstrike wrote:I read what you said, and if you *had* let him kill you, he would have gotten banned. What would it have cost you really? Maybe one proto suit the first time you die? No instead lets come to the forums to whine and cry about how you got kicked from facwar because you couldn't ignore a blueberry. Then when people tell you what the actual option you should have taken was, lets throw a giant ****ing tantrum.
You got kicked through your own fault. You have no sympathy from me. You killed him SEVEN OR EIGHT TIMES, that's not an accident that is a conscious decision. You remind me of that idiot I ran into in amarr FW who got kicked because he was shooting a friendly tank and then he raged and bitched and screamed over comms about how stupid it was for him to get kickbanned and lose standings because he *chose* to repeatedly attack a friendly vehicle. dude shut the **** up We would all kill a team killer because it pisses us off, ruins our KD and we have to keep respawning. He had perfect reason to do so and they other player should have been banned first as he was the first to initiate the kill. Technically speaking if the teamkiller killed the author 8 times, the author has killed the teamkiller 7 times so the teamkiller should be banned before the author; Reason why this guy is angry, it wasn't him that banned himself but the system screwing itself over and under
"We would all kill a teamkiller because we are petty people"... You're not making a really strong case for why you should be allowed to teamkill people who may have only got you by accident. If it's deliberate, you ignore them and they'll get themselves banned. There is no actual problem here beyond being upset that the system doesn't enable to you to be petty and vengeful. Getting teamkilled is a minor annoyance at best, not the super serious and endemic problem you make it out to be.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
Kirjuun Heiian
1198
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Posted - 2014.09.01 03:06:00 -
[40] - Quote
Mobius Kaethis wrote:MINA Longstrike wrote:Mobius Kaethis wrote:Honestly I'm with the OP on this one. As soon as someone team kills it should be open season on them. I feel like this is a much stronger deterrent than being banned from faction warfare for 24 hrs (which really is not a deterrent at all).
Having a team killing timer (or something similar) would be much closer to EvE's pvp agression timer as well, which works quite well in that it allows pvp and team killing but has some rather direct player driven consequences as a result. I think player driven consequences are always more appropriate in a sandbox game (which is CCPs goal after all) than server driven responses like temporary bans from a game mode). Lets write our own stories and all that.
Regardless of what we feel though no change to the system is going to happen anytime soon since I suspect this change goes far beyond the server side updates we currently are getting. It is more than "swapping numbers in a database." Enabling teamkilling without penalty is both incredibly petty and incredibly counterproductive. Ignore the player and he'll probably eventually get kicked and replaced with someone else, if someone was 'permitted' to teamkill you'd have vengeful little ****heads revenge killing someone until the end of a match - essentially reducing player count by two. I totally agree that what you predict is what will happen. Unlike you though I like the freedom it gives players. Player driven solutions to player created problems are always going to result in more interesting game play than solutions generated and implemented by developers. This is the whole basis of sandbox gaming and a great way for CCP to actually make a step towards dust as a sandy box. Notice I never said it would help your team win. It wouldn't. I'd never claim that being able to freely kill team players would do so. I simply believe that it would be a more fitting punishment for team killers than a 24 hr. ban and it would be a hell of a lot more fun. The beauty of such a scheme is that if you want to ignore the team killer it would be your choice while I would be able to kill him repeatedly for the rest of the game thus creating a true disincentive for him to troll me. Choice and options are what make sandbox game play interesting. Honestly, I'm actually surprised that a person as in love with EvE as you would be opposed to making Dust more EvE like.
Just because I like eve doesn't mean I think things should be ported from it to dust where they might be inappropriate, there is no concord / criminal status in dust because there's no reason to have them. As far as things go, teamkilling in facwar in dust is already handled in a manner like it is in eve - you lose standings and security status for killing allies in facwar, in eve it's a bit harder to friendly fire lethally so there's a small bit of leeway given to dust players where it can be pretty easy to perform lethal friendly damage.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
767
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Posted - 2014.09.01 03:11:00 -
[41] - Quote
no it was a heavy, i respawned every time |
Mobius Kaethis
Molon Labe. General Tso's Alliance
1778
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Posted - 2014.09.01 03:21:00 -
[42] - Quote
MINA Longstrike wrote:Mobius Kaethis wrote:MINA Longstrike wrote:Mobius Kaethis wrote:Honestly I'm with the OP on this one. As soon as someone team kills it should be open season on them. I feel like this is a much stronger deterrent than being banned from faction warfare for 24 hrs (which really is not a deterrent at all).
Having a team killing timer (or something similar) would be much closer to EvE's pvp agression timer as well, which works quite well in that it allows pvp and team killing but has some rather direct player driven consequences as a result. I think player driven consequences are always more appropriate in a sandbox game (which is CCPs goal after all) than server driven responses like temporary bans from a game mode). Lets write our own stories and all that.
Regardless of what we feel though no change to the system is going to happen anytime soon since I suspect this change goes far beyond the server side updates we currently are getting. It is more than "swapping numbers in a database." Enabling teamkilling without penalty is both incredibly petty and incredibly counterproductive. Ignore the player and he'll probably eventually get kicked and replaced with someone else, if someone was 'permitted' to teamkill you'd have vengeful little ****heads revenge killing someone until the end of a match - essentially reducing player count by two. I totally agree that what you predict is what will happen. Unlike you though I like the freedom it gives players. Player driven solutions to player created problems are always going to result in more interesting game play than solutions generated and implemented by developers. This is the whole basis of sandbox gaming and a great way for CCP to actually make a step towards dust as a sandy box. Notice I never said it would help your team win. It wouldn't. I'd never claim that being able to freely kill team players would do so. I simply believe that it would be a more fitting punishment for team killers than a 24 hr. ban and it would be a hell of a lot more fun. The beauty of such a scheme is that if you want to ignore the team killer it would be your choice while I would be able to kill him repeatedly for the rest of the game thus creating a true disincentive for him to troll me. Choice and options are what make sandbox game play interesting. Honestly, I'm actually surprised that a person as in love with EvE as you would be opposed to making Dust more EvE like. Just because I like eve doesn't mean I think things should be ported from it to dust where they might be inappropriate, there is no concord / criminal status in dust because there's no reason to have them. As far as things go, teamkilling in facwar in dust is already handled in a manner like it is in eve - you lose standings and security status for killing allies in facwar, in eve it's a bit harder to friendly fire lethally so there's a small bit of leeway given to dust players where it can be pretty easy to perform lethal friendly damage.
Hmm well we can agree to disagree then I guess. I really see this as a more appropriate, player driven solution to the team killing problem which, in my opinion is far more sandbox-like than the current method which really leaves too much leway for team killers.
BTW the number of times you need to punish someone depends on their standing. The higher their rank with the group you are fighting for the more times you will have to punish them to implement the 24 hr ban. Many people who team kill are aware of the number of times they can team kill before recieving a 24 hr ban. Look back at the old dev posts about FW 2.0 and familiarize yourself with them so that you may get your FW revenge without getting a ban yourself.
Fun > Realism
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iKILLu osborne
Dead Man's Game
240
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Posted - 2014.09.01 04:46:00 -
[43] - Quote
@ mina
I have already stated that we have two differing opinions that the other will not be able to dissaude, why do you persist? you have already stated your thoughts on the subject so let it go. is it that you find yourself inferior and seek the approval of others if so i feel sorry for you or is it your life has been such a void that you need this small victory to fill the holes.
@ adamance
your past accomplishments doesn't mean nothing if you don't stick around to see them to fruition, i actually have a lot of respect for you, but the fact that you try to change what you are no longer involved in causes me to lose that respect.
If any blue tags see this i would request that you lock this topic because it is obvious nothing constructive will come from it.
"uh guys" "i got to go back to the depot that installation made me crap my dropsuit"
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JARREL THOMAS
Dead Man's Game
350
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Posted - 2014.09.01 04:47:00 -
[44] - Quote
iKILLu osborne wrote:something interesting happened today, i was hacking an objective and a blue dot named ignus or something shotgunned me to steal the hack in angry response i respawned and killed him, well afterwords every time he would see me would try* to kill me and i would have* to kill him.
After killing him 7 to 8 times i got kicked and banned which in all honesty is bullshit, i'm not mad cause my standing went down cause i'm lvl 10 cal (or was), the reason i'm mad is because the system in place is utter crap.
my suggestion to remedy this problem is once someone has teamkilled (accident or not and in this case was no accident) they can be team killed by the victim w/o penalty.
i understand it is "high risk" playing factional but i find it a wee bit unfair that i'm not allowed to defend myself. Agreed they shouldn't be able to reck me and I just wait for him to be kicked no.
I will not loose 4 suits that I will not get back and gets his money satisfaction and he only gets banned for 24 hrs I think not.
Caldari Loyalist
I speak for the rabbits
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xavier zor
King and Queens Peacekeepers of High-Sec
21
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Posted - 2014.09.01 04:51:00 -
[45] - Quote
@bamboo x So you are saying you would let somebody teamkill you?? Want to squad up in say....2 hours by the way? I could learn some things from you with regards to cloaking |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13152
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Posted - 2014.09.01 04:58:00 -
[46] - Quote
iKILLu osborne wrote:@ mina
I have already stated that we have two differing opinions that the other will not be able to dissaude, why do you persist? you have already stated your thoughts on the subject so let it go. is it that you find yourself inferior and seek the approval of others if so i feel sorry for you or is it your life has been such a void that you need this small victory to fill the holes.
@ adamance
your past accomplishments doesn't mean nothing if you don't stick around to see them to fruition, i actually have a lot of respect for you, but the fact that you try to change what you are no longer involved in causes me to lose that respect.
If any blue tags see this i would request that you lock this topic because it is obvious nothing constructive will come from it.
Its a fair call but I will be blunt and very honest.
FW has no competition any more to make it exciting.
When PIE got boots on the ground we'd win 8/10 matches. We used to fight with big groups like New Age Outlaws, Restless Spirits, SVER True Blood, Prima Gallicus, Cyberdyne, in the most bitter matches ever and it was worth it to know those players would then jump on the forums and make Pro Minmatar rallying cries.
There is no one worth fighting in Min FW any more, FW has been reduced to pointless grinding for players who dont know or care about the lore, and the disappointment relating to CCP not finishing their game is deflated by stores of fanboyism.
I am currently involved in Amarr FW, every day in fact, however I fight where it matters. In space, in fleets, against strong opposition.
I'll never give up on the Amarr, I'll never stop fighting for them, I will never let the Empire down.
I will not suffer the weak willed and ignorant to destroy FW however.
"We were commanded us to burn the system...We did. I mourn the loss of the innocent caught in our fires" -Kador Ouryon
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iKILLu osborne
Dead Man's Game
240
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Posted - 2014.09.01 05:05:00 -
[47] - Quote
@ adamence
how is limiting the ability to team kill in dust denstromental to fw? if anything it is making it more like eve derpty derp
"uh guys" "i got to go back to the depot that installation made me crap my dropsuit"
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Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
767
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Posted - 2014.09.01 05:37:00 -
[48] - Quote
how about you get that persons minimum share of lp if they are kicked. |
gustavo acosta
Opus Arcana Covert Intervention
226
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Posted - 2014.09.01 07:24:00 -
[49] - Quote
The issue with it is that no matter how you slice it the OP TKed someone. It doesn't matter if that person killed you, YOU still killed one of your fellow team mates.
This is basically a case of Elementary School bullying, Jimmy hits Bobby, Jimmy gets in trouble. Bobby hits Jimmy the next day, Bobby gets in trouble. Jimmy keeps harassing Bobby without getting caught, Bobby keeps getting caught hitting Jimmy. Bobby gets expelled from school and eventually becomes a drug-addict homeless. Jimmy on the other hand becomes a multimillionaire playboy, knowing that he ruined Bobby because he was smarter.
OP=Bobby...
Gallente scout, heavy, logi, and assault
Eternal Can I haz ur isk?
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iKILLu osborne
Dead Man's Game
242
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Posted - 2014.09.01 07:35:00 -
[50] - Quote
nice analogy , but where i'm from we waited until after school to kick your ass
"uh guys" "i got to go back to the depot that installation made me crap my dropsuit"
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Maken Tosch
DUST University Ivy League
9189
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Posted - 2014.09.01 08:40:00 -
[51] - Quote
gustavo acosta wrote:The issue with it is that no matter how you slice it the OP TKed someone. It doesn't matter if that person killed you, YOU still killed one of your fellow team mates.
This is basically a case of Elementary School bullying, Jimmy hits Bobby, Jimmy gets in trouble. Bobby hits Jimmy the next day, Bobby gets in trouble. Jimmy keeps harassing Bobby without getting caught, Bobby keeps getting caught hitting Jimmy. Bobby gets expelled from school and eventually becomes a drug-addict homeless. Jimmy on the other hand becomes a multimillionaire playboy, knowing that he ruined Bobby because he was smarter.
OP=Bobby...
Nowadays, it's foolish to fight at all with all the cameras in school looking at you. All Bobby had to do was just sit there and take the hit while using video evidence to make Jimmy suffer the consequences.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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