Pages: 1 2 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Leadfoot10
Molon Labe. General Tso's Alliance
1393
|
Posted - 2014.08.27 18:06:00 -
[1] - Quote
In past builds, the maxed out scanner was always able to scan his enemies.
As it sits today, a scout with a few dampners wins the EWAR race in that nobody can scan him.
Which is right? Which is better for gameplay?
Should the scanner or the scanned win the EWAR race? |
NAV HIV
The Generals Anime Empire.
2024
|
Posted - 2014.08.27 18:20:00 -
[2] - Quote
Specific Race + Specific Suit = Specialized Suites
No longer a 1 scanner and 360 jump for all... |
Thumb Green
Raymond James Corp
1312
|
Posted - 2014.08.27 18:20:00 -
[3] - Quote
The scanner. I figure it's the same as cryptography, nothing is uncrackable.
At the RJC we don't kick ass, we kick dick and we kick it hard.
Fix supply depots
|
Monty Mole Clone
Shiv M
190
|
Posted - 2014.08.27 18:38:00 -
[4] - Quote
i dont see why someone using a piece of equipment, while giving up non of his defensive or killing power should always scan someone who is using all or most of his lows for damps
deader than A line flares with pockets in the knees
|
Thor Odinson42
Molon Labe. General Tso's Alliance
4421
|
Posted - 2014.08.27 18:46:00 -
[5] - Quote
I think people should be able to get under scans, but I think it should be a situation where they are not a serious threat when doing so. They should be made of glass.
I always thought it would be cool to have a stealth uplink. Like 5 spawns and it's done.
In other words the completely undetectable scout comes in a drops an uplink, squad spawns in.
What I don't like is a dude that is not detectable going beast mode killing everything that moves all game.
Level 4 Forum Warrior Very, very bitter vet
PSN: wbrom42
|
The Infected One
Fatal Absolution General Tso's Alliance
1378
|
Posted - 2014.08.27 18:47:00 -
[6] - Quote
It should go to the damped unit. Only because scans are a squad shared feature, where as damps are only on a single unit. You can scan a whole area (passive or active) and your whole squad can see them, except for the super squishy guy who has used all his low slots for damps. If there was a mechanic in place or a piece of equipment that could dampen everyone within a specific range of said dampener, then I would say that it should go to the scanner, but as it sits right now, it has to go to the dampener.
I am here to ask you one question, and one question only: EXPLOSIONS?
--. . - + ..-. ..- -.-. -.- . -..
|
Leadfoot10
Molon Labe. General Tso's Alliance
1394
|
Posted - 2014.08.27 18:48:00 -
[7] - Quote
Monty Mole Clone wrote:i dont see why someone using a piece of equipment, while giving up non of his defensive or killing power should always scan someone who is using all or most of his lows for damps
That's a good point, but remember there are both active and passive scanners, and your comments only apply to active scanners.
What about passive scanning? Should the passive dampener always win the passive scanning race?
|
Thor Odinson42
Molon Labe. General Tso's Alliance
4421
|
Posted - 2014.08.27 18:49:00 -
[8] - Quote
The Infected One wrote:It should go to the damped unit. Only because scans are a squad shared feature, where as damps are only on a single unit. You can scan a whole area (passive or active) and your whole squad can see them, except for the super squishy guy who has used all his low slots for damps. If there was a mechanic in place or a piece of equipment that could dampen everyone within a specific range of said dampener, then I would say that it should go to the scanner, but as it sits right now, it has to go to the dampener.
I actually agree with this.
You win
Level 4 Forum Warrior Very, very bitter vet
PSN: wbrom42
|
Adipem Nothi
Nos Nothi
4529
|
Posted - 2014.08.27 18:49:00 -
[9] - Quote
No matter how hard I try, I can't hide my fat squadmates ... but I can see for them :-)
Whatever value my scans have is multiplied as my squad size grows. My "hiding" skills do not scale, nor do they add value to my squad.
Shoot scout with yes.
- Ripley Riley
|
Alena Ventrallis
Vengeance Unbound Dark Taboo
1603
|
Posted - 2014.08.27 18:57:00 -
[10] - Quote
Dampeners should win. BUT, only by a very small margin. As in, the best scanner, using all his slots to scan (or in GalLogis case, using the best scanner at lvl 5 GalLogi) should only be beat by someone using all his slots to dampen (ie: the GalScout with 4 dampeners)
The race should end up in the dampeners favor, but it should be neck and neck the entire way.
Rest in peace, oh Captain, my Captain.
|
|
bamboo x
Eternal Beings Proficiency V.
1043
|
Posted - 2014.08.27 19:13:00 -
[11] - Quote
nothing should be able to get under Gal Logi's Focused.
Because that thing is so goddamn hard to use it's pathetic. 40 second cooldown, and with max skills im pretty sure only 7 seconds visibility
Eternal Beings - #76 in All Time WP - #90 in All Time Kills. Member since day one, 10 months ago.
|
Cruor Abominare
Horizons' Edge Proficiency V.
138
|
Posted - 2014.08.27 19:15:00 -
[12] - Quote
Since the scout revisit the balance is that a cloak with two damps will avoid every suit scan in the game. Its the trade off for being so damn squishy. That said no one can hide from the gal logi with proto focus scans which is always a good fall back. However no one seems to want to run gal logi and would rather complain. |
Riruodo
Kirkinen Risk Control Caldari State
31
|
Posted - 2014.08.27 19:22:00 -
[13] - Quote
Alena Ventrallis wrote:Dampeners should win. BUT, only by a very small margin. As in, the best scanner, using all his slots to scan (or in GalLogis case, using the best scanner at lvl 5 GalLogi) should only be beat by someone using all his slots to dampen (ie: the GalScout with 4 dampeners)
The race should end up in the dampeners favor, but it should be neck and neck the entire way. I think this works, but I also think the other way would be a little better.
If there were no such thing as cloaks I think dampners should win fairly easily because it still takes skill to know when to strike and to stay in a target's blind spot as they run around.
However, with cloaks, I think there should be a counter to them, but you would have to specialize in countering them. So either give up a ton of high slots (maybe all) for precision enhancers, or run a proto scanner. Scanning should win, but just barely. You have to want to scan everything, and you have to pay a lot of isk and sp to do so.
In the same way that scouts have a bonus to cloak fittings, I think logis should have a bonus to scanner fittings. Other suits can use scanners, but only a dedicated logi should use the proto scanners.
My other car is Utena
|
Leadfoot10
Molon Labe. General Tso's Alliance
1394
|
Posted - 2014.08.27 19:23:00 -
[14] - Quote
Cruor Abominare wrote:Since the scout revisit the balance is that a cloak with two damps will avoid every suit scan in the game. Its the trade off for being so damn squishy. That said no one can hide from the gal logi with proto focus scans which is always a good fall back. However no one seems to want to run gal logi and would rather complain.
FYI: Double dampened and cloaked scouts evade even the best Gal Logi focused scanner. |
Monty Mole Clone
Shiv M
192
|
Posted - 2014.08.27 19:38:00 -
[15] - Quote
Leadfoot10 wrote:Monty Mole Clone wrote:i dont see why someone using a piece of equipment, while giving up non of his defensive or killing power should always scan someone who is using all or most of his lows for damps That's a good point, but remember there are both active and passive scanners, and your comments only apply to active scanners. What about passive scanning? Should the passive dampener always win the passive scanning race?
gonna say yes because of what other people have pointed out, damps are for you and you only. scans passive or otherwise can be shared
deader than A line flares with pockets in the knees
|
TechMechMeds
Resheph Interstellar Strategy Gallente Federation
5393
|
Posted - 2014.08.27 19:42:00 -
[16] - Quote
I reckon dampeners should win but only just vs precision modules.
Proto active snanners should beat dampener modules but only just.
The active scanner costs more and you have to equip and use it, it also has a cool down. It is also the thing that the gal logi is good at, so let it shine the way my min logi does when I have a core focussed rep tool on a brick heavy, farming the sht out of people while I play spectator mode.
The question would also be "how much of x should beat x etc?".
I don't know lol. You guys can talk about it lol.
My hometown beat Manchester united.
Git gud man utd.
4-0
|
One Eyed King
Land of the BIind
3584
|
Posted - 2014.08.27 19:49:00 -
[17] - Quote
I like where it is now.
Those with precision, or a Gal Logi with a focused scanner, force scouts to give up tank, speed, range etc in order to dampen enough to be tacnet invisible. And even then, all but Gal scout have to be cloaked at the time, otherwise they will still show up. Waves of opportunity and all.
You also have to remember scouts invest a TON of SP in order to be able to do these things. They have to max their dampening skills, go at least lvl 4 on a scout race in order to adequately fit a cloak, THEN put SP in cloaks all the way to lvl 5 because the proto cloak is the only one that has a significant enough bonus to dampening to be worth it.
Being able to pick someone up on tacnet is always a greater advantage than simply being invisible on tacnet, which is why scouts should be able to, given significant sacrifice, beat scanners.
You can always tell a Millford Minja
|
Monty Mole Clone
Shiv M
193
|
Posted - 2014.08.27 19:52:00 -
[18] - Quote
changing active scanners to only being able to scan between certain ranges like for instance 13 to 18 db might be interesting, just numbers i pulled out my ass
deader than A line flares with pockets in the knees
|
One Eyed King
Land of the BIind
3584
|
Posted - 2014.08.27 19:54:00 -
[19] - Quote
Monty Mole Clone wrote:changing active scanners to only being able to scan between certain ranges like for instance 13 to 18 db might be interesting, just numbers i pulled out my ass I think scouts making maximum sacrifice should be able to beat scanners while with a proto cloak, as they do now (13 is too low, 14 is where Gal Logi with focus scanner is now).
That being said, I kind of like the idea of a dB range on a scanner. This would punish less dampened scouts without really being a burden to heavies and mediums who are already showing up on scout shared passive scans.
You can always tell a Millford Minja
|
Apothecary Za'ki
Biomass Positive
647
|
Posted - 2014.08.27 20:01:00 -
[20] - Quote
NAV HIV wrote:Specific Race + Specific Suit = Specialized Suites
No longer a 1 scanner and 360 jump for all... no one even bothers to use focused scanner+proto gal logi..
[[LogiBro in Training]]
Level 1 Forum Pariah
|
|
Apothecary Za'ki
Biomass Positive
647
|
Posted - 2014.08.27 20:04:00 -
[21] - Quote
Monty Mole Clone wrote:i dont see why someone using a piece of equipment, while giving up non of his defensive or killing power should always scan someone who is using all or most of his lows for damps iirc damps also lower the time you are visable if you DO get scanned so your on for a fraction of the time mediums and heavys are on for just gotta be cautious and wait out the "you have been scanned" text
[[LogiBro in Training]]
Level 1 Forum Pariah
|
Shinobi MumyoSakanagare ZaShigurui
Kyoudai Furinkazan
1120
|
Posted - 2014.08.27 20:06:00 -
[22] - Quote
Thor Odinson42 wrote:I think people should be able to get under scans, but I think it should be a situation where they are not a serious threat when doing so. They should be made of glass.
I always thought it would be cool to have a stealth uplink. Like 5 spawns and it's done.
In other words the completely undetectable scout comes in a drops an uplink, squad spawns in.
What I don't like is a dude that is not detectable going beast mode killing everything that moves all game. I agree with you Thor .
Delta should come with a SP or infantry SP refund so that a campaign for one is not needed .
|
Apothecary Za'ki
Biomass Positive
647
|
Posted - 2014.08.27 20:06:00 -
[23] - Quote
Leadfoot10 wrote:In past builds, the maxed out scanner was always able to scan his enemies.
As it sits today, a scout with a few dampners wins the EWAR race in that nobody can scan him.
Which is right? Which is better for gameplay?
Should the scanner or the scanned win the EWAR race? scanner should win. cause then people might actually start useing active scanners again.. but then you need to share active scanning for whole team AND get points for intel assists not just IN-squad.
[[LogiBro in Training]]
Level 1 Forum Pariah
|
Adipem Nothi
Nos Nothi
4542
|
Posted - 2014.08.27 20:14:00 -
[24] - Quote
Leadfoot10 wrote:Cruor Abominare wrote:Since the scout revisit the balance is that a cloak with two damps will avoid every suit scan in the game. Its the trade off for being so damn squishy. That said no one can hide from the gal logi with proto focus scans which is always a good fall back. However no one seems to want to run gal logi and would rather complain. FYI: Double dampened Gal Scouts (13.36db) and double dampened & cloaked Cal Scouts (14.15db) evade even the best Gal Logi focused scanner (15db).
Not sure where you're getting your numbers.
Max Skill GalScout + 2 Complex Damps = 16 dB Max Skill CalScout + 2 Complex Damps = 16 dB
Here's the math ...
Keep in mind ... * dB values always round to the nearest whole * Ties go to the scanner
Shoot scout with yes.
- Ripley Riley
|
medomai grey
WarRavens
931
|
Posted - 2014.08.27 20:43:00 -
[25] - Quote
Detection should win simply because we have this item in game that makes players visibly harder to detect.
When you combine visually harder to detect with immunity to EWAR detection, what counter do you have?
What percentile of Dust514's infantry arsenal belongs to the category of machine guns?
|
Thor Odinson42
Molon Labe. General Tso's Alliance
4427
|
Posted - 2014.08.27 20:52:00 -
[26] - Quote
Adipem Nothi wrote:Leadfoot10 wrote:Cruor Abominare wrote:Since the scout revisit the balance is that a cloak with two damps will avoid every suit scan in the game. Its the trade off for being so damn squishy. That said no one can hide from the gal logi with proto focus scans which is always a good fall back. However no one seems to want to run gal logi and would rather complain. FYI: Double dampened Gal Scouts (13.36db) and double dampened & cloaked Cal Scouts (14.15db) evade even the best Gal Logi focused scanner (15db). Not sure where you're getting your numbers. Max Skill GalScout + 2 Complex Damps = 16 dB Max Skill CalScout + 2 Complex Damps = 16 dB Here's the math ...Keep in mind ... * dB values always round to the nearest whole * Ties go to the scanner
We've been testing the numbers in battles.
We've found some weird stuff where you can actually scan out past the ranges for moving targets as well. I'm not sure if I was supposed to share that yet, but yeah.
Level 4 Forum Warrior Very, very bitter vet
PSN: wbrom42
|
Adipem Nothi
Nos Nothi
4547
|
Posted - 2014.08.27 21:11:00 -
[27] - Quote
Thor Odinson42 wrote:Adipem Nothi wrote:Leadfoot10 wrote:Cruor Abominare wrote:Since the scout revisit the balance is that a cloak with two damps will avoid every suit scan in the game. Its the trade off for being so damn squishy. That said no one can hide from the gal logi with proto focus scans which is always a good fall back. However no one seems to want to run gal logi and would rather complain. FYI: Double dampened Gal Scouts (13.36db) and double dampened & cloaked Cal Scouts (14.15db) evade even the best Gal Logi focused scanner (15db). Not sure where you're getting your numbers. Max Skill GalScout + 2 Complex Damps = 16 dB Max Skill CalScout + 2 Complex Damps = 16 dB Here's the math ...Keep in mind ... * dB values always round to the nearest whole * Ties go to the scanner We've been testing the numbers in battles. We've found some weird stuff where you can actually scan out past the ranges for moving targets as well. I'm not sure if I was supposed to share that yet, but yeah.
Pretty sure that math is right, but there's always a chance the Devs wired the wrong bonuses.
Shoot scout with yes.
- Ripley Riley
|
Aramis Madrigal
SVER True Blood Public.Disorder.
291
|
Posted - 2014.08.27 21:22:00 -
[28] - Quote
Thumb Green wrote:The scanner. I figure it's the same as cryptography, nothing is uncrackable.
I would argue that deception always outpaces detection of deception (I can support with evidence if you like). I think the investment to remain undetectable is probably a little low right now, but 360 permascans make running an EWAR scout a completely untenable position. A piece of equipment shouldn't relegate an entire play style to the trash heap. I say this as someone who most frequently runs a gal scout and gal logi.
-Aramis |
Alena Ventrallis
Vengeance Unbound Dark Taboo
1606
|
Posted - 2014.08.27 21:26:00 -
[29] - Quote
Aramis Madrigal wrote:Thumb Green wrote:The scanner. I figure it's the same as cryptography, nothing is uncrackable. I would argue that deception always outpaces detection of deception (I can support with evidence if you like). I think the investment to remain undetectable is probably a little low right now, but 360 permascans make running an EWAR scout a completely untenable position. A piece of equipment shouldn't relegate an entire play style to the trash heap. I say this as someone who most frequently runs a gal scout and gal logi. -Aramis Indeed that equipment should, if one invests their skills and modules to make it such. Just as someone should have to invest themselves heavily in gear and skills in order to become hidden. The two should be nearly equal, and frankly, dampening should only win out in the battle of passive scans, which require no effort to obtain and are always on, and should lose the battle with active scans, which require player input and only last a small duration.
Rest in peace, oh Captain, my Captain.
|
One Eyed King
Land of the BIind
3588
|
Posted - 2014.08.27 21:26:00 -
[30] - Quote
Aramis Madrigal wrote:Thumb Green wrote:The scanner. I figure it's the same as cryptography, nothing is uncrackable. I would argue that deception always outpaces detection of deception (I can support with evidence if you like). I think the investment to remain undetectable is probably a little low right now, but 360 permascans make running an EWAR scout a completely untenable position. A piece of equipment shouldn't relegate an entire play style to the trash heap. I say this as someone who most frequently runs a gal scout and gal logi. -Aramis In what way is the investment to remain undetectable low?
You can always tell a Millford Minja
|
|
Ghost Kaisar
Fatal Absolution General Tso's Alliance
6754
|
Posted - 2014.08.27 21:40:00 -
[31] - Quote
Apothecary Za'ki wrote:NAV HIV wrote:Specific Race + Specific Suit = Specialized Suites
No longer a 1 scanner and 360 jump for all... no one even bothers to use focused scanner+proto gal logi..
PC more brah.
OH runs a Gal Logi with focused scans. I know this because I get the extremely rare YOU HAVE BEEN SCANNED message at the top of my screen.
Leadfoot10 wrote:Cruor Abominare wrote:Since the scout revisit the balance is that a cloak with two damps will avoid every suit scan in the game. Its the trade off for being so damn squishy. That said no one can hide from the gal logi with proto focus scans which is always a good fall back. However no one seems to want to run gal logi and would rather complain. FYI: Double dampened Gal Scouts (13.36db) and double dampened & cloaked Cal Scouts (14.15db) evade even the best Gal Logi focused scanner (15db).
Min Scouts and Amarr don't share in this though. I find Gal Logi's to be more common on the outside points, because this is where Min/Amarr are more prevalent.
With the changes to eWAR, the Min Scout is hands down the best suit in the game to try and hit homepoint. They can damp enough to drop below every scouts scans with cloak, and they can still hack the point in around 5s.
You'd be surprised how easy it is to cloak up and watch an objective, to wait until the scout gets too far from the point and then to run up, flux and hack. Once you have the hack going, they are on the defensive and the point is basically yours. Without more help or a speed hack suit, you will always be able to spawn in on links and kill them before the re-hack.
Amarr Scouts are great because they can pick up Min Scouts who aren't cloaked up and 2x damped. I saw Viktor playing for OH and doing fairly well on bridge map because we had to be cloaked to dodge his scans. Couple this with a shotgun and ample armor, and he was pretty hard to kill on his terms.
FA's Stabber Extraordinaire
Minmatar Enthusiast
Explosions and Bulletstorm? Count me in!
|
Thumb Green
Raymond James Corp
1315
|
Posted - 2014.08.27 21:58:00 -
[32] - Quote
Aramis Madrigal wrote:Thumb Green wrote:The scanner. I figure it's the same as cryptography, nothing is uncrackable. I would argue that deception always outpaces detection of deception (I can support with evidence if you like). I think the investment to remain undetectable is probably a little low right now, but 360 permascans make running an EWAR scout a completely untenable position. A piece of equipment shouldn't relegate an entire play style to the trash heap. I say this as someone who most frequently runs a gal scout and gal logi. -Aramis The "defense" advances to where the "offense" is pretty ineffective but eventually the "offense" advances far enough to smash through the "defense" and then the cycle repeats. Cryptography is the perfect example unless you want to get medieval; where at first people built wooden walls and gates which worked well until someone invented the battering ram. Then they moved to stone walls and metal gates which worked well until the catapult was invented. Then fast forward to modernish times and we're building bunkers that worked well until someone invented the bunker buster.
It's really a cat and mouse thing where the "defense" is the mouse and the "offense" is the cat. Sooner or later the cat catches the mouse.
At the RJC we don't kick ass, we kick dick and we kick it hard.
Fix supply depots
|
Death Shadow117
New Age Empire. General Tso's Alliance
324
|
Posted - 2014.08.27 22:05:00 -
[33] - Quote
Thor Odinson42 wrote:I think people should be able to get under scans, but I think it should be a situation where they are not a serious threat when doing so. They should be made of glass.
I always thought it would be cool to have a stealth uplink. Like 5 spawns and it's done.
In other words the completely undetectable scout comes in a drops an uplink, squad spawns in.
What I don't like is a dude that is not detectable going beast mode killing everything that moves all game. UUUUUUUUUMMMMMM
*hides in shadows with shotgun*
Why?
|
Patrlck 56
482
|
Posted - 2014.08.27 22:57:00 -
[34] - Quote
If damps can't outperform scans, then what would be the point in dampening at all? |
Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2203
|
Posted - 2014.08.27 23:13:00 -
[35] - Quote
Scanned. The advantages the scanner receives compared to the scanned staying under scans are undeniable.
Example--Minmitar scout vs. Amarr Scout
The min scout has 3x dampeners and dodges the Am scout with 2x Precisions
Now, the scouts are both in the dark, vs. Min scout 2x dampeners Am scout 2x precisions
Min scout is scanned by the Am scout, but cannot scan him back
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
|
Delta 749
Kestrel Reconnaissance
3128
|
Posted - 2014.08.28 00:09:00 -
[36] - Quote
If you mean actually built towards it then a dampened scout should be able to beat passive scanning in general and be picked up by active scanners in general with some tweaking done to all three
The last thing we want is someone being completely invisible or someone able to see everyone with no downsides |
TYCHUS MAXWELL
The Fun Police
527
|
Posted - 2014.08.28 00:31:00 -
[37] - Quote
I think dampeners should win the EWAR passively, but I think a maxed out Gal Logi with a maxed out scanner should be able to detect scouts, regardless of dampeners. The thing that people are over looking about the scanners is the fact that they have a cooldown and a limited scan radius (You can't twirl anymore with scanners, that's an outdated argument.) It also only lasts around 7 seconds meaning the scout can out run the scanner and his squad. If the scout then uses a cloak they should be unscannable while their cloak is active if they are dampened enough to avoid passive scans as this too is an equipment working on a cool down.
TL;DR: The dampeners should win the EWAR against passive scans but only the cloak + dampeners should win the EWAR against Gal logis. Dampeners alone should not passively dodge maxed out gal logis with maxed scanners. |
Mejt0
Made in Poland... E-R-A
416
|
Posted - 2014.08.28 00:54:00 -
[38] - Quote
Dampeners. Thats the point of using them.
Snigle pice of eqiupment shouldnt scan a suit that sacrafise all/most his low (only lows matters for scouts) slots + proto cloak (that eats ton of PG/CPU).
Gal logi already scan everything but maxed dampened scouts. Go into PC where gallogi with 4scanners lights almost every person at 100m range.
Caldari Loyalist
Markiplier fan.
Got 6815 WP only on wrecking tanks with Ion Cannon.
|
White-Lion
Molon Labe. General Tso's Alliance
21
|
Posted - 2014.08.28 01:43:00 -
[39] - Quote
Leadfoot10 wrote:In past builds, the maxed out scanner was always able to scan his enemies.
As it sits today, a scout with a few dampners wins the EWAR race in that nobody can scan him.
Which is right? Which is better for gameplay?
Should the scanner or the scanned win the EWAR race?
Why not have both passive and active scans precision be increasingly better up close and get worse over distance. That way a proto focused scanner on a gal logi would be able to pick up any scout (except gal scout) from roughly 5-10m while facing its direction, but it wouldn't be able to pick up that same fitted scout from any farther. I think that would be beneficial to all scout and scanners, scouts would have to be more careful who and when they walk in front of someone, and it would push people with scanners to be more careful i choosing on when to scan because they need to be looking at the scout and be able to find him befor he passive scans him.
I dunno just spouting ideas, thought that was a good one! |
Venerable Phage
Red Shirts Away Team
245
|
Posted - 2014.08.28 01:54:00 -
[40] - Quote
If scouts are always scanned is everyone fine with tanked warrior scouts?
Because if they aren't putting eWar and biotic modules in they are stuffing those low slots with armour modules...
Players adapt and if your most dampened suit is getting seen all the time you might as well go kinetic or armoured.
My take on 514:
Five Empires, One Dead, Four Alive
|
|
Venerable Phage
Red Shirts Away Team
247
|
Posted - 2014.08.28 01:56:00 -
[41] - Quote
White-Lion wrote:Leadfoot10 wrote:In past builds, the maxed out scanner was always able to scan his enemies.
As it sits today, a scout with a few dampners wins the EWAR race in that nobody can scan him.
Which is right? Which is better for gameplay?
Should the scanner or the scanned win the EWAR race? Why not have both passive and active scans precision be increasingly better up close and get worse over distance. That way a proto focused scanner on a gal logi would be able to pick up any scout (except gal scout) from roughly 5-10m while facing its direction, but it wouldn't be able to pick up that same fitted scout from any farther. I think that would be beneficial to all scout and scanners, scouts would have to be more careful who and when they walk in front of someone, and it would push people with scanners to be more careful i choosing on when to scan because they need to be looking at the scout and be able to find him befor he passive scans him. I dunno just spouting ideas, thought that was a good one!
Totally agree specially for vehicles scan range should be much larger.... A 150dB tank should be on the scanner at a much longer range.
My take on 514:
Five Empires, One Dead, Four Alive
|
Leadfoot10
Molon Labe. General Tso's Alliance
1400
|
Posted - 2014.08.28 15:48:00 -
[42] - Quote
Thanks for all the replies, guys. I appreciate it.
For those of you who don't know, I play a scanner in our PCs and have been doing so since the introduction of EWAR. I've got the Gal Logi, Cal Scout, and Amarr scout (and all requisite skills) maxed out. I know the role well, but I've also been struggling with how to adapt to the new battelfield where there's nothing I can do against dampened scouts (except be a good bullet/NK sponge) -- and then the idea for this thread came to me yesterday.
Because, IMO, the balance of power has gone too far towards dampening over scanning, with the scanner really having no counter and the scanned still being very lethal and effective (particularly in groups).
I liked two ideas expressed in this thread: First, the idea that the Gal Logi scanner should be able to detect all scouts. Second, the idea of falloff. Both would help even the balance of power and make the battlefield more diverse -- which I think is a good thing, but I also cannot dismiss the self-interest in that observation either.
Anyway, thanks again for the comments, ideas, and discussion -- I appreciate it. |
|
|
|
Pages: 1 2 :: [one page] |