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Thor Odinson42
Molon Labe. General Tso's Alliance
4421
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Posted - 2014.08.27 18:46:00 -
[1] - Quote
I think people should be able to get under scans, but I think it should be a situation where they are not a serious threat when doing so. They should be made of glass.
I always thought it would be cool to have a stealth uplink. Like 5 spawns and it's done.
In other words the completely undetectable scout comes in a drops an uplink, squad spawns in.
What I don't like is a dude that is not detectable going beast mode killing everything that moves all game.
Level 4 Forum Warrior Very, very bitter vet
PSN: wbrom42
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Thor Odinson42
Molon Labe. General Tso's Alliance
4421
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Posted - 2014.08.27 18:49:00 -
[2] - Quote
The Infected One wrote:It should go to the damped unit. Only because scans are a squad shared feature, where as damps are only on a single unit. You can scan a whole area (passive or active) and your whole squad can see them, except for the super squishy guy who has used all his low slots for damps. If there was a mechanic in place or a piece of equipment that could dampen everyone within a specific range of said dampener, then I would say that it should go to the scanner, but as it sits right now, it has to go to the dampener.
I actually agree with this.
You win
Level 4 Forum Warrior Very, very bitter vet
PSN: wbrom42
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Thor Odinson42
Molon Labe. General Tso's Alliance
4427
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Posted - 2014.08.27 20:52:00 -
[3] - Quote
Adipem Nothi wrote:Leadfoot10 wrote:Cruor Abominare wrote:Since the scout revisit the balance is that a cloak with two damps will avoid every suit scan in the game. Its the trade off for being so damn squishy. That said no one can hide from the gal logi with proto focus scans which is always a good fall back. However no one seems to want to run gal logi and would rather complain. FYI: Double dampened Gal Scouts (13.36db) and double dampened & cloaked Cal Scouts (14.15db) evade even the best Gal Logi focused scanner (15db). Not sure where you're getting your numbers. Max Skill GalScout + 2 Complex Damps = 16 dB Max Skill CalScout + 2 Complex Damps = 16 dB Here's the math ...Keep in mind ... * dB values always round to the nearest whole * Ties go to the scanner
We've been testing the numbers in battles.
We've found some weird stuff where you can actually scan out past the ranges for moving targets as well. I'm not sure if I was supposed to share that yet, but yeah.
Level 4 Forum Warrior Very, very bitter vet
PSN: wbrom42
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