| Pages: 1 2  :: [one page] | 
      
      
        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  VALCORE72
 Vengeance Unbound
 Dark Taboo
 
 207
 
 
      | Posted - 2014.08.18 05:35:00 -
          [1] - Quote 
 guys throw a proximity re then throw a re . re has a wierd throw . i think its what causen it to be a nade . if it had the proximity throw , it wouldnt toss 20mm . take a look plz . ccp needs to know . re pops up in the air
 | 
      
      
        |  Krixus Flux
 Kang Lo Directorate
 Gallente Federation
 
 415
 
 
      | Posted - 2014.08.18 05:40:00 -
          [2] - Quote 
 yes! stay vigilant! you bros will get the RE nerfed, I'm sure of it!!
 
 Saying what's on people's minds | 
      
      
        |  Fizzer XCIV
 Company of Marcher Lords
 Amarr Empire
 
 91
 
 
      | Posted - 2014.08.18 05:42:00 -
          [3] - Quote 
 
 Krixus Flux wrote:yes! stay vigilant! you bros will get the RE nerfed, I'm sure of it!! They already got nerfed. Again? Really? Is there no end to heavy qq?
 | 
      
      
        |  ACT1ON BASTARD
 Amarr Templars
 Amarr Empire
 
 64
 
 
      | Posted - 2014.08.18 05:48:00 -
          [4] - Quote 
 
 Fizzer XCIV wrote:Krixus Flux wrote:yes! stay vigilant! you bros will get the RE nerfed, I'm sure of it!! They already got nerfed. Again? Really? Is there no end to heavy qq? I thought scouts qq`d the heavy nerf, youre only asking for it.Res should get nerfed. 1 re taking out a heavy, ridiculous.
 | 
      
      
        |  Vitharr Foebane
 Terminal Courtesy
 Proficiency V.
 
 1795
 
 
      | Posted - 2014.08.18 05:51:00 -
          [5] - Quote 
 
 Fizzer XCIV wrote:Krixus Flux wrote:yes! stay vigilant! you bros will get the RE nerfed, I'm sure of it!! They already got nerfed. Again? Really? Is there no end to heavy qq? i hardly call 1750 damage a nerf...
 
 Amarr: Assault V, Scout V, Sentinel V, Commando V, Logistics IV I place my faith in my God, my Empress, and my Laz0r | 
      
      
        |  Thumb Green
 Raymond James Corp
 
 1256
 
 
      | Posted - 2014.08.18 06:29:00 -
          [6] - Quote 
 
 Fizzer XCIV wrote:Krixus Flux wrote:yes! stay vigilant! you bros will get the RE nerfed, I'm sure of it!! They already got nerfed. Again? Really? Is there no end to heavy qq? I hate them just as much in my assault suit as I do my heavy suit. I'm fine with them being able to take out a tanked heavy; I'm not fine with them being used as perfectly cooked grenades. The arming time on them really needs an increase.
 
 At the RJC we don't kick ass, we kick dick and we kick it hard. Kill Scotty | 
      
      
        |  Apothecary Za'ki
 Biomass Positive
 
 563
 
 
      | Posted - 2014.08.18 06:30:00 -
          [7] - Quote 
 awww but we loved the C4 frisbees!
 
 /sarcasm
 
 [[LogiBro in Training]] Level 1 Forum Pariah | 
      
      
        |  Krixus Flux
 Kang Lo Directorate
 Gallente Federation
 
 416
 
 
      | Posted - 2014.08.18 06:35:00 -
          [8] - Quote 
 yea, who dares uses a remote mine to explode stuff and throw them like COD gear! Get em nurfed! get em nurfed now!
 
 Saying what's on people's minds | 
      
      
        |  Breakin Stuff
 Goonfeet
 Special Planetary Emergency Response Group
 
 2204
 
 
      | Posted - 2014.08.18 08:15:00 -
          [9] - Quote 
 Much as they annoy the **** out of me...
 
 Hard counter to HMG horror. And jumping to toss the RE draws fire from said hmg. So it can spectacularly backfire.
 | 
      
      
        |  Ghosts Chance
 Inf4m0us
 
 2049
 
 
      | Posted - 2014.08.18 08:23:00 -
          [10] - Quote 
 RE user here, one of the first adopters of the Demo-Logi playstyle 2 years ago in my type 2/b logi suit
 
 can confirm trying to toss an RE in somones face will get you killed now, it was a problem when you could detonate from beyond the grave but its not anymore. being able to toss REs gives me the advantage of tossing them from cover minimizing my exposure to fire but in no way can i actually toss this at your face without you putting me flat on my ass.
 
 Minmatar is Winmatar | 
      
      
        |  Arkena Wyrnspire
 Fatal Absolution
 
 17116
 
 
      | Posted - 2014.08.18 09:47:00 -
          [11] - Quote 
 
 Vitharr Foebane wrote:Fizzer XCIV wrote:Krixus Flux wrote:yes! stay vigilant! you bros will get the RE nerfed, I'm sure of it!! They already got nerfed. Again? Really? Is there no end to heavy qq? i hardly call 1750 damage a nerf... 
 The arming time was doubled and 1750 damage is only at proto. Most REs will do 1250 or 1500 damage.
 
 That's a nerf.
 
 You have long since made your choice. What you make now is a mistake. 'Lucent Echelon' - Gallente FW channel | 
      
      
        |  Ghosts Chance
 Inf4m0us
 
 2053
 
 
      | Posted - 2014.08.18 10:19:00 -
          [12] - Quote 
 
 Arkena Wyrnspire wrote:Vitharr Foebane wrote:Fizzer XCIV wrote:Krixus Flux wrote:yes! stay vigilant! you bros will get the RE nerfed, I'm sure of it!! They already got nerfed. Again? Really? Is there no end to heavy qq? i hardly call 1750 damage a nerf... The arming time was doubled and 1750 damage is only at proto. Most REs will do 1250 or 1500 damage. That's a nerf. 
 i thought something felt off
 
 Minmatar is Winmatar | 
      
      
        |  KEROSIINI-TERO
 The Rainbow Effect
 
 1225
 
 
      | Posted - 2014.08.18 10:37:00 -
          [13] - Quote 
 Let's sum it up all here:
 
 
 
 
  RE traps are no problem. The range is relatively low so high damage is justified.
 REs need to be viable vs tanks with three required attributes (toss, stick, high damage)
 Toss is no problem
Fast detonation IS STILL the problem! That makes REs still be usable as grenades! Seeing the RE deployed at you and still not having enough time to react is a clear sign of grenade use.
  True that detonation time was nerfed by about doubling the delay. BUT BECAUSE the delay used to be so short like 1-2secs doubling it still didn't make any big difference. Some, but not enough.
  It is still possible to counter the 'toss RE into red strongpoint' by killing the user.
 Game would benefit from non-explosive method of disabling REs (fluxing? hacking?)
 
 
 
 TLDR: Increase detonation delay to 6 to 10 secs to take away the grenade use without nerfing any other RE tactic.
 
 People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change | 
      
      
        |  VALCORE72
 Vengeance Unbound
 Dark Taboo
 
 207
 
 
      | Posted - 2014.08.18 10:43:00 -
          [14] - Quote 
 tossen a proximity is wayy different . why do the re pop in the air ? im still thinkn its a problem with it . im going to send a few hundred tickets to see if i can get them to look in to it
 | 
      
      
        |  Apothecary Za'ki
 Biomass Positive
 
 565
 
 
      | Posted - 2014.08.18 10:56:00 -
          [15] - Quote 
 
 KEROSIINI-TERO wrote:Let's sum it up all here: 
  RE traps are no problem. The range is relatively low so high damage is justified.
 REs need to be viable vs tanks with three required attributes (toss, stick, high damage)
 Toss is no problem
Fast detonation IS STILL the problem! That makes REs still be usable as grenades! Seeing the RE deployed at you and still not having enough time to react is a clear sign of grenade use.
  True that detonation time was nerfed by about doubling the delay. BUT BECAUSE the delay used to be so short like 1-2secs doubling it still didn't make any big difference. Some, but not enough.
  It is still possible to counter the 'toss RE into red strongpoint' by killing the user.
 Game would benefit from non-explosive method of disabling REs (fluxing? hacking?)
 
 
 TLDR: Increase detonation delay to 6 to 10 secs to take away the grenade use without nerfing any other RE tactic.
 the Anti HAV REs are more the adv/proto versions but if you check otu Shayz' video of him on commando/scout with PLC and REs a nice combo of AV nades and RE works VERY well
 
 [[LogiBro in Training]] Level 1 Forum Pariah | 
      
      
        |  KEROSIINI-TERO
 The Rainbow Effect
 
 1226
 
 
      | Posted - 2014.08.18 11:23:00 -
          [16] - Quote 
 Fact:
 REs pop in the air IF reds shoot them.
 
 People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change | 
      
      
        |  KEROSIINI-TERO
 The Rainbow Effect
 
 1226
 
 
      | Posted - 2014.08.18 11:25:00 -
          [17] - Quote 
 Fact2:
 There never was detonating REs while dead. It was from bleedout.
 
 
 Fact3:
 After respawn old REs can still be detonated with new suits trigger.
 
 People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change | 
      
      
        |  Mejt0
 Made in Poland...
 E-R-A
 
 380
 
 
      | Posted - 2014.08.18 11:44:00 -
          [18] - Quote 
 Re can be thrown for few meters only.
 Detonation time is already few seconds.
 
 Caldari Loyalist Markiplier fan.  Got 6815 WP only on wrecking tanks with Ion Cannon. | 
      
      
        |  shaman oga
 Nexus Balusa Horizon
 
 2700
 
 
      | Posted - 2014.08.18 11:51:00 -
          [19] - Quote 
 How am i supposed to attach them to tanks?
 They keep bouncing me if i get too close.
 
  
 PSN: ogamega "Dust is full of communists who despise people with enough isk to buy expensive items" LOCK REGIONS | 
      
      
        |  One Eyed King
 Land of the BIind
 
 3429
 
 
      | Posted - 2014.08.18 19:49:00 -
          [20] - Quote 
 
 ACT1ON BASTARD wrote:Fizzer XCIV wrote:Krixus Flux wrote:yes! stay vigilant! you bros will get the RE nerfed, I'm sure of it!! They already got nerfed. Again? Really? Is there no end to heavy qq? I thought scouts qq`d the heavy nerf, youre only asking for it.Res should get nerfed. 1 re taking out a heavy, ridiculous. You are absolutely right it is ridiculous.
 
 It is ridiculous you can't be bothered to recognize the sound of an RE being deployed.
 
 It is ridiculous that you can't find and kill the thrower within the 4 seconds standard REs take to activate, then disable from a distance OR just get the F out of the way within the 4 seconds. An RE has a 6 m radius, which would kill you if you can only run 1.5 m/s. I don't know of any heavy THAT slow.
 
 It is ridiculous that you should expect CCP to subsidize your laziness because you can't be bothered to understand REs and how to counteract them at this juncture.
 
 You can always tell a Millford Minja | 
      
      
        |  TechMechMeds
 Level 5 Forum Warrior
 
 5224
 
 
      | Posted - 2014.08.18 19:53:00 -
          [21] - Quote 
 I don't like them either.
 
 Remove them from the game.
 
 "Oh, look!,
There's, uh, two women f ing a polar bear". "Don't tell me those things". | 
      
      
        |  noob cavman
 And the ButtPirates
 
 1764
 
 
      | Posted - 2014.08.18 20:21:00 -
          [22] - Quote 
 I miss the 15 meter boundless re.
  
 I want to be a caveman! 
Ccp: LEGION Gö+GöüGö+ n+¦pâ+(`-ö´)n+ën+¦ Gö+GöüGö+ Full steam ahead into the enemies booty yarrr. | 
      
      
        |  LEHON Xeon
 Ahrendee Mercenaries
 
 678
 
 
      | Posted - 2014.08.18 20:23:00 -
          [23] - Quote 
 I thought REs changed recently. Made me wonder why I couldn't explode a Madrugar after I used a flux nade. Kinda irritating
 
 Why am I still here yet? | 
      
      
        |  Hakyou Brutor
 Pure Evil.
 
 1079
 
 
      | Posted - 2014.08.18 20:30:00 -
          [24] - Quote 
 Okay, if scouts lose REs heavies lose HMG... deal?
 
 How are we supposed to kill heavies with 1200 eHP, 700 DPS, and a Logi on him, with a 400 eHP suit and a 500 DPS gun?
 
 I really wish heavies would try scout suits, see how fair it is to fight heavies constantly.
 | 
      
      
        |  Joel II X
 Dah Gods O Bacon
 
 3062
 
 
      | Posted - 2014.08.18 20:41:00 -
          [25] - Quote 
 Hot potato *tosses RE*
 | 
      
      
        |  Justin Tymes
 Dem Durrty Boyz
 General Tso's Alliance
 
 740
 
 
      | Posted - 2014.08.18 21:38:00 -
          [26] - Quote 
 The only ones that may not have a chance to react are heavies and if you have a HMG and if they have enough time to deploy a Remote and detonate it in your face, you're a bad Heavy.
 
 Honestly Heavies are going to have to accept the fact that at least 1 thing available to Medium and Light suits can kill them.
 | 
      
      
        |  ACT1ON BASTARD
 Amarr Templars
 Amarr Empire
 
 65
 
 
      | Posted - 2014.08.18 21:40:00 -
          [27] - Quote 
 
 Hakyou Brutor wrote:Okay, if scouts lose REs heavies lose HMG... deal?
 How are we supposed to kill heavies with 1200 eHP, 700 DPS, and a Logi on him, with a 400 eHP suit and a 500 DPS gun?
 
 I really wish heavies would try scout suits, see how fair it is to fight heavies constantly.
 Who said lose, just a nerf.
 | 
      
      
        |  Hakyou Brutor
 Pure Evil.
 
 1080
 
 
      | Posted - 2014.08.18 21:42:00 -
          [28] - Quote 
 
 ACT1ON BASTARD wrote:Hakyou Brutor wrote:Okay, if scouts lose REs heavies lose HMG... deal?
 How are we supposed to kill heavies with 1200 eHP, 700 DPS, and a Logi on him, with a 400 eHP suit and a 500 DPS gun?
 
 I really wish heavies would try scout suits, see how fair it is to fight heavies constantly.
 Who said lose, just a nerf.  CCP already nerfed them, while the HMG is getting buffed (burst).
 | 
      
      
        |  One Eyed King
 Land of the BIind
 
 3431
 
 
      | Posted - 2014.08.18 21:48:00 -
          [29] - Quote 
 
 ACT1ON BASTARD wrote:Hakyou Brutor wrote:Okay, if scouts lose REs heavies lose HMG... deal?
 How are we supposed to kill heavies with 1200 eHP, 700 DPS, and a Logi on him, with a 400 eHP suit and a 500 DPS gun?
 
 I really wish heavies would try scout suits, see how fair it is to fight heavies constantly.
 Who said lose, just a nerf.  They already increased activation time on standard and advanced, as well as decreased damage on standard.
 
 And that is after removing the detonation from bleedout (and rightly so).
 
 I would say that is enough.
 
 Unless you want more HMG nerfs, then we will talk if they are equitable.
 
 You can always tell a Millford Minja | 
      
      
        |  Death Shadow117
 New Age Empire.
 General Tso's Alliance
 
 293
 
 
      | Posted - 2014.08.18 21:51:00 -
          [30] - Quote 
 
 VALCORE72 wrote:guys throw a proximity re then throw a re . re has a wierd throw . i think its what causen it to be a nade . if it had the proximity throw , it wouldnt toss 20mm . take a look plz . ccp needs to know . re pops up in the air Engrush bad
 
 Why? | 
      
      
        |  Eruditus 920
 Prodigy Ops
 
 350
 
 
      | Posted - 2014.08.18 21:55:00 -
          [31] - Quote 
 OP,
 
 Your eloquent argument has convinced me. Get rid of the damn things immediately!
 
 Wisdom is what you gain after you need it. | 
      
      
        |  Eruditus 920
 Prodigy Ops
 
 350
 
 
      | Posted - 2014.08.18 21:57:00 -
          [32] - Quote 
 
 Vitharr Foebane wrote:Fizzer XCIV wrote:Krixus Flux wrote:yes! stay vigilant! you bros will get the RE nerfed, I'm sure of it!! They already got nerfed. Again? Really? Is there no end to heavy qq? i hardly call 1750 damage a nerf... 
 Ah vitharr I knew your drunk ass would chime in.
 
 1750 proto right?
 
 
 Wisdom is what you gain after you need it. | 
      
      
        |  VALCORE72
 Vengeance Unbound
 Dark Taboo
 
 208
 
 
      | Posted - 2014.08.18 23:14:00 -
          [33] - Quote 
 ---------- UPDATE --------
 
 i got ccp archduke to see what i was talken about . he understands what ppl have been sayn now AND WILL BE LOOKED IN TO ....... sweet lord .thank god..... btw he did test it this morning . tryed to get the burst looked at cause its locken hard drives up but he couldnt repeat it ...... yet ALSO BEING LOOKED AT . hell yea duke
 | 
      
      
        |  VALCORE72
 Vengeance Unbound
 Dark Taboo
 
 208
 
 
      | Posted - 2014.08.18 23:15:00 -
          [34] - Quote 
 
 Death Shadow117 wrote:VALCORE72 wrote:guys throw a proximity re then throw a re . re has a wierd throw . i think its what causen it to be a nade . if it had the proximity throw , it wouldnt toss 20mm . take a look plz . ccp needs to know . re pops up in the air Engrush bad close your eyes then wont feel as bad....... ufts .......
 | 
      
      
        |  Hakyou Brutor
 Pure Evil.
 
 1080
 
 
      | Posted - 2014.08.19 00:47:00 -
          [35] - Quote 
 
 VALCORE72 wrote:---------- UPDATE -------- 
 i got ccp archduke to see what i was talken about . he understands what ppl have been sayn now AND WILL BE LOOKED IN TO ....... sweet lord .thank god..... btw he did test it this morning . tryed to get the burst looked at cause its locken hard drives up but he couldnt repeat it ...... yet ALSO BEING LOOKED AT . hell yea duke
 aw yeah sweet, get ready for the reign of heavies
 | 
      
      
        |  bamboo x
 Eternal Beings
 Proficiency V.
 
 942
 
 
      | Posted - 2014.08.19 01:26:00 -
          [36] - Quote 
 they really should ONLY be allowed to be used as a MINE, not a FRISBEE
 
 Eternal Beings - #76 in All Time WP - #90 in All Time Kills. Member since day one, 10 months ago. | 
      
      
        |  bamboo x
 Eternal Beings
 Proficiency V.
 
 942
 
 
      | Posted - 2014.08.19 01:27:00 -
          [37] - Quote 
 
 Hakyou Brutor wrote:Okay, if scouts lose REs heavies lose HMG... deal?
 How are we supposed to kill heavies with 1200 eHP, 700 DPS, and a Logi on him, with a 400 eHP suit and a 500 DPS gun?
 
 I really wish heavies would try scout suits, see how fair it is to fight heavies constantly.
 
 We have.
 
 There is no weapon like the RE in other games. You literally have to drop them straight onto the ground and have good timing to get a kill with them, because they are cheap and should require skill.
 
 Do you realize you SHOULDN'T BE ABLE TO DROP A REMOTE ON A CROWD OF PEOPLE WITHOUT BEING SEEN?
 
 Eternal Beings - #76 in All Time WP - #90 in All Time Kills. Member since day one, 10 months ago. | 
      
      
        |  Shinobi MumyoSakanagare ZaShigurui
 Kyoudai Furinkazan
 
 1101
 
 
      | Posted - 2014.08.19 02:56:00 -
          [38] - Quote 
 
 Hakyou Brutor wrote:Okay, if scouts lose REs heavies lose HMG... deal?
 How are we supposed to kill heavies with 1200 eHP, 700 DPS, and a Logi on him, with a 400 eHP suit and a 500 DPS gun?
 
 I really wish heavies would try scout suits, see how fair it is to fight heavies constantly.
 This is so thrown out of the window by the emergence of the shotgun and the minja nova knives .
 
 Your excuse is so thrown out of the window .
 
 You can still shoot while cloaked .
 
 Nova knives can two swipe a sentinel and two shot the same with a shotgun .
 
 You can't have it both ways .
 
 You scouts love to nerf everybody else while you still run around " light assaulting " the masses .
 
 Pick and choose what role a scout is suppose to play because I was sure that it wasn't a slayer but now in this current setting , it is .
 
 You would think that CCP would have given the infantry refund that should have been in 1.8. | 
      
      
        |  Zindorak
 1.U.P
 
 632
 
 
      | Posted - 2014.08.19 03:03:00 -
          [39] - Quote 
 
 Fizzer XCIV wrote:Krixus Flux wrote:yes! stay vigilant! you bros will get the RE nerfed, I'm sure of it!! They already got nerfed. Again? Really? Is there no end to heavy qq? +1 Heavies already instagank scouts do you want one of our tools to kill you nerfed?
 
 Pokemon master | 
      
      
        |  Monty Mole Clone
 Shiv M
 
 175
 
 
      | Posted - 2014.08.19 03:03:00 -
          [40] - Quote 
 
 bamboo x wrote:Do you realize you SHOULDN'T BE ABLE TO DROP A REMOTE ON A CROWD OF PEOPLE WITHOUT BEING SEEN?
 
 i know right, when someone approaches a bunch of clueless morons from behind they should get a warning in the form of a theater audience shouting he's behind you
 
 deader than A line flares with pockets in the knees | 
      
      
        |  bamboo x
 Eternal Beings
 Proficiency V.
 
 943
 
 
      | Posted - 2014.08.19 03:22:00 -
          [41] - Quote 
 
 Monty Mole Clone wrote:i know right, when someone approaches a bunch of clueless morons from behind they should get a warning in the form of a theater audience shouting he's behind you 
 Shut up. That kind of crap is just game exploits that separate the people with true gun game from the KDR exploiters.
 
 Eternal Beings - #76 in All Time WP - #90 in All Time Kills. Member since day one, 10 months ago. | 
      
      
        |  danthrax martin
 Butcher's Nails
 
 112
 
 
      | Posted - 2014.08.19 03:27:00 -
          [42] - Quote 
 
 Hakyou Brutor wrote:Okay, if scouts lose REs heavies lose HMG... deal?
 How are we supposed to kill heavies with 1200 eHP, 700 DPS, and a Logi on him, with a 400 eHP suit and a 500 DPS gun?
 
 I really wish heavies would try scout suits, see how fair it is to fight heavies constantly.
 I do, and I don't cry...
 
 Pro Galmando - Gal Sentinel Suicidal A/V Moron | 
      
      
        |  Monty Mole Clone
 Shiv M
 
 175
 
 
      | Posted - 2014.08.19 03:28:00 -
          [43] - Quote 
 
 bamboo x wrote:Monty Mole Clone wrote:i know right, when someone approaches a bunch of clueless morons from behind they should get a warning in the form of a theater audience shouting he's behind you Shut up. That kind of crap is just game exploits that separate the people with true gun game from the KDR exploiters. 
 i feel your pain bub for ive been that clueless moron lol, but exploiters, gun game? rofl
 
 deader than A line flares with pockets in the knees | 
      
      
        |  Zindorak
 1.U.P
 
 632
 
 
      | Posted - 2014.08.19 03:29:00 -
          [44] - Quote 
 
 danthrax martin wrote:Hakyou Brutor wrote:Okay, if scouts lose REs heavies lose HMG... deal?
 How are we supposed to kill heavies with 1200 eHP, 700 DPS, and a Logi on him, with a 400 eHP suit and a 500 DPS gun?
 
 I really wish heavies would try scout suits, see how fair it is to fight heavies constantly.
 I do, and I don't cry... i complain a little but i love to troll heavies with my ishukone nks. Swipe swipe im coming for u
 
 Pokemon master | 
      
      
        |  Foehammerr
 OSG Planetary Operations
 Covert Intervention
 
 24
 
 
      | Posted - 2014.08.19 06:42:00 -
          [45] - Quote 
 The problem I have with REs primarily is the ability to toss them like Frisbees and basically be untouchable com b in ed with the huge blast radius. Just a while ago I was playing a skirmish match on fracture road and got trapped in the Bravo room because literally, two guys the entire time were sitting on the roof and able to throw explosives all the way down the stairs and left before you could shoot at them. and no matter how far you went you can't escape the blast. A basic explosive does the more damage than a direct hit from a plasma cannon, is splash damage and ignores damage profiling so it not hard to understand why people are calling for more nerfs. I've used them before and I under stand how effective they can be, they are great for point defense and av, but right now they're not in a good spot. No other game with similar equipment has this problem with blast radius or toss range. Not even battlefield is this bad and I've experienced some annoying c4 spam in bf3.
 
 Rangers Lead The Way! Beta Vet since 2/5/2013 | 
      
      
        |  Hakyou Brutor
 Pure Evil.
 
 1080
 
 
      | Posted - 2014.08.19 07:07:00 -
          [46] - Quote 
 
 danthrax martin wrote:Hakyou Brutor wrote:Okay, if scouts lose REs heavies lose HMG... deal?
 How are we supposed to kill heavies with 1200 eHP, 700 DPS, and a Logi on him, with a 400 eHP suit and a 500 DPS gun?
 
 I really wish heavies would try scout suits, see how fair it is to fight heavies constantly.
 I do, and I don't cry... no no no, I don't mean the mentally "special" heavies in pubs, I mean in PC...
 | 
      
      
        |  KEROSIINI-TERO
 The Rainbow Effect
 
 1231
 
 
      | Posted - 2014.08.19 08:44:00 -
          [47] - Quote 
 
 Foehammerr wrote:The problem I have with REs primarily is the ability to toss them like Frisbees and basically be untouchable com b in ed with the huge blast radius. Just a while ago I was playing a skirmish match on fracture road and got trapped in the Bravo room because literally, two guys the entire time were sitting on the roof and able to throw explosives all the way down the stairs and left before you could shoot at them. and no matter how far you went you can't escape the blast. A basic explosive does the more damage than a direct hit from a plasma cannon, is splash damage and ignores damage profiling so it not hard to understand why people are calling for more nerfs. I've used them before and I under stand how effective they can be, they are great for point defense and av, but right now they're not in a good spot. No other game with similar equipment has this problem with blast radius or toss range. Not even battlefield is this bad and I've experienced some annoying c4 spam in bf3. 
 
 While true that high spot RE spamming is too easy and effective, it is still different from the grenade use this thread is mainly about. In that case it's not the throw distance but nanohives ability to resupply at their moderate nanite consumption.
 
 
 What's not true in your comment above, the radius really isn't that big. If looking at item stat blast radius, those are 'dust meters' which are more like feet. And in real use, the RE victim has to be really close (range is about character model squatting and then reacing out with rifle as stick in hand).
 Also, they are not frisbees anymore. That was the case in E3 build summer 2012 which was rightfully nerfed afterwards. Currently, saying frisbee is a huge exaggaration.
 
 People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change | 
      
        |  |  | 
      
      
        | Pages: 1 2  :: [one page] |