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KEROSIINI-TERO
The Rainbow Effect
1225
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Posted - 2014.08.18 10:37:00 -
[1] - Quote
Let's sum it up all here:
- RE traps are no problem. The range is relatively low so high damage is justified.
- REs need to be viable vs tanks with three required attributes (toss, stick, high damage)
- Toss is no problem
- Fast detonation IS STILL the problem! That makes REs still be usable as grenades!
- Seeing the RE deployed at you and still not having enough time to react is a clear sign of grenade use.
- True that detonation time was nerfed by about doubling the delay. BUT BECAUSE the delay used to be so short like 1-2secs doubling it still didn't make any big difference. Some, but not enough.
- It is still possible to counter the 'toss RE into red strongpoint' by killing the user.
- Game would benefit from non-explosive method of disabling REs (fluxing? hacking?)
TLDR: Increase detonation delay to 6 to 10 secs to take away the grenade use without nerfing any other RE tactic.
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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KEROSIINI-TERO
The Rainbow Effect
1226
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Posted - 2014.08.18 11:23:00 -
[2] - Quote
Fact: REs pop in the air IF reds shoot them.
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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KEROSIINI-TERO
The Rainbow Effect
1226
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Posted - 2014.08.18 11:25:00 -
[3] - Quote
Fact2: There never was detonating REs while dead. It was from bleedout.
Fact3: After respawn old REs can still be detonated with new suits trigger.
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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KEROSIINI-TERO
The Rainbow Effect
1231
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Posted - 2014.08.19 08:44:00 -
[4] - Quote
Foehammerr wrote:The problem I have with REs primarily is the ability to toss them like Frisbees and basically be untouchable com b in ed with the huge blast radius. Just a while ago I was playing a skirmish match on fracture road and got trapped in the Bravo room because literally, two guys the entire time were sitting on the roof and able to throw explosives all the way down the stairs and left before you could shoot at them. and no matter how far you went you can't escape the blast. A basic explosive does the more damage than a direct hit from a plasma cannon, is splash damage and ignores damage profiling so it not hard to understand why people are calling for more nerfs. I've used them before and I under stand how effective they can be, they are great for point defense and av, but right now they're not in a good spot. No other game with similar equipment has this problem with blast radius or toss range. Not even battlefield is this bad and I've experienced some annoying c4 spam in bf3.
While true that high spot RE spamming is too easy and effective, it is still different from the grenade use this thread is mainly about. In that case it's not the throw distance but nanohives ability to resupply at their moderate nanite consumption.
What's not true in your comment above, the radius really isn't that big. If looking at item stat blast radius, those are 'dust meters' which are more like feet. And in real use, the RE victim has to be really close (range is about character model squatting and then reacing out with rifle as stick in hand). Also, they are not frisbees anymore. That was the case in E3 build summer 2012 which was rightfully nerfed afterwards. Currently, saying frisbee is a huge exaggaration.
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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