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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Syeven Reed
Sebiestor Field Sappers
819
|
Posted - 2014.08.17 20:31:00 -
[1] - Quote
I was trying to think of a game mode that would not require a client update. I've got an idea and would like to know if this kind of thing is possible, taking into consideration workload, many hot fixes down the road.
It's common knowledge that the maps we play on now are part of three much larger maps. If you take the time to stop and look during a battle you can sometimes see other complexes far off into the distance.
So heres my question, would it be possible to open them up? Get rid of the red lines for us to explore everything as one big map, under a new game mode, exploration? I understand that the maps are incomplete (i think) but they are big enough to make for some fun "exploration".
My idea is this,
- Get rid of any timers or MCC. (a map where people can join and leave at a whim)
- Introduce a similar concept to Ambush Spawns, whilst keeping the ground spawns we have in Skirmish and Domination.
- Make the salvage rate 50%. (Salvage only received upon exit of a map)
- Get rid of the vehicle cap. (Keep in mind that redlining isn't a thing due to point 2)
I'm sure there are a lot of aspects you could add to this, but, like the title says, I just want to know if this sort of thing is possible. Or if its even under consideration for far off into the future.
Thanks for reading,
Reed.
Word Crimes
EvE - 21 Day Buddy Trial
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ACT1ON BASTARD
Amarr Templars Amarr Empire
62
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Posted - 2014.08.17 20:56:00 -
[2] - Quote
Yes and allow a pub version and a corp battle version so you can set up a badass tank battle or something like that. |
RYN0CER0S
Rise Of Old Dudes
1204
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Posted - 2014.08.17 21:08:00 -
[3] - Quote
It's different. People would enjoy it.
I don't always blap Infantry with a Forge Gun, but when I do, that ** is hilarious.
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Arkena Wyrnspire
Fatal Absolution
17098
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Posted - 2014.08.17 21:18:00 -
[4] - Quote
I highly doubt that can be done server side.
You have long since made your choice. What you make now is a mistake.
'Lucent Echelon' - Gallente FW channel
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Syeven Reed
Sebiestor Field Sappers
819
|
Posted - 2014.08.17 22:05:00 -
[5] - Quote
Arkena Wyrnspire wrote:I highly doubt that can be done server side. Maybe, but I intentionally only used aspects that are already in the game, all CCP need to do is combine them correctly. A new game mode is overdue.
Word Crimes
EvE - 21 Day Buddy Trial
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2189
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Posted - 2014.08.17 22:09:00 -
[6] - Quote
make the hack points raider objectives. You can control the objectives to gain salvage (Preferably salvage you can use) and ISk rewards. Make them hackable once every what, two, three minutes? |
Syeven Reed
Sebiestor Field Sappers
819
|
Posted - 2014.08.17 22:10:00 -
[7] - Quote
Breakin Stuff wrote:make the hack points raider objectives. You can control the objectives to gain salvage (Preferably salvage you can use) and ISk rewards. Make them hackable once every what, two, three minutes? That, is a fiiine suggestion!
Word Crimes
EvE - 21 Day Buddy Trial
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2190
|
Posted - 2014.08.17 22:11:00 -
[8] - Quote
Syeven Reed wrote:Breakin Stuff wrote:make the hack points raider objectives. You can control the objectives to gain salvage (Preferably salvage you can use) and ISk rewards. Make them hackable once every what, two, three minutes? That, is a fiiine suggestion!
and if you camp a hack point you can hack rewards for your squad, and salvage loot from the cuckleheads you slaughter while defending your loot pinata. |
wiseguy12
Ancient Legion
72
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Posted - 2014.08.17 22:15:00 -
[9] - Quote
A new game mode is overdue but I would say that this wouldn't be one of them. But a scavenger ambush with a higher chance of good salvage.
Eye of the Reaper
Pro Caldari assault and sentinel.
Proto magsec, Forgegun and Rail Rifle
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Bobs urges
Goonfeet Special Planetary Emergency Response Group
23
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Posted - 2014.08.17 22:23:00 -
[10] - Quote
This totally wouldn't cause performance issues. |
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Syeven Reed
Sebiestor Field Sappers
821
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Posted - 2014.08.17 22:25:00 -
[11] - Quote
Bobs urges wrote:This totally wouldn't cause performance issues. I don't think it would no, the map you play on today still renders everything in the distance and I said nothing about increasing player count.
Word Crimes
EvE - 21 Day Buddy Trial
|
Bobs urges
Goonfeet Special Planetary Emergency Response Group
23
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Posted - 2014.08.17 22:34:00 -
[12] - Quote
Syeven Reed wrote:Bobs urges wrote:This totally wouldn't cause performance issues. I don't think it would no, the map you play on today still renders everything in the distance and I said nothing about increasing player count. No but you are proposing removing the vehicle limit. There is a vehicle limit in skirmish for a reason, and it's server performance, hell the game has a hard enough time running the science research center, I'm not saying a new mode is impossible, but increasing the map to over 1km would require Ccp to rework how the ps3 loads everything, unless you think both the server and the client can handle preloading that much space with loading that many vehicles. Plus it only partially renders it in the distance, not fully. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2195
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Posted - 2014.08.17 22:37:00 -
[13] - Quote
Bobs urges wrote:Syeven Reed wrote:Bobs urges wrote:This totally wouldn't cause performance issues. I don't think it would no, the map you play on today still renders everything in the distance and I said nothing about increasing player count. No but you are proposing removing the vehicle limit. There is a vehicle limit in skirmish for a reason, and it's server performance, hell the game has a hard enough time running the science research center, I'm not saying a new mode is impossible, but increasing the map to over 1km would require Ccp to rework how the ps3 loads everything, unless you think both the server and the client can handle preloading that much space with loading that many vehicles. Plus it only partially renders it in the distance, not fully.
Use the small sockets that don't eat resources.
Vehicle cap should be a thing, but make it a free-for-all map where you squad up or you take your chances with 31 on 1 and fight all comers. |
Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
748
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Posted - 2014.08.17 22:39:00 -
[14] - Quote
yeah we are definitely are overdue for a new gamemode that utilizes the entire map along with more maps in genral, we only have 2 maps total, mag had 12. |
Syeven Reed
Sebiestor Field Sappers
826
|
Posted - 2014.08.17 22:41:00 -
[15] - Quote
Bobs urges wrote:Syeven Reed wrote:Bobs urges wrote:This totally wouldn't cause performance issues. I don't think it would no, the map you play on today still renders everything in the distance and I said nothing about increasing player count. No but you are proposing removing the vehicle limit. There is a vehicle limit in skirmish for a reason, and it's server performance, hell the game has a hard enough time running the science research center, I'm not saying a new mode is impossible, but increasing the map to over 1km would require Ccp to rework how the ps3 loads everything, unless you think both the server and the client can handle preloading that much space with loading that many vehicles. Plus it only partially renders it in the distance, not fully. Fair point, how about reverting it back to its old value then, which was proven to work and was only changed because of the stomp on the size of map we have now.
Regarding the way the maps load now they wouldn't need to change anything, it's how it should work, stuff in the distance is partially rendered (or at least a low quality file is rendered) so as to not impact performance as much (because stuff in the distance is hard to see anyway).
I'd love a blue tag in this thread. :D
Word Crimes
EvE - 21 Day Buddy Trial
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Bobs urges
Goonfeet Special Planetary Emergency Response Group
24
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Posted - 2014.08.17 22:41:00 -
[16] - Quote
Breakin Stuff wrote:Bobs urges wrote:Syeven Reed wrote:Bobs urges wrote:This totally wouldn't cause performance issues. I don't think it would no, the map you play on today still renders everything in the distance and I said nothing about increasing player count. No but you are proposing removing the vehicle limit. There is a vehicle limit in skirmish for a reason, and it's server performance, hell the game has a hard enough time running the science research center, I'm not saying a new mode is impossible, but increasing the map to over 1km would require Ccp to rework how the ps3 loads everything, unless you think both the server and the client can handle preloading that much space with loading that many vehicles. Plus it only partially renders it in the distance, not fully. Use the small sockets that don't eat resources. Vehicle cap should be a thing, but make it a free-for-all map where you squad up or you take your chances with 31 on 1 and fight all comers. This might help, reducing the amount of technical stuff to load, I would still think it would be a stretch to preload at once; we need a blue tag here, which means we ain't gonna get one. |
Bobs urges
Goonfeet Special Planetary Emergency Response Group
24
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Posted - 2014.08.17 22:42:00 -
[17] - Quote
Syeven Reed wrote:Bobs urges wrote:Syeven Reed wrote:Bobs urges wrote:This totally wouldn't cause performance issues. I don't think it would no, the map you play on today still renders everything in the distance and I said nothing about increasing player count. No but you are proposing removing the vehicle limit. There is a vehicle limit in skirmish for a reason, and it's server performance, hell the game has a hard enough time running the science research center, I'm not saying a new mode is impossible, but increasing the map to over 1km would require Ccp to rework how the ps3 loads everything, unless you think both the server and the client can handle preloading that much space with loading that many vehicles. Plus it only partially renders it in the distance, not fully. Fair point, how about reverting it back to its old value then, which was proven to work and was only changed because of the stomp on the size of map we have now. Regarding the way the maps load now they wouldn't need to change anything, it's how it should work, stuff in the distance is partially rendered (or at least a low quality file is rendered) so as to not impact performance as much (because stuff in the distance is hard to see anyway). I'd love a blue tag in this thread. :D Yeah the issue is does things that far in the distance render as you get closer or are they static. We definitely need a blue tag. |
Apocalyptic Destroyer
RestlessSpirits
104
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Posted - 2014.08.17 22:51:00 -
[18] - Quote
Bobs urges wrote:Syeven Reed wrote:Bobs urges wrote:This totally wouldn't cause performance issues. I don't think it would no, the map you play on today still renders everything in the distance and I said nothing about increasing player count. No but you are proposing removing the vehicle limit. There is a vehicle limit in skirmish for a reason, and it's server performance, hell the game has a hard enough time running the science research center, I'm not saying a new mode is impossible, but increasing the map to over 1km would require Ccp to rework how the ps3 loads everything, unless you think both the server and the client can handle preloading that much space with loading that many vehicles. Plus it only partially renders it in the distance, not fully.
Apparently you haven't ventured far enough into the Map with a dropship with an afterburner. Everything loads perfectly, It's the redline that's the problem.
~R1P
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Bobs urges
Goonfeet Special Planetary Emergency Response Group
25
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Posted - 2014.08.17 22:55:00 -
[19] - Quote
Apocalyptic Destroyer wrote:Bobs urges wrote:Syeven Reed wrote:Bobs urges wrote:This totally wouldn't cause performance issues. I don't think it would no, the map you play on today still renders everything in the distance and I said nothing about increasing player count. No but you are proposing removing the vehicle limit. There is a vehicle limit in skirmish for a reason, and it's server performance, hell the game has a hard enough time running the science research center, I'm not saying a new mode is impossible, but increasing the map to over 1km would require Ccp to rework how the ps3 loads everything, unless you think both the server and the client can handle preloading that much space with loading that many vehicles. Plus it only partially renders it in the distance, not fully. Apparently you haven't ventured far enough into the Map with a dropship with an afterburner. Everything loads perfectly, It's the redline that's the problem. I have but the timer isn't enough to load the length of a new map, plus it doesn't load the the details of the sockets. |
Krixus Flux
Kang Lo Directorate Gallente Federation
412
|
Posted - 2014.08.17 22:57:00 -
[20] - Quote
Dude, there's been so many good game modes suggested by community that just faded into obscurity.
Saying what's on people's minds
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Bobs urges
Goonfeet Special Planetary Emergency Response Group
25
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Posted - 2014.08.17 23:05:00 -
[21] - Quote
Krixus Flux wrote:Dude, there's been so many good game modes suggested by community that just faded into obscurity. Good doesn't equal possible. Plus without sources, I'm gonna laugh at you. |
Krixus Flux
Kang Lo Directorate Gallente Federation
415
|
Posted - 2014.08.18 05:31:00 -
[22] - Quote
Bobs urges wrote:Krixus Flux wrote:Dude, there's been so many good game modes suggested by community that just faded into obscurity. Good doesn't equal possible. Plus without sources, I'm gonna laugh at you.
Then laugh. You represent Goonfeet. The same faggots who terrorized a dude mining on a planet and then your fearless leader took to FF to expose him and try to get others to harass him.
I have no respect for your kind and I would spit in your face dude.
Saying what's on people's minds
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Death Shadow117
New Age Empire. General Tso's Alliance
285
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Posted - 2014.08.18 06:15:00 -
[23] - Quote
Ok i like it but, salvage... i cant sell it. If im spending isk in a match like that what is the isk payout? Is it 50% of what i spent/or killed. Or is it paid back in-full of what i lost?
Why?
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Death Shadow117
New Age Empire. General Tso's Alliance
285
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Posted - 2014.08.18 06:17:00 -
[24] - Quote
Krixus Flux wrote:Bobs urges wrote:Krixus Flux wrote:Dude, there's been so many good game modes suggested by community that just faded into obscurity. Good doesn't equal possible. Plus without sources, I'm gonna laugh at you. Then laugh. You represent Goonfeet. The same faggots who terrorized a dude mining on a planet and then your fearless leader took to FF to expose him and try to get others to harass him. I have no respect for your kind and I would spit in your face dude. And they belive a mythical person is god.
Why?
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Syeven Reed
Sebiestor Field Sappers
833
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Posted - 2014.08.18 07:14:00 -
[25] - Quote
Death Shadow117 wrote:Ok i like it but, salvage... i cant sell it. If im spending isk in a match like that what is the isk payout? Is it 50% of what i spent/or killed. Or is it paid back in-full of what i lost? Would be 50% of what you killed.
Theres also a really good post earlier on about hacking objectives to get ISK and more salvage, not sure if that parts possible but it's a sweet idea.
Word Crimes
EvE - 21 Day Buddy Trial
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2204
|
Posted - 2014.08.18 10:26:00 -
[26] - Quote
Krixus Flux wrote:Bobs urges wrote:Krixus Flux wrote:Dude, there's been so many good game modes suggested by community that just faded into obscurity. Good doesn't equal possible. Plus without sources, I'm gonna laugh at you. Then laugh. You represent Goonfeet. The same faggots who terrorized a dude mining on a planet and then your fearless leader took to FF to expose him and try to get others to harass him. I have no respect for your kind and I would spit in your face dude.
I am disappointed in the quality of this ragepost. Please try again. I can only give you a 3/10 for this effort. |
Syeven Reed
Sebiestor Field Sappers
834
|
Posted - 2014.08.18 14:13:00 -
[27] - Quote
OP updated with extra crap!
Word Crimes
EvE - 21 Day Buddy Trial
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Bobs urges
Goonfeet Special Planetary Emergency Response Group
25
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Posted - 2014.08.18 15:34:00 -
[28] - Quote
Death Shadow117 wrote:Krixus Flux wrote:Bobs urges wrote:Krixus Flux wrote:Dude, there's been so many good game modes suggested by community that just faded into obscurity. Good doesn't equal possible. Plus without sources, I'm gonna laugh at you. Then laugh. You represent Goonfeet. The same faggots who terrorized a dude mining on a planet and then your fearless leader took to FF to expose him and try to get others to harass him. I have no respect for your kind and I would spit in your face dude. And they belive a mythical person is god. We are a Christian corp dedicated to the core tenants of Christianity, we do not participate in trolling or any other devil worship that shirks the Light of the One True God; To imagine the good, honest Christians cohabitat in the goodfeet breakroom enjoying their caffiene free, organic, non-gmo, gluten free, hand picked coffee (the way God intended) to possibly fall to such temptation as griefing another human being, in this mere extension of our very soul that is Dust514; it's frankly hurtful you would curse us with such foul language and dare call your Creator a mythical person. |
Syeven Reed
Sebiestor Field Sappers
834
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Posted - 2014.08.19 08:17:00 -
[29] - Quote
A blue tag would still be wonderful!
Word Crimes
EvE - 21 Day Buddy Trial
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Bobs urges
Goonfeet Special Planetary Emergency Response Group
29
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Posted - 2014.08.19 16:51:00 -
[30] - Quote
Syeven Reed wrote:A blue tag would still be wonderful! Unfortunately, devs avoid these convos, not neccesarily intentional, more due to the large topic spam here on the forums. |
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