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501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
481
|
Posted - 2014.08.14 15:40:00 -
[1] - Quote
First of all, damn good job CCP on Hotfix Charlie. My Assault suits are now very viable, versatile, the LP payouts are amazing beyond all belief, and the game feels rather fresh. The small tweaks to installations are nice as they stick around the battle, but I wouldn't mind them be more strategically placed around the map, really making it so scouts need to get behind them and re the **** out of the controllers. Anyhow, since Delta probably won't come till around October or Mid-september, let's make it one for the books
Suggestions
1. Each following hot fix will possess fixes to each part of Dust: Pubs/Gameplay, FW, PC
1a.[PUBS: Move Installations to more strategic areas, such as closer to the middle of the map so tankers can get there before infantry to destroy, or have their scouts hack and shut down enemy vehicles
1b. Change the stats on RES to properly reflect what they do, seeing as they all say they do the same damage
1c. Sidearm rebalancing. SMG is devastating close up, but loses out in range to other sidearms. Magsec is the range SMG, but with kick. The Scrambler Pistol has tight hip fire while the Bolt pistol has greater damage at range. Ion Pistol should should a tight-hip fire spread, and could possibly be automatic. The Flaylock could have more rounds in its clip, but that's it. Very slight blast radius increase if any is needed. I mean no more than a meter increase.
1d. Logi survivability. For a 250k suit, we can be rather easy to kill. Granted, some logis lack gun game, but there are legitimate times that there is simply nothing that we can do. Warpoint overhaul for logis so we can be rewarded for risking such high asset suits, but only for more risky situations. I-Shayz-I had a great post on what possible war point introductions could be. - Gallente Logis/ Active Scanner are +25 per intel kill assist -Rep tool point caps are scaled, with proto taking the longest to cap out, while normal/mediorce reps point cap far more quickly. -Nanohives gain +5 per each pulse they give, however if the target is shooting while on the nano hive, no points are giving. Cap for the nano hives ends after fifty, triage goes until extinguished. Severely cap the limit of Triage hives so the Caldari Logi has more meaning. -Logis don't just excel in one aspect, they are great in all equipment, and then better in one area. For ex: Caldari Logi :: Current bonus+ 2% Bonus to all other equipment+ 3% bonus to Active Scanner usage
Bad example, but all logis can use other racial equipment, just not as well as the race that made it. -Fix bug where Amarr Logi's who change out to a different make their uplinks crappy. Makes no sense, and you can't penalize someone for changing to the flow of battle.
2. FW: Completely flesh-out the loyalty store. CCP, it's that time. With FW now bigger thanks to the triple payout, we can sustain our arsenal. However, everyone I know is bored with the items we can get. Add in all weapons, suits, and hell, even vehicles to the store. If we're going to have to wait till November, so be it.
2a. Add EVE Millitia channels or make it easier for them to contact us Dusters. Eve pilots are hard to get a hold of, but OBs can truly win battles
2b. Add the ability for us to choose where we fight. No need for team deploy, Q-Syncing works great as it is.
2c. FW ranks. CCP Rattati, you have a brilliant thread on that. We'd like to see it realized in Delta
****Continued in next post****
RESPEC PLEASE After Delta
CEO of GODS AMONG MEN
Clone Wars forever #Starwars: Battlefront 3
Avid Bboy
|
501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
481
|
Posted - 2014.08.14 15:48:00 -
[2] - Quote
3. PC
Bring back passive isk generation, but make where the the district cannot be under attack or locked in order for it to be used, also, make about 500k a day per each reinforcement time, with clones able to be sold at 10k a clone (selling 150 nets in 1.5 million, on top of the 500k a day per district.
Others: -Lower ADS prices very slightly, see what is said, lower more -Make standard dropships useful for things other than ramming expensive ads and transport. Perhaps they are built in with mobile CRUS. Basically make DSs Logi DSs, but with less armor (mirrors the real thing no???) -Full Respec a week after so everyone has acclimated to the changes, the bonuses will be set, and everyone will not what they are looking at
-1.9 is next after Hotfix Delta: Full Racial Parity of Heavy Weapons, and Vehicles. WE WANT OUR MINMATAR/AMARRIAN VEHICLES.
Thx for your time y'all. We may now discuss
RESPEC PLEASE After Delta
CEO of GODS AMONG MEN
Clone Wars forever #Starwars: Battlefront 3
Avid Bboy
|
Milemar Falcon
DUST University Ivy League
1
|
Posted - 2014.08.14 21:02:00 -
[3] - Quote
Kudos to you! I honestly didn't see a suggestion I didn't like the sound of. Right now the flaylock pistol is massively underpowered and I definitely think it needs some help, bigger clip size and maybe 1 foot blast radius increase sounds good. |
501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
484
|
Posted - 2014.08.15 09:43:00 -
[4] - Quote
Milemar Falcon wrote:Kudos to you! I honestly didn't see a suggestion I didn't like the sound of. Right now the flaylock pistol is massively underpowered and I definitely think it needs some help, bigger clip size and maybe 1 foot blast radius increase sounds good.
Thx bud
RESPEC PLEASE After Delta
CEO of GODS AMONG MEN
Clone Wars forever #Starwars: Battlefront 3
Avid Bboy
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2056
|
Posted - 2014.08.15 09:50:00 -
[5] - Quote
501st Headstrong wrote:Milemar Falcon wrote:Kudos to you! I honestly didn't see a suggestion I didn't like the sound of. Right now the flaylock pistol is massively underpowered and I definitely think it needs some help, bigger clip size and maybe 1 foot blast radius increase sounds good. Thx bud
I would actually run two concurrent changes:
1: Increase payouts in pubs, with more ISk going to wins, to encourage people expending actual :effort: and advanced fits.
2: remove lock timers, do not give passive ISK. Make clones cost less. multiply PC payouts to 5x Pubs. 8x pubs if you are defending your district and win. Allow other corps to "Defend" your ground. If they win they get 5x multiplier plus bonus for a "win". Once per day your control of the district can be contested. if you win, you keep your 8x bonus. If you lose, the district flips. |
501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
484
|
Posted - 2014.08.15 10:03:00 -
[6] - Quote
Breakin Stuff wrote:501st Headstrong wrote:Milemar Falcon wrote:Kudos to you! I honestly didn't see a suggestion I didn't like the sound of. Right now the flaylock pistol is massively underpowered and I definitely think it needs some help, bigger clip size and maybe 1 foot blast radius increase sounds good. Thx bud I would actually run two concurrent changes: 1: Increase payouts in pubs, with more ISk going to wins, to encourage people expending actual :effort: and advanced fits. 2: remove lock timers, do not give passive ISK. Make clones cost less. multiply PC payouts to 5x Pubs. 8x pubs if you are defending your district and win. Allow other corps to "Defend" your ground. If they win they get 5x multiplier plus bonus for a "win". Once per day your control of the district can be contested. if you win, you keep your 8x bonus. If you lose, the district flips.
Why no passive isk? It encourages waiting for getting attack but a massive district district in space nets no?! Income? The bonus with this way is you only gain isk AFTER you get attacked and defend successfully, encouraging corps like Nyain San and Warravens to change their crazy timers, even if it means something a little later.
RESPEC PLEASE After Delta
CEO of GODS AMONG MEN
Clone Wars forever #Starwars: Battlefront 3
Avid Bboy
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2061
|
Posted - 2014.08.15 10:38:00 -
[7] - Quote
501st Headstrong wrote:Breakin Stuff wrote:501st Headstrong wrote:[quote=Milemar Falcon]Kudos to you! I honestly didn't see a suggestion I didn't like the sound of. Right now the flaylock pistol is massively underpowered and I definitely think it needs some help, bigger clip size and maybe 1 foot blast radius increase sounds good. Thx bud I would actually run two concurrent changes: 1: Increase payouts in pubs, with more ISk going to wins, to encourage people expending actual :effort: and advanced fits. 2: remove lock timers, do not give passive ISK. Make clones cost less. multiply PC payouts to 5x Pubs. 8x pubs if you are defending your district and win. Allow other corps to "Defend" your ground. If they win they get 5x multiplier plus bonus for a "win". Once per day your control of the district can be contested. if you win, you keep your 8x bonus. If you lose, the district flips.
Why no passive isk? It encourages waiting for getting attack but a massive district district in space nets no?! Income? The bonus with this way is you only gain isk AFTER you get attacked and defend successfully, encouraging corps like Nyain San and Warravens to change their crazy timers, even if it means something a little later.
Income would be a product of attacking and getting attacked rather than sitting on your ass waiting for the wallet to fill and the directors to disseminate wealth to the commoner rabble. Passive ISK generation is a dumb idea to begin with, and because it was a dumb idea, Goonswarm Federation and a few "Honorable enemies" now have a chokehold on a large majority of tech 2 equipment production. That's more ISK by itself than all of the corps in DUST can generate combined per month.
But more to the point, if you increase the average loss payout to say 450,000, and the win payout to 600,000, then publords can afford to run advanced fits, and occasionally expend precious proto suits, or alternately Farm ISK in pubs with cheapfits so they can go all in with FW, then sustain their equipment crack habits with LP and tears. Enter PC, where you can attack and burn your proto in an orgy of destruction, lose and potentially take home 1.5 million ISk I hope you didn't die in your blingfit ten times, because that's gonna hurt the wallet.
Win and you wind up with somewhere around 2.5-3 mil. And since you treat PC like queuable contracts, (Sort of like the old Corp matches) without the buy-in, you potentially have space violence on a large scale, with the most cost-efficiency coming from LP suits and modules, Pub matches for random swarms of pogues who can't be arsed to bother finding a corp or squad, and the people who can muster a 16-man assault force and attack go get to play with the big kids, and scream like tryhards playing master of the Universe, fulfilling all of your greatest neckbeard power fantasies.
Leave the timers on, but only to designate the time when another corp can challenge to "Flip" the district, and gain the big ISK multiplier per battle. That way instead of passively letting no-effort ISk trickle in you are rewarded for inviting attack and pounding the **** out of randoms who want to take your stuff. |
Liftrasir
Kang Lo Directorate Gallente Federation
18
|
Posted - 2014.08.15 18:59:00 -
[8] - Quote
Trash / Salvage / Give / Sell button, something to give us the capability to remove things from our inventories.
Oh and Breach Nanite Injectors.
Sad thing is that they, at least seem to be, are just about as likely to be implemented.
Breach Nanite Injector is the only thing missing from Dust514.
|
501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
488
|
Posted - 2014.08.15 20:22:00 -
[9] - Quote
New content like that would probably be in 1.9. As for the ability to give away items, I think they haven't done that yet because of possible security problems. If something can be given, it can also be taken.
I wouldn't mind that though :)
RESPEC PLEASE After Delta
CEO of GODS AMONG MEN
Clone Wars forever #Starwars: Battlefront 3
Avid Bboy
|
Dust User
KILL-EM-QUICK RISE of LEGION
453
|
Posted - 2014.08.15 23:33:00 -
[10] - Quote
501st Headstrong wrote:3. PCBring back passive isk generation, but make where the the district cannot be under attack or locked in order for it to be used, also, make about 500k a day per each reinforcement time, with clones able to be sold at 10k a clone (selling 150 nets in 1.5 million, on top of the 500k a day per district. Others: -Lower ADS prices very slightly, see what is said, lower more -Make standard dropships useful for things other than ramming expensive ads and transport. Perhaps they are built in with mobile CRUS. Basically make DSs Logi DSs, but with less armor (mirrors the real thing no??? ) -Full Respec a week after so everyone has acclimated to the changes, the bonuses will be set, and everyone will not what they are looking at -1.9 is next after Hotfix Delta: Full Racial Parity of Heavy Weapons, and Vehicles. WE WANT OUR MINMATAR/AMARRIAN VEHICLES. Thx for your time y'all. We may now discuss
lol Of course this guy wants passive ISK back. Riding the coat-tails of good corps isn't as easy these days is it?
If you want to be taken seriously regarding your ideas about PC maybe you should actually play PC. |
|
John ShepardIII
446
|
Posted - 2014.08.15 23:40:00 -
[11] - Quote
501st Headstrong wrote:First of all, damn good job CCP on Hotfix Charlie. My Assault suits are now very viable, versatile, the LP payouts are amazing beyond all belief, and the game feels rather fresh. The small tweaks to installations are nice as they stick around the battle, but I wouldn't mind them be more strategically placed around the map, really making it so scouts need to get behind them and re the **** out of the controllers. Anyhow, since Delta probably won't come till around October or Mid-september, let's make it one for the books
Suggestions
1. Each following hot fix will possess fixes to each part of Dust: Pubs/Gameplay, FW, PC
1a.[PUBS: Move Installations to more strategic areas, such as closer to the middle of the map so tankers can get there before infantry to destroy, or have their scouts hack and shut down enemy vehicles
1b. Change the stats on RES to properly reflect what they do, seeing as they all say they do the same damage
1c. Sidearm rebalancing. SMG is devastating close up, but loses out in range to other sidearms. Magsec is the range SMG, but with kick. The Scrambler Pistol has tight hip fire while the Bolt pistol has greater damage at range. Ion Pistol should should a tight-hip fire spread, and could possibly be automatic. The Flaylock could have more rounds in its clip, but that's it. Very slight blast radius increase if any is needed. I mean no more than a meter increase.
1d. Logi survivability. For a 250k suit, we can be rather easy to kill. Granted, some logis lack gun game, but there are legitimate times that there is simply nothing that we can do. Warpoint overhaul for logis so we can be rewarded for risking such high asset suits, but only for more risky situations. I-Shayz-I had a great post on what possible war point introductions could be. - Gallente Logis/ Active Scanner are +25 per intel kill assist -Rep tool point caps are scaled, with proto taking the longest to cap out, while normal/mediorce reps point cap far more quickly. -Nanohives gain +5 per each pulse they give, however if the target is shooting while on the nano hive, no points are giving. Cap for the nano hives ends after fifty, triage goes until extinguished. Severely cap the limit of Triage hives so the Caldari Logi has more meaning. -Logis don't just excel in one aspect, they are great in all equipment, and then better in one area. For ex: Caldari Logi :: Current bonus+ 2% Bonus to all other equipment+ 3% bonus to Active Scanner usage
Bad example, but all logis can use other racial equipment, just not as well as the race that made it. -Fix bug where Amarr Logi's who change out to a different make their uplinks crappy. Makes no sense, and you can't penalize someone for changing to the flow of battle.
Add in the tiered Warpoints for nanite injectors
2. FW: Completely flesh-out the loyalty store. CCP, it's that time. With FW now bigger thanks to the triple payout, we can sustain our arsenal. However, everyone I know is bored with the items we can get. Add in all weapons, suits, and hell, even vehicles to the store. If we're going to have to wait till November, so be it.
2a. Add EVE Millitia channels or make it easier for them to contact us Dusters. Eve pilots are hard to get a hold of, but OBs can truly win battles
2b. Add the ability for us to choose where we fight. No need for team deploy, Q-Syncing works great as it is.
2c. FW ranks. CCP Rattati, you have a brilliant thread on that. We'd like to see it realized in Delta
****Continued in next post**** These are some good ideas. I really hope CCP brings passive Isk back because it's really hard right now for the smaller corps to make money to attack other corps especially since CCP raised the price of a clone pack
The True Shepard.
|
Killar-12
The Corporate Raiders Top Men.
3172
|
Posted - 2014.08.15 23:42:00 -
[12] - Quote
501st Headstrong wrote:3. PCBring back passive isk generation, but make where the the district cannot be under attack or locked in order for it to be used, also, make about 500k a day per each reinforcement time, with clones able to be sold at 10k a clone (selling 150 nets in 1.5 million, on top of the 500k a day per district. Others: -Lower ADS prices very slightly, see what is said, lower more -Make standard dropships useful for things other than ramming expensive ads and transport. Perhaps they are built in with mobile CRUS. Basically make DSs Logi DSs, but with less armor (mirrors the real thing no??? ) -Full Respec a week after so everyone has acclimated to the changes, the bonuses will be set, and everyone will not what they are looking at -1.9 is next after Hotfix Delta: Full Racial Parity of Heavy Weapons, and Vehicles. WE WANT OUR MINMATAR/AMARRIAN VEHICLES. Thx for your time y'all. We may now discuss Passive ISK is bad as is current ISK... might as well keep it the same as it is new corps still are ****** the top 10% is still going to own 50% of the map and PC is still going to be pointless Add in ISK for stuff destroyed for BOTH sides Hell add officer drops, might as well.
1.9 should be attempted to made exist by the community though, these balancing passes are nice and all....
Member of a Dead Alliance and Dead Corp Coming through, still better than you FOTM corp hopping whores
|
Killar-12
The Corporate Raiders Top Men.
3172
|
Posted - 2014.08.15 23:43:00 -
[13] - Quote
John ShepardIII wrote:501st Headstrong wrote:First of all, damn good job CCP on Hotfix Charlie. My Assault suits are now very viable, versatile, the LP payouts are amazing beyond all belief, and the game feels rather fresh. The small tweaks to installations are nice as they stick around the battle, but I wouldn't mind them be more strategically placed around the map, really making it so scouts need to get behind them and re the **** out of the controllers. Anyhow, since Delta probably won't come till around October or Mid-september, let's make it one for the books
Suggestions
1. Each following hot fix will possess fixes to each part of Dust: Pubs/Gameplay, FW, PC
1a.[PUBS: Move Installations to more strategic areas, such as closer to the middle of the map so tankers can get there before infantry to destroy, or have their scouts hack and shut down enemy vehicles
1b. Change the stats on RES to properly reflect what they do, seeing as they all say they do the same damage
1c. Sidearm rebalancing. SMG is devastating close up, but loses out in range to other sidearms. Magsec is the range SMG, but with kick. The Scrambler Pistol has tight hip fire while the Bolt pistol has greater damage at range. Ion Pistol should should a tight-hip fire spread, and could possibly be automatic. The Flaylock could have more rounds in its clip, but that's it. Very slight blast radius increase if any is needed. I mean no more than a meter increase.
1d. Logi survivability. For a 250k suit, we can be rather easy to kill. Granted, some logis lack gun game, but there are legitimate times that there is simply nothing that we can do. Warpoint overhaul for logis so we can be rewarded for risking such high asset suits, but only for more risky situations. I-Shayz-I had a great post on what possible war point introductions could be. - Gallente Logis/ Active Scanner are +25 per intel kill assist -Rep tool point caps are scaled, with proto taking the longest to cap out, while normal/mediorce reps point cap far more quickly. -Nanohives gain +5 per each pulse they give, however if the target is shooting while on the nano hive, no points are giving. Cap for the nano hives ends after fifty, triage goes until extinguished. Severely cap the limit of Triage hives so the Caldari Logi has more meaning. -Logis don't just excel in one aspect, they are great in all equipment, and then better in one area. For ex: Caldari Logi :: Current bonus+ 2% Bonus to all other equipment+ 3% bonus to Active Scanner usage
Bad example, but all logis can use other racial equipment, just not as well as the race that made it. -Fix bug where Amarr Logi's who change out to a different make their uplinks crappy. Makes no sense, and you can't penalize someone for changing to the flow of battle.
Add in the tiered Warpoints for nanite injectors
2. FW: Completely flesh-out the loyalty store. CCP, it's that time. With FW now bigger thanks to the triple payout, we can sustain our arsenal. However, everyone I know is bored with the items we can get. Add in all weapons, suits, and hell, even vehicles to the store. If we're going to have to wait till November, so be it.
2a. Add EVE Millitia channels or make it easier for them to contact us Dusters. Eve pilots are hard to get a hold of, but OBs can truly win battles
2b. Add the ability for us to choose where we fight. No need for team deploy, Q-Syncing works great as it is.
2c. FW ranks. CCP Rattati, you have a brilliant thread on that. We'd like to see it realized in Delta
****Continued in next post**** These are some good ideas. I really hope CCP brings passive Isk back because it's really hard right now for the smaller corps to make money to attack other corps especially since CCP raised the price of a clone pack When did small corps without batphones do well?
Member of a Dead Alliance and Dead Corp Coming through, still better than you FOTM corp hopping whores
|
John ShepardIII
446
|
Posted - 2014.08.15 23:45:00 -
[14] - Quote
Killar-12 wrote:John ShepardIII wrote:501st Headstrong wrote:First of all, damn good job CCP on Hotfix Charlie. My Assault suits are now very viable, versatile, the LP payouts are amazing beyond all belief, and the game feels rather fresh. The small tweaks to installations are nice as they stick around the battle, but I wouldn't mind them be more strategically placed around the map, really making it so scouts need to get behind them and re the **** out of the controllers. Anyhow, since Delta probably won't come till around October or Mid-september, let's make it one for the books
Suggestions
1. Each following hot fix will possess fixes to each part of Dust: Pubs/Gameplay, FW, PC
1a.[PUBS: Move Installations to more strategic areas, such as closer to the middle of the map so tankers can get there before infantry to destroy, or have their scouts hack and shut down enemy vehicles
1b. Change the stats on RES to properly reflect what they do, seeing as they all say they do the same damage
1c. Sidearm rebalancing. SMG is devastating close up, but loses out in range to other sidearms. Magsec is the range SMG, but with kick. The Scrambler Pistol has tight hip fire while the Bolt pistol has greater damage at range. Ion Pistol should should a tight-hip fire spread, and could possibly be automatic. The Flaylock could have more rounds in its clip, but that's it. Very slight blast radius increase if any is needed. I mean no more than a meter increase.
1d. Logi survivability. For a 250k suit, we can be rather easy to kill. Granted, some logis lack gun game, but there are legitimate times that there is simply nothing that we can do. Warpoint overhaul for logis so we can be rewarded for risking such high asset suits, but only for more risky situations. I-Shayz-I had a great post on what possible war point introductions could be. - Gallente Logis/ Active Scanner are +25 per intel kill assist -Rep tool point caps are scaled, with proto taking the longest to cap out, while normal/mediorce reps point cap far more quickly. -Nanohives gain +5 per each pulse they give, however if the target is shooting while on the nano hive, no points are giving. Cap for the nano hives ends after fifty, triage goes until extinguished. Severely cap the limit of Triage hives so the Caldari Logi has more meaning. -Logis don't just excel in one aspect, they are great in all equipment, and then better in one area. For ex: Caldari Logi :: Current bonus+ 2% Bonus to all other equipment+ 3% bonus to Active Scanner usage
Bad example, but all logis can use other racial equipment, just not as well as the race that made it. -Fix bug where Amarr Logi's who change out to a different make their uplinks crappy. Makes no sense, and you can't penalize someone for changing to the flow of battle.
Add in the tiered Warpoints for nanite injectors
2. FW: Completely flesh-out the loyalty store. CCP, it's that time. With FW now bigger thanks to the triple payout, we can sustain our arsenal. However, everyone I know is bored with the items we can get. Add in all weapons, suits, and hell, even vehicles to the store. If we're going to have to wait till November, so be it.
2a. Add EVE Millitia channels or make it easier for them to contact us Dusters. Eve pilots are hard to get a hold of, but OBs can truly win battles
2b. Add the ability for us to choose where we fight. No need for team deploy, Q-Syncing works great as it is.
2c. FW ranks. CCP Rattati, you have a brilliant thread on that. We'd like to see it realized in Delta
****Continued in next post**** These are some good ideas. I really hope CCP brings passive Isk back because it's really hard right now for the smaller corps to make money to attack other corps especially since CCP raised the price of a clone pack When did small corps without batphones do well? There's always a few up and coming corps that do well. Sure they hire a few ringers at first, but just until they get on their feet
The True Shepard.
|
Killar-12
The Corporate Raiders Top Men.
3172
|
Posted - 2014.08.16 00:02:00 -
[15] - Quote
John ShepardIII wrote:Killar-12 wrote:John ShepardIII wrote:501st Headstrong wrote:First of all, damn good job CCP on Hotfix Charlie. My Assault suits are now very viable, versatile, the LP payouts are amazing beyond all belief, and the game feels rather fresh. The small tweaks to installations are nice as they stick around the battle, but I wouldn't mind them be more strategically placed around the map, really making it so scouts need to get behind them and re the **** out of the controllers. Anyhow, since Delta probably won't come till around October or Mid-september, let's make it one for the books
Suggestions
1. Each following hot fix will possess fixes to each part of Dust: Pubs/Gameplay, FW, PC
1a.[PUBS: Move Installations to more strategic areas, such as closer to the middle of the map so tankers can get there before infantry to destroy, or have their scouts hack and shut down enemy vehicles
1b. Change the stats on RES to properly reflect what they do, seeing as they all say they do the same damage
1c. Sidearm rebalancing. SMG is devastating close up, but loses out in range to other sidearms. Magsec is the range SMG, but with kick. The Scrambler Pistol has tight hip fire while the Bolt pistol has greater damage at range. Ion Pistol should should a tight-hip fire spread, and could possibly be automatic. The Flaylock could have more rounds in its clip, but that's it. Very slight blast radius increase if any is needed. I mean no more than a meter increase.
1d. Logi survivability. For a 250k suit, we can be rather easy to kill. Granted, some logis lack gun game, but there are legitimate times that there is simply nothing that we can do. Warpoint overhaul for logis so we can be rewarded for risking such high asset suits, but only for more risky situations. I-Shayz-I had a great post on what possible war point introductions could be. - Gallente Logis/ Active Scanner are +25 per intel kill assist -Rep tool point caps are scaled, with proto taking the longest to cap out, while normal/mediorce reps point cap far more quickly. -Nanohives gain +5 per each pulse they give, however if the target is shooting while on the nano hive, no points are giving. Cap for the nano hives ends after fifty, triage goes until extinguished. Severely cap the limit of Triage hives so the Caldari Logi has more meaning. -Logis don't just excel in one aspect, they are great in all equipment, and then better in one area. For ex: Caldari Logi :: Current bonus+ 2% Bonus to all other equipment+ 3% bonus to Active Scanner usage
Bad example, but all logis can use other racial equipment, just not as well as the race that made it. -Fix bug where Amarr Logi's who change out to a different make their uplinks crappy. Makes no sense, and you can't penalize someone for changing to the flow of battle.
Add in the tiered Warpoints for nanite injectors
2. FW: Completely flesh-out the loyalty store. CCP, it's that time. With FW now bigger thanks to the triple payout, we can sustain our arsenal. However, everyone I know is bored with the items we can get. Add in all weapons, suits, and hell, even vehicles to the store. If we're going to have to wait till November, so be it.
2a. Add EVE Millitia channels or make it easier for them to contact us Dusters. Eve pilots are hard to get a hold of, but OBs can truly win battles
2b. Add the ability for us to choose where we fight. No need for team deploy, Q-Syncing works great as it is.
2c. FW ranks. CCP Rattati, you have a brilliant thread on that. We'd like to see it realized in Delta
****Continued in next post**** These are some good ideas. I really hope CCP brings passive Isk back because it's really hard right now for the smaller corps to make money to attack other corps especially since CCP raised the price of a clone pack When did small corps without batphones do well? There's always a few up and coming corps that do well. Sure they hire a few ringers at first, but just until they get on their feet 1 sec I'll get the picture of "a few"
Member of a Dead Alliance and Dead Corp Coming through, still better than you FOTM corp hopping whores
|
Apothecary Za'ki
Biomass Positive
502
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Posted - 2014.08.16 06:41:00 -
[16] - Quote
had a quick skim..
SMG is already like that and assault variant is like light weapon fitting but with 50 or so less dps so it seems fair and sometimes with certain loadouts we can only fit an SMG.
MAGSEC may need a little look maybe tighter dispersal and longer range/damage falloff+optimal
i would like to see a BURST varient for scrambler pistol
Ion pistol charged shot needs ScR treatment so you can do 1 charged shot Followed by a few followup shots before it seizes up, and possibly a burst variant too
as for 250k suits.. i have already started farming FW for my logi suit.. 8.6k and 155lp.. good times.. but on that suit with current skills 3 plates+rep and im at like 3.7meters a second movement speed.. it makes me cry when im trying to keep up to a rep target.. and we definatly need more eHP
[[LogiBro in Training]]
Level 1 Forum Pariah
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John ShepardIII
448
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Posted - 2014.08.16 06:47:00 -
[17] - Quote
Killar-12 wrote:John ShepardIII wrote:Killar-12 wrote:John ShepardIII wrote:501st Headstrong wrote:First of all, damn good job CCP on Hotfix Charlie. My Assault suits are now very viable, versatile, the LP payouts are amazing beyond all belief, and the game feels rather fresh. The small tweaks to installations are nice as they stick around the battle, but I wouldn't mind them be more strategically placed around the map, really making it so scouts need to get behind them and re the **** out of the controllers. Anyhow, since Delta probably won't come till around October or Mid-september, let's make it one for the books
Suggestions
1. Each following hot fix will possess fixes to each part of Dust: Pubs/Gameplay, FW, PC
1a.[PUBS: Move Installations to more strategic areas, such as closer to the middle of the map so tankers can get there before infantry to destroy, or have their scouts hack and shut down enemy vehicles
1b. Change the stats on RES to properly reflect what they do, seeing as they all say they do the same damage
1c. Sidearm rebalancing. SMG is devastating close up, but loses out in range to other sidearms. Magsec is the range SMG, but with kick. The Scrambler Pistol has tight hip fire while the Bolt pistol has greater damage at range. Ion Pistol should should a tight-hip fire spread, and could possibly be automatic. The Flaylock could have more rounds in its clip, but that's it. Very slight blast radius increase if any is needed. I mean no more than a meter increase.
1d. Logi survivability. For a 250k suit, we can be rather easy to kill. Granted, some logis lack gun game, but there are legitimate times that there is simply nothing that we can do. Warpoint overhaul for logis so we can be rewarded for risking such high asset suits, but only for more risky situations. I-Shayz-I had a great post on what possible war point introductions could be. - Gallente Logis/ Active Scanner are +25 per intel kill assist -Rep tool point caps are scaled, with proto taking the longest to cap out, while normal/mediorce reps point cap far more quickly. -Nanohives gain +5 per each pulse they give, however if the target is shooting while on the nano hive, no points are giving. Cap for the nano hives ends after fifty, triage goes until extinguished. Severely cap the limit of Triage hives so the Caldari Logi has more meaning. -Logis don't just excel in one aspect, they are great in all equipment, and then better in one area. For ex: Caldari Logi :: Current bonus+ 2% Bonus to all other equipment+ 3% bonus to Active Scanner usage
Bad example, but all logis can use other racial equipment, just not as well as the race that made it. -Fix bug where Amarr Logi's who change out to a different make their uplinks crappy. Makes no sense, and you can't penalize someone for changing to the flow of battle.
Add in the tiered Warpoints for nanite injectors
2. FW: Completely flesh-out the loyalty store. CCP, it's that time. With FW now bigger thanks to the triple payout, we can sustain our arsenal. However, everyone I know is bored with the items we can get. Add in all weapons, suits, and hell, even vehicles to the store. If we're going to have to wait till November, so be it.
2a. Add EVE Millitia channels or make it easier for them to contact us Dusters. Eve pilots are hard to get a hold of, but OBs can truly win battles
2b. Add the ability for us to choose where we fight. No need for team deploy, Q-Syncing works great as it is.
2c. FW ranks. CCP Rattati, you have a brilliant thread on that. We'd like to see it realized in Delta
****Continued in next post**** These are some good ideas. I really hope CCP brings passive Isk back because it's really hard right now for the smaller corps to make money to attack other corps especially since CCP raised the price of a clone pack When did small corps without batphones do well? There's always a few up and coming corps that do well. Sure they hire a few ringers at first, but just until they get on their feet 1 sec I'll get the picture of " a few" lol I remember that G0DS was brand new. Like I said most new corps hire ringers and as they get bigger they use less ringers
The True Shepard.
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Killar-12
The Corporate Raiders Top Men.
3172
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Posted - 2014.08.16 06:51:00 -
[18] - Quote
John ShepardIII wrote:Killar-12 wrote:John ShepardIII wrote:Killar-12 wrote:John ShepardIII wrote: These are some good ideas. I really hope CCP brings passive Isk back because it's really hard right now for the smaller corps to make money to attack other corps especially since CCP raised the price of a clone pack
When did small corps without batphones do well? There's always a few up and coming corps that do well. Sure they hire a few ringers at first, but just until they get on their feet 1 sec I'll get the picture of " a few" lol I remember that G0DS was brand new. Like I said most new corps hire ringers and as they get bigger they use less ringers I mean G0DS is sorta an odd corp to look at seeing as you had much more support both in your personal ISK reserves and your large amount of friends to assist you. Most corps have damn near nothing to speak of.
Member of a Dead Alliance and Dead Corp Coming through, still better than you FOTM corp hopping whores
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501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
496
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Posted - 2014.08.16 17:53:00 -
[19] - Quote
Dust User wrote:501st Headstrong wrote:3. PCBring back passive isk generation, but make where the the district cannot be under attack or locked in order for it to be used, also, make about 500k a day per each reinforcement time, with clones able to be sold at 10k a clone (selling 150 nets in 1.5 million, on top of the 500k a day per district. Others: -Lower ADS prices very slightly, see what is said, lower more -Make standard dropships useful for things other than ramming expensive ads and transport. Perhaps they are built in with mobile CRUS. Basically make DSs Logi DSs, but with less armor (mirrors the real thing no??? ) -Full Respec a week after so everyone has acclimated to the changes, the bonuses will be set, and everyone will not what they are looking at -1.9 is next after Hotfix Delta: Full Racial Parity of Heavy Weapons, and Vehicles. WE WANT OUR MINMATAR/AMARRIAN VEHICLES. Thx for your time y'all. We may now discuss lol Of course this guy wants passive ISK back. Riding the coat-tails of good corps isn't as easy these days is it? If you want to be taken seriously regarding your ideas about PC maybe you should actually play PC.
We do PC. No need to be rude. I simply want PC to be better than what it is. Hence you only make ISk for a certain amount of time after you successfully defend your district.
Riding on the coat-tails of good corps? May you give an example?
i have no ill will against you and your corp. You put up damn good fights and I give you an 07 for that. Why you have a lack of respect for Gods however is something I have a problem with
RESPEC PLEASE After Delta
CEO of GODS AMONG MEN
Clone Wars forever #Starwars: Battlefront 3
Avid Bboy
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TechMechMeds
Level 5 Forum Warrior
5164
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Posted - 2014.08.16 18:22:00 -
[20] - Quote
Yes to everything that was suggested.
A rolling nade is worth two in ambush.
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501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
503
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Posted - 2014.08.17 11:40:00 -
[21] - Quote
Im updating the OP as I see new ideas in threads that take ground. Should be fun
RESPEC PLEASE After Delta
CEO of GODS AMONG MEN
Clone Wars forever #Starwars: Battlefront 3
Avid Bboy
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501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
503
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Posted - 2014.08.25 12:06:00 -
[22] - Quote
Apothecary Za'ki wrote:had a quick skim..
SMG is already like that and assault variant is like light weapon fitting but with 50 or so less dps so it seems fair and sometimes with certain loadouts we can only fit an SMG.
MAGSEC may need a little look maybe tighter dispersal and longer range/damage falloff+optimal
i would like to see a BURST varient for scrambler pistol
Ion pistol charged shot needs ScR treatment so you can do 1 charged shot Followed by a few followup shots before it seizes up, and possibly a burst variant too
as for 250k suits.. i have already started farming FW for my logi suit.. 8.6k and 155lp.. good times.. but on that suit with current skills 3 plates+rep and im at like 3.7meters a second movement speed.. it makes me cry when im trying to keep up to a rep target.. and we definatly need more eHP
There is a burst version of the Scrambler pistol named the Car-9
RESPEC PLEASE After Delta
CEO of GODS AMONG MEN
Clone Wars forever #Starwars: Battlefront 3
Avid Bboy
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DarthJT5
12th Shadow Legion
88
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Posted - 2014.08.25 22:18:00 -
[23] - Quote
All i want is my old vehicles and modules back...... * wipes away tear a s he remembers his falchion*
Dedicated Shield Tanking vet since Open Beta.
Up and coming Python pilot.
The awnser is always XT missiles....
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Zindorak
1.U.P
674
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Posted - 2014.08.25 22:44:00 -
[24] - Quote
Great ideas Headstrong. ADS lowest price im suggesting is 75k and highest price is 200k
Pokemon master!
CCP undo ScP nerf. It hurt my feering very bad
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iKILLu osborne
Dead Man's Game
201
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Posted - 2014.08.26 07:25:00 -
[25] - Quote
+1 to all
and yes i want a respec too *slides down troll face mask*
"uh guys" "i got to go back to the depot that installation made me crap my dropsuit"
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501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
509
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Posted - 2014.08.26 14:45:00 -
[26] - Quote
Edit made in my second post to include adding back in pre 1.7 vehicles
RESPEC PLEASE After Delta
CEO of GODS AMONG MEN
Clone Wars forever #Starwars: Battlefront 3
Avid Bboy
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501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
512
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Posted - 2014.08.26 15:40:00 -
[27] - Quote
Edit made in second post to include Sniper Rifle Crosshair changes
RESPEC PLEASE After Delta
CEO of GODS AMONG MEN
Clone Wars forever #Starwars: Battlefront 3
Avid Bboy
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501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
512
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Posted - 2014.08.26 15:53:00 -
[28] - Quote
Zindorak wrote:Great ideas Headstrong. ADS lowest price im suggesting is 75k and highest price is 200k
That is too little in my eyes unless the Afterburner is a significant amount of that cost. Max cost should be 450k
100k less than a Proto tank. A complex afterburner should be very expensive as well
Logistics Dropships should be costing current ADS prices as they repair tanks, dropships, Lavs and have a built in mobile CRU while have a very high tank. Standard Dropships should be primed for Troop Gunning and Transport. Bonuses to turrets if you skill into the dropship, while the Assault is Agile and has a gun but loses tank and modules to add more
Basic Dropship ( Myron with 3 turret slots per side maxed out)- 200k
Assault Dropship (Python with Proto Modules and XT-1 Missle)- 450k
Logi Dropship (mCRU, High tank, Shield Repper transport and Armor repair)- 550k
*Reduce the hull costs of the ADS, but increase the price of an Afterburner
A hull should cost around 200k, maybe 250.
RESPEC PLEASE After Delta
CEO of GODS AMONG MEN
Clone Wars forever #Starwars: Battlefront 3
Avid Bboy
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Zindorak
1.U.P
679
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Posted - 2014.08.26 20:05:00 -
[29] - Quote
501st Headstrong wrote:Zindorak wrote:Great ideas Headstrong. ADS lowest price im suggesting is 75k and highest price is 200k That is too little in my eyes unless the Afterburner is a significant amount of that cost. Max cost should be 450k 100k less than a Proto tank. A complex afterburner should be very expensive as well Logistics Dropships should be costing current ADS prices as they repair tanks, dropships, Lavs and have a built in mobile CRU while have a very high tank. Standard Dropships should be primed for Troop Gunning and Transport. Bonuses to turrets if you skill into the dropship, while the Assault is Agile and has a gun but loses tank and modules to add more Basic Dropship ( Myron with 3 turret slots per side maxed out)- 200k Assault Dropship (Python with Proto Modules and XT-1 Missle)- 450k Logi Dropship (mCRU, High tank, Shield Repper transport and Armor repair)- 550k *Reduce the hull costs of the ADS, but increase the price of an Afterburner A hull should cost around 200k, maybe 250. yea
Pokemon master!
CCP undo ScP nerf. It hurt my feering very bad
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bogeyman m
Minmatar Republic
374
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Posted - 2014.08.29 03:12:00 -
[30] - Quote
Swarm Launchers: - increase lock range from 175m to 200m - increase adv missile speed 5% and proto 10% - increase missile "smarts" by 10% (fewer impacts on non-targets)
* do not change missile damage or travel range
Duct tape 2.0 ... Have WD-40; will travel.
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