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John ShepardIII
446
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Posted - 2014.08.15 23:40:00 -
[1] - Quote
501st Headstrong wrote:First of all, damn good job CCP on Hotfix Charlie. My Assault suits are now very viable, versatile, the LP payouts are amazing beyond all belief, and the game feels rather fresh. The small tweaks to installations are nice as they stick around the battle, but I wouldn't mind them be more strategically placed around the map, really making it so scouts need to get behind them and re the **** out of the controllers. Anyhow, since Delta probably won't come till around October or Mid-september, let's make it one for the books
Suggestions
1. Each following hot fix will possess fixes to each part of Dust: Pubs/Gameplay, FW, PC
1a.[PUBS: Move Installations to more strategic areas, such as closer to the middle of the map so tankers can get there before infantry to destroy, or have their scouts hack and shut down enemy vehicles
1b. Change the stats on RES to properly reflect what they do, seeing as they all say they do the same damage
1c. Sidearm rebalancing. SMG is devastating close up, but loses out in range to other sidearms. Magsec is the range SMG, but with kick. The Scrambler Pistol has tight hip fire while the Bolt pistol has greater damage at range. Ion Pistol should should a tight-hip fire spread, and could possibly be automatic. The Flaylock could have more rounds in its clip, but that's it. Very slight blast radius increase if any is needed. I mean no more than a meter increase.
1d. Logi survivability. For a 250k suit, we can be rather easy to kill. Granted, some logis lack gun game, but there are legitimate times that there is simply nothing that we can do. Warpoint overhaul for logis so we can be rewarded for risking such high asset suits, but only for more risky situations. I-Shayz-I had a great post on what possible war point introductions could be. - Gallente Logis/ Active Scanner are +25 per intel kill assist -Rep tool point caps are scaled, with proto taking the longest to cap out, while normal/mediorce reps point cap far more quickly. -Nanohives gain +5 per each pulse they give, however if the target is shooting while on the nano hive, no points are giving. Cap for the nano hives ends after fifty, triage goes until extinguished. Severely cap the limit of Triage hives so the Caldari Logi has more meaning. -Logis don't just excel in one aspect, they are great in all equipment, and then better in one area. For ex: Caldari Logi :: Current bonus+ 2% Bonus to all other equipment+ 3% bonus to Active Scanner usage
Bad example, but all logis can use other racial equipment, just not as well as the race that made it. -Fix bug where Amarr Logi's who change out to a different make their uplinks crappy. Makes no sense, and you can't penalize someone for changing to the flow of battle.
Add in the tiered Warpoints for nanite injectors
2. FW: Completely flesh-out the loyalty store. CCP, it's that time. With FW now bigger thanks to the triple payout, we can sustain our arsenal. However, everyone I know is bored with the items we can get. Add in all weapons, suits, and hell, even vehicles to the store. If we're going to have to wait till November, so be it.
2a. Add EVE Millitia channels or make it easier for them to contact us Dusters. Eve pilots are hard to get a hold of, but OBs can truly win battles
2b. Add the ability for us to choose where we fight. No need for team deploy, Q-Syncing works great as it is.
2c. FW ranks. CCP Rattati, you have a brilliant thread on that. We'd like to see it realized in Delta
****Continued in next post**** These are some good ideas. I really hope CCP brings passive Isk back because it's really hard right now for the smaller corps to make money to attack other corps especially since CCP raised the price of a clone pack
The True Shepard.
|
John ShepardIII
446
|
Posted - 2014.08.15 23:45:00 -
[2] - Quote
Killar-12 wrote:John ShepardIII wrote:501st Headstrong wrote:First of all, damn good job CCP on Hotfix Charlie. My Assault suits are now very viable, versatile, the LP payouts are amazing beyond all belief, and the game feels rather fresh. The small tweaks to installations are nice as they stick around the battle, but I wouldn't mind them be more strategically placed around the map, really making it so scouts need to get behind them and re the **** out of the controllers. Anyhow, since Delta probably won't come till around October or Mid-september, let's make it one for the books
Suggestions
1. Each following hot fix will possess fixes to each part of Dust: Pubs/Gameplay, FW, PC
1a.[PUBS: Move Installations to more strategic areas, such as closer to the middle of the map so tankers can get there before infantry to destroy, or have their scouts hack and shut down enemy vehicles
1b. Change the stats on RES to properly reflect what they do, seeing as they all say they do the same damage
1c. Sidearm rebalancing. SMG is devastating close up, but loses out in range to other sidearms. Magsec is the range SMG, but with kick. The Scrambler Pistol has tight hip fire while the Bolt pistol has greater damage at range. Ion Pistol should should a tight-hip fire spread, and could possibly be automatic. The Flaylock could have more rounds in its clip, but that's it. Very slight blast radius increase if any is needed. I mean no more than a meter increase.
1d. Logi survivability. For a 250k suit, we can be rather easy to kill. Granted, some logis lack gun game, but there are legitimate times that there is simply nothing that we can do. Warpoint overhaul for logis so we can be rewarded for risking such high asset suits, but only for more risky situations. I-Shayz-I had a great post on what possible war point introductions could be. - Gallente Logis/ Active Scanner are +25 per intel kill assist -Rep tool point caps are scaled, with proto taking the longest to cap out, while normal/mediorce reps point cap far more quickly. -Nanohives gain +5 per each pulse they give, however if the target is shooting while on the nano hive, no points are giving. Cap for the nano hives ends after fifty, triage goes until extinguished. Severely cap the limit of Triage hives so the Caldari Logi has more meaning. -Logis don't just excel in one aspect, they are great in all equipment, and then better in one area. For ex: Caldari Logi :: Current bonus+ 2% Bonus to all other equipment+ 3% bonus to Active Scanner usage
Bad example, but all logis can use other racial equipment, just not as well as the race that made it. -Fix bug where Amarr Logi's who change out to a different make their uplinks crappy. Makes no sense, and you can't penalize someone for changing to the flow of battle.
Add in the tiered Warpoints for nanite injectors
2. FW: Completely flesh-out the loyalty store. CCP, it's that time. With FW now bigger thanks to the triple payout, we can sustain our arsenal. However, everyone I know is bored with the items we can get. Add in all weapons, suits, and hell, even vehicles to the store. If we're going to have to wait till November, so be it.
2a. Add EVE Millitia channels or make it easier for them to contact us Dusters. Eve pilots are hard to get a hold of, but OBs can truly win battles
2b. Add the ability for us to choose where we fight. No need for team deploy, Q-Syncing works great as it is.
2c. FW ranks. CCP Rattati, you have a brilliant thread on that. We'd like to see it realized in Delta
****Continued in next post**** These are some good ideas. I really hope CCP brings passive Isk back because it's really hard right now for the smaller corps to make money to attack other corps especially since CCP raised the price of a clone pack When did small corps without batphones do well? There's always a few up and coming corps that do well. Sure they hire a few ringers at first, but just until they get on their feet
The True Shepard.
|
John ShepardIII
448
|
Posted - 2014.08.16 06:47:00 -
[3] - Quote
Killar-12 wrote:John ShepardIII wrote:Killar-12 wrote:John ShepardIII wrote:501st Headstrong wrote:First of all, damn good job CCP on Hotfix Charlie. My Assault suits are now very viable, versatile, the LP payouts are amazing beyond all belief, and the game feels rather fresh. The small tweaks to installations are nice as they stick around the battle, but I wouldn't mind them be more strategically placed around the map, really making it so scouts need to get behind them and re the **** out of the controllers. Anyhow, since Delta probably won't come till around October or Mid-september, let's make it one for the books
Suggestions
1. Each following hot fix will possess fixes to each part of Dust: Pubs/Gameplay, FW, PC
1a.[PUBS: Move Installations to more strategic areas, such as closer to the middle of the map so tankers can get there before infantry to destroy, or have their scouts hack and shut down enemy vehicles
1b. Change the stats on RES to properly reflect what they do, seeing as they all say they do the same damage
1c. Sidearm rebalancing. SMG is devastating close up, but loses out in range to other sidearms. Magsec is the range SMG, but with kick. The Scrambler Pistol has tight hip fire while the Bolt pistol has greater damage at range. Ion Pistol should should a tight-hip fire spread, and could possibly be automatic. The Flaylock could have more rounds in its clip, but that's it. Very slight blast radius increase if any is needed. I mean no more than a meter increase.
1d. Logi survivability. For a 250k suit, we can be rather easy to kill. Granted, some logis lack gun game, but there are legitimate times that there is simply nothing that we can do. Warpoint overhaul for logis so we can be rewarded for risking such high asset suits, but only for more risky situations. I-Shayz-I had a great post on what possible war point introductions could be. - Gallente Logis/ Active Scanner are +25 per intel kill assist -Rep tool point caps are scaled, with proto taking the longest to cap out, while normal/mediorce reps point cap far more quickly. -Nanohives gain +5 per each pulse they give, however if the target is shooting while on the nano hive, no points are giving. Cap for the nano hives ends after fifty, triage goes until extinguished. Severely cap the limit of Triage hives so the Caldari Logi has more meaning. -Logis don't just excel in one aspect, they are great in all equipment, and then better in one area. For ex: Caldari Logi :: Current bonus+ 2% Bonus to all other equipment+ 3% bonus to Active Scanner usage
Bad example, but all logis can use other racial equipment, just not as well as the race that made it. -Fix bug where Amarr Logi's who change out to a different make their uplinks crappy. Makes no sense, and you can't penalize someone for changing to the flow of battle.
Add in the tiered Warpoints for nanite injectors
2. FW: Completely flesh-out the loyalty store. CCP, it's that time. With FW now bigger thanks to the triple payout, we can sustain our arsenal. However, everyone I know is bored with the items we can get. Add in all weapons, suits, and hell, even vehicles to the store. If we're going to have to wait till November, so be it.
2a. Add EVE Millitia channels or make it easier for them to contact us Dusters. Eve pilots are hard to get a hold of, but OBs can truly win battles
2b. Add the ability for us to choose where we fight. No need for team deploy, Q-Syncing works great as it is.
2c. FW ranks. CCP Rattati, you have a brilliant thread on that. We'd like to see it realized in Delta
****Continued in next post**** These are some good ideas. I really hope CCP brings passive Isk back because it's really hard right now for the smaller corps to make money to attack other corps especially since CCP raised the price of a clone pack When did small corps without batphones do well? There's always a few up and coming corps that do well. Sure they hire a few ringers at first, but just until they get on their feet 1 sec I'll get the picture of " a few" lol I remember that G0DS was brand new. Like I said most new corps hire ringers and as they get bigger they use less ringers
The True Shepard.
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