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FALLGUY17 CRUSADER
Kirkinen Risk Control Caldari State
2
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Posted - 2014.08.14 05:12:00 -
[1] - Quote
Hard enough to take down dropships and hav. So you reduced overall damage by 78 and still has the same lock on range as a militia. I thought proto meant something. It's like you went in reverse. The US army uses a tow or law and it o n lying takes 1 to take down a armored vehicle. Please fix the swarms they are horrible............ |
Pvt Numnutz
Prophets of the Velocirapture
1782
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Posted - 2014.08.14 05:17:00 -
[2] - Quote
Curious, as tow missile systems are vehicle mounted. Are you suggesting swarms become vehicle mounted systems?
Master Skyshark rider
Kaalaka dakka tamer
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ChribbaX
Otherworld Enterprises Dust Control Otherworld Empire Productions
1263
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Posted - 2014.08.14 05:50:00 -
[3] - Quote
Could at least allow us to use another button to fire straight ahead without a lock... one chance to kill infantry at least. But yes do increase the lock range a bit. 250 could be a start. The drop from 400 to 175 was too much.
/c
DUSTBoard
DUST Server Status
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taxi bastard
uptown456 Dark Taboo
204
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Posted - 2014.08.14 06:43:00 -
[4] - Quote
swarms need a buff - but i believe they should reward those who put SP's into them.
i would say a new skill or 2
swarm speed +5% per level ( my choice)
and/or
swarm lock on range +7.5% per level - (max range with skill 240m)
Charlie has been good to those who have not skilled into swarm AV but punished us who have. i agree that yes something did need to be done about lower level swarms but when swarms needed a buff in general those who have put the time and effort into getting them feel screwed over.
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Shinobi MumyoSakanagare ZaShigurui
Kyoudai Furinkazan
1076
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Posted - 2014.08.14 07:22:00 -
[5] - Quote
Please don't ask for speed increases , yes the swarms suck now and it's a step backwards just when things started looking up , when you increase speed your killing ground forces while still not dealing with the advantages that drop ships have from their easy ability to evade .
Ground vehicles have it tough enough because the range of anti-vehicle is really focused more on that particular part of vehicle usage and the fact that NK's now cause damage ... it just makes it tougher .
CCP should just get rid of vehicles because they clearly do not know what they want to do with them ... even more so with that silly @$$ recall time .
Air support doesn't have nearly as many counters as ground vehicles have and that's the real problem .
You wont see scouts jumping on drop ships and destroying them with NK's and that's just a fact . You scouts can claim that but it's BS .
I think that the longer inflight of the swarms , the greater their closing speed should be so that drop ships will have a harder time evading on coming swarms due to their increased closing speed because that's when a drop ship looses swarms the most .
Loosing actual missiles seem to have a negative effect as well but they need to increase the locking distance and bring the previous missile set up back .
Four missiles just looks so weak when they come out of the swarm and creates a memory of how crappy militia swarms look on the starter anti-vehicle fit when used .
Something needs to be done but take into consideration how ground vehicles have it much harder then air vehicles , with much more adversity .
Just don't want swarms broken again and it seems like that's what's happening again .
They were in a fine place .
You would think that CCP would have given the infantry refund that should have been in 1.8.
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Mregomies
Beer For Evil Mercs
230
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Posted - 2014.08.14 07:43:00 -
[6] - Quote
Pvt Numnutz wrote:Curious, as tow missile systems are vehicle mounted. Are you suggesting swarms become vehicle mounted systems? LAV mounted (locking)swarmlauncher... very... very good idea! Imagine, LAV in high spot... plop plop plop plop swoooooooooooooooooooosh. 500m range
Suomi, Finland, PERKELE!
Logibro
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Mregomies
Beer For Evil Mercs
230
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Posted - 2014.08.14 07:46:00 -
[7] - Quote
taxi bastard wrote:swarms need a buff - but i believe they should reward those who put SP's into them.
i would say a new skill or 2
swarm speed +5% per level ( my choice)
and/or
swarm lock on range +7.5% per level - (max range with skill 240m)
Charlie has been good to those who have not skilled into swarm AV but punished us who have. i agree that yes something did need to be done about lower level swarms but when swarms needed a buff in general those who have put the time and effort into getting them feel screwed over.
I actually skilled swarms from lvl3 to prof 2 after HF C. I never understand the real potential of them with commando before.
Suomi, Finland, PERKELE!
Logibro
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
1841
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Posted - 2014.08.14 08:06:00 -
[8] - Quote
You have an auto-aim, auto-tracking, corner-cutting AV weapon that can 3 shot my best SHIELD TANKED ADS.
It's not the swarms that are horrible... |
Derpty Derp
Dead Man's Game
277
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Posted - 2014.08.14 08:25:00 -
[9] - Quote
FALLGUY17 CRUSADER wrote: Hard enough to take down dropships and hav. So you reduced overall damage by 78 and still has the same lock on range as a militia. I thought proto meant something. It's like you went in reverse. The US army uses a tow or law and it o n lying takes 1 to take down a armored vehicle. Please fix the swarms they are horrible............
Hard to... wut? Look at it, hold button down, let go, hit no matter where it goes... Sure that's hard dude. |
Pvt Numnutz
Prophets of the Velocirapture
1785
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Posted - 2014.08.14 09:30:00 -
[10] - Quote
Mregomies wrote:Pvt Numnutz wrote:Curious, as tow missile systems are vehicle mounted. Are you suggesting swarms become vehicle mounted systems? LAV mounted (locking)swarmlauncher... very... very good idea! Imagine, LAV in high spot... plop plop plop plop swoooooooooooooooooooosh. 500m range Well actually tow missiles are wire guided not lock on. Would be a good weapon system for a MAV.
Master Skyshark rider
Kaalaka dakka tamer
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Groz'zar Kazoku
Company of Marcher Lords Amarr Empire
26
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Posted - 2014.08.14 09:57:00 -
[11] - Quote
Uhhh no the moronic fire half the time eats the ground or wall even though I turned and fired. because it has the turning radius of a dime and it actually hurts it to be that tight cornering. Because I see the guy going over a hill so I fire it almost straight up because you would think it would turn and go back down nope. goes straight down into the ground. It needs a dumb fire because if you charge us using them we die like nothing too. Its all on range right now we have to hit you while your coming in and reload hiding. then hit you with another full volley and hope you go down. if your dropping easy in a ADS then you didn't skill into it right because I have seen some take a full 8 volley of missiles and fly away.
The problem is more there are two groups of people who fly them. The Newbs who just skilled in. (PS newb means new not bad.) and the hardcore people who have been flying them since the start who maxed it out. The maxed out people have way more skill, better builds, and understanding of how it works. Trust me I had half a team firing at one ADS we could not bring it down. with 8 people firing at it. every time we almost did booster and gone.
Also if your standing your ground and tanking hits in a ADS for more then a few mins. your doing it wrong its a hit and run when fired on unit. Its fine to take out tanks because they can't fire up to get you. but don't park over infantry and think no ones going to fire on you.
STD Swarmers are okay vs militia tanks and dropships... but the ones people skilled for. ya your not going to easily drop them with just STD swarmers. sometimes it seems like they can't be killed with the strength of some hardeners and the tanks build. |
Shooter Somewhere
Brutor Vanguard Minmatar Republic
28
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Posted - 2014.08.14 10:01:00 -
[12] - Quote
FALLGUY17 CRUSADER wrote: Hard enough to take down dropships and hav. So you reduced overall damage by 78 and still has the same lock on range as a militia. I thought proto meant something. It's like you went in reverse. The US army uses a tow or law and it o n lying takes 1 to take down a armored vehicle. Please fix the swarms they are horrible............
Maybe now... maybe its time to.... spec into...... ..... tanks?
HAHAHAHAHHA!!!!!!!!!!!!!!!! Lets see how well you do on our battle field.
HEADSHOT! HEADSHOT!! HEADSHOT!!! HEADSHOT!!!!!!!!!!!!!!!!!!!!!!!!!!!!
https://www.youtube.com/watch?v=earCbU6vgAo
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Shooter Somewhere
Brutor Vanguard Minmatar Republic
28
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Posted - 2014.08.14 10:02:00 -
[13] - Quote
Groz'zar Kazoku wrote:Uhhh no the moronic fire half the time eats the ground or wall even though I turned and fired. because it has the turning radius of a dime and it actually hurts it to be that tight cornering. Because I see the guy going over a hill so I fire it almost straight up because you would think it would turn and go back down nope. goes straight down into the ground. It needs a dumb fire because if you charge us using them we die like nothing too. Its all on range right now we have to hit you while your coming in and reload hiding. then hit you with another full volley and hope you go down. if your dropping easy in a ADS then you didn't skill into it right because I have seen some take a full 8 volley of missiles and fly away.
The problem is more there are two groups of people who fly them. The Newbs who just skilled in. (PS newb means new not bad.) and the hardcore people who have been flying them since the start who maxed it out. The maxed out people have way more skill, better builds, and understanding of how it works. Trust me I had half a team firing at one ADS we could not bring it down. with 8 people firing at it. every time we almost did booster and gone.
Also if your standing your ground and tanking hits in a ADS for more then a few mins. your doing it wrong its a hit and run when fired on unit. Its fine to take out tanks because they can't fire up to get you. but don't park over infantry and think no ones going to fire on you.
STD Swarmers are okay vs militia tanks and dropships... but the ones people skilled for. ya your not going to easily drop them with just STD swarmers. sometimes it seems like they can't be killed with the strength of some hardeners and the tanks build.
You want dumb fire... so you can kill infantry with AV like the forge guns do? On rooftops and stuff. That's cool
HEADSHOT! HEADSHOT!! HEADSHOT!!! HEADSHOT!!!!!!!!!!!!!!!!!!!!!!!!!!!!
https://www.youtube.com/watch?v=earCbU6vgAo
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Takahiro Kashuken
Red Star. EoN.
3773
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Posted - 2014.08.14 12:10:00 -
[14] - Quote
78pts
Its barely worth complaining about since the damage mod buff offsets that while mimando to level 5 gives you a free 10% damage bonus
Also you forgot that std/adv swarms have had a nice basic damage buff so they hit harder than before
Adv/proto swarms now fire 4 missiles to to any pilots in the game they are not sure if its mlt until it hits them and i would call that a big ******* advantage since if i saw 6 missiles i gtfo but now i have no clue
So overall swarms yet again have had a buff |
Thang Bausch
Pierrot Le Fou Industries
207
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Posted - 2014.08.14 12:27:00 -
[15] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:
Air support doesn't have nearly as many counters as ground vehicles have and that's the real problem .
this nails it right on the head. I find tanks in a good place (minus the NK buff which sounds really cool, but I think it was a bad idea). ADS are almost unstoppable unless the pilot is really unskilled. I think if they combined your idea of increased speed with two lock ranges (one for ground vehicles (current level) and one for dropships (higher than the current level)) ADS might be more counterable. |
Ryme Intrinseca
The Rainbow Effect
1524
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Posted - 2014.08.14 12:31:00 -
[16] - Quote
Pvt Numnutz wrote:Curious, as tow missile systems are vehicle mounted. O RLY? |
DontChimpOut
Kang Lo Directorate Gallente Federation
69
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Posted - 2014.08.14 12:33:00 -
[17] - Quote
Thang Bausch wrote:Shinobi MumyoSakanagare ZaShigurui wrote:
Air support doesn't have nearly as many counters as ground vehicles have and that's the real problem .
this nails it right on the head. I find tanks in a good place (minus the NK buff which sounds really cool, but I think it was a bad idea). ADS are almost unstoppable unless the pilot is really unskilled. I think if they combined your idea of increased speed with two lock ranges (one for ground vehicles (current level) and one for dropships (higher than the current level)) ADS might be more counterable. ADS would still have a solid counter if bad pilots didn't scream for the rail to be nerfed. There's tankers out there that can use a rail like the wrath of an angry god. It's scary what they can do.
We can add new LP items, but we need to see FW participation numbers go up to make it worth our time. - CCP Dev
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DontChimpOut
Kang Lo Directorate Gallente Federation
69
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Posted - 2014.08.14 12:34:00 -
[18] - Quote
Ryme Intrinseca wrote:Pvt Numnutz wrote:Curious, as tow missile systems are vehicle mounted. O RLY? That's crew served, not shoulder carried like the AT-4 HEAT.
We can add new LP items, but we need to see FW participation numbers go up to make it worth our time. - CCP Dev
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Pvt Numnutz
Prophets of the Velocirapture
1787
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Posted - 2014.08.14 12:38:00 -
[19] - Quote
Ryme Intrinseca wrote:Pvt Numnutz wrote:Curious, as tow missile systems are vehicle mounted. O RLY? Ya rly, you expect a merc to carry that around?
Master Skyshark rider
Kaalaka dakka tamer
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Repe Susi
Rautaleijona
1365
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Posted - 2014.08.14 12:49:00 -
[20] - Quote
DontChimpOut wrote:Thang Bausch wrote:Shinobi MumyoSakanagare ZaShigurui wrote:
Air support doesn't have nearly as many counters as ground vehicles have and that's the real problem .
this nails it right on the head. I find tanks in a good place (minus the NK buff which sounds really cool, but I think it was a bad idea). ADS are almost unstoppable unless the pilot is really unskilled. I think if they combined your idea of increased speed with two lock ranges (one for ground vehicles (current level) and one for dropships (higher than the current level)) ADS might be more counterable. ADS would still have a solid counter if bad pilots didn't scream for the rail to be nerfed. There's tankers out there that can use a rail like the wrath of an angry god. It's scary what they can do.
Yes, tanks. You are asking me to spec into tanks to counter ADS?
Life is pleasant. Death is peaceful. It's the transition that's troublesome. ~ Isaac Asimov
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MarasdF Loron
Fatal Absolution General Tso's Alliance
934
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Posted - 2014.08.14 13:39:00 -
[21] - Quote
ChribbaX wrote:Could at least allow us to use another button to fire straight ahead without a lock... one chance to kill infantry at least. But yes do increase the lock range a bit. 250 could be a start. The drop from 400 to 175 was too much.
/c 175m already makes you invisible, so it's a no no before they fix rendering, which they never will.
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DaNizzle4shizle
New Age Empire. General Tso's Alliance
904
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Posted - 2014.08.14 13:40:00 -
[22] - Quote
give me the kick it had back. thats what made it fun
Desire means never quit.
-New Age Empire. Director of logistics and recruitment. ,msg me in game. #QQRoman
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wripple
WarRavens Final Resolution.
201
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Posted - 2014.08.14 13:43:00 -
[23] - Quote
You seem to have overlooked the light damage mod buff. Two 7% mods on your nerfed swarms do more damage than two 5% mods on Bravo swarms. Quit complaining and fit your suit correctly. |
DaNizzle4shizle
New Age Empire. General Tso's Alliance
904
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Posted - 2014.08.14 13:45:00 -
[24] - Quote
wripple wrote:You seem to have overlooked the light damage mod buff. Two 7% mods on your nerfed swarms do more damage than two 5% mods on Bravo swarms. Quit complaining and fit your suit correctly. your looking at it wrong. even with 3x complex dmg mods now, it still wont cover for the 2x dmg mod hits in bravo.
Desire means never quit.
-New Age Empire. Director of logistics and recruitment. ,msg me in game. #QQRoman
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wripple
WarRavens Final Resolution.
201
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Posted - 2014.08.14 13:46:00 -
[25] - Quote
MarasdF Loron wrote: 175m already makes you invisible, so it's a no no before they fix rendering, which they never will.
No, don't make the game render more, it lags enough already. Hire a professional Unreal wizard to optimize the game first, then increase rendering, then increase ranges. |
wripple
WarRavens Final Resolution.
201
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Posted - 2014.08.14 13:50:00 -
[26] - Quote
DaNizzle4shizle wrote:wripple wrote:You seem to have overlooked the light damage mod buff. Two 7% mods on your nerfed swarms do more damage than two 5% mods on Bravo swarms. Quit complaining and fit your suit correctly. your looking at it wrong. even with 3x complex dmg mods now, it still wont cover for the 2x dmg mod hits in bravo. Regardless, trying to kill an ADS with swarms is like trying to kill a tank with a mass driver; it's doable, just very difficult. You know the ranges and numbers already, swarms are beasts against tanks so grab a forge for Dropships, it's way more efficient. |
Repe Susi
Rautaleijona
1365
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Posted - 2014.08.14 14:07:00 -
[27] - Quote
wripple wrote:You seem to have overlooked the light damage mod buff. Two 7% mods on your nerfed swarms do more damage than two 5% mods on Bravo swarms. Quit complaining and fit your suit correctly.
Do not speak when you obviously haven't done the math. Plain and simple, U wrong m8.
Life is pleasant. Death is peaceful. It's the transition that's troublesome. ~ Isaac Asimov
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Atiim
Onslaught Inc RISE of LEGION
11407
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Posted - 2014.08.14 14:30:00 -
[28] - Quote
wripple wrote:You seem to have overlooked the light damage mod buff. Two 7% mods on your nerfed swarms do more damage than two 5% mods on Bravo swarms. Quit complaining and fit your suit correctly.
- Swarm Launcher w/2 Damage Modifiers; MinCommando V (Hotfix Bravo): 1578HP
- Swarm Launcher w/2 Damage Modifiers. MinCommando V (Hotfix Charlie): 1541HP
You should address your inability to perform grade-school mathematics before berating people.
DUST 514's 1st Matari Commando
-HAND
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lee corwood
Knights Of Ender RISE of LEGION
1004
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Posted - 2014.08.14 15:23:00 -
[29] - Quote
Vulpes Dolosus wrote:You have an auto-aim, auto-tracking, corner-cutting AV weapon that can 3 shot my best SHIELD TANKED ADS.
It's not the swarms that are horrible...
I think swarms are in a great place personally but had to just comment. Corner-cutting? No. Back at the start of this game when swarms were incredibly OP and smart, yes, the were corner cutting. Now they're like fat drunk slugs waking up from a hangover in a violent ejection that attempt to blumber around the map to find you.
Knights of Ender Director
Logi 4 Life | Youtube Vids
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Pvt Numnutz
Prophets of the Velocirapture
1788
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Posted - 2014.08.14 15:31:00 -
[30] - Quote
lee corwood wrote:Vulpes Dolosus wrote:You have an auto-aim, auto-tracking, corner-cutting AV weapon that can 3 shot my best SHIELD TANKED ADS.
It's not the swarms that are horrible... I think swarms are in a great place personally but had to just comment. Corner-cutting? No. Back at the start of this game when swarms were incredibly OP and smart, yes, the were corner cutting. Now they're like fat drunk slugs waking up from a hangover in a violent ejection that attempt to blumber around the map to find you. They still cut corners pretty hard! Out running them is still the only way to get missiles off your tail. If swarms ever missed then I would agree with you.
Master Skyshark rider
Kaalaka dakka tamer
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