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Meee One
Hello Kitty Logistics
984
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Posted - 2014.08.13 01:15:00 -
[1] - Quote
The gun was pretty fun,the reload was smooth and the damage was nice...
But i noticed some very obvious drawbacks: -The 'dumbfire' round explodes in mid flight for no apparent reason. If the reason is fuel it should fly straight,then arc downward as gravity pulls it only exploding after it makes contact with a surface. -The radius is only 1m even though the explosion animation completely covers a merc,meaning its direct hit or bust -Dat breach variant does more damage but less radius,as expected....but with a 1m radius on the normal variant it seems redundant to need to directly hit a target with it when it's advantage should be radius.
Fixes: -Remove the mid air exploding -Increase radius on the normal variant to 3m. -Increase damage of the breach variant
Was banned for fighting for logistics survival on 7/25/2014 02:11. Logistics will never be respected.
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deadly assasin323
deadly blood steps
2
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Posted - 2014.08.13 05:48:00 -
[2] - Quote
Meee One wrote:The gun was pretty fun,the reload was smooth and the damage was nice...
But i noticed some very obvious drawbacks: -The 'dumbfire' round explodes in mid flight for no apparent reason. If the reason is fuel it should fly straight,then arc downward as gravity pulls it only exploding after it makes contact with a surface. -The radius is only 1m even though the explosion animation completely covers a merc,meaning its direct hit or bust -Da reach variant doss more damage but less radius,as expected....but with a 1m radius on the normal variant it seems redundant to need to directly hit a target with it when it's advantage should be radius.
Fixes: -Remove the mid air exploding -Increase radius on the normal variant to 3m. -Increase damage of the breach variant Yea I love to use a flaylock but your description match my problems too but they should increase the radius to where the mass driver is and add more bullets to a clip and also the exploding in mid air has to go
Join my corp deadly blood steps go check us out we need players like you
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Mobius Kaethis
Molon Labe. General Tso's Alliance
1724
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Posted - 2014.08.13 06:02:00 -
[3] - Quote
I feel like the largest issue with the flaylock may be its potential damage per mag. Increasing it by just one would make it have a comparable damage per mag to the scrambler pistol, the only pistol which is currently worth a damn.
Fun > Realism
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ROMULUS H3X
research lab
162
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Posted - 2014.08.13 08:40:00 -
[4] - Quote
Meee One wrote:The gun was pretty fun,the reload was smooth and the damage was nice...
But i noticed some very obvious drawbacks: -The 'dumbfire' round explodes in mid flight for no apparent reason. If the reason is fuel it should fly straight,then arc downward as gravity pulls it only exploding after it makes contact with a surface. -The radius is only 1m even though the explosion animation completely covers a merc,meaning its direct hit or bust -Dat breach variant does more damage but less radius,as expected....but with a 1m radius on the normal variant it seems redundant to need to directly hit a target with it when it's advantage should be radius.
Fixes: -Remove the mid air exploding -Increase radius on the normal variant to 3m. -Increase damage of the breach variant
Nothing wrong with the blast radius, 3m will be rediculous... I'd rather earn my kills please o_o
On the other note, I have always stated that the range on the flaylock is way too small, it should go untill it explodes or at least another 20m or so... sometimes you can't even hit people and all you are standing on the lowest building on the map ;/
Breach variant needs some love, instead of increasing the damage I propose the introduction of the Core Breach Flaylock with higher damage introduced for people invested in the SP and willing to spend the isk for proto Breach Flaylock.
Boggles my mind how they have basic breach flaylock and not even adv or proto versions....
FORGE/FLAYLOCK/FISTS--NUFF SED
YOU SHALL NOT CATCH ME FOR I AM THE GINGERBREAD FATMAN
-Romulus H3X
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ROMULUS H3X
research lab
162
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Posted - 2014.08.13 08:46:00 -
[5] - Quote
Mobius Kaethis wrote:I feel like the largest issue with the flaylock may be its potential damage per mag. Increasing it by just one would make it have a comparable damage per mag to the scrambler pistol, the only pistol which is currently worth a damn.
Max out reload speed on the flaylock and the mag size doesn't really matter at all.....
Flaylock> Scrambler
Reason 1: Can cause damage to enemy AROUND corners before they reach you
Reason 2: Causes full damage to vehicles, every AV suit SHOULD have a Flaylock, otherwise you are just jerking yourself
Reason 3: It makes clones fly
Reason 4: Quick and easy termination of equipment and clones bleeding out
Reason 5: I like cake
FORGE/FLAYLOCK/FISTS--NUFF SED
YOU SHALL NOT CATCH ME FOR I AM THE GINGERBREAD FATMAN
-Romulus H3X
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Meee One
Hello Kitty Logistics
988
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Posted - 2014.08.13 13:13:00 -
[6] - Quote
ROMULUS H3X wrote:Mobius Kaethis wrote:I feel like the largest issue with the flaylock may be its potential damage per mag. Increasing it by just one would make it have a comparable damage per mag to the scrambler pistol, the only pistol which is currently worth a damn. Max out reload speed on the flaylock and the mag size doesn't really matter at all..... Flaylock> Scrambler Reason 1: Can cause damage to enemy AROUND corners before they reach you Reason 2: Causes full damage to vehicles, every AV suit SHOULD have a Flaylock, otherwise you are just jerking yourself Reason 3: It makes clones fly Reason 4: Quick and easy termination of equipment and clones bleeding out Reason 5: I like cake 48% damage to vehicles.
The flaylock is shorted on ammo and range as well as radius yet the bolt pistol has range,ammo capacity,and even damage advantage.
Increasing the radius by 1-2m on an EXPLOSIVE makes sense seeing how splash does 100+damage,it actually makes sense seeing that a force causing such high damage would create enough force for a small radius of explosion.
1+1=2
These aren't directed impact explosions like the breach variant,nor are they as hefty as a MD to increase its radius to such extremes.
Currently the splash focused variant hits for .25m wider than the breach,no other weapon for any race has the breach even remotely close to the other variants.
See:Breach MD vs regular,Breach FG vs regular,Breach AR vs regular.
Was banned for fighting for logistics survival on 7/25/2014 02:11. Logistics will never be respected.
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Apothecary Za'ki
Biomass Positive
439
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Posted - 2014.08.13 15:31:00 -
[7] - Quote
Meee One wrote:The gun was pretty fun,the reload was smooth and the damage was nice...
But i noticed some very obvious drawbacks: -The 'dumbfire' round explodes in mid flight for no apparent reason. If the reason is fuel it should fly straight,then arc downward as gravity pulls it only exploding after it makes contact with a surface. -The radius is only 1m even though the explosion animation completely covers a merc,meaning its direct hit or bust -Dat breach variant does more damage but less radius,as expected....but with a 1m radius on the normal variant it seems redundant to need to directly hit a target with it when it's advantage should be radius.
Fixes: -Remove the mid air exploding -Increase radius on the normal variant to 3m. -Increase damage of the breach variant did you test to see if the explosion would damage a player at the limits of the dumbfire range? to me it seems legit that it would blow after spending all its fuel if it wasnt triggered by contact
[LogiBro in Training]
channel: BP SQUAD
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Apothecary Za'ki
Biomass Positive
439
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Posted - 2014.08.13 15:32:00 -
[8] - Quote
ROMULUS H3X wrote:Mobius Kaethis wrote:I feel like the largest issue with the flaylock may be its potential damage per mag. Increasing it by just one would make it have a comparable damage per mag to the scrambler pistol, the only pistol which is currently worth a damn. Max out reload speed on the flaylock and the mag size doesn't really matter at all..... Flaylock> Scrambler Reason 1: Can cause damage to enemy AROUND corners before they reach you Reason 2: Causes full damage to vehicles, every AV suit SHOULD have a Flaylock, otherwise you are just jerking yourself Reason 3: It makes clones fly Reason 4: Quick and easy termination of equipment and clones bleeding out Reason 5: I like cake #2 no ****? hmm that gives me delicious ideas
[LogiBro in Training]
channel: BP SQUAD
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Glitch116
Carbon 7 Iron Oxide.
133
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Posted - 2014.08.13 16:31:00 -
[9] - Quote
Apothecary Za'ki wrote:ROMULUS H3X wrote:Mobius Kaethis wrote:I feel like the largest issue with the flaylock may be its potential damage per mag. Increasing it by just one would make it have a comparable damage per mag to the scrambler pistol, the only pistol which is currently worth a damn. Max out reload speed on the flaylock and the mag size doesn't really matter at all..... Flaylock> Scrambler Reason 1: Can cause damage to enemy AROUND corners before they reach you Reason 2: Causes full damage to vehicles, every AV suit SHOULD have a Flaylock, otherwise you are just jerking yourself Reason 3: It makes clones fly Reason 4: Quick and easy termination of equipment and clones bleeding out Reason 5: I like cake #2 no ****? hmm that gives me delicious ideas
WARNING FLAYLOCKS DONT DEAL FULL DAMAGE TO VEHICLES they use to but now they dont you are better off shooting vehicles with a smg then a flaylock
I AM THE KING OF THE BLASTER!!!
deal with it
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Meee One
Hello Kitty Logistics
988
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Posted - 2014.08.14 02:26:00 -
[10] - Quote
Apothecary Za'ki wrote:Meee One wrote:The gun was pretty fun,the reload was smooth and the damage was nice...
But i noticed some very obvious drawbacks: -The 'dumbfire' round explodes in mid flight for no apparent reason. If the reason is fuel it should fly straight,then arc downward as gravity pulls it only exploding after it makes contact with a surface. -The radius is only 1m even though the explosion animation completely covers a merc,meaning its direct hit or bust -Dat breach variant does more damage but less radius,as expected....but with a 1m radius on the normal variant it seems redundant to need to directly hit a target with it when it's advantage should be radius.
Fixes: -Remove the mid air exploding -Increase radius on the normal variant to 3m. -Increase damage of the breach variant did you test to see if the explosion would damage a player at the limits of the dumbfire range? to me it seems legit that it would blow after spending all its fuel if it wasnt triggered by contact No they don't.
If it were smart fire the in-flight explosion would make sense to prevent it from being OP. See:Swarms
But dumbfire has no such limitations.Nor an internal fuse. See:IRL tank bullets,or throw a rock
Was banned for fighting for logistics survival on 7/25/2014 02:11. Logistics will never be respected.
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Ghost Kaisar
Fatal Absolution General Tso's Alliance
6387
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Posted - 2014.08.14 03:15:00 -
[11] - Quote
Meee One wrote:The gun was pretty fun,the reload was smooth and the damage was nice...
But i noticed some very obvious drawbacks: -The 'dumbfire' round explodes in mid flight for no apparent reason. If the reason is fuel it should fly straight,then arc downward as gravity pulls it only exploding after it makes contact with a surface. -The radius is only 1m even though the explosion animation completely covers a merc,meaning its direct hit or bust -Dat breach variant does more damage but less radius,as expected....but with a 1m radius on the normal variant it seems redundant to need to directly hit a target with it when it's advantage should be radius.
Fixes: -Remove the mid air exploding -Increase radius on the normal variant to 3m. -Increase damage of the breach variant
Are you crazy?
You know why the thing was nerfed in the first place right?
FA's Stabber Extraordinaire
Minmatar Enthusiast
Explosions and Bulletstorm? Count me in!
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Mobius Kaethis
Molon Labe. General Tso's Alliance
1728
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Posted - 2014.08.14 04:42:00 -
[12] - Quote
Ghost Kaisar wrote:Meee One wrote:The gun was pretty fun,the reload was smooth and the damage was nice...
But i noticed some very obvious drawbacks: -The 'dumbfire' round explodes in mid flight for no apparent reason. If the reason is fuel it should fly straight,then arc downward as gravity pulls it only exploding after it makes contact with a surface. -The radius is only 1m even though the explosion animation completely covers a merc,meaning its direct hit or bust -Dat breach variant does more damage but less radius,as expected....but with a 1m radius on the normal variant it seems redundant to need to directly hit a target with it when it's advantage should be radius.
Fixes: -Remove the mid air exploding -Increase radius on the normal variant to 3m. -Increase damage of the breach variant Are you crazy? You know why the thing was nerfed in the first place right?
I agree. The large blast radius of the Flaylock is why it got nerfed into oblivion. It needs a mild buff and I fear that any radius increase would be too unbalancing.
Fun > Realism
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Meee One
Hello Kitty Logistics
989
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Posted - 2014.08.14 06:06:00 -
[13] - Quote
Mobius Kaethis wrote:Ghost Kaisar wrote:Meee One wrote:The gun was pretty fun,the reload was smooth and the damage was nice...
But i noticed some very obvious drawbacks: -The 'dumbfire' round explodes in mid flight for no apparent reason. If the reason is fuel it should fly straight,then arc downward as gravity pulls it only exploding after it makes contact with a surface. -The radius is only 1m even though the explosion animation completely covers a merc,meaning its direct hit or bust -Dat breach variant does more damage but less radius,as expected....but with a 1m radius on the normal variant it seems redundant to need to directly hit a target with it when it's advantage should be radius.
Fixes: -Remove the mid air exploding -Increase radius on the normal variant to 3m. -Increase damage of the breach variant Are you crazy? You know why the thing was nerfed in the first place right? I agree. The large blast radius of the Flaylock is why it got nerfed into oblivion. It needs a mild buff and I fear that any radius increase would be too unbalancing. Lol 'balance'.
The flaylock is amusing to shoot and a good way to point out enemies,but other than that its just a firework launcher.
Increasing damage won't help unless you CAN ACTUALLY HIT SOMETHING. Removing the mid-air explosion won't help unless you CAN ACTUALLY HIT SOMETHING.
TBH the ONLY thing the flaylock needs is radius,considering you're FIRING A BOMB THAT CAN DO 100+ DAMAGE.
It's a BOMB, it's SUPPOSED to be dangerous because of it's EXPLOSION. It's ISN'T supposed to play by projectile rules of needing to be dead on to do any damage. And since it ISN'T currently,it's just a cheaper crapier version of the bolt pistol!
Was banned for fighting for logistics survival on 7/25/2014 02:11. Logistics will never be respected.
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Sly Marb0
Screaming Falcons
12
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Posted - 2014.08.14 06:35:00 -
[14] - Quote
What about a larger but notably lesser damaging blast? This way a direct hit can do the most damage, a near hit does rewarding damage, while a proximity hit allows you to actually still hit and fight but at a low enough damage it doesn't become too powerful. I enjoy the flaylock and feel the damage itself is right on but the ability to consistently connect just isn't there. |
Bormir1r
Fatal Absolution General Tso's Alliance
710
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Posted - 2014.08.14 07:04:00 -
[15] - Quote
What flaylock needs ( I have prof. 2 in it):
1. Increase direct damage to make more viable against vehicles. 2. Increase and Make blast radius constant for all variants (1.75m) 3. Increase Clip Size by 1 or 2.
Sometimes, when I close my eyes, I can't see anything.
"One does not simply" run like a Raptor (Only Mk.0s do this).
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Malleus Malificorum
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
60
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Posted - 2014.08.14 07:43:00 -
[16] - Quote
Flaylock rifle plz. |
Happy Violentime
OMFGZOMBIESRUN
763
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Posted - 2014.08.14 12:44:00 -
[17] - Quote
Ghost Kaisar wrote:Are you crazy?
You know why the thing was nerfed in the first place right?
Because everybody who was killed by one whined about it like children until it became pointless?
Even at the height of their use I hardly ever got killed by a flaylock.
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Ghost Kaisar
Fatal Absolution General Tso's Alliance
6405
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Posted - 2014.08.14 17:00:00 -
[18] - Quote
Happy Violentime wrote:Ghost Kaisar wrote:Are you crazy?
You know why the thing was nerfed in the first place right? Because everybody who was killed by one whined about it like children until it became pointless? Even at the height of their use I hardly ever got killed by a flaylock.
The nerf was needed, and it was over-nerfed.
It needs to be brought back, but this isn't the way.
You don't need more splash. Learn to aim. The main problem is dealing enough damage to kill. Right now, you can barely even kill a normal Med Assault frame with 3 direct shots. Most survive with around 100-200 armor left.
Splash needs a bit more damage, up into the 200's
Direct damage needs a LARGE buff.
You are hitting someone in the chest with a mini-rocket. I want 300 damage. 350 at proto. This means you deal 420 a shot to armor. Direct shots should deal pretty insane damage, to encourage people to go for the direct shots instead of splash people to death.
It should be Direct shots to kill normal targets. Splash is used for wounded targets. Meant for versatility, just like the minmatar.
FA's Stabber Extraordinaire
Minmatar Enthusiast
Explosions and Bulletstorm? Count me in!
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Meee One
Hello Kitty Logistics
990
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Posted - 2014.08.15 03:09:00 -
[19] - Quote
Bormir1r wrote:What flaylock needs ( I have prof. 2 in it):
1. Increase direct damage to make more viable against vehicles. 2. Increase and Make blast radius constant for all variants (1.75m) 3. Increase Clip Size by 1 or 2. These would work,i just find it insane the radius is only .25m more than the breach.
It requires a direct shot,which does less damage...
It makes me wonder why have 2 guns that have the same limitations? Yet one actually does better (breach).
Was banned for fighting for logistics survival on 7/25/2014 02:11. Logistics will never be respected.
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