|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Arkena Wyrnspire
Fatal Absolution
16779
|
Posted - 2014.08.12 18:41:00 -
[1] - Quote
Galassault has a bonus?
You have long since made your choice. What you make now is a mistake.
Enlist in XCOM
|
Arkena Wyrnspire
Fatal Absolution
16784
|
Posted - 2014.08.12 18:55:00 -
[2] - Quote
RoF bonus is pretty cool TBH, although I'd hate running out of shots quicker.
You have long since made your choice. What you make now is a mistake.
Enlist in XCOM
|
Arkena Wyrnspire
Fatal Absolution
16785
|
Posted - 2014.08.12 19:21:00 -
[3] - Quote
Nocturnal Soul wrote:Arkena Wyrnspire wrote:RoF bonus is pretty cool TBH, although I'd hate running out of shots quicker. They have a skill for that :D but I'm sure your ion pistol won't be a problem since you maxed it out XD
They don't have a skill for clip size.
You have long since made your choice. What you make now is a mistake.
Enlist in XCOM
|
Arkena Wyrnspire
Fatal Absolution
16785
|
Posted - 2014.08.12 19:37:00 -
[4] - Quote
Heimdallr69 wrote:I think the cal bonus also needs looking at.. Sorry but reload speed doesn't mean much for a long range weapon.. Though I like the idea of a rof bonus for gal.
Agreed.
You have long since made your choice. What you make now is a mistake.
Enlist in XCOM
|
Arkena Wyrnspire
Fatal Absolution
16789
|
Posted - 2014.08.12 19:42:00 -
[5] - Quote
Jadek Menaheim wrote:I've got an ALT skilled into level 4 Gal Assaults and maxed shotguns. And I find sniper shotguns are an interesting thing indeed.
I am unsure how you intend to snipe with a 5m optimal, regardless of how tight your hipfire is.
You have long since made your choice. What you make now is a mistake.
Enlist in XCOM
|
Arkena Wyrnspire
Fatal Absolution
16795
|
Posted - 2014.08.12 20:33:00 -
[6] - Quote
Ydubbs81 RND wrote:Heimdallr69 wrote:Ydubbs81 RND wrote:Nocturnal Soul wrote:I'm all for you scum getting a rof bonus.
2% per a lvl sounds good Why only gal assault? If any assault suit gets a rof bonus... they all should. Cuz the Amarr and Min already have good bonuses. Rof would trump all of those bonuses.
I'm not sure it would.
The SCR because vastly more powerful with the overheat bonus, so much so that it's the go-to suit for serious SCR use. The only thing holding back the CR is the shortish clip size. 85 round ACR mags are fantastically strong.
Then we have a proposed 10% RoF bonus. That equates to about 10% more DPS. Is that really so strong?
You have long since made your choice. What you make now is a mistake.
Enlist in XCOM
|
Arkena Wyrnspire
Fatal Absolution
16797
|
Posted - 2014.08.12 21:03:00 -
[7] - Quote
Killer's Coys wrote: - Caldassault bonus : 20% reduction charge time of rail weapon per level (=> caldassault would become the only suit which has a RR without charge time. Very interresting. But other people who use the RR have more charge time)***
The thing about this is that you end up with unintended consequences like charge sniper rifles with zero charge time. With a 5 shot clip and massive single shot damage making it rapid fire would be a pretty insane buff, to the point where no other suit can really be considered for sniping.
You have long since made your choice. What you make now is a mistake.
Enlist in XCOM
|
Arkena Wyrnspire
Fatal Absolution
16797
|
Posted - 2014.08.12 21:09:00 -
[8] - Quote
Echo 1991 wrote:What if we give gal a % bonus to optimal range? Or RoF.
% bonus to range actually fits with the theme of all the other bonuses - reducing the weaknesses of the racial weapon.
The Amarrian weakness, overheat, is reduced by the Amarr assault bonus. The Minmatar weakness, short clip size, is compensated for by the Minmatar assault bonus.
It could make sense, then, to have a Calassault bonus reducing charge time on the RR/Magsec/Bolt pistol and a Galassault bonus increasing range.
You have long since made your choice. What you make now is a mistake.
Enlist in XCOM
|
Arkena Wyrnspire
Fatal Absolution
16802
|
Posted - 2014.08.12 21:32:00 -
[9] - Quote
Malleus Malificorum wrote:Arkena Wyrnspire wrote:Echo 1991 wrote:What if we give gal a % bonus to optimal range? Or RoF. % bonus to range actually fits with the theme of all the other bonuses - reducing the weaknesses of the racial weapon. The Amarrian weakness, overheat, is reduced by the Amarr assault bonus. The Minmatar weakness, short clip size, is compensated for by the Minmatar assault bonus. It could make sense, then, to have a Calassault bonus reducing charge time on the RR/Magsec/Bolt pistol and a Galassault bonus increasing range. Flies in the face of range standardizations, not to mention that improved accuracy actually improves DPS at range (which truthfully makes the current bonus better than the proposed bonus). Honestly I'd rather wait to see how HF Charlie plays out more than anything, because I'm convinced that the current gal assault bonus is ****ing amazing, you can hipfire TAC AR's quite accurately and with no real kick with high levels of assault, ar and sharpshooter.
Flies in the face of range standardisations? It wouldn't even outrange the CR with a 25% bonus.
Your next comment makes me wonder - Have you actually used the Galassault? The AR has near perfect accuracy at range even without the bonus once ADSed. Recoil is utterly negligible. The hipfire bonus on the TAR makes little difference, and there is still significant kick.
You have long since made your choice. What you make now is a mistake.
Enlist in XCOM
|
Arkena Wyrnspire
Fatal Absolution
16802
|
Posted - 2014.08.12 21:39:00 -
[10] - Quote
Malleus Malificorum wrote: I think a lot of people are pre-emptively trying to 'fix' something that isn't actually broken. The bonus is and always has been good, the suit the bonus was placed on was terrible (like all assaults for a while in comparison to the huge passive suit benefits that scouts had), it's like "what's the point in having +9001% rifle damage on a suit that only has 1hp, moves at 1m a second and has the hitbox of a heavy". If you address the suit itself being bad, the bonus starts to stand on its own.
If we get to a point where all other things being roughly equal, I want people to look at the assault and go "This is the suit I want, because it makes my weapon function *better*" without just looking at damage, that has more or less always been the case for the amarr assault - where the SCR/Laser can be used on other suits but if you want to be the murderking you really want the assault.
The bonus isn't 'good', especially in comparison to the Amarr and Minmatar bonuses. The Amarr and Min bonuses have hugely powerful and unique effects on their racial rifle. The recoil reduction is negligible, especially as recoil on most ARs is practically nonexistent. The hipfire reduction is minor, enough so that you can barely see the difference switching between a Galassault and a non-Galassault at a supply depot while you're looking for the crosshair change.
Unlike the Amarr and Minmatar suits, the bonus is not something that would make you gravitate specifically towards that suit, nor is it as unique, as the effect is provided by training the operations skills. If you want a suit specifically to make the AR function better, you go Galmando. The damage and reload bonuses it gets are much more significant than the Galassault bonuses.
You have long since made your choice. What you make now is a mistake.
Enlist in XCOM
|
|
Arkena Wyrnspire
Fatal Absolution
16814
|
Posted - 2014.08.12 23:03:00 -
[11] - Quote
ZDub 303 wrote:Regarding Gallente Assault: RoF bonus would certainly make sense in the context of "RoF is king in CQC" but it is also a direct dps increase, something that has been strictly avoided for all of the other assault classes... not sure if that is a trend worth breaking? I think a bonus to damage falloff would be pretty solid for the Gal Assault too, if its possible on the back end to change it. We could do this in two ways, either 1. Increase effective range by 5% per level, which smooths out the damage fall off after optimal giving an increase to damage without increasing the optimal range, something that was removed in Chromosome because it was kind of overpowered... however... increasing effective range to 87.5m might give a bit of a chromosome sharpshooter effect as well. 2. Decrease the damage penalty applied by being outside of optimal. This may be technically more complicated though, but if the reduction at max effective is 70%, I wonder if you could reduce that by X% per level and the linear drop off would remain intact. Doubt it though... its probably quite a bit more complicated than it looks. or... 3. +3% Effective range per level. Increases effective range to 80.5m from 70m and gives the same damage curve as a 5% reduction to falloff damage penalty (assuming its linear) up to 70m. Would any Gal Assaults care to comment? Curious what people think of this. Here is a quick spreadsheet I whipped up and a plot of the damage curves. https://docs.google.com/spreadsheets/d/1MquvowOpdjVS36p2ySs4gW3TlvxRDTQWrWFOmDMNJBM/edit?usp=sharing
I actually quite like the idea of a range increase as a bonus for the Gallente assault as well. It seems a little unorthodox but even at 25% it doesn't begin to outrange any of the other main rifles.
I don't think falloff would be useful, though. Partially because it's weak - I would prefer an optimal bonus.
I wrote a little about it here: https://forums.dust514.com/default.aspx?g=posts&t=171650&find=unread I would be curious to hear what you think.
On the topic of RoF bonuses though - I don't think it'd really hurt that much to 'break the trend'. I would say that it's already been loosely broken by the Amarr assault because it allows you to freely lead with a charge shot volley on targets, which leads to a sharp spike in DPS. You can't really afford to do that as easily with unbonused suits.
I think that it's certainly a bonus worth consideration. A 2% per level bonus ends up equating to a shade over a 10% increase in DPS, and also reducing firing time per clip.
You have long since made your choice. What you make now is a mistake.
Enlist in XCOM
|
|
|
|