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Groz'zar Kazoku
Company of Marcher Lords Amarr Empire
10
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Posted - 2014.08.12 11:11:00 -
[1] - Quote
Like for instance the hidden 10% damage buff people keep telling me about. Half them say its on the first skill on the weapon tree others say its the skill that unlocks damage mods. Can someone enlighten me about the hidden stat bonuses in all the skills or at the least point me somewhere so I can check out said bonuses. |
Nocturnal Soul
Immortal Retribution
3909
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Posted - 2014.08.12 11:32:00 -
[2] - Quote
It's givin to all weapons militia or proto to help with bad hit detection but doesn't matter much anymore
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!!
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Daddrobit
You Can Call Me Daddy
775
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Posted - 2014.08.12 11:34:00 -
[3] - Quote
Groz'zar Kazoku wrote:Like for instance the hidden 10% damage buff people keep telling me about. Half them say its on the first skill on the weapon tree others say its the skill that unlocks damage mods. Can someone enlighten me about the hidden stat bonuses in all the skills or at the least point me somewhere so I can check out said bonuses.
The only way to increase weapon damage in game is by increasing the 'proficiency' skill at the end of each weapons skill tree, by putting a damage mod on your suit, or by skilling into and using the commando suits.
Proficieny nets you up to 25% damage with the weapons preferred damage type; ARs and Scramblers for shields, Rail rifles, Combat rifles, Sniper rifles, and Mass drivers for armor.
Damage mods currently can give you up to 5% increase in general damage per mod placed on your suit, but it has a stacking penalty, so each mod you place gives you less of the bonus than the one before.
Commandos when leveled up to V give you a 10% increase in general damge for the light weapons that share the same race as the suit. Gallente get Assault rifles and Plasma cannons, Caldari gets Rail rifles and Swarm launchers, Amarr gets Scrambler rifles and Laser rifles, and Minmatar gets Combat rifles and Mass drivers.
But there is no 'hidden' 10% damage bonus to anything that I am aware of.
O.G. Pink Fluffy Bunny
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Groz'zar Kazoku
Company of Marcher Lords Amarr Empire
11
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Posted - 2014.08.12 11:36:00 -
[4] - Quote
Okay so I was told a fair bit of bullspit then. Okay thanks for clearing that up for me. it is kinda annoying me now that people told me stuff that was bull. |
Daddrobit
You Can Call Me Daddy
775
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Posted - 2014.08.12 11:40:00 -
[5] - Quote
Groz'zar Kazoku wrote:Okay so I was told a fair bit of bullspit then. Okay thanks for clearing that up for me. it is kinda annoying me now that people told me stuff that was bull.
Yep, sorry. Glad I could help though.
O.G. Pink Fluffy Bunny
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Groz'zar Kazoku
Company of Marcher Lords Amarr Empire
11
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Posted - 2014.08.12 11:48:00 -
[6] - Quote
I think I will file this under **** happens. But yes thank you for clearing that up for me. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
1951
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Posted - 2014.08.12 11:51:00 -
[7] - Quote
Groz'zar Kazoku wrote:Okay so I was told a fair bit of bullspit then. Okay thanks for clearing that up for me. it is kinda annoying me now that people told me stuff that was bull.
The 10% damage buff is an artifact of launch.
In beta there used to be a skill called Weaponry tht at 5 added a 10% damage buff. It was removed at the same time multiple weapons ate a 15-30% damage nerf causing TTK to rise too sharply. The weaponry bonus was applied to the weapon base stats to compensate for EHP rising and DPS falling off sharply.
Everything has since been rebalanced multiple times so the magical 10% buff is no longer relevant. It is mostly a rant point of a few dinks who firmly believe anyone who does not adhere to their method of play (at the time assault/AR was the favored meta) should be nerfed, marginalized orotherwise rendered irrelevant because "only scrubs play that way, LOL crutches."
You will see a lot of that idiocy on these forums. Pucker up and protect your butt at all costs. Welcome to the forum prison yard. |
Daddrobit
You Can Call Me Daddy
777
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Posted - 2014.08.12 11:54:00 -
[8] - Quote
Groz'zar Kazoku wrote:I think I will file this under **** happens. But yes thank you for clearing that up for me. Crap, actually I misspoke, Proficiency can get you an extra -15%- not 25%. I don't know where I got 5% per level from, it's actually 3% per level... Other than that the rest stands.
O.G. Pink Fluffy Bunny
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Groz'zar Kazoku
Company of Marcher Lords Amarr Empire
11
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Posted - 2014.08.12 12:27:00 -
[9] - Quote
o-o Oh okay well still. The Ar is just terrible. Its spray and prey purely. I much rather use my scrambler and drop them before they even realize they are hit. unless they brick tanked the crap out of some fits. even so i still drop proto suits pretty well. |
Atiim
Onslaught Inc RISE of LEGION
11342
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Posted - 2014.08.12 14:45:00 -
[10] - Quote
If you have questions about anything else, please join the channel, "Learning Coalition".
There are plenty of people there who'd love to assist you.
DUST 514's 1st Matari Commando
-HAND
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Jack 3enimble
Vengeance Unbound Dark Taboo
162
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Posted - 2014.08.12 14:56:00 -
[11] - Quote
Groz'zar Kazoku wrote:o-o Oh okay well still. The Ar is just terrible. Its spray and prey purely. I much rather use my scrambler and drop them before they even realize they are hit. unless they brick tanked the crap out of some fits. even so i still drop proto suits pretty well.
AR is terrible? I have it maxed out and although overshadowed by the other rifles it can be really good. |
TYCHUS MAXWELL
The Fun Police
351
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Posted - 2014.08.12 15:20:00 -
[12] - Quote
Jack 3enimble wrote:Groz'zar Kazoku wrote:o-o Oh okay well still. The Ar is just terrible. Its spray and prey purely. I much rather use my scrambler and drop them before they even realize they are hit. unless they brick tanked the crap out of some fits. even so i still drop proto suits pretty well. AR is terrible? I have it maxed out and although overshadowed by the other rifles it can be really good.
My theory on the existence of AR QQ is:
1. It was vastly inferior after 1.7 and pre-RR and CR nerfs. A lot of players dropped the AR then, and never really tried it again.
2. It has horrible synergy for its race. The Gallente are low module focused meaning they are likely to have low end movement speeds. Most of their weaponry are focused on CQC (Shotguns, assault rifles, PLCs) making Gallente actually pretty bad with their weapons in comparison to generally faster suits IE the minmitar and Caldari. However with the exception of Galmmandos there wasn't much point to focusing on just your races weapons anyways. This isn't the only case though, Rail Tech being mostly about aiming down sights at great distances favors Gallente and Amarr armor tanking. This is why personally, I thought damage type specific suit bonuses was a good way to gimp yourself strategically.
3. It is shield focused damage wise which armor tanking is the FOTM as a higher buffer = an easier 1/1 kdr as opposed to the speed tanking and fast recovery of shield based tanking.
4. Armor offers higher numerical values, which means the AR takes more time to kill if a suit is better.
People QQ about the non-standard variants the most, which imo, is working as intended. The assault burst is not supposed to outperform the combat rifle and the Assault Tac is not supposed to outperform the scrambler rifle. If you want to compare the performance of the Assault rifle you have to compare it to the CR, ScR, and RR assault variants. When compared to these variants it has the lowest hipfire dispersion, higher magazines then the CR and RR, higher damage then the CR, the ScR and RR have horrid hipfire, etc. etc. the standard variant is very good for CQC against shield stacked opponents. However, as mentioned before that isn't the meta. And as mentioned before Gallente generally suck at getting into CQC range.
I tend to put assault rifles on suits that I want to engage in CQC with that have good speed, without being as gimped as getting into shotgun/smg range. the biggest issue in meta suits is that the Weaponry philosophy and Suit philosophy for half the races (Caldari and Gallente) are counter intuitive to each other. That tends to happen when you base your designs on a completely different game (IE how the space navies fight in Eve) instead of addressing completely and newly how their land warfare would be centered based on their tech (Short range plasma should not be focused on slow moving armored vehicles/suits.) Just like Caldari rail tech shouldn't be focused on fast moving shielded units.
I guess you could argue that Caldari could be cover based, although maps often make this impossible... while you could argue that kincats can help gallente, but this seems impractical for medium suits which are most likely to use rifles. |
Chunky Munkey
5116
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Posted - 2014.08.12 15:42:00 -
[13] - Quote
If you're a newb. You need to watch a certain keynote speech.
Destiny won't kill Dust.
CCP already did that.
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Arkena Wyrnspire
Fatal Absolution
16766
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Posted - 2014.08.12 15:43:00 -
[14] - Quote
The 'hidden damage buff' is a myth that's been going around for a depressingly long time.
There was never any 'hidden' damage buff. There was a 10% buff to weapon damages at the start of Uprising to compensate for the loss of the Weaponry skill bonus, but that was applied directly to the stats and there was never any 'hidden' bonus.
It frustrates me greatly when I do a DPS calculation and some moron comes along and says "But what about the hidden damage buff?" It doesn't exist.
/rant over
You have long since made your choice. What you make now is a mistake.
Enlist in XCOM
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Bethhy
Ancient Exiles. General Tso's Alliance
2350
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Posted - 2014.08.12 15:55:00 -
[15] - Quote
Groz'zar Kazoku wrote:Okay so I was told a fair bit of bullspit then. Okay thanks for clearing that up for me. it is kinda annoying me now that people told me stuff that was bull.
Sadly this is what DUST is these days.
A populous who has to go out on the internet and really sift through web pages and web pages and forum posts to find relevant information.
CCP doesn't teach players how to play their game.... They just assumed we would make videos for them explaining it all... Which they seem to forget Other developers actually incentivize content creators to do... by money or perks. Even CEO Pyrex hs been approached by SoE to do videos for Planetside 2.....CCP? they showed a funny video at fanfest, then proceeded to kick every console player in the head.
The average player in DUST right now operates on half truths or something they heard in squad chat. The Educated player that generally knows what they are talking about is largely gone.
We get more posts on peoples "Feelings" then actual relevant game issues or purposed solutions on forums anymore.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
1961
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Posted - 2014.08.12 16:06:00 -
[16] - Quote
Arkena Wyrnspire wrote:The 'hidden damage buff' is a myth that's been going around for a depressingly long time.
There was never any 'hidden' damage buff. There was a 10% buff to weapon damages at the start of Uprising to compensate for the loss of the Weaponry skill bonus, but that was applied directly to the stats and there was never any 'hidden' bonus.
It frustrates me greatly when I do a DPS calculation and some moron comes along and says "But what about the hidden damage buff?" It doesn't exist.
/rant over
You repeated what I said. Nice work. |
Tectonic Fusion
1958
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Posted - 2014.08.12 16:15:00 -
[17] - Quote
Groz'zar Kazoku wrote:Okay so I was told a fair bit of bullspit then. Okay thanks for clearing that up for me. it is kinda annoying me now that people told me stuff that was bull. Back in Chromosome, the 'Weaponry' skill gave us a 10% bonus to damage.
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Arkena Wyrnspire
Fatal Absolution
16766
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Posted - 2014.08.12 16:19:00 -
[18] - Quote
Breakin Stuff wrote:Arkena Wyrnspire wrote:The 'hidden damage buff' is a myth that's been going around for a depressingly long time.
There was never any 'hidden' damage buff. There was a 10% buff to weapon damages at the start of Uprising to compensate for the loss of the Weaponry skill bonus, but that was applied directly to the stats and there was never any 'hidden' bonus.
It frustrates me greatly when I do a DPS calculation and some moron comes along and says "But what about the hidden damage buff?" It doesn't exist.
/rant over You repeated what I said. Nice work.
It's a pet peeve of mine. I felt the need to rant.
You have long since made your choice. What you make now is a mistake.
Enlist in XCOM
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Thumb Green
Raymond James Corp
1245
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Posted - 2014.08.12 16:22:00 -
[19] - Quote
Jack 3enimble wrote:Groz'zar Kazoku wrote:o-o Oh okay well still. The Ar is just terrible. Its spray and prey purely. I much rather use my scrambler and drop them before they even realize they are hit. unless they brick tanked the crap out of some fits. even so i still drop proto suits pretty well. AR is terrible? I have it maxed out and although overshadowed by the other rifles it can be really good. Yeah I can still get kills with my Exile on my Dragonfly suit and that's all that is on that suit other than uplinks. Hell I got 10 kills with it yesterday in a match and I was trying to die so I could switch out because I didn't want to run to the depot.
Kill Scotty
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Daddrobit
You Can Call Me Daddy
777
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Posted - 2014.08.12 18:24:00 -
[20] - Quote
The AR is still a fine weapon in regular play, and the breach is pretty decent as well so long as you're not facing a heavy in CQC or people who use cover liberally.
As for the burst and the tac, they too become quite good when they are easily controlled after the Gallente assault suits bonuses are applied. Hell, last night I faced a team consisting almost entirely of proto scouts using my Tac, and I was able to solo defend a letter pretty much the entire match killing 22 of them and only dying to insta-gib weapons, (kallikiota FG, Core locus, Duvolle SG.)
O.G. Pink Fluffy Bunny
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sabre prime
Crux Special Tasks Group Gallente Federation
346
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Posted - 2014.08.12 20:51:00 -
[21] - Quote
Here's a question: If you have a commando suit at lvl 5, a complex damage mod and proficiency at lvl 5, are there any stacking penalties between these damage increasing skills? Or do you get the cumulative effect of the three skills? 10%+5%+15%?
Desperate attempt to get BPOs
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Daddrobit
You Can Call Me Daddy
780
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Posted - 2014.08.12 22:06:00 -
[22] - Quote
sabre prime wrote:Here's a question: If you have a commando suit at lvl 5, a complex damage mod and proficiency at lvl 5, are there any stacking penalties between these damage increasing skills? Or do you get the cumulative effect of the three skills? 10%+5%+15%?
There are not stacking penalties there, however you have to remember the 15% proficiency only applies to the weapons preferred damage type.
O.G. Pink Fluffy Bunny
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