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Daddrobit
You Can Call Me Daddy
775
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Posted - 2014.08.12 11:34:00 -
[1] - Quote
Groz'zar Kazoku wrote:Like for instance the hidden 10% damage buff people keep telling me about. Half them say its on the first skill on the weapon tree others say its the skill that unlocks damage mods. Can someone enlighten me about the hidden stat bonuses in all the skills or at the least point me somewhere so I can check out said bonuses.
The only way to increase weapon damage in game is by increasing the 'proficiency' skill at the end of each weapons skill tree, by putting a damage mod on your suit, or by skilling into and using the commando suits.
Proficieny nets you up to 25% damage with the weapons preferred damage type; ARs and Scramblers for shields, Rail rifles, Combat rifles, Sniper rifles, and Mass drivers for armor.
Damage mods currently can give you up to 5% increase in general damage per mod placed on your suit, but it has a stacking penalty, so each mod you place gives you less of the bonus than the one before.
Commandos when leveled up to V give you a 10% increase in general damge for the light weapons that share the same race as the suit. Gallente get Assault rifles and Plasma cannons, Caldari gets Rail rifles and Swarm launchers, Amarr gets Scrambler rifles and Laser rifles, and Minmatar gets Combat rifles and Mass drivers.
But there is no 'hidden' 10% damage bonus to anything that I am aware of.
O.G. Pink Fluffy Bunny
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Daddrobit
You Can Call Me Daddy
775
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Posted - 2014.08.12 11:40:00 -
[2] - Quote
Groz'zar Kazoku wrote:Okay so I was told a fair bit of bullspit then. Okay thanks for clearing that up for me. it is kinda annoying me now that people told me stuff that was bull.
Yep, sorry. Glad I could help though.
O.G. Pink Fluffy Bunny
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Daddrobit
You Can Call Me Daddy
777
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Posted - 2014.08.12 11:54:00 -
[3] - Quote
Groz'zar Kazoku wrote:I think I will file this under **** happens. But yes thank you for clearing that up for me. Crap, actually I misspoke, Proficiency can get you an extra -15%- not 25%. I don't know where I got 5% per level from, it's actually 3% per level... Other than that the rest stands.
O.G. Pink Fluffy Bunny
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Daddrobit
You Can Call Me Daddy
777
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Posted - 2014.08.12 18:24:00 -
[4] - Quote
The AR is still a fine weapon in regular play, and the breach is pretty decent as well so long as you're not facing a heavy in CQC or people who use cover liberally.
As for the burst and the tac, they too become quite good when they are easily controlled after the Gallente assault suits bonuses are applied. Hell, last night I faced a team consisting almost entirely of proto scouts using my Tac, and I was able to solo defend a letter pretty much the entire match killing 22 of them and only dying to insta-gib weapons, (kallikiota FG, Core locus, Duvolle SG.)
O.G. Pink Fluffy Bunny
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Daddrobit
You Can Call Me Daddy
780
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Posted - 2014.08.12 22:06:00 -
[5] - Quote
sabre prime wrote:Here's a question: If you have a commando suit at lvl 5, a complex damage mod and proficiency at lvl 5, are there any stacking penalties between these damage increasing skills? Or do you get the cumulative effect of the three skills? 10%+5%+15%?
There are not stacking penalties there, however you have to remember the 15% proficiency only applies to the weapons preferred damage type.
O.G. Pink Fluffy Bunny
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