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BlazeXYZ
xCosmic Voidx Ishuk-Raata Enforcement Directive
140
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Posted - 2014.08.12 00:33:00 -
[1] - Quote
Amarr assualts with triple dmg viziam scrambler rifles. I got beat down with it using my minmatar assualt today and they are powerful.
The Blazing Intellect Machine
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Zindorak
1.U.P
587
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Posted - 2014.08.12 00:35:00 -
[2] - Quote
BlazeXYZ wrote:Amarr assualts with triple dmg viziam scrambler rifles. I got beat down with it using my minmatar assualt today and they are powerful. Don't worry Amarr is just gonna be what it is supposed to be. Best Race
Pokemon master
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BlazeXYZ
xCosmic Voidx Ishuk-Raata Enforcement Directive
140
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Posted - 2014.08.12 00:37:00 -
[3] - Quote
Zindorak wrote:BlazeXYZ wrote:Amarr assualts with triple dmg viziam scrambler rifles. I got beat down with it using my minmatar assualt today and they are powerful. Don't worry Amarr is just gonna be what it is supposed to be. Best Race
I don't know about that. Let's see when charlie hits.
The Blazing Intellect Machine
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Delta 749
Kestrel Reconnaissance
3103
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Posted - 2014.08.12 00:42:00 -
[4] - Quote
So just get them with a weapon that eats armor and maybe stack some plates yourself since their damage profile isnt great |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
12781
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Posted - 2014.08.12 00:46:00 -
[5] - Quote
BlazeXYZ wrote:Amarr assualts with triple dmg viziam scrambler rifles. I got beat down with it using my minmatar assualt today and they are powerful.
You are I-RED..... you are safe.....
"We were commanded us to burn the system...We did. I mourn the loss of the innocent caught in our fires" -Kador Ouryon
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
1827
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Posted - 2014.08.12 02:19:00 -
[6] - Quote
I'm starting to think that the ScR needs a damage nerf but a compensating charge multiplier buff. |
Bethhy
Ancient Exiles. General Tso's Alliance
2344
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Posted - 2014.08.12 02:22:00 -
[7] - Quote
Fixed.
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Tectonic Fusion
1954
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Posted - 2014.08.12 03:26:00 -
[8] - Quote
Vulpes Dolosus wrote:I'm starting to think that the ScR needs a damage nerf but a compensating charge multiplier buff. It wasn't nerfed hard enough? If you didn't realize...it was double nerfed. Since it's head build up didn't change with it's damage nerf.
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Freccia di Lybra
Maphia Clan Corporation
235
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Posted - 2014.08.12 03:38:00 -
[9] - Quote
Zindorak wrote:BlazeXYZ wrote:Amarr assualts with triple dmg viziam scrambler rifles. I got beat down with it using my minmatar assualt today and they are powerful. Don't worry Amarr is just gonna be what it is supposed to be. Best Race
Ei fu,
xxwhitedevilxx former Co-CEO Maphia Clan Corporation / Unit Unicorn
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Zindorak
1.U.P
589
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Posted - 2014.08.12 03:40:00 -
[10] - Quote
Bethhy wrote:Zindorak wrote:BlazeXYZ wrote:Amarr assualts with triple dmg viziam scrambler rifles. I got beat down with it using my minmatar assualt today and they are powerful. Don't worry Amarr is just gonna be what it is supposed to be. Fixed. If it ain't broke don't fix it
Pokemon master
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Jonny D Buelle
Mors Effera
287
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Posted - 2014.08.12 03:53:00 -
[11] - Quote
Zindorak wrote:BlazeXYZ wrote:Amarr assualts with triple dmg viziam scrambler rifles. I got beat down with it using my minmatar assualt today and they are powerful. Don't worry Amarr is just gonna be what it is supposed to be. Best Race
Nah bro, don't you know about the secret passive for all Gallente suits:
+20% Damage Increase with all weapons when black out drunk!
Legionhares Unite!
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Atiim
Onslaught Inc RISE of LEGION
11333
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Posted - 2014.08.12 04:14:00 -
[12] - Quote
BlazeXYZ wrote:Amarr assualts with triple dmg viziam scrambler rifles. I got beat down with it using my minmatar assualt today and they are powerful. You can Armor Tank your Matari Assault to negate most of the SCR's power, and a Boundless CR doesn't even need damage mods to utterly destroy people so..
DUST 514's 1st Matari Commando
-HAND
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Sgt Kirk
Fatal Absolution
7165
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Posted - 2014.08.12 04:26:00 -
[13] - Quote
Atiim wrote:BlazeXYZ wrote:Amarr assualts with triple dmg viziam scrambler rifles. I got beat down with it using my minmatar assualt today and they are powerful. You can Armor Tank your Matari Assault to negate most of the SCR's power, and a Boundless CR doesn't even need damage mods to utterly destroy people so.. If you need damage mods on a combat Rifle you are a scrub.
see you space cowboy...
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Atiim
Onslaught Inc RISE of LEGION
11333
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Posted - 2014.08.12 04:27:00 -
[14] - Quote
Sgt Kirk wrote:Atiim wrote:BlazeXYZ wrote:Amarr assualts with triple dmg viziam scrambler rifles. I got beat down with it using my minmatar assualt today and they are powerful. You can Armor Tank your Matari Assault to negate most of the SCR's power, and a Boundless CR doesn't even need damage mods to utterly destroy people so.. If you need a combat Rifle you are a scrub. I agree.
DUST 514's 1st Matari Commando
-HAND
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2013
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Posted - 2014.08.12 04:27:00 -
[15] - Quote
Sgt Kirk wrote:Atiim wrote:BlazeXYZ wrote:Amarr assualts with triple dmg viziam scrambler rifles. I got beat down with it using my minmatar assualt today and they are powerful. You can Armor Tank your Matari Assault to negate most of the SCR's power, and a Boundless CR doesn't even need damage mods to utterly destroy people so.. If you need damage mods on a combat Rifle you are a scrub. The ScR is stronger than the CR...JS
Actually, the burst AR is stronger than the CR
Only problem is the damage profiles favor FoTM armor stacking for the CR and skilled and less used shield stacking for AR and ScR
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
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Mejt0
Made in Poland... E-R-A
323
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Posted - 2014.08.12 04:48:00 -
[16] - Quote
Ill laught at armor stacked people thinking that ScR wont hurt them.
It will. It have insane dps vs armor even with it efficiency.
Caldari Loyalist
Markiplier fan.
Got 6815 WP only on wrecking tanks with Ion Cannon.
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Atiim
Onslaught Inc RISE of LEGION
11334
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Posted - 2014.08.12 05:41:00 -
[17] - Quote
Gavr1lo Pr1nc1p wrote: The ScR is stronger than the CR...JS
Actually, the burst AR is stronger than the CR
Only problem is the damage profiles favor FoTM armor stacking for the CR and less used and weaker shield stacking for AR and ScR
Allotek Burst PR DPS: 752.33HP Boundless CR DPS: 751.6
With that in mind, let's look at the advantages each rifles has:
Burst Plasma Rife +DPS (if you think .73HP matters)
Combat Rifle +Range +Damage Per Clip +Accuracy +Dispersion +Weapon Profile
I'm sure that Combat Rifle users will feel inferior if Structure Tanking ever becomes a thing in DUST.
As for SCRs being better than CRs, you must be using that Minmatar Scout a bit too much. Even if you had a turbo controller and fired at max RPM, the CR still out-DPSs the SCR by 80HP (assuming your fighting Armor like nearly every player in this game is using).
Though even if Shields became favorable, your point would be moot due to the fact that anyone having issues with SCRs can stack Armor to negate it, while such an option doesn't exist for the CR.
DUST 514's 1st Matari Commando
-HAND
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Ahkhomi Cypher
Opus Arcana Covert Intervention
195
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Posted - 2014.08.12 06:05:00 -
[18] - Quote
Doesn't a Scrambler Rifle still do more damage per non chargeshot vs Armor then a Combat Rifle? Even with that -20%? Or is my CCP math wrong?
standard scrambler 65*0.80=52
amirite?
Opus Arcana | TBD Ringleader | Yep Squad Spokesman
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Sgt Kirk
Fatal Absolution
7167
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Posted - 2014.08.12 06:05:00 -
[19] - Quote
Atiim wrote:Gavr1lo Pr1nc1p wrote: The ScR is stronger than the CR...JS
Actually, the burst AR is stronger than the CR
Only problem is the damage profiles favor FoTM armor stacking for the CR and less used and weaker shield stacking for AR and ScR
Allotek Burst PR DPS: 752.33HP Boundless CR DPS: 751.6 With that in mind, let's look at the advantages each rifles has: Burst Plasma Rife+DPS (if you think .73HP matters) Combat Rifle+Range +Damage Per Clip +Accuracy +Dispersion +Weapon Profile I'm sure that Combat Rifle users will feel inferior if Structure Tanking ever becomes a thing in DUST. As for SCRs being better than CRs, you must be using that Minmatar Scout a bit too much. Even if you had a turbo controller and fired at max RPM, the CR still out-DPSs the SCR by 80HP (assuming your fighting Armor like nearly every player in this game is using). Though even if Shields became favorable, your point would be moot due to the fact that anyone having issues with SCRs can stack Armor to negate it, while such an option doesn't exist for the CR. I've noticed he seems to have the bad habit of looking at a single trait of a weapon that's better than the other and calls it a better gun.
see you space cowboy...
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Atiim
Onslaught Inc RISE of LEGION
11337
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Posted - 2014.08.12 06:17:00 -
[20] - Quote
Sgt Kirk wrote: I've noticed he seems to have the bad habit of looking at a single trait of a weapon that's better than the other and calls it a better gun.
Well, he's a lot better than jerrmy12.
DUST 514's 1st Matari Commando
-HAND
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bamboo x
Eternal Beings Proficiency V.
835
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Posted - 2014.08.12 06:20:00 -
[21] - Quote
This is a good thing. Light weapons have been a little UP ever since 1.8 hit. Damage mods were near useless. Now they'll see some use again.
Unfortunately that also means my AR is just going to be as useless as ever...
Eternal Beings - #76 in All Time WP - #90 in All Time Kills. Member since day one, 10 months ago.
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Sgt Kirk
Fatal Absolution
7167
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Posted - 2014.08.12 06:33:00 -
[22] - Quote
Atiim wrote:Sgt Kirk wrote: I've noticed he seems to have the bad habit of looking at a single trait of a weapon that's better than the other and calls it a better gun.
Well, he's a lot better than jerrmy12. Oh god.
I can't deal with the profound amounts of arrogance he resonates
see you space cowboy...
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Ydubbs81 RND
Ahrendee Mercenaries
3306
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Posted - 2014.08.12 07:09:00 -
[23] - Quote
protofits say the Viziam SCR has over 1000 DPS! How come there is no +20% dmg to armor weapon??
> Check RND out here
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The dark cloud
The Rainbow Effect
3912
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Posted - 2014.08.12 07:15:00 -
[24] - Quote
Ydubbs81 RND wrote:protofits say the Viziam SCR has over 1000 DPS! How come there is no +20% dmg to armor weapon?? You forget massdrivers, grenades and the flaylock which deal +20% vs armor.
They say when you die you see a white light which then forms the line of:
"GAME OVER! PLEASE INSERT COIN"
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Nocturnal Soul
Immortal Retribution
3907
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Posted - 2014.08.12 07:17:00 -
[25] - Quote
The dark cloud wrote:Ydubbs81 RND wrote:protofits say the Viziam SCR has over 1000 DPS! How come there is no +20% dmg to armor weapon?? You forget massdrivers, grenades and the flaylock which deal +20% vs armor. I'm pretty sure that was a joke
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!!
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Ydubbs81 RND
Ahrendee Mercenaries
3306
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Posted - 2014.08.12 07:25:00 -
[26] - Quote
Nocturnal Soul wrote:The dark cloud wrote:Ydubbs81 RND wrote:protofits say the Viziam SCR has over 1000 DPS! How come there is no +20% dmg to armor weapon?? You forget massdrivers, grenades and the flaylock which deal +20% vs armor. I'm pretty sure that was a joke
nah, I wasn't joking......I wasn't thinking of explosives. I was referring to point and aim weapons.
> Check RND out here
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Groz'zar Kazoku
Company of Marcher Lords Amarr Empire
10
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Posted - 2014.08.12 09:08:00 -
[27] - Quote
Quote:((have to edit it because I forgot to include the charged shot difference in dps. 1213.8 This is the proto Scrambler rifle base. 1456.5 vs shields. (1638.5) 971 vs armor. This is what I mean. Now the proto HMG. 887.04 base with three damage mods on. 842.688 vs shields. 975.744 vs armor. (1108.8) Now the difference is the scrambler will murder shields. Then nail your armor for decent damage with the new mods from a longer range then the HMG most likely can handle. also take into account the Heavy has crap for slots compared to most other dropsuits. Its more likely to have 1 or 2 damage mods. This tends to hurt its max hp on most dropsuits. where the new upcoming assaults are going to stack hp to about 900 and have three damage mods on. well some of the suits. http://www.protofits.com/fittings/shared/0/6229say like that.
some food for thought on the scrambler rifle in charlie. OH as a side note thats with three complex damage mods on each even though most heavies can only do 1-3 max. but doing so on the ones with three would kill its effective hp value.
Quote:Light damage mod. 7.00 6.08 3.99 1.98 0.74
Sidearm damage mod. 8.00 6.95 4.56 2.26 0.85
also these are the new damage mods descending scaling. |
Mejt0
Made in Poland... E-R-A
327
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Posted - 2014.08.12 09:15:00 -
[28] - Quote
Atiim wrote:Gavr1lo Pr1nc1p wrote: The ScR is stronger than the CR...JS
Actually, the burst AR is stronger than the CR
Only problem is the damage profiles favor FoTM armor stacking for the CR and less used and weaker shield stacking for AR and ScR
Allotek Burst PR DPS: 752.33HP Boundless CR DPS: 751.6 With that in mind, let's look at the advantages each rifles has: Burst Plasma Rife+DPS (if you think .73HP matters) Combat Rifle+Range +Damage Per Clip +Accuracy +Dispersion +Weapon Profile I'm sure that Combat Rifle users will feel inferior if Structure Tanking ever becomes a thing in DUST. As for SCRs being better than CRs, you must be using that Minmatar Scout a bit too much. Even if you had a turbo controller and fired at max RPM, the CR still out-DPSs the SCR by 80HP (assuming your fighting Armor like nearly every player in this game is using). Though even if Shields became favorable, your point would be moot due to the fact that anyone having issues with SCRs can stack Armor to negate it, while such an option doesn't exist for the CR.
Actualy ScR have nearly same DPS as CR vs armor. And its harder to miss with ScR than CR.
At the end. Both are good. But still prefer ScR than CR. Especialy when six kin smg does as well.
Caldari Loyalist
Markiplier fan.
Got 6815 WP only on wrecking tanks with Ion Cannon.
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Cat Merc
Onslaught Inc RISE of LEGION
11641
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Posted - 2014.08.12 09:20:00 -
[29] - Quote
Ydubbs81 RND wrote:Nocturnal Soul wrote:The dark cloud wrote:Ydubbs81 RND wrote:protofits say the Viziam SCR has over 1000 DPS! How come there is no +20% dmg to armor weapon?? You forget massdrivers, grenades and the flaylock which deal +20% vs armor. I'm pretty sure that was a joke nah, I wasn't joking......I wasn't thinking of explosives. I was referring to point and aim weapons. 1000 DPS*
*with a modded controller
Feline overlord of all humans - CAT MERC
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Atiim
Onslaught Inc RISE of LEGION
11342
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Posted - 2014.08.12 14:54:00 -
[30] - Quote
Ydubbs81 RND wrote:Nocturnal Soul wrote:The dark cloud wrote:Ydubbs81 RND wrote:protofits say the Viziam SCR has over 1000 DPS! How come there is no +20% dmg to armor weapon?? You forget massdrivers, grenades and the flaylock which deal +20% vs armor. I'm pretty sure that was a joke nah, I wasn't joking......I wasn't thinking of explosives. I was referring to point and aim weapons. Such as a Conventional Rifle?
I could go for an Explosive Kinetic weapon.
DUST 514's 1st Matari Commando
-HAND
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Jack 3enimble
Vengeance Unbound Dark Taboo
162
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Posted - 2014.08.12 15:04:00 -
[31] - Quote
bamboo x wrote:This is a good thing. Light weapons have been a little UP ever since 1.8 hit. Damage mods were near useless. Now they'll see some use again.
Unfortunately that also means my AR is just going to be as useless as ever...
Unfortunately DMG mods will be more viable on the armor suits than on the shield suits. Because shields need both the high and low slots to maxmize shield set up while armor suits only need the lows to maximize their armor set up. That leaves the highs for dmg mods. Like I stated before, I'm curious to see how this pans out in Charlie especially if you take into consideration that the armor suits prefererred weapons perform better against shields than against armor.(this is how it should be btw)
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Cat Merc
Onslaught Inc RISE of LEGION
11643
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Posted - 2014.08.12 15:10:00 -
[32] - Quote
Jack 3enimble wrote:bamboo x wrote:This is a good thing. Light weapons have been a little UP ever since 1.8 hit. Damage mods were near useless. Now they'll see some use again.
Unfortunately that also means my AR is just going to be as useless as ever... Unfortunately DMG mods will be more viable on the armor suits than on the shield suits. Because shields need both the high and low slots to maxmize shield set up while armor suits only need the lows to maximize their armor set up. That leaves the highs for dmg mods. Like I stated before, I'm curious to see how this pans out in Charlie especially if you take into consideration that the armor suits prefererred weapons perform better against shields than against armor.(this is how it should be btw) I actually built a bunch of Caldari and Gallente charlie assault fittings, and speaking purely about tank and regen, Caldari seem superior. When you bring damage mods into the equation, both appear to have their pros and cons while being equal.
Can't really post the fittings since my computer is dead and I'm typing with my iPad.
Feline overlord of all humans - CAT MERC
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Atiim
Onslaught Inc RISE of LEGION
11342
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Posted - 2014.08.12 15:11:00 -
[33] - Quote
Cat Merc wrote: Can't really post the fittings since my computer is dead and I'm typing with my iPad.
If you share the fittings, I can link them for you here.
DUST 514's 1st Matari Commando
-HAND
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Jack 3enimble
Vengeance Unbound Dark Taboo
162
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Posted - 2014.08.12 15:20:00 -
[34] - Quote
Cat Merc wrote:Jack 3enimble wrote:bamboo x wrote:This is a good thing. Light weapons have been a little UP ever since 1.8 hit. Damage mods were near useless. Now they'll see some use again.
Unfortunately that also means my AR is just going to be as useless as ever... Unfortunately DMG mods will be more viable on the armor suits than on the shield suits. Because shields need both the high and low slots to maxmize shield set up while armor suits only need the lows to maximize their armor set up. That leaves the highs for dmg mods. Like I stated before, I'm curious to see how this pans out in Charlie especially if you take into consideration that the armor suits prefererred weapons perform better against shields than against armor.(this is how it should be btw) I actually built a bunch of Caldari and Gallente charlie assault fittings, and speaking purely about tank and regen, Caldari seem superior. When you bring damage mods into the equation, both appear to have their pros and cons while being equal. Can't really post the fittings since my computer is dead and I'm typing with my iPad.
Ok, let's see those fittings The one thing I will fear in Charlie is my ****** bonus on the Cal assault, that I btw have to share with the commando lol
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Mejt0
Made in Poland... E-R-A
331
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Posted - 2014.08.12 15:34:00 -
[35] - Quote
Jack 3enimble wrote:Cat Merc wrote:Jack 3enimble wrote:bamboo x wrote:This is a good thing. Light weapons have been a little UP ever since 1.8 hit. Damage mods were near useless. Now they'll see some use again.
Unfortunately that also means my AR is just going to be as useless as ever... Unfortunately DMG mods will be more viable on the armor suits than on the shield suits. Because shields need both the high and low slots to maxmize shield set up while armor suits only need the lows to maximize their armor set up. That leaves the highs for dmg mods. Like I stated before, I'm curious to see how this pans out in Charlie especially if you take into consideration that the armor suits prefererred weapons perform better against shields than against armor.(this is how it should be btw) I actually built a bunch of Caldari and Gallente charlie assault fittings, and speaking purely about tank and regen, Caldari seem superior. When you bring damage mods into the equation, both appear to have their pros and cons while being equal. Can't really post the fittings since my computer is dead and I'm typing with my iPad. Ok, let's see those fittings The one thing I will fear in Charlie is my ****** bonus on the Cal assault, that I btw have to share with the commando lol
Nah. Caldaris will be only good in open. Until scout kill them.
Amarr assault will still be king in a town.
Caldari Loyalist
Markiplier fan.
Got 6815 WP only on wrecking tanks with Ion Cannon.
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Jack 3enimble
Vengeance Unbound Dark Taboo
163
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Posted - 2014.08.12 15:40:00 -
[36] - Quote
Mejt0 wrote:Jack 3enimble wrote:Cat Merc wrote:Jack 3enimble wrote:bamboo x wrote:This is a good thing. Light weapons have been a little UP ever since 1.8 hit. Damage mods were near useless. Now they'll see some use again.
Unfortunately that also means my AR is just going to be as useless as ever... Unfortunately DMG mods will be more viable on the armor suits than on the shield suits. Because shields need both the high and low slots to maxmize shield set up while armor suits only need the lows to maximize their armor set up. That leaves the highs for dmg mods. Like I stated before, I'm curious to see how this pans out in Charlie especially if you take into consideration that the armor suits prefererred weapons perform better against shields than against armor.(this is how it should be btw) I actually built a bunch of Caldari and Gallente charlie assault fittings, and speaking purely about tank and regen, Caldari seem superior. When you bring damage mods into the equation, both appear to have their pros and cons while being equal. Can't really post the fittings since my computer is dead and I'm typing with my iPad. Ok, let's see those fittings The one thing I will fear in Charlie is my ****** bonus on the Cal assault, that I btw have to share with the commando lol Nah. Caldaris will be only good in open. Until scout kill them. Amarr assault will still be king in a town.
I mean that the Caldari assault bonus is useless and not even unique because it's shared with the Commando's. I like the fitting bonus on assaults in general but the Caldari racial bonus is a joke. A bad one too |
BlazeXYZ
xCosmic Voidx Ishuk-Raata Enforcement Directive
140
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Posted - 2014.08.12 15:52:00 -
[37] - Quote
So i was thinking earlier that Caldari assualts with high regen will be FOTM, but it seems amarr looks a bit too op. It could easily win a fight with the caldari and the minmatar. Not sure about gallente though. In my opinion the ScR is an awesome weapon. I don't even need prof. in it to do good with it. Also when i use it ammo isn't a problem, however for the combat rifle ammo is a huge problem. This is because the scrambler rifle is easier to use and it's accurate. Well that's my opinion.
The Blazing Intellect Machine
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Boot Booter
Pure Evil.
841
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Posted - 2014.08.12 16:42:00 -
[38] - Quote
Meh minmatar assault is still the best in the right hands. If you only consider tank and DPS, of course amarr looks OP. Start considering speed, strafe, regen, and backpack size and you will soon realize which suit to choose.
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
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