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Jack 3enimble
Vengeance Unbound Dark Taboo
162
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Posted - 2014.08.12 15:04:00 -
[1] - Quote
bamboo x wrote:This is a good thing. Light weapons have been a little UP ever since 1.8 hit. Damage mods were near useless. Now they'll see some use again.
Unfortunately that also means my AR is just going to be as useless as ever...
Unfortunately DMG mods will be more viable on the armor suits than on the shield suits. Because shields need both the high and low slots to maxmize shield set up while armor suits only need the lows to maximize their armor set up. That leaves the highs for dmg mods. Like I stated before, I'm curious to see how this pans out in Charlie especially if you take into consideration that the armor suits prefererred weapons perform better against shields than against armor.(this is how it should be btw)
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Jack 3enimble
Vengeance Unbound Dark Taboo
162
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Posted - 2014.08.12 15:20:00 -
[2] - Quote
Cat Merc wrote:Jack 3enimble wrote:bamboo x wrote:This is a good thing. Light weapons have been a little UP ever since 1.8 hit. Damage mods were near useless. Now they'll see some use again.
Unfortunately that also means my AR is just going to be as useless as ever... Unfortunately DMG mods will be more viable on the armor suits than on the shield suits. Because shields need both the high and low slots to maxmize shield set up while armor suits only need the lows to maximize their armor set up. That leaves the highs for dmg mods. Like I stated before, I'm curious to see how this pans out in Charlie especially if you take into consideration that the armor suits prefererred weapons perform better against shields than against armor.(this is how it should be btw) I actually built a bunch of Caldari and Gallente charlie assault fittings, and speaking purely about tank and regen, Caldari seem superior. When you bring damage mods into the equation, both appear to have their pros and cons while being equal. Can't really post the fittings since my computer is dead and I'm typing with my iPad.
Ok, let's see those fittings The one thing I will fear in Charlie is my ****** bonus on the Cal assault, that I btw have to share with the commando lol
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Jack 3enimble
Vengeance Unbound Dark Taboo
163
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Posted - 2014.08.12 15:40:00 -
[3] - Quote
Mejt0 wrote:Jack 3enimble wrote:Cat Merc wrote:Jack 3enimble wrote:bamboo x wrote:This is a good thing. Light weapons have been a little UP ever since 1.8 hit. Damage mods were near useless. Now they'll see some use again.
Unfortunately that also means my AR is just going to be as useless as ever... Unfortunately DMG mods will be more viable on the armor suits than on the shield suits. Because shields need both the high and low slots to maxmize shield set up while armor suits only need the lows to maximize their armor set up. That leaves the highs for dmg mods. Like I stated before, I'm curious to see how this pans out in Charlie especially if you take into consideration that the armor suits prefererred weapons perform better against shields than against armor.(this is how it should be btw) I actually built a bunch of Caldari and Gallente charlie assault fittings, and speaking purely about tank and regen, Caldari seem superior. When you bring damage mods into the equation, both appear to have their pros and cons while being equal. Can't really post the fittings since my computer is dead and I'm typing with my iPad. Ok, let's see those fittings The one thing I will fear in Charlie is my ****** bonus on the Cal assault, that I btw have to share with the commando lol Nah. Caldaris will be only good in open. Until scout kill them. Amarr assault will still be king in a town.
I mean that the Caldari assault bonus is useless and not even unique because it's shared with the Commando's. I like the fitting bonus on assaults in general but the Caldari racial bonus is a joke. A bad one too |
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