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Jack 3enimble
Vengeance Unbound Dark Taboo
162
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Posted - 2014.08.12 15:04:00 -
[31] - Quote
bamboo x wrote:This is a good thing. Light weapons have been a little UP ever since 1.8 hit. Damage mods were near useless. Now they'll see some use again.
Unfortunately that also means my AR is just going to be as useless as ever...
Unfortunately DMG mods will be more viable on the armor suits than on the shield suits. Because shields need both the high and low slots to maxmize shield set up while armor suits only need the lows to maximize their armor set up. That leaves the highs for dmg mods. Like I stated before, I'm curious to see how this pans out in Charlie especially if you take into consideration that the armor suits prefererred weapons perform better against shields than against armor.(this is how it should be btw)
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Cat Merc
Onslaught Inc RISE of LEGION
11643
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Posted - 2014.08.12 15:10:00 -
[32] - Quote
Jack 3enimble wrote:bamboo x wrote:This is a good thing. Light weapons have been a little UP ever since 1.8 hit. Damage mods were near useless. Now they'll see some use again.
Unfortunately that also means my AR is just going to be as useless as ever... Unfortunately DMG mods will be more viable on the armor suits than on the shield suits. Because shields need both the high and low slots to maxmize shield set up while armor suits only need the lows to maximize their armor set up. That leaves the highs for dmg mods. Like I stated before, I'm curious to see how this pans out in Charlie especially if you take into consideration that the armor suits prefererred weapons perform better against shields than against armor.(this is how it should be btw) I actually built a bunch of Caldari and Gallente charlie assault fittings, and speaking purely about tank and regen, Caldari seem superior. When you bring damage mods into the equation, both appear to have their pros and cons while being equal.
Can't really post the fittings since my computer is dead and I'm typing with my iPad.
Feline overlord of all humans - CAT MERC
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Atiim
Onslaught Inc RISE of LEGION
11342
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Posted - 2014.08.12 15:11:00 -
[33] - Quote
Cat Merc wrote: Can't really post the fittings since my computer is dead and I'm typing with my iPad.
If you share the fittings, I can link them for you here.
DUST 514's 1st Matari Commando
-HAND
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Jack 3enimble
Vengeance Unbound Dark Taboo
162
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Posted - 2014.08.12 15:20:00 -
[34] - Quote
Cat Merc wrote:Jack 3enimble wrote:bamboo x wrote:This is a good thing. Light weapons have been a little UP ever since 1.8 hit. Damage mods were near useless. Now they'll see some use again.
Unfortunately that also means my AR is just going to be as useless as ever... Unfortunately DMG mods will be more viable on the armor suits than on the shield suits. Because shields need both the high and low slots to maxmize shield set up while armor suits only need the lows to maximize their armor set up. That leaves the highs for dmg mods. Like I stated before, I'm curious to see how this pans out in Charlie especially if you take into consideration that the armor suits prefererred weapons perform better against shields than against armor.(this is how it should be btw) I actually built a bunch of Caldari and Gallente charlie assault fittings, and speaking purely about tank and regen, Caldari seem superior. When you bring damage mods into the equation, both appear to have their pros and cons while being equal. Can't really post the fittings since my computer is dead and I'm typing with my iPad.
Ok, let's see those fittings The one thing I will fear in Charlie is my ****** bonus on the Cal assault, that I btw have to share with the commando lol
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Mejt0
Made in Poland... E-R-A
331
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Posted - 2014.08.12 15:34:00 -
[35] - Quote
Jack 3enimble wrote:Cat Merc wrote:Jack 3enimble wrote:bamboo x wrote:This is a good thing. Light weapons have been a little UP ever since 1.8 hit. Damage mods were near useless. Now they'll see some use again.
Unfortunately that also means my AR is just going to be as useless as ever... Unfortunately DMG mods will be more viable on the armor suits than on the shield suits. Because shields need both the high and low slots to maxmize shield set up while armor suits only need the lows to maximize their armor set up. That leaves the highs for dmg mods. Like I stated before, I'm curious to see how this pans out in Charlie especially if you take into consideration that the armor suits prefererred weapons perform better against shields than against armor.(this is how it should be btw) I actually built a bunch of Caldari and Gallente charlie assault fittings, and speaking purely about tank and regen, Caldari seem superior. When you bring damage mods into the equation, both appear to have their pros and cons while being equal. Can't really post the fittings since my computer is dead and I'm typing with my iPad. Ok, let's see those fittings The one thing I will fear in Charlie is my ****** bonus on the Cal assault, that I btw have to share with the commando lol
Nah. Caldaris will be only good in open. Until scout kill them.
Amarr assault will still be king in a town.
Caldari Loyalist
Markiplier fan.
Got 6815 WP only on wrecking tanks with Ion Cannon.
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Jack 3enimble
Vengeance Unbound Dark Taboo
163
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Posted - 2014.08.12 15:40:00 -
[36] - Quote
Mejt0 wrote:Jack 3enimble wrote:Cat Merc wrote:Jack 3enimble wrote:bamboo x wrote:This is a good thing. Light weapons have been a little UP ever since 1.8 hit. Damage mods were near useless. Now they'll see some use again.
Unfortunately that also means my AR is just going to be as useless as ever... Unfortunately DMG mods will be more viable on the armor suits than on the shield suits. Because shields need both the high and low slots to maxmize shield set up while armor suits only need the lows to maximize their armor set up. That leaves the highs for dmg mods. Like I stated before, I'm curious to see how this pans out in Charlie especially if you take into consideration that the armor suits prefererred weapons perform better against shields than against armor.(this is how it should be btw) I actually built a bunch of Caldari and Gallente charlie assault fittings, and speaking purely about tank and regen, Caldari seem superior. When you bring damage mods into the equation, both appear to have their pros and cons while being equal. Can't really post the fittings since my computer is dead and I'm typing with my iPad. Ok, let's see those fittings The one thing I will fear in Charlie is my ****** bonus on the Cal assault, that I btw have to share with the commando lol Nah. Caldaris will be only good in open. Until scout kill them. Amarr assault will still be king in a town.
I mean that the Caldari assault bonus is useless and not even unique because it's shared with the Commando's. I like the fitting bonus on assaults in general but the Caldari racial bonus is a joke. A bad one too |
BlazeXYZ
xCosmic Voidx Ishuk-Raata Enforcement Directive
140
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Posted - 2014.08.12 15:52:00 -
[37] - Quote
So i was thinking earlier that Caldari assualts with high regen will be FOTM, but it seems amarr looks a bit too op. It could easily win a fight with the caldari and the minmatar. Not sure about gallente though. In my opinion the ScR is an awesome weapon. I don't even need prof. in it to do good with it. Also when i use it ammo isn't a problem, however for the combat rifle ammo is a huge problem. This is because the scrambler rifle is easier to use and it's accurate. Well that's my opinion.
The Blazing Intellect Machine
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Boot Booter
Pure Evil.
841
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Posted - 2014.08.12 16:42:00 -
[38] - Quote
Meh minmatar assault is still the best in the right hands. If you only consider tank and DPS, of course amarr looks OP. Start considering speed, strafe, regen, and backpack size and you will soon realize which suit to choose.
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
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