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Groz'zar Kazoku
Company of Marcher Lords Amarr Empire
9
|
Posted - 2014.08.11 18:49:00 -
[1] - Quote
I feel like this is going to make a lot of guns feel OP or at the very least make heavies worthless. here are the damage mod new damage profiles.
Light damage mod. 7.00 6.08 3.99 1.98 0.74
Sidearm damage mod. 8.00 6.95 4.56 2.26 0.85
I got these out of Protofits. If they are right.... we will have light weapons out DPSing the HMG. easily. as 3 give you 17% damage for the light and 19.51% for the sidearm. |
Nocturnal Soul
Immortal Retribution
3898
|
Posted - 2014.08.11 18:57:00 -
[2] - Quote
Shhhh my Scr needs this
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!!
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2760
|
Posted - 2014.08.11 18:58:00 -
[3] - Quote
Whats the difference in DPS? |
Groz'zar Kazoku
Company of Marcher Lords Amarr Empire
9
|
Posted - 2014.08.11 19:02:00 -
[4] - Quote
..... its like almosts 20% more damage. before you could get 12% with 3 complex modes. now you get 12% for heavy, 17% for light, and 19.5% for sidearm damage mods with three. also take into account that most assaults in charlie are getting more slots. its going to make them almost a match for the heavy toe to toe. at least with certain weapons. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
2760
|
Posted - 2014.08.11 19:05:00 -
[5] - Quote
Groz'zar Kazoku wrote:..... its like almosts 20% more damage. before you could get 12% with 3 complex modes. now you get 12% for heavy, 17% for light, and 19.5% for sidearm damage mods with three. also take into account that most assaults in charlie are getting more slots. its going to make them almost a match for the heavy toe to toe. at least with certain weapons.
How does +12% vs +17% turn into a 20% difference in DPS? |
The Eristic
Dust 90210
608
|
Posted - 2014.08.11 19:05:00 -
[6] - Quote
Triple-modded Ion Pistol, here I come!
Reality is the original Rorschach.
Verily! So much for all that.
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Groz'zar Kazoku
Company of Marcher Lords Amarr Empire
9
|
Posted - 2014.08.11 19:06:00 -
[7] - Quote
I said >like< not on the dot. its getting much closer then it was. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
2760
|
Posted - 2014.08.11 19:14:00 -
[8] - Quote
Groz'zar Kazoku wrote:I said >like< not on the dot. its getting much closer then it was.
Assault mk.0 3 Complex Light Damage Mods Duvoulle Assault Rifle 615 DPS
Sentinel mk.0 3 Complex Heavy Damage Mods Boundless HMG 1026 DPS
I'm sorry I'm just....not seeing what you're talking about
EDIT: Even an unmodded, Standard HMG does 828 DPS, more than a triple damage modded Proto Assault Rifle. |
Cody Sietz
Evzones
3819
|
Posted - 2014.08.11 19:19:00 -
[9] - Quote
Nocturnal Soul wrote:Shhhh my Scr needs this The ScR and ScP are the reasons I'm not for buffing dmg mods.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Jack 3enimble
Vengeance Unbound Dark Taboo
156
|
Posted - 2014.08.11 19:21:00 -
[10] - Quote
LOL at OP for thinking heavies are worthless in Charlie. |
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Nocturnal Soul
Immortal Retribution
3899
|
Posted - 2014.08.11 19:22:00 -
[11] - Quote
Pokey Dravon wrote:Groz'zar Kazoku wrote:I said >like< not on the dot. its getting much closer then it was. Assault mk.0 3 Complex Light Damage Mods Duvoulle Assault Rifle 615 DPS Sentinel mk.0 3 Complex Heavy Damage Mods Boundless HMG 1026 DPS I'm sorry I'm just....not seeing what you're talking about EDIT: Even an unmodded, Standard HMG does 828 DPS, more than a triple damage modded Proto Assault Rifle. Why did you use a Assault rifle for an example?
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!!
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Tectonic Fusion
1953
|
Posted - 2014.08.11 19:22:00 -
[12] - Quote
Cody Sietz wrote:Nocturnal Soul wrote:Shhhh my Scr needs this The ScR and ScP are the reasons I'm not for buffing dmg mods. My Tac AR needs this. And it won't do crap to the ScP because it already was ultra nerfed.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2761
|
Posted - 2014.08.11 19:24:00 -
[13] - Quote
Nocturnal Soul wrote:Pokey Dravon wrote:Groz'zar Kazoku wrote:I said >like< not on the dot. its getting much closer then it was. Assault mk.0 3 Complex Light Damage Mods Duvoulle Assault Rifle 615 DPS Sentinel mk.0 3 Complex Heavy Damage Mods Boundless HMG 1026 DPS I'm sorry I'm just....not seeing what you're talking about EDIT: Even an unmodded, Standard HMG does 828 DPS, more than a triple damage modded Proto Assault Rifle. Why did you use a Assault rifle for an example?
Does it...matter? The last fit I had been working on happened to be an mk.0, so I just pulled all the modules out and replaced them with damage mods. So....because Im lazy? I mean I could have gone with Commando to get the +10% damage, but that's still not enough to even come close to making the Light Weapon out-DPS the HMG. |
ZDub 303
Escrow Removal and Acquisition Dark Taboo
3189
|
Posted - 2014.08.11 19:26:00 -
[14] - Quote
Man... Ishukone ASMG with triple sidearm mods... would chew up armor suits like nothing!
B C R U are letters, not words - Wierd Al Yankovich
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Groz'zar Kazoku
Company of Marcher Lords Amarr Empire
9
|
Posted - 2014.08.11 19:26:00 -
[15] - Quote
Where did you get a 1000DPs it has a DPS of around 720 unless there are hidden stats. Secondly as an example.
Scrambler rifle with damage mods. 894.7029DPS |
Cody Sietz
Evzones
3819
|
Posted - 2014.08.11 19:29:00 -
[16] - Quote
Tectonic Fusion wrote:Cody Sietz wrote:Nocturnal Soul wrote:Shhhh my Scr needs this The ScR and ScP are the reasons I'm not for buffing dmg mods. My Tac AR needs this. And it won't do crap to the ScP because it already was ultra nerfed. That assault ScP though...
The TAR is not on the same level as a Viziam(or however it's spelled)
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Groz'zar Kazoku
Company of Marcher Lords Amarr Empire
9
|
Posted - 2014.08.11 19:32:00 -
[17] - Quote
That was the damage for a STD scrambler rifle. NOt the proto. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
2761
|
Posted - 2014.08.11 19:41:00 -
[18] - Quote
Groz'zar Kazoku wrote:Where did you get a 1000DPs it has a DPS of around 720 unless there are hidden stats. Secondly as an example.
Scrambler rifle with damage mods. 894.7029DPS
Let me be clear, It's assuming damage against one damage profile, in the HMG's case Armor since thats what its proficiency modifies, and I did the same for the light weapon, to show peak, optimal DPS in a given moment. To be more clear I'll take an Combat Rifle so the profiles and proficiencies are the same in order to make things equal.
Boundless HMG + 3 Complex Damage Mods & Prof. V 2400 Rounds Per Minute / 60 = 40 Rounds per Second 25.66 Armor Damage per Round after 3 Complex Damage Mods & Prof. V 40 * 25.66 = 1026.4 Armor Damage Per Second (Before Profile)
Boundless Combat RIfle + 3 Complex Damage Mods & Prof. V 1200 Rounds Per Minute / 60 = 20 Rounds per Second 40.32 Armor Damage per Round after 3 Complex Damage Mods & Prof. V 20* 40.32 = 806.4 Armor Damage Per Second (Before Profile)
If you want to look at it without Proficiency
HMG = 892 DPS Combat Rifle = 701 DPS
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Eruditus 920
Prodigy Ops
328
|
Posted - 2014.08.11 19:42:00 -
[19] - Quote
I have no love for Fatness or HMG's.
But I am still baffled at what is driving this buff to damage mods.
CCP reduced them in 1.8 as part of the effort to increase TTK. That increased shield mod usage which added diversity to fits, something CCP has been striving for in these Hotfixes.
I personally have not read a single thread from the player base complaining about that % reduction for dam mods since 1.8 dropped on March 25.
Even though I relish every opportunity to put a shotgun blast between the shoulder blades of Fat I don't like this coming buff.
Longer TTK rewards good tactics, gun game, and using your wits rather than reducing the game to whoever shoots first wins.
Wisdom is what you gain after you need it.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2762
|
Posted - 2014.08.11 19:56:00 -
[20] - Quote
Groz'zar Kazoku wrote:That was the damage for a STD scrambler rifle. NOt the proto. I'm assming proto for all these calcs.
Scrambler Rifle + 3 Mods No Prof= 992DPS Assault Scrambler Rifle + 3 Mods No Prof= 496 DPS
Tactical Assault Rifle + 3 Mods No Prof = 716 DPS Assault Rifle + 3 Mods No Prof =534DPS
Rail Rifle + 3 Mods No Prof =469DPS Assault Rail Rifle + 3 Mods No Prof =472DPS
Combat Rifle + 3 Mods No Prof =701DPS Assault Combat Rifle + 3 Mods No Prof =495DPS
Heavy Machine Gun + 3 Mods No Prof = 892DPS Burst Heavy Machine Gun + 3 Mods No Prof =1373DPS
So assuming no proficiency, but 3 damage mods, the only gun that outperforms the HMG is the Scrambler Rifle, all the others still fall behind by a significant margin. Now is that an issue with the damage mods? Or the scrambler rifle itself?
And on that note, knowing that the Scr has one of the most "Extreme" damage profile at a +20%/-20%, and also knowing that the in a given battle, assuming there is an equal spread of shield and armor users, there is more armor HP in a given battle than shield HP. That being said, overall the Scrambler Rifle suffers more than most weapons, since it will typically need to eat through more armor than shields, making its damage profile actually rather weak overall.
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Nocturnal Soul
Immortal Retribution
3900
|
Posted - 2014.08.11 19:57:00 -
[21] - Quote
Cody Sietz wrote:Tectonic Fusion wrote:Cody Sietz wrote:Nocturnal Soul wrote:Shhhh my Scr needs this The ScR and ScP are the reasons I'm not for buffing dmg mods. My Tac AR needs this. And it won't do crap to the ScP because it already was ultra nerfed. That assault ScP though... The TAR is not on the same level as a Viziam(or however it's spelled) You got it right so have a like :D
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!!
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Tectonic Fusion
1954
|
Posted - 2014.08.11 19:58:00 -
[22] - Quote
Cody Sietz wrote:Tectonic Fusion wrote:Cody Sietz wrote:Nocturnal Soul wrote:Shhhh my Scr needs this The ScR and ScP are the reasons I'm not for buffing dmg mods. My Tac AR needs this. And it won't do crap to the ScP because it already was ultra nerfed. That assault ScP though... The TAR is not on the same level as a Viziam(or however it's spelled) If you're talking about headshots then it wouldn't matter anyway lol. For normal damage...then lol too. I use the TAR for even more damage and it's just way better than the normal AR.
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Groz'zar Kazoku
Company of Marcher Lords Amarr Empire
9
|
Posted - 2014.08.11 19:58:00 -
[23] - Quote
1001 This is the proto Scrambler rifle base. 1202 vs shields. (1353) 800 vs armor.
This is what I mean. Now the proto HMG. 887.04 base with three damage mods on. 842.688 vs shields. 975.744 vs armor. (1108.8)
Now the difference is the scrambler will murder shields. Then nail your armor for decent damage with the new mods from a longer range then the HMG most likely can handle. also take into account the Heavy has crap for slots compared to most other dropsuits. Its more likely to have 1 or 2 damage mods. This tends to hurt its max hp on most dropsuits. where the new upcoming assaults are going to stack hp to about 900 and have three damage mods on. well some of the suits.
http://www.protofits.com/fittings/shared/0/6229 say like that. |
Delta 749
Kestrel Reconnaissance
3097
|
Posted - 2014.08.11 19:58:00 -
[24] - Quote
Well good, people are supposed to die and not just sit in a fat suit with their thumb up their asses Welcome to video games |
Nocturnal Soul
Immortal Retribution
3900
|
Posted - 2014.08.11 20:00:00 -
[25] - Quote
Pokey Dravon wrote:Nocturnal Soul wrote:Pokey Dravon wrote:Groz'zar Kazoku wrote:I said >like< not on the dot. its getting much closer then it was. Assault mk.0 3 Complex Light Damage Mods Duvoulle Assault Rifle 615 DPS Sentinel mk.0 3 Complex Heavy Damage Mods Boundless HMG 1026 DPS I'm sorry I'm just....not seeing what you're talking about EDIT: Even an unmodded, Standard HMG does 828 DPS, more than a triple damage modded Proto Assault Rifle. Why did you use a Assault rifle for an example? Does it...matter? The last fit I had been working on happened to be an mk.0, so I just pulled all the modules out and replaced them with damage mods. So....because Im lazy? I mean I could have gone with Commando to get the +10% damage, but that's still not enough to even come close to making the Light Weapon out-DPS the HMG. You completely missed what I said. I want to know why you used the most UP rifle on a suit that doesn't even benefit from having it equipped. A better choice would of been a Cr because of its dmg profiles and rof
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!!
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Nocturnal Soul
Immortal Retribution
3900
|
Posted - 2014.08.11 20:03:00 -
[26] - Quote
Groz'zar Kazoku wrote:1001 This is the proto Scrambler rifle base. 1202 vs shields. (1353) 800 vs armor.
This is what I mean. Now the proto HMG. 887.04 base with three damage mods on. 842.688 vs shields. 975.744 vs armor. (1108.8)
Now the difference is the scrambler will murder shields. Then nail your armor for decent damage with the new mods from a longer range then the HMG most likely can handle. also take into account the Heavy has crap for slots compared to most other dropsuits. Its more likely to have 1 or 2 damage mods. This tends to hurt its max hp on most dropsuits. where the new upcoming assaults are going to stack hp to about a grand and have three damage mods on. well some of the suits. My Ak.0 will have 1004ehp and three dmgs mods, I can already 1vs1 most sentinels and win but with the 2% buff it'll be all the easier
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!!
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2762
|
Posted - 2014.08.11 20:04:00 -
[27] - Quote
Groz'zar Kazoku wrote:1001 This is the proto Scrambler rifle base. 1202 vs shields. (1353) 800 vs armor.
This is what I mean. Now the proto HMG. 887.04 base with three damage mods on. 842.688 vs shields. 975.744 vs armor. (1108.8)
Now the difference is the scrambler will murder shields. Then nail your armor for decent damage with the new mods from a longer range then the HMG most likely can handle. also take into account the Heavy has crap for slots compared to most other dropsuits. Its more likely to have 1 or 2 damage mods. This tends to hurt its max hp on most dropsuits. where the new upcoming assaults are going to stack hp to about a grand and have three damage mods on. well some of the suits.
Again, the ONLY rifle that out-DPSes the HMG is the scrambler rifle, so don't talk like they're all like that, it's misleading. On top of that its the Tactical ScR, meaning its sustained DPS is terrible, unlike the HMG which is quite good.
You're also forgetting that Sentinels resist certain damage types, Lasers being a resistance for the Minmatar and Caldari I believe, which cuts/negates the bonus to proficiency. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
2762
|
Posted - 2014.08.11 20:06:00 -
[28] - Quote
Nocturnal Soul wrote: You completely missed what I said. I want to know why you used the most UP rifle on a suit that doesn't even benefit from having it equipped. A better choice would of been a Cr because of its dmg profiles and rof
We're looking at raw damage, not weapon performance. Like I said, tossing it on a Commando changes very little in terms of relative power between the weapons, which is the point of the thread.
And I picked the Assault Rifle because it has the highest DPS of Assault-type weapons. Refer to my earlier post where I list them all out.
EDIT: You're right, I misread what you said. But to be clear I just grabbed the Assault Rifle because it has the highest DPS of the full auto rifles. I listed them all out on the first page. |
Groz'zar Kazoku
Company of Marcher Lords Amarr Empire
9
|
Posted - 2014.08.11 20:09:00 -
[29] - Quote
Uhhh no its the plain proto scrambler. Its first shot tends to be misleading as it is much stronger then the numbers taken into acount for the DPS. forgot to do that. also don't complain about a gun because your trigger finger sucks. I can usually get the full Dps out of it no problem. I mean its not that big an issue to get it to fire at full speed and hit. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
2763
|
Posted - 2014.08.11 20:12:00 -
[30] - Quote
Groz'zar Kazoku wrote:Uhhh no its the plain proto scrambler. Its first shot tends to be misleading as it is much stronger then the numbers taken into acount for the DPS. forgot to do that. also don't complain about a gun because your trigger finger sucks. I can usually get the full Dps out of it no problem. I mean its not that big an issue to get it to fire at full speed and hit.
Again, it's the only rifle that exceeds the DPS of the HMG. All others still fall far behind.
And I wont lie, I'm terrible with the ScR, so put the ePeen away, I'm not into guys. I do however know that an HMG can sustain its full DPS for a longer period of time than a Scrambler Rifle can before overheating, thus it is better at sustained DPS. |
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Groz'zar Kazoku
Company of Marcher Lords Amarr Empire
9
|
Posted - 2014.08.11 20:18:00 -
[31] - Quote
That is true but the upcoming hotmess... I mean hotfix is going to mess that up slightly. making heat build up on the HMG much higher then it was the proto being above the current STD for heat build up after the hotfix. I do concede to the fact currently it will take down multiple people if used correctly.
I personally don't think the HMG deserved that. Also changed the numbers to reflect the charged shot so thats the first seconds DPs it drops down to what I had for after that unless you play peekaboo with people. then you can keep doing the now listed DPS. also the over heat you are talking about only happens if your not using the Amarr assault suit. you can get out enough rounds to kill really easily with around probably 3-4 levels in Amarr assault. |
Arkena Wyrnspire
Fatal Absolution
16731
|
Posted - 2014.08.11 20:29:00 -
[32] - Quote
A 2% buff to damage from fitting a costly module will make heavies feel worthless?
What sort of biased logic did you use to come to that conclusion?
You have long since made your choice. What you make now is a mistake.
Enlist in XCOM
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Cody Sietz
Evzones
3821
|
Posted - 2014.08.11 20:30:00 -
[33] - Quote
Tectonic Fusion wrote:Cody Sietz wrote:Tectonic Fusion wrote:Cody Sietz wrote:Nocturnal Soul wrote:Shhhh my Scr needs this The ScR and ScP are the reasons I'm not for buffing dmg mods. My Tac AR needs this. And it won't do crap to the ScP because it already was ultra nerfed. That assault ScP though... The TAR is not on the same level as a Viziam(or however it's spelled) If you're talking about headshots then it wouldn't matter anyway lol. For normal damage...then lol too. I use the TAR for even more damage and it's just way better than the normal AR. Na, HS bonus is fine. The ScR deserves the extra dmg from it.
I'm just talking about that the ScR outdoes the TAR in every way(which it should, except in hipfire. That should belong to the TAR) your much better off with a ScR, the low armour dmg profile is pretty much negated by the high RoF.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2766
|
Posted - 2014.08.11 20:32:00 -
[34] - Quote
Groz'zar Kazoku wrote:That is true but the upcoming hotmess... I mean hotfix is going to mess that up slightly. making heat build up on the HMG much higher then it was the proto being above the current STD for heat build up after the hotfix. I do concede to the fact currently it will take down multiple people if used correctly.
I personally don't think the HMG deserved that. Also changed the numbers to reflect the charged shot so thats the first seconds DPs it drops down to what I had for after that unless you play peekaboo with people. then you can keep doing the now listed DPS. also the over heat you are talking about only happens if your not using the Amarr assault suit. you can get out enough rounds to kill really easily with around probably 3-4 levels in Amarr assault.
Well I can't say I'm pleased about the changes to the damage mods, I think it may cause some issues. I just wanted to clear up any misconception that the Rifles would turn into HMGs on steroids, because the numbers clearly show they will not (Scrambler Rifle being the exception of course).
I mean knowing that, do you feel the Scrambler Rifle is excessively powerful? I cant comment on how it performs in battle because like I said, I'm terrible with it. |
Groz'zar Kazoku
Company of Marcher Lords Amarr Empire
9
|
Posted - 2014.08.11 20:33:00 -
[35] - Quote
Uhhh no old damage mod bonus was 12% that stays for the heavy. 17% is the new one for the light weapons. 19.5% is the new damage mod for the sidearms. so its more then 2%. all of these with three mods.
IT does amazing now. I tend to mess heavies up if I get them unaware usually down to 20% armor or less on Gallantes. But once that hotfix is out..... I might start to wreck them before they can react. Just all the buffs to the assault class will push the Amarr assault in particular up the chart on damage. when using the scrambler rifle. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
2766
|
Posted - 2014.08.11 20:35:00 -
[36] - Quote
Groz'zar Kazoku wrote:Uhhh no old damage mod bonus was 12% that stays for the heavy. 17% is the new one for the light weapons. 19.5% is the new damage mod for the sidearms. so its more then 2%. all of these with three mods.
He means 2% difference per module. Which is true. They all used to be 5%, now light is 7% and sidearm 8% per mod. |
Groz'zar Kazoku
Company of Marcher Lords Amarr Empire
9
|
Posted - 2014.08.11 20:37:00 -
[37] - Quote
Oh well ya but thats 2% per mod. It adds up when you can jam more then one on and it changes the scaling of the stacking pen. I think it changing the scaling is giving it more then you would think it would. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
2766
|
Posted - 2014.08.11 20:39:00 -
[38] - Quote
Groz'zar Kazoku wrote:Oh well ya but thats 2% per mod. It adds up when you can jam more then one on and it changes the scaling of the stacking pen.
Honestly this is only going to be an issue for Armor Assaults that can afford to spend high slots on damage. Since the Gallente's Assault Rifle is considered underpowered anyways, it probably wont be an issue. Chances are Amarr Assaults with triple damage mods will become the FOTM and subsequent nerfs to the Scrambler Rifle will follow. |
Cat Merc
Onslaught Inc RISE of LEGION
11632
|
Posted - 2014.08.11 20:40:00 -
[39] - Quote
Eruditus 920 wrote:I have no love for Fatness or HMG's.
But I am still baffled at what is driving this buff to damage mods.
CCP reduced them in 1.8 as part of the effort to increase TTK. That increased shield mod usage which added diversity to fits, something CCP has been striving for in these Hotfixes.
I personally have not read a single thread from the player base complaining about that % reduction for dam mods since 1.8 dropped on March 25.
Even though I relish every opportunity to put a shotgun blast between the shoulder blades of Fat I don't like this coming buff.
Longer TTK rewards good tactics, gun game, and using your wits rather than reducing the game to whoever shoots first wins. They completely killed off damage mod usage apart for AV and snipers. It's better to use a shield extender as a gal assault than it is a damage mod.
Feline overlord of all humans - CAT MERC
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Groz'zar Kazoku
Company of Marcher Lords Amarr Empire
9
|
Posted - 2014.08.11 20:44:00 -
[40] - Quote
But the scrambler rifle isn't the problem and nerfs will cripple it at first. Plus it really isn't all that amazing in CQC. We will still probaly get wrecked by the combat rifle close up because of spazzy sidestep and the rail rifle outside of the scramblers good range. so there are a few counters still. just don't mess with them in their optimum range. |
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Silver Strike44
Capital Acquisitions LLC General Tso's Alliance
139
|
Posted - 2014.08.11 21:02:00 -
[41] - Quote
I really hate reading nonsense like what is in this thread. (Yes, trolls, I know I dont HAVE to read it, but I do.) Just listen to Mr. Pokey Dravon, he clearly knows what hes talking about.
Me: Donate to The Rammeh McRam House Charity.
Scrub: What's the cause?
Rammeh: I'm retarded.
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bamboo x
Eternal Beings Proficiency V.
831
|
Posted - 2014.08.11 21:04:00 -
[42] - Quote
Jack 3enimble wrote:LOL at OP for thinking heavies are worthless in Charlie.
LOL at OP thinking HMGs won't be as powerful as light weapons anymore
Eternal Beings - #76 in All Time WP - #90 in All Time Kills. Member since day one, 10 months ago.
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Yankie Doodle
WRONG-TURN
249
|
Posted - 2014.08.11 21:10:00 -
[43] - Quote
Look at all the try hards getting hardons. WOW All those mods wont help you when I uncloak and pop you in the head.
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Groz'zar Kazoku
Company of Marcher Lords Amarr Empire
9
|
Posted - 2014.08.11 23:49:00 -
[44] - Quote
Thank you for all the worthless comments you three. XD really added to the conversation. Its adorable you think we even care about your opinion enough for it to effect us. -shrugs.- The conversation is over anyway. We discussed it and found only really one weapon with one particular armor is really even effected by this. That is what talking is for to figure things out just in case you didn't catch that one. |
CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
1108
|
Posted - 2014.08.12 07:46:00 -
[45] - Quote
Pokey Dravon wrote:Groz'zar Kazoku wrote:That is true but the upcoming hotmess... I mean hotfix is going to mess that up slightly. making heat build up on the HMG much higher then it was the proto being above the current STD for heat build up after the hotfix. I do concede to the fact currently it will take down multiple people if used correctly.
I personally don't think the HMG deserved that. Also changed the numbers to reflect the charged shot so thats the first seconds DPs it drops down to what I had for after that unless you play peekaboo with people. then you can keep doing the now listed DPS. also the over heat you are talking about only happens if your not using the Amarr assault suit. you can get out enough rounds to kill really easily with around probably 3-4 levels in Amarr assault. Well I can't say I'm pleased about the changes to the damage mods, I think it may cause some issues. I just wanted to clear up any misconception that the Rifles would turn into HMGs on steroids, because the numbers clearly show they will not (Scrambler Rifle being the exception of course). I mean knowing that, do you feel the Scrambler Rifle is excessively powerful? I cant comment on how it performs in battle because like I said, I'm terrible with it. the scrambler rifle is very powerful in the hands of a skilled player in a pub match but there is not many skilled scrambler rifle users playing this game. in PC battles its a lot more balanced because there is very high armor on most suits or scouts that strafe very fast making the scrambler rifle overheat more even when running amarr assault . all so in a pub match you can sit back farther from the letters and pick people off but in PC most of the maps are city fighting witch leads you to gunfights inside of a heavys HMG range.ever since i got my amarr assault i find the scrambler rifle powerful yet balanced at the same time and a scout with a combat rifle is still a difficult beast to put down.
KEQ diplomat/ intel /GC officer
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
1950
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Posted - 2014.08.12 07:53:00 -
[46] - Quote
Light damage mods are being buffed because assault suit durability is going up to be able to weather the change. |
Groz'zar Kazoku
Company of Marcher Lords Amarr Empire
10
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Posted - 2014.08.12 09:47:00 -
[47] - Quote
Then why did they nerf the HMG with stupid high heat build up.... they have no way to counter act it so its going to cripple the heavy role against assaults or at the very least make it so assaults can stand toe to toe with them in some instances. |
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