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CELESTA AUNGM
Kang Lo Directorate Gallente Federation
198
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Posted - 2014.08.12 18:30:00 -
[61] - Quote
Evolution-7 wrote:Witnessed it in a little in Uprising 1.1 then very common in Uprising 1.7 then extremely common in Uprising 1.8 now Hotfix Charlie = Abundant. *FACEPALM*
If the announcement of Project Legion has caused CCP any DEFINITIVE problem with Dust 514 ("definitive" meaning a problem that MUST be solved in Dust 514 regardless whether 514 lives on or has to be terminated by Legion)... that Definitive Problem is:
DEFINING what this game still is. If my understanding was correct, Dust was to be a boldly different POV from typical shooters, where players not only grind-ed to access gear. A HIGH price tag value was put on that gear--to intentionally become a devastating factor in the decision each player makes during a match. In this deliberately devious mechanism, a player could doom a match simply because she was too worried about losing her precious (PRICE-cious) proto-Karmacooper in battle. We had to weigh RISK of ISK, and love it or hate it, you had to admit it made our gameplay TENSE.
Is CCP still dedicated to this "RISK-big-ISK" driver in the game? Is this still essentially what Dust-combat is supposed to be about, and will CCP stay boldly to it?
Or has CCP considered making the decision to abandon that kind of boldness (in light of the staff shuffling and practical reconsideration of resources), and choose a new mission to reconfigure that RISK mechanism into something that simply pleases and retains as much of its current player population as possible? Has CCP decided to relent from Dust's innovations, and just give us the goody-changes and budget-priced go-carts that will "at least give them good smiling fun"?
I don't have an opinion or preference to give for these two questions. But this rammer-Dropships thread does a good job of bringing the subject up to think about.
In the aftermath of Fanfest 2014, regardless of whether Dust persists or not, ...what is this game's mission statement as far as its FPS innovation is concerned? Still want to innovate, or now free to just comply with the tradition of FPS?
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
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Temias Mercurial
Knights Of Ender RISE of LEGION
157
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Posted - 2014.08.12 19:02:00 -
[62] - Quote
Soraya Xel wrote:Breakin Stuff wrote:Soraya Xel wrote:Liftrasir wrote:I really think they should re-implement the logistics dropships to have higher base hp and a fitting reduction to vehicle cloak field. Oh and yeah cloak fields for vehicles, because that would be completely awesome. Actually, as much as I love nerfing vehicles, I would LOVE to see a cloaky dropship someday. Only if I can oneshot it when I spot it cloaked and hit it with the forge. It dies to SMG fire. No, seriously, I'd foresee a dropship particularly used for deployment only, maybe without any weaponry at all. I think transport dropships should be fairly tanky. Similar to cloaks on infantry, when it moves, it'd shimmer. But of course, that'd have to be scaled to work right given that dropships normally move a heck of a lot faster than scouts. ;)
I'd find it quite difficult to NOT see a cloaked dropship, as dropsuits are easy enough to see. Plus, the advantage of noticing a dropship over a dropsuit is that dropships make a lot of noise when flying around, while you can only hear dropsuits if you have your volumed tuned correctly or just bumped up.
My apologies if I come off as an elitist, but I try to view things objectively, logically, and factually.
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Evolution-7
The Rainbow Effect
618
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Posted - 2014.08.17 13:06:00 -
[63] - Quote
Soraya Xel wrote:I love vehicles that jihad. I am totally in support of more vehicles ramming other vehicles. But then, any time vehicles are blowing up, I'm happy. ;) Takahiro Kashuken wrote:Atiim wrote:Judge says that there will be no price drop in Charlie. Not fighting for the community since 2014.07.22 It's not off the table. It's just not going to be in Charlie.
Show a bit more respect and not use the word jihad. Fool.
EVE: LEGION ON PS4
RIP DUST. So much potential, December 2011 to May 2014
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Grimmiers
653
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Posted - 2014.08.17 13:35:00 -
[64] - Quote
Collision damage and physic need to be reworked so that
*Dropships don't OHK when they crash unless weakened *Dropships don't take a ton of damage when using landing gear *Turret gunners can't blow themselves up with missiles *Infantry don't bounce off stationary vehicles like a pinball *Lavs don't lose their momentum when going up a ramp (I miss hitting jumps and climbing steep hills) *Tanks don't drive over each other and flip around like they're made of wet cardboard
So the ramming tactic should just be toned down like roadkills were to make it so you'll need an afterburner to even get close to killing a dropship at full health. |
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