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Takahiro Kashuken
Red Star. EoN.
3717
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Posted - 2014.08.11 15:32:00 -
[31] - Quote
Thumb Green wrote:DontChimpOut wrote:Thumb Green wrote:I was ramming a squad of FA ADS's earlier. Most fun I had in a while must have taken down 6 or 8 of them and ended up being the only target of an OB twice (was calling in DS behind redline). I just couldn't stop laughing the whole match, partially because I was doing the Jaws theme the whole time.
A ramming DS is already cheap enough for people to throw them away like trash so a price reduction isn't going to increase rammers. Hell, I'd wager it might decrease them cause it wouldn't be as fun if I'm not costing someone a bunch of ISK each time. People like you that make us deserve an asteroid to sterilize the planet. And the games CCP has made seem specifically designed to attract people like that. Perhaps that's their plan, get all the people like that hooked enough to go to fanfest and then crash an asteroid into it, talk about crowd control. It's such an asinine idea that I wouldn't put it pass CCP.
They already tested phase 1
Attracted the DUST playerbase to fanfest then pull the rug from underneath them and kill dust, it was a minor success at fanfest since very few dust players went but it really worked well on the twitch stream where you watch from home
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Takahiro Kashuken
Red Star. EoN.
3717
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Posted - 2014.08.11 15:35:00 -
[32] - Quote
Soraya Xel wrote:Takahiro Kashuken wrote:Fact is from your link CCP are pulling both changes for ADS from charlie and it looks like the cpm aint doing anything about it and agreeing with ccp Notice the all three replies to Logibro's post so far are thank yous. Seems to me that CCP is listening to community feedback on the matter. Personally, I'd like to see both changes in some form, but I'm also a big fan of doing multiple iterative changes rather than changing too much at one time, and unbalancing the game further.
3 replies lol, from infantry players who dont want to get wrecked by the few remaining pilots that are left
1.8 - vehicle nerf H Alpha - vehicle nerf H Bravo - vehicle nerf H Charlie - vehicle buff, scrap that, more vehicle nerfs |
Monkey MAC
Rough Riders..
3268
|
Posted - 2014.08.11 15:39:00 -
[33] - Quote
Soraya Xel wrote:Monkey MAC wrote:the thing is the only reason dropship ramming is seen as poor practice is because people have the vehement hatred of ADSes that suppressing them isn't seen as enough, people absolutely have to destroy them and it's simply not necessary. Actually, no. The reason people absolutely have to destroy them, is because you're playing an FPS, and you should die. If you aren't dying in a match, you need a nerf, so that you die more. Everyone should die. I don't go around not fully killing infantry because "well, I scared them off so that's good enough". No, I kill them. Because that's what you do. The idea that vehicle users shouldn't die and that AV should just be "suppressing" them is crazy.
It's not crazy, suppression is a big part of warfare, you suppress an enemy in an advantagoues position until such a point you are in a better posistion than them. It's warfare 101, while I'm all for the destruction of vehicles exactly how many times do you expect them to be dying per match?
You can't tell me you expect them to be as common as Infantry deaths, futhermore you can't expect me to believe that it should take more than 1 person to destroy a vehicle. Futhermore you can't tell me to elieve both statements simultaneously.
This game is not your standard FPS, death is more than just part of the game, every death every vehicle destruction, every revive has more consequences than simply your dead/or not.
1) You cannot expect vehicles to be destroyed as often as Infantry is, otherwise your average vehicle should cost as much as an equivalent tiered suit with appropriate mods and weapons.
2) You cannot expect vehicles to require more than 1 person in order to destroy, this creates a force strength imbalance and is something that we have been fighting to be rid of for a long long time.
3) Therefore you cannot expect vehicles to be dying at the same regularity as infantry WITHOUT teamwork. Yet at the same time teamwork should not be a necessity.
Vehicles and AV should be constants on the battlefield, people should be deploying straight into AV ready for the vehicles they know the other team are going to deploy. Vehicle warfare should be extensive, free flowing and important to the game as infantry otherwise theymwill never be balanced.
Futhermore you mean to tell me, you have never left an infantry unit behind cover while you shoot the next guy attempting to assault your point? You mean to tell me you've chased people and left your point to be capped by one of their teammates. You mean to tell me you have NEVER successfully retreated from an engagement you knew you were going to loose. You have never popped back into cover for repairs while the enemy continues to fire upon your posistion?
How exactly do you play? Do you run around like a headless chicken just killing everything you see? Are you one of these people that wolfpacks with whatever is the strongest weapon at the time? Do you have any regard for choke points, cover and higher ground?
Vehicles need to be capable of being destroyed byna single infantry person, but they should (as infantry does) have the opportunity to retreat when they realise the engagement is not going their way. That is balance.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Egonz4
DARKSTAR ARMY
423
|
Posted - 2014.08.11 15:45:00 -
[34] - Quote
Evolution-7 wrote:Witnessed it in a little in Uprising 1.1 then very common in Uprising 1.7 then extremely common in Uprising 1.8 now Hotfix Charlie = Abundant.
*FACEPALM* Oh what do you know Evo.....you probably don't even dropship
Master of The Flaylock
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Monkey MAC
Rough Riders..
3268
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Posted - 2014.08.11 15:51:00 -
[35] - Quote
dzizur wrote:Monkey MAC wrote:something something. I don't know if I understood your post, but what I meant, was that ramming an ads with another dropship can be a very challenging task. I've tried it on few ocassions, failed most of the time (or just circled around). Why did I do it? Why not use the swarms to drive them away? Because he was pissing me off for 1/2 of the match, running away from my swarms with 300-400 armor. So I decided it will be much easier and cheaper to use a standard ds and try to ram him and make him lose ~300-500 k (which would probably made him go ISK negative in that match) or at least do similar work to what swarms did ( he had no time to shoot at infantry when trying to outmaneuver me trying to ram him). (I hope this is comprehensible. I'm having some problems with my english lately :P)
Yeah but there is my point, he is running away with 300-400 armour, if he is a python he now has return to his redline, put down his craft recall it and bring out another. If he is an incubus he has to wait in his redline outmof enemy fire until he is repped, in both circumstances he is effectively removed from battle, probably for a least a minute by the time you account for time to and from the redline, landing, taking off, so on and so forth.
Futhermore you can do this with an ADV swarm launcher and just one magazine each time. Which typically takes another 5 seconds before he scarpers of to his redline again and your 150 WP better off. Futhermore this entire minute is where their team is down a man, and your team isn't. He is effectively removed from battle, the only difference between him dying and him not dying is that he saves a bit of money, cause let's be honest if the pilot knows that what he is doingmis keeping his team in the running you can blow it up as many times as you like and he will still come back. Futhermore you actually gain more by letting him leave, if you destroy 2 dropships you earn 600,000 ISK to the salvage pot to be split between 16 players you will likely see no more than 20,000 of this yourself, probably less, but by letting him live you can pull in massive WP and get a larger share of the profit overall often jumping your pay by as much as 50-80,000 ISK
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Soraya Xel
Abandoned Privilege Top Men.
3033
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Posted - 2014.08.11 16:01:00 -
[36] - Quote
Monkey MAC wrote:1) You cannot expect vehicles to be destroyed as often as Infantry is, otherwise your average vehicle should cost as much as an equivalent tiered suit with appropriate mods and weapons.
I would totally be cool with vehicles being as cheap as an equivalent dropsuit if they weren't OP as sin. Players should expect to die in an FPS.
Monkey MAC wrote:2) You cannot expect vehicles to require more than 1 person in order to destroy, this creates a force strength imbalance and is something that we have been fighting to be rid of for a long long time.
3) Therefore you cannot expect vehicles to be dying at the same regularity as infantry WITHOUT teamwork. Yet at the same time teamwork should not be a necessity.
I think a dedicated anti-vehicle player should be able to take down and kill a vehicle player, yes. One player should roughly equal one player. If we don't have that, then vehicles are unbalanced, because they allow players to be inherently "better" than others.
I'm actually entirely confused where this train of thought went. Are you sure you didn't phrase something incorrectly?
Monkey MAC wrote:Futhermore you mean to tell me, you have never left an infantry unit behind cover while you shoot the next guy attempting to assault your point? You mean to tell me you've chased people and left your point to be capped by one of their teammates. You mean to tell me you have NEVER successfully retreated from an engagement you knew you were going to loose. You have never popped back into cover for repairs while the enemy continues to fire upon your posistion?
I am not saying it should be impossible for a vehicle to escape. But it should not be a guarantee. Right now, the current hardener system and V/AV balance guarantees vehicles the ability to successfully retreat at least once.
Monkey MAC wrote:How exactly do you play? Do you run around like a headless chicken just killing everything you see? Are you one of these people that wolfpacks with whatever is the strongest weapon at the time? Do you have any regard for choke points, cover and higher ground?
I play a lot of different roles, in a lot of different positions. Both solo and with squads. Lately I'm somewhat fond of my forge gun.
Monkey MAC wrote:Vehicles need to be capable of being destroyed byna single infantry person, but they should (as infantry does) have the opportunity to retreat when they realise the engagement is not going their way. That is balance.
Sure, I can agree with that. But bear in mind, a significant amount of engagements, there is no way for infantry to retreat from a tank or dropship. But on the other hand, vehicles can almost always retreat from infantry AV. Particularly given the short range of swarms.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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dzizur
6 dayz
77
|
Posted - 2014.08.11 16:26:00 -
[37] - Quote
Soraya Xel wrote: Sure, I can agree with that. But bear in mind, a significant amount of engagements, there is no way for infantry to retreat from a tank or dropship. But on the other hand, vehicles can almost always retreat from infantry AV. Particularly given the short range of swarms.
Infantry can run into a building, or deploy remotes/proxies @ choke points (although proxy damage sucks badly) |
Soraya Xel
Abandoned Privilege Top Men.
3033
|
Posted - 2014.08.11 16:30:00 -
[38] - Quote
dzizur wrote:Infantry can run into a building, or deploy remotes/proxies @ choke points (although proxy damage sucks badly)
That's very situational though.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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dzizur
6 dayz
77
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Posted - 2014.08.11 16:32:00 -
[39] - Quote
Soraya Xel wrote:dzizur wrote:Infantry can run into a building, or deploy remotes/proxies @ choke points (although proxy damage sucks badly) That's very situational though.
not really, have you noticed that most of null cannons have some sort of cover? I don't even mean their "housing" but objects littered around , roofs etc
btw, I edited my last post, didn't write everything I wanted |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
1934
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Posted - 2014.08.11 16:35:00 -
[40] - Quote
Assault Dropships are shockingly vulnerable to the Breach Forge. It's NEAT! |
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Yankie Doodle
WRONG-TURN
247
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Posted - 2014.08.11 16:42:00 -
[41] - Quote
Soraya Xel wrote:I love vehicles that jihad. I am totally in support of more vehicles ramming other vehicles. But then, any time vehicles are blowing up, I'm happy. ;) Takahiro Kashuken wrote:Atiim wrote:Judge says that there will be no price drop in Charlie. Not fighting for the community since 2014.07.22 It's not off the table. It's just not going to be in Charlie. I LOVE YOU!!!! My hero..... I will jihad all day in your honor! |
Yankie Doodle
WRONG-TURN
247
|
Posted - 2014.08.11 16:47:00 -
[42] - Quote
Chunky Munkey wrote:If you're in an ADS and get hit by a rammer, you f*cked up.
Either you tried to hard to shoot them down, or didn't pay attention to your surroundings.
Ramming an ADS was one of my favourite pastimes, but I only ever succeeded when a pilot overextended themselves, or when I swooped in like a madman from halfway across the map.
I just sit and wait..... Once he gets occupied, I move in for the kill. Usually a dive bomb from 30,000 feet. If he gives me a hard time, I pull out my ADS and ram him with that. Then we have a shoot out when we both crash.<----best part |
White-Lion
Molon Labe. General Tso's Alliance
21
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Posted - 2014.08.11 18:06:00 -
[43] - Quote
Justin Tymes wrote:Swarms already were bad at taking out Dropships. With Proto Swarms being nerfed yet again, expect this tactic to not only continue, but surge in popularity. WHY DOES EVERYONE THINK SWARMS ARE GETTING NERFED!!! They are simply shooting less rounds that deal more damage to compensate for the fewer shots fired. If anything they are getting buffed (mainly against dropships) because it'll now take fewer connected impact missiles to do the same damage. EX: you shoot swarms at me and I try to fly away before I die, I get away from all but two of the missiles(THIS MEANS THERE MAX AMOUNT OF ROUNDS THAT HIT ME IS 2) . You would be doing much more damage with the two missiles that would hit me in hot fix Charlie than what would hit me before HFC. But if all the missiles hit me (preHFC/HFC) you would be doing the same damage.
Think of the swarm as a percent, and when everything hits it equals 100%. If you shoot 10 shots that means it takes 5 to hit to do 50% total damage. Where as if you shot 4 shot, it would only take 2 out of the 4 to do the exact same damage (so long as the total damage if each swarm is equal to each other). |
jenza aranda
BetaMax.
3507
|
Posted - 2014.08.11 18:46:00 -
[44] - Quote
Breakin Stuff wrote:If you think the CPM is anything more than a board of advisors then you are daft. There is no "letting" involved here. CCP will do what they decide to do regardless if the CPM says no. The CPM provides advice and player feedback. At no point do they get anything resembling final say in development of DUST or Legion.
So blaming the CPM for anything is rather idiotic.
Except Jenza.
She is to blame for everything that goes wrong in DUST regardless of truth. After all. She took the heat for my antics a few times. You... I like you...
Dust 514 101 // Dust 514 Wiki
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Sir Snugglz
Red Star. EoN.
866
|
Posted - 2014.08.11 19:30:00 -
[45] - Quote
Atiim wrote:Judge says that there will be no price drop in Charlie.
well then... guess I wont be coming back for charlie. See you at Delta.... maybe
-Pro AFKing LVL 5
-Luck is just one of my skills
-Just because I make flying look easy doesn't mean it is
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Monkey MAC
Rough Riders..
3275
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Posted - 2014.08.11 19:53:00 -
[46] - Quote
Soraya Xel wrote:I would totally be cool with vehicles being as cheap as an equivalent dropsuit if they weren't OP as sin. Players should expect to die in an FPS. There is a difference between dying and dying regularly, you do not come to an FPS to die regularly especially not one where dying actually penalises your player. In every other FPS game dying has no drawbacks, negatives etc, here in dust it has.
So yes you should expect to die, but if your are skilled you will not die often.Monkey MAC wrote:2) You cannot expect vehicles to require more than 1 person in order to destroy, this creates a force strength imbalance and is something that we have been fighting to be rid of for a long long time.
3) Therefore you cannot expect vehicles to be dying at the same regularity as infantry WITHOUT teamwork. Yet at the same time teamwork should not be a necessity. I think a dedicated anti-vehicle player should be able to take down and kill a vehicle player, yes. One player should roughly equal one player. If we don't have that, then vehicles are unbalanced, because they allow players to be inherently "better" than others. I'm actually entirely confused where this train of thought went. Are you sure you didn't phrase something incorrectly? I'm trying to figure out exactly how often you think a vehicle should be getting destroyed, if they are destroyed to easily AV won't be a dedicated role. As an AVer one who has been on these forums fighting for vehicle balance, their is a point where vehicles become to easy to destroy. We are at risk of reaching that point, especially of our CPM doesn't agree with us.Monkey MAC wrote:Futhermore you mean to tell me, you have never left an infantry unit behind cover while you shoot the next guy attempting to assault your point? You mean to tell me you've chased people and left your point to be capped by one of their teammates. You mean to tell me you have NEVER successfully retreated from an engagement you knew you were going to loose. You have never popped back into cover for repairs while the enemy continues to fire upon your posistion? I am not saying it should be impossible for a vehicle to escape. But it should not be a guarantee. Right now, the current hardener system and V/AV balance guarantees vehicles the ability to successfully retreat at least once. It's not a guarantee, especially since the nerfs. The whole point of hardeners is to create an uptime, where the vehicle can push futher than normal. Your ability to escape is not guaranteed only improved.
Futhermore most tankers (wrongly or not ) write off hardeners anyway.Monkey MAC wrote:How exactly do you play? Do you run around like a headless chicken just killing everything you see? Are you one of these people that wolfpacks with whatever is the strongest weapon at the time? Do you have any regard for choke points, cover and higher ground? I play a lot of different roles, in a lot of different positions. Both solo and with squads. Lately I'm somewhat fond of my forge gun. You didn't answer my question, do you o do you not run round with a rifle firing art anything you see like some kind of COD player, I'm not confartable with having a CPM who does not believe that suppression is a big thing in a track shooter.Monkey MAC wrote:Vehicles need to be capable of being destroyed byna single infantry person, but they should (as infantry does) have the opportunity to retreat when they realise the engagement is not going their way. That is balance. Sure, I can agree with that. But bear in mind, a significant amount of engagements, there is no way for infantry to retreat from a tank or dropship. But on the other hand, vehicles can almost always retreat from infantry AV. Particularly given the short range of swarms. There is plenty of oppurtunity for infantry to escape on regular basis. Swarm launchers need a velocity buff, but in terms of retreat the window to successfully retreat is very small. Typically the time taken to reload.
While in general we may singing of the same hymn sheet I suggest you reassess your view as to vehicles being overpowered. They are strong, but not overpowered.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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noob cavman
And the ButtPirates
1658
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Posted - 2014.08.11 20:30:00 -
[47] - Quote
I prefer using a plasma cannon.
I want to be a caveman!
Ccp: LEGION
Gö+GöüGö+ n+¦pâ+(`-ö´)n+ën+¦ Gö+GöüGö+
Full steam ahead into the enemies booty yarrr.
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Atiim
Onslaught Inc RISE of LEGION
11330
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Posted - 2014.08.11 20:38:00 -
[48] - Quote
Monkey MAC wrote: It's not a guarantee, especially since the nerfs. The whole point of hardeners is to create an uptime, where the vehicle can push futher than normal. Your ability to escape is not guaranteed only improved.
Futhermore most tankers (wrongly or not ) write off hardeners anyway.
If you use an Assault Dropship, then yes it is a guarantee.
Assuming you're mildly competent, of course
DUST 514's 1st Matari Commando
-HAND
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
12774
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Posted - 2014.08.11 20:52:00 -
[49] - Quote
Atiim wrote:Monkey MAC wrote: It's not a guarantee, especially since the nerfs. The whole point of hardeners is to create an uptime, where the vehicle can push futher than normal. Your ability to escape is not guaranteed only improved.
Futhermore most tankers (wrongly or not ) write off hardeners anyway.
If you use an Assault Dropship, then yes it is a guarantee. Assuming you're mildly competent, of course
What idiot writes off hardeners?
"We were commanded us to burn the system...We did. I mourn the loss of the innocent caught in our fires" -Kador Ouryon
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Liftrasir
Kang Lo Directorate Gallente Federation
8
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Posted - 2014.08.11 20:58:00 -
[50] - Quote
I really think they should re-implement the logistics dropships to have higher base hp and a fitting reduction to vehicle cloak field. Oh and yeah cloak fields for vehicles, because that would be completely awesome. |
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Temias Mercurial
Knights Of Ender RISE of LEGION
153
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Posted - 2014.08.11 21:08:00 -
[51] - Quote
dzizur wrote:DontChimpOut wrote:Thumb Green wrote:I was ramming a squad of FA ADS's earlier. Most fun I had in a while must have taken down 6 or 8 of them and ended up being the only target of an OB twice (was calling in DS behind redline). I just couldn't stop laughing the whole match, partially because I was doing the Jaws theme the whole time.
A ramming DS is already cheap enough for people to throw them away like trash so a price reduction isn't going to increase rammers. Hell, I'd wager it might decrease them cause it wouldn't be as fun if I'm not costing someone a bunch of ISK each time. People like you that make us deserve an asteroid to sterilize the planet. have you ever tried ramming? i'm serious, I did and found out it's not that easy as it sounds (well apart from those which are spawncamping :P)
If you're familiar enough with flying a dropship, it only gets easier. There's hardly any skill at all to it when ramming...
My apologies if I come off as an elitist, but I try to view things objectively, logically, and factually.
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Soraya Xel
Abandoned Privilege Top Men.
3040
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Posted - 2014.08.11 21:29:00 -
[52] - Quote
Liftrasir wrote:I really think they should re-implement the logistics dropships to have higher base hp and a fitting reduction to vehicle cloak field. Oh and yeah cloak fields for vehicles, because that would be completely awesome.
Actually, as much as I love nerfing vehicles, I would LOVE to see a cloaky dropship someday.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
1944
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Posted - 2014.08.11 21:38:00 -
[53] - Quote
Soraya Xel wrote:Liftrasir wrote:I really think they should re-implement the logistics dropships to have higher base hp and a fitting reduction to vehicle cloak field. Oh and yeah cloak fields for vehicles, because that would be completely awesome. Actually, as much as I love nerfing vehicles, I would LOVE to see a cloaky dropship someday.
Only if I can oneshot it when I spot it cloaked and hit it with the forge. |
Soraya Xel
Abandoned Privilege Top Men.
3040
|
Posted - 2014.08.11 22:02:00 -
[54] - Quote
Breakin Stuff wrote:Soraya Xel wrote:Liftrasir wrote:I really think they should re-implement the logistics dropships to have higher base hp and a fitting reduction to vehicle cloak field. Oh and yeah cloak fields for vehicles, because that would be completely awesome. Actually, as much as I love nerfing vehicles, I would LOVE to see a cloaky dropship someday. Only if I can oneshot it when I spot it cloaked and hit it with the forge.
It dies to SMG fire.
No, seriously, I'd foresee a dropship particularly used for deployment only, maybe without any weaponry at all. I think transport dropships should be fairly tanky.
Similar to cloaks on infantry, when it moves, it'd shimmer. But of course, that'd have to be scaled to work right given that dropships normally move a heck of a lot faster than scouts. ;)
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Monkey MAC
Rough Riders..
3276
|
Posted - 2014.08.11 23:06:00 -
[55] - Quote
True Adamance wrote:Atiim wrote:Monkey MAC wrote: It's not a guarantee, especially since the nerfs. The whole point of hardeners is to create an uptime, where the vehicle can push futher than normal. Your ability to escape is not guaranteed only improved.
Futhermore most tankers (wrongly or not ) write off hardeners anyway.
If you use an Assault Dropship, then yes it is a guarantee. Assuming you're mildly competent, of course What idiot writes off hardeners?
Takihiro
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Monkey MAC
Rough Riders..
3276
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Posted - 2014.08.11 23:09:00 -
[56] - Quote
Atiim wrote:Monkey MAC wrote: It's not a guarantee, especially since the nerfs. The whole point of hardeners is to create an uptime, where the vehicle can push futher than normal. Your ability to escape is not guaranteed only improved.
Futhermore most tankers (wrongly or not ) write off hardeners anyway.
If you use an Assault Dropship, then yes it is a guarantee. Assuming you're mildly competent, of course
You mean an afterburner, to which I have proposed and CCP have said they are considering improvements to Swarm Launchers operational parameters. Also even with an afterburner you aren't guaranteed to out run a forge gun.
Which is why I personally prefer a Shield Booster on my Incubus. Which may seem weird to alot of people but I get more uptime out of it to help out my team.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Takahiro Kashuken
Red Star. EoN.
3729
|
Posted - 2014.08.12 12:03:00 -
[57] - Quote
Monkey MAC wrote:True Adamance wrote:Atiim wrote:Monkey MAC wrote: It's not a guarantee, especially since the nerfs. The whole point of hardeners is to create an uptime, where the vehicle can push futher than normal. Your ability to escape is not guaranteed only improved.
Futhermore most tankers (wrongly or not ) write off hardeners anyway.
If you use an Assault Dropship, then yes it is a guarantee. Assuming you're mildly competent, of course What idiot writes off hardeners? Takihiro
Wrong
I use one on my ADS
But i compare the hardener to other options, if its worse than the other options then there is no point in using it over the other options and half the time the hardener is quite useless |
Moochie Cricket
Fatal Absolution General Tso's Alliance
749
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Posted - 2014.08.12 15:19:00 -
[58] - Quote
Thumb Green wrote:I was ramming a squad of FA ADS's earlier. Most fun I had in a while must have taken down 6 or 8 of them and ended up being the only target of an OB twice (was calling in DS behind redline). I just couldn't stop laughing the whole match, partially because I was doing the Jaws theme the whole time.
A ramming DS is already cheap enough for people to throw them away like trash so a price reduction isn't going to increase rammers. Hell, I'd wager it might decrease them cause it wouldn't be as fun if I'm not costing someone a bunch of ISK each time.
I'm pretty sure we were laughing harder than you. Especially since isk is not a problem for Derrith and I and you were using an aurum dropship. I enjoyed your hate mail btw.
GLORY TO THE STATE
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Bethhy
Ancient Exiles. General Tso's Alliance
2350
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Posted - 2014.08.12 15:37:00 -
[59] - Quote
Soraya Xel wrote:I love vehicles that jihad. I am totally in support of more vehicles ramming other vehicles. But then, any time vehicles are blowing up, I'm happy. ;) Takahiro Kashuken wrote:Atiim wrote:Judge says that there will be no price drop in Charlie. Not fighting for the community since 2014.07.22 It's not off the table. It's just not going to be in Charlie.
If you guy's "Fix" dropships by just simply reducing the cost? WOWWWWW.......
Big picture please.
What are dropships for in DUST?
What should be their main purpose in DUST?
What should be their secondary purpose?
How can we change stats and fittings to best fit our conclusions?
How can we encourage players to use the item as a functional piece to the battlefield?
Do we really want a glorified slayer Fighter?
What function or role can a dropship fill that actually helps DUST gameplay and an evolving battlefield?
This is what needs to be done before any balancing is ever done. The big picture general concept and questions.
We still don't know what the Assault suit is actually for in DUST.
And we sure as hell don't even know what the Dropship is even for in DUST.
Changing a number here and there to do very very small picture changes, that affect a big picture is just assbackwards in every way. |
Operative 1125 Lokaas
True Companion Planetary Requisitions
320
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Posted - 2014.08.12 16:05:00 -
[60] - Quote
True Adamance wrote:Atiim wrote:Monkey MAC wrote: It's not a guarantee, especially since the nerfs. The whole point of hardeners is to create an uptime, where the vehicle can push futher than normal. Your ability to escape is not guaranteed only improved.
Futhermore most tankers (wrongly or not ) write off hardeners anyway.
If you use an Assault Dropship, then yes it is a guarantee. Assuming you're mildly competent, of course What idiot writes off hardeners?
I've been writing them off on Madrugars. I'm doing much better with reps, plate, speed, damage and keep moving around. Haven't written them off for Gunni though. Need them.
THIS IS THE VOICE OF RÁN
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