CELESTA AUNGM
Kang Lo Directorate Gallente Federation
198
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Posted - 2014.08.12 18:30:00 -
[1] - Quote
Evolution-7 wrote:Witnessed it in a little in Uprising 1.1 then very common in Uprising 1.7 then extremely common in Uprising 1.8 now Hotfix Charlie = Abundant. *FACEPALM*
If the announcement of Project Legion has caused CCP any DEFINITIVE problem with Dust 514 ("definitive" meaning a problem that MUST be solved in Dust 514 regardless whether 514 lives on or has to be terminated by Legion)... that Definitive Problem is:
DEFINING what this game still is. If my understanding was correct, Dust was to be a boldly different POV from typical shooters, where players not only grind-ed to access gear. A HIGH price tag value was put on that gear--to intentionally become a devastating factor in the decision each player makes during a match. In this deliberately devious mechanism, a player could doom a match simply because she was too worried about losing her precious (PRICE-cious) proto-Karmacooper in battle. We had to weigh RISK of ISK, and love it or hate it, you had to admit it made our gameplay TENSE.
Is CCP still dedicated to this "RISK-big-ISK" driver in the game? Is this still essentially what Dust-combat is supposed to be about, and will CCP stay boldly to it?
Or has CCP considered making the decision to abandon that kind of boldness (in light of the staff shuffling and practical reconsideration of resources), and choose a new mission to reconfigure that RISK mechanism into something that simply pleases and retains as much of its current player population as possible? Has CCP decided to relent from Dust's innovations, and just give us the goody-changes and budget-priced go-carts that will "at least give them good smiling fun"?
I don't have an opinion or preference to give for these two questions. But this rammer-Dropships thread does a good job of bringing the subject up to think about.
In the aftermath of Fanfest 2014, regardless of whether Dust persists or not, ...what is this game's mission statement as far as its FPS innovation is concerned? Still want to innovate, or now free to just comply with the tradition of FPS?
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
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