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Bone Scratcher
The dyst0pian Corporation
54
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Posted - 2014.08.07 22:58:00 -
[1] - Quote
WHAT!? What are you thinking CCP?
I fly ADS, with the occasional HAV. From my PoV, they needed a buff if anything. I know that an ADS' AB escapes swarm launchers, but even against tanks they lack the necessary firepower. The militia, basic, and advanced swarms are getting a buff, and that's great, but the proto deserved at least a range bonus as well. I feel so bad for swarmers.
Source
Proto FG/HMG Amarr Sentinel.
CCP's Problem
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Mr Hakyou
105
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Posted - 2014.08.07 23:01:00 -
[2] - Quote
Agreed. Everyone is off complaining about heavies and scouts and I'm here just looking at the Swarms nerf.
Hotfix Charlie
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Bone Scratcher
The dyst0pian Corporation
54
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Posted - 2014.08.07 23:02:00 -
[3] - Quote
I mean, were there ANY complaints about overpowered swarms at all? I haven't heard any.
Proto FG/HMG Amarr Sentinel.
CCP's Problem
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BL4CKST4R
LATINOS KILLERS CORP Dark Taboo
2874
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Posted - 2014.08.07 23:03:00 -
[4] - Quote
Bone Scratcher wrote:WHAT!? What are you thinking CCP? I fly ADS, with the occasional HAV. From my PoV, they needed a buff if anything. I know that an ADS' AB escapes swarm launchers, but even against tanks they lack the necessary firepower. The militia, basic, and advanced swarms are getting a buff, and that's great, but the proto deserved at least a range bonus as well. I feel so bad for swarmers. Source
Higher damage per missile will cause more shaking.
supercalifragilisticexpialidocious
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Mr Hakyou
105
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Posted - 2014.08.07 23:03:00 -
[5] - Quote
Swarms are literally a joke... when ADSing I laugh them off and fly away.
Hotfix Charlie
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Bone Scratcher
The dyst0pian Corporation
54
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Posted - 2014.08.07 23:08:00 -
[6] - Quote
BL4CKST4R wrote:Bone Scratcher wrote:WHAT!? What are you thinking CCP? I fly ADS, with the occasional HAV. From my PoV, they needed a buff if anything. I know that an ADS' AB escapes swarm launchers, but even against tanks they lack the necessary firepower. The militia, basic, and advanced swarms are getting a buff, and that's great, but the proto deserved at least a range bonus as well. I feel so bad for swarmers. Source Higher damage per missile will cause more shaking. Swarms barely cause any shaking. I don't think 40ish% more is going to be that much.
Proto FG/HMG Amarr Sentinel.
CCP's Problem
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Kallas Hallytyr
Skullbreakers
702
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Posted - 2014.08.07 23:10:00 -
[7] - Quote
STD and ADV swarms are getting buffed. PRO swarms are getting a small nerf (about 100 odd damage.)
Overall, swarms will be more dangerous: that is, ADV/STD swarms will be almost as dangerous as PRO ones, which means well likely see more being fielded.
Alt of Halla Murr.
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Cody Sietz
SVER True Blood Dark Taboo
3797
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Posted - 2014.08.07 23:13:00 -
[8] - Quote
They only nerfed Proto tbh. However, having less missiles means knocked around(and that's the only way I kill ADS)
The STD is getting a noticeable buff and the ADV a slightly less noticeable one as well(gains dmg but loses 1 rocket)
Though I agree with you, still not sure why they nerfed the PRO SL.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Bone Scratcher
The dyst0pian Corporation
54
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Posted - 2014.08.07 23:13:00 -
[9] - Quote
The proto swarms didn't need a nerf is what I'm saying. Actually, they should've gotten a range buff.
Proto FG/HMG Amarr Sentinel.
CCP's Problem
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Sly Marb0
Screaming Falcons
5
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Posted - 2014.08.07 23:15:00 -
[10] - Quote
The big problem with swarms is the DS running off after a volley. It's also the only way for DS the escape. Higher damage means more shake. Follow up shots become easier and escaping becomes more of a test of piloting then simply afterburner away while still giving the DS a chance. As a PC Galmando I appreciate the heavy shake from less numerous but heavier hits, so what few times I do hit a DS flying, they cannot ignore me or they will likely run into something. |
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Bone Scratcher
The dyst0pian Corporation
54
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Posted - 2014.08.07 23:18:00 -
[11] - Quote
Sly Marb0 wrote:The big problem with swarms is the DS running off after a volley. It's also the only way for DS the escape. Higher damage means more shake. Follow up shots become easier and escaping becomes more of a test of piloting then simply afterburner away while still giving the DS a chance. As a PC Galmando I appreciate the heavy shake from less numerous but heavier hits, so what few times I do hit a DS flying, they cannot ignore me or they will likely run into something. https://www.youtube.com/watch?v=pLhccY40zj4
Proto FG/HMG Amarr Sentinel.
CCP's Problem
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One Eyed King
Land of the BIind
3204
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Posted - 2014.08.07 23:49:00 -
[12] - Quote
The reason they nerfed the proto swarm was because of the buff to std and adv.
This means that AV won't have to lvl up to proto to be effective.
They can always make more adjustments later if need be.
This is how a minja feels
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2681
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Posted - 2014.08.08 00:00:00 -
[13] - Quote
One Eyed King wrote:The reason they nerfed the proto swarm was because of the buff to std and adv.
This means that AV won't have to lvl up to proto to be effective.
They can always make more adjustments later if need be.
I think overall this will cause a net increase in total AV DPS dealt, since people who don't run proto swarms will be quite a bit more effective now. Besides the nerf is actually pretty small. Also don't forget the increase of total ammo, which will also help a bit as well. |
Zindorak
1.U.P
269
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Posted - 2014.08.08 00:57:00 -
[14] - Quote
I hope they get nerfed so my ADS will be safe
Pokemon master
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Bone Scratcher
The dyst0pian Corporation
55
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Posted - 2014.08.08 01:00:00 -
[15] - Quote
Zindorak wrote:I hope they get nerfed so my ADS will be safe My ADS never gets killed by swarms. It's always forges & militia tanks.
Proto FG/HMG Amarr Sentinel.
CCP's Problem
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Zindorak
1.U.P
269
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Posted - 2014.08.08 01:26:00 -
[16] - Quote
Bone Scratcher wrote:Zindorak wrote:I hope they get nerfed so my ADS will be safe My ADS never gets killed by swarms. It's always forges & militia tanks. That too must be nerfed
Pokemon master
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Apothecary Za'ki
Biomass Positive
275
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Posted - 2014.08.08 09:27:00 -
[17] - Quote
calm your mamaries gents.. the swarms are getting a slight overall buff if you consider the damage module buff, more dmg per missile (but cut to 4 missiles) but damage is actually slightly better then they used to be
> LogiBro in Training
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H0riz0n Unlimit
Inner.Hell
106
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Posted - 2014.08.08 10:11:00 -
[18] - Quote
Apothecary Za'ki wrote:calm your mamaries gents.. the swarms are getting a slight overall buff if you consider the damage module buff, more dmg per missile (but cut to 4 missiles) but damage is actually slightly better then they used to be They will always complain, doesnt matter they buff or they nerf swarm, in their opinion is always a nerf
Tanker since I was born -- Want back my blaster -- Madrugar 1125/6753 -- Reduce weakspot dimension
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Baal Omniscient
Onslaught Inc RISE of LEGION
2037
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Posted - 2014.08.08 11:59:00 -
[19] - Quote
Pokey Dravon wrote:One Eyed King wrote:The reason they nerfed the proto swarm was because of the buff to std and adv.
This means that AV won't have to lvl up to proto to be effective.
They can always make more adjustments later if need be. I think overall this will cause a net increase in total AV DPS dealt, since people who don't run proto swarms will be quite a bit more effective now. Besides the nerf is actually pretty small. Also don't forget the increase of total ammo, which will also help a bit as well. While this is true, losing DPS and gaining ammo still counts as a nerf vs any vehicle that can out-distance them quickly (ie: every vehicle).
Cross Atu for CPM1
Winmatar Assault, Proficiency 5 SMG's & Proficiency 5 Swarms Since Uprising 1.0
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Kallas Hallytyr
Skullbreakers
707
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Posted - 2014.08.08 12:16:00 -
[20] - Quote
Baal Omniscient wrote:While this is true, losing DPS and gaining ammo still counts as a nerf vs any vehicle that can out-distance them quickly (ie: every vehicle).
Except STD/ADV are both gaining DPS.
Alt of Halla Murr.
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Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
2748
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Posted - 2014.08.08 12:24:00 -
[21] - Quote
BL4CKST4R wrote:Bone Scratcher wrote:WHAT!? What are you thinking CCP? I fly ADS, with the occasional HAV. From my PoV, they needed a buff if anything. I know that an ADS' AB escapes swarm launchers, but even against tanks they lack the necessary firepower. The militia, basic, and advanced swarms are getting a buff, and that's great, but the proto deserved at least a range bonus as well. I feel so bad for swarmers. Source Higher damage per missile will cause more shaking. Explain flaylocks, they knock things around far more.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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Kallas Hallytyr
Skullbreakers
708
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Posted - 2014.08.08 12:29:00 -
[22] - Quote
Spademan wrote:Explain flaylocks, they knock things around far more. They've got to do something well!
Alt of Halla Murr.
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Bone Scratcher
The dyst0pian Corporation
57
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Posted - 2014.08.09 17:00:00 -
[23] - Quote
Spademan wrote:BL4CKST4R wrote:Bone Scratcher wrote:WHAT!? What are you thinking CCP? I fly ADS, with the occasional HAV. From my PoV, they needed a buff if anything. I know that an ADS' AB escapes swarm launchers, but even against tanks they lack the necessary firepower. The militia, basic, and advanced swarms are getting a buff, and that's great, but the proto deserved at least a range bonus as well. I feel so bad for swarmers. Source Higher damage per missile will cause more shaking. Explain flaylocks, they knock things around far more. You mean those garbage pistols that were nerfed way back? Those things are absolutely useless. The missiles don't even go nearly far enough to hit a dropship.
Proto FG/HMG Amarr Sentinel.
CCP's Problem
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Tread Loudly 2
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
26
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Posted - 2014.08.09 17:19:00 -
[24] - Quote
Well as of right now swarms are pretty OP especially if you run a minmando with Proficiency 2 or higher swarms.
However I do agree with the nerf/buff to swarms for a few reasons:
- They need to carry more ammo which this update will help with -It's far too difficult to break a highly skilled ads's/tanks shield if they are shield stacking which this update will help with - Often times not all the swarms hit the target so I'd like the swarms that do hit to pack a bigger punch
So I actually think this is a buff not a nerf based off of the numbers and my experiences with swarms.
I Like Tanks, ADS's, and Ion Pistols!
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TOOMANY NAMES ALREADYTAKEn
Going for the gold
49
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Posted - 2014.08.09 18:01:00 -
[25] - Quote
Swarms are just useless IMO, a full clip of an assault forge gun will take down ANY dropship, but it's tricky to hit with all 4 shots sometimes and requires training.
Shotgunner for life.
EDIT: Scratch that, I love my lasers.
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Adipem Nothi
Nos Nothi
3798
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Posted - 2014.08.09 18:31:00 -
[26] - Quote
Tread Loudly 2 wrote:Well as of right now swarms are pretty OP...
My proficiency 5 swarms have many qualities, but "OP" is certainly not among them. I'm glad you think they're great though; you're welcome to borrow them if you'd like.
They'll be collecting Dust in my locker, right next to the big pile of useless salvage.
Shoot scout with yes.
- Ripley Riley
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The dark cloud
The Rainbow Effect
3898
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Posted - 2014.08.09 18:42:00 -
[27] - Quote
STD/ADV swarms get a buff and PRO swarms a very slight nerf. However with the new 7% damage mods are more then capable to balance this out. And if you havent used damage mods with swarms then you are doing something terribly wrong.
They say when you die you see a white light which then forms the line of:
"GAME OVER! PLEASE INSERT COIN"
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Mauren NOON
The Exemplars Top Men.
405
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Posted - 2014.08.09 18:55:00 -
[28] - Quote
That change is a small tweak so swarms won't blind the pilot/gunner so much and so swarms won't kick back a dropship like a mule. I think it's a brilliant change. Buffed std and adv swarms and pro gets a very small nerf. It's genius
Scr and commando enthusiast.
A commando is not just a suit, but a way of life...
"The only thing to fear is fear itself"
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Tread Loudly 2
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
27
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Posted - 2014.08.09 19:44:00 -
[29] - Quote
Adipem Nothi wrote:Tread Loudly 2 wrote:Well as of right now swarms are pretty OP... My proficiency 5 swarms have many qualities, but "OP" is certainly not among them. I'm glad you think they're great though; you're welcome to borrow them if you'd like. They'll be collecting Dust in my locker, right next to the big pile of useless salvage.
No need to borrow I already have them and use them on a regular basis on my minmando so I've seen the destructive power and in my opinion are either border line OP or just plain OP
I Like Tanks, ADS's, and Ion Pistols!
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Adipem Nothi
Nos Nothi
3798
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Posted - 2014.08.09 20:16:00 -
[30] - Quote
Tread Loudly 2 wrote:Adipem Nothi wrote:Tread Loudly 2 wrote:Well as of right now swarms are pretty OP... My proficiency 5 swarms have many qualities, but "OP" is certainly not among them. I'm glad you think they're great though; you're welcome to borrow them if you'd like. They'll be collecting Dust in my locker, right next to the big pile of useless salvage. No need to borrow I already have them and use them on a regular basis on my minmando so I've seen the destructive power and in my opinion are either border line OP or just plain OP Since it'd be inappropriate to call you a liar ... :: Points to Expert Challenge Results ::
Shoot scout with yes.
- Ripley Riley
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Atiim
Onslaught Inc RISE of LEGION
11301
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Posted - 2014.08.09 20:23:00 -
[31] - Quote
Kallas Hallytyr wrote:Baal Omniscient wrote:While this is true, losing DPS and gaining ammo still counts as a nerf vs any vehicle that can out-distance them quickly (ie: every vehicle). Except STD/ADV are both gaining DPS. Which means noting, as they'll still be less effective than the PRO Swarm.
That's like nerfing a Core Flaylock to 200HP of damage, then making the GN-13 deal 190HP and calling it a buff.
If I don't, who will?
-HAND
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Kallas Hallytyr
Skullbreakers
715
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Posted - 2014.08.10 09:24:00 -
[32] - Quote
Atiim wrote:Kallas Hallytyr wrote:Baal Omniscient wrote:While this is true, losing DPS and gaining ammo still counts as a nerf vs any vehicle that can out-distance them quickly (ie: every vehicle). Except STD/ADV are both gaining DPS. Which means noting, as they'll still be less effective than the PRO Swarm. That's like nerfing a Core Flaylock to 200HP of damage, then making the GN-13 deal 190HP and calling it a buff.
Which means plenty.
ADV should be effective: it will be much more effective post-Charlie. PRO was brought down because the gap was enormous before and bringing the other up and keeping PRO the same would've been ridiculous.
Swarms currently are effective. I run no Proficiency CBR-7s and I do fine. Do I kill evey vehicle? Nope, but I do drive them away, which is why you get damage points.
If you want to kill a vehicle in 2-3 volleys then you most definitely don't get to get 150+ WP from just damage as well as the destruction. Killing a vehicle is hard, certainly, but it's not undoable and AV is no longer insufficient in terms of WP. And Charlie is a buff for the more accessible tiers of Swarms. For the game overall,this is a good thing.
Alt of Halla Murr.
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Mortishai Belmont
G.L.O.R.Y Dark Taboo
163
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Posted - 2014.08.10 10:28:00 -
[33] - Quote
It seems like any swarms kill my ADS in 3 shots if I cannot get away. Seeing as I'm paying half a mill for them and they require a large amount of skill points all over the place, I think they do need a nerf instead of the buff they are getting.
G.L.O.R.Y solider,
Master of the Gallente Heavy
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Tebu Gan
Dem Durrty Boyz General Tso's Alliance
1146
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Posted - 2014.08.10 16:16:00 -
[34] - Quote
Bone Scratcher wrote:Zindorak wrote:I hope they get nerfed so my ADS will be safe My ADS never gets killed by swarms. It's always forges & militia tanks.
Psh, the only thing that can kill my ADS are those swarms. Usually do to knock back. At least with a forge or tank I can dodge the shot, swarms I have to spend much of my time outrunning them.
Tanks - Balancing Turrets
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NextDark Knight
Hellstorm Inc League of Infamy
448
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Posted - 2014.08.10 16:32:00 -
[35] - Quote
With the number, it's actually a nerf to ADS as lower class swarms will be hitting harder and in higher numbers. With the light damage mod changes the Swarms will also being doing more damage.
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
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Nothing Certain
Bioshock Rejects
1034
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Posted - 2014.08.11 04:55:00 -
[36] - Quote
The dark cloud wrote:STD/ADV swarms get a buff and PRO swarms a very slight nerf. However with the new 7% damage mods are more then capable to balance this out. And if you havent used damage mods with swarms then you are doing something terribly wrong.
Anyone who will use damage mods already uses them , a 2.5% in the complex mods will not make up for the 7 or 8% nerf to swarms. The increased ammo though is a buff. From a vehicle users perspective swarms are being buffed, the lower tiers will not be so easy to just ignore. I asked for this change so I can't really complain but those hurt are the dedicated swarmers who skilled into them. We get nerfed and our competition for WP increases. I am taking a wait and see approach but I am scared we may have upset the balance we have.
Because, that's why.
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Will Driver
Horizons' Edge Proficiency V.
193
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Posted - 2014.08.12 00:11:00 -
[37] - Quote
Kallas Hallytyr wrote:STD and ADV swarms are getting buffed. PRO swarms are getting a small nerf (about 100 odd damage.)
Overall, swarms will be more dangerous: that is, ADV/STD swarms will be almost as dangerous as PRO ones, which means well likely see more being fielded.
Even proto swarms are ineffective. I like the idea of buffing militia and advanced, but the nerf to proto makes no sense at all. Everything needs to come up another step, IMHO.
GÇ£Creativity is knowing how to hide your sourcesGÇ¥
GÇò Albert Einstein
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Apothecary Za'ki
Biomass Positive
409
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Posted - 2014.08.12 02:54:00 -
[38] - Quote
Bone Scratcher wrote:WHAT!? What are you thinking CCP? I fly ADS, with the occasional HAV. From my PoV, they needed a buff if anything. I know that an ADS' AB escapes swarm launchers, but even against tanks they lack the necessary firepower. The militia, basic, and advanced swarms are getting a buff, and that's great, but the proto deserved at least a range bonus as well. I feel so bad for swarmers. Source its only a nerf of like... 20 total damage with up to 3 damage modules.. with Min-mando i think you actually GAIN some damage
[LogiBro in Training]
channel: BP SQUAD
come join the fun
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