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Bone Scratcher
The dyst0pian Corporation
54
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Posted - 2014.08.07 22:58:00 -
[1] - Quote
WHAT!? What are you thinking CCP?
I fly ADS, with the occasional HAV. From my PoV, they needed a buff if anything. I know that an ADS' AB escapes swarm launchers, but even against tanks they lack the necessary firepower. The militia, basic, and advanced swarms are getting a buff, and that's great, but the proto deserved at least a range bonus as well. I feel so bad for swarmers.
Source
Proto FG/HMG Amarr Sentinel.
CCP's Problem
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Bone Scratcher
The dyst0pian Corporation
54
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Posted - 2014.08.07 23:02:00 -
[2] - Quote
I mean, were there ANY complaints about overpowered swarms at all? I haven't heard any.
Proto FG/HMG Amarr Sentinel.
CCP's Problem
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Bone Scratcher
The dyst0pian Corporation
54
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Posted - 2014.08.07 23:08:00 -
[3] - Quote
BL4CKST4R wrote:Bone Scratcher wrote:WHAT!? What are you thinking CCP? I fly ADS, with the occasional HAV. From my PoV, they needed a buff if anything. I know that an ADS' AB escapes swarm launchers, but even against tanks they lack the necessary firepower. The militia, basic, and advanced swarms are getting a buff, and that's great, but the proto deserved at least a range bonus as well. I feel so bad for swarmers. Source Higher damage per missile will cause more shaking. Swarms barely cause any shaking. I don't think 40ish% more is going to be that much.
Proto FG/HMG Amarr Sentinel.
CCP's Problem
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Bone Scratcher
The dyst0pian Corporation
54
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Posted - 2014.08.07 23:13:00 -
[4] - Quote
The proto swarms didn't need a nerf is what I'm saying. Actually, they should've gotten a range buff.
Proto FG/HMG Amarr Sentinel.
CCP's Problem
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Bone Scratcher
The dyst0pian Corporation
54
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Posted - 2014.08.07 23:18:00 -
[5] - Quote
Sly Marb0 wrote:The big problem with swarms is the DS running off after a volley. It's also the only way for DS the escape. Higher damage means more shake. Follow up shots become easier and escaping becomes more of a test of piloting then simply afterburner away while still giving the DS a chance. As a PC Galmando I appreciate the heavy shake from less numerous but heavier hits, so what few times I do hit a DS flying, they cannot ignore me or they will likely run into something. https://www.youtube.com/watch?v=pLhccY40zj4
Proto FG/HMG Amarr Sentinel.
CCP's Problem
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Bone Scratcher
The dyst0pian Corporation
55
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Posted - 2014.08.08 01:00:00 -
[6] - Quote
Zindorak wrote:I hope they get nerfed so my ADS will be safe My ADS never gets killed by swarms. It's always forges & militia tanks.
Proto FG/HMG Amarr Sentinel.
CCP's Problem
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Bone Scratcher
The dyst0pian Corporation
57
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Posted - 2014.08.09 17:00:00 -
[7] - Quote
Spademan wrote:BL4CKST4R wrote:Bone Scratcher wrote:WHAT!? What are you thinking CCP? I fly ADS, with the occasional HAV. From my PoV, they needed a buff if anything. I know that an ADS' AB escapes swarm launchers, but even against tanks they lack the necessary firepower. The militia, basic, and advanced swarms are getting a buff, and that's great, but the proto deserved at least a range bonus as well. I feel so bad for swarmers. Source Higher damage per missile will cause more shaking. Explain flaylocks, they knock things around far more. You mean those garbage pistols that were nerfed way back? Those things are absolutely useless. The missiles don't even go nearly far enough to hit a dropship.
Proto FG/HMG Amarr Sentinel.
CCP's Problem
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