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Booby Tuesdays
Tuesdays With Boobies
695
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Posted - 2014.08.07 20:11:00 -
[1] - Quote
They're already the 2nd lowest HP suits in the game (In Charlie), with only the benefit of being able to carry one or two more pieces of equipment than a Scout.
Sentinels can still super tank, Scouts still know where you are at all times, and Assaults have finally received the buffs they deserve. With Charlie, the only suits left out in the cold are the support units. With DMG mods being stack-able again, and "shoot the logi first" still being the mantra of many, is it time to give the Logis back their passive reps in Hotfix Delta?
Melee Weapon of Choice: Nokia-3310 Prof. V
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BL4CKST4R
LATINOS KILLERS CORP Dark Taboo
2871
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Posted - 2014.08.07 20:15:00 -
[2] - Quote
Nope
supercalifragilisticexpialidocious
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Booby Tuesdays
Tuesdays With Boobies
695
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Posted - 2014.08.07 20:16:00 -
[3] - Quote
Care to elaborate?
Melee Weapon of Choice: Nokia-3310 Prof. V
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BL4CKST4R
LATINOS KILLERS CORP Dark Taboo
2871
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Posted - 2014.08.07 20:22:00 -
[4] - Quote
Passive reps belong on the Gallente. Unless by passive reps for logis you mean like +1 or +2.
But logis need to wait their turn before we can say if they are UP or not. Logis aren't meant for 1v1 combat and unfortunately the more you buff them the more they shift towards that role. The only thing I can say is maybe a speed buff and a tiny but more HP to drive a wedge between them and scouts. Other than that I feel that they are fin. Although a new paint job would help also.
supercalifragilisticexpialidocious
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Booby Tuesdays
Tuesdays With Boobies
695
|
Posted - 2014.08.07 20:30:00 -
[5] - Quote
BL4CKST4R wrote:Passive reps belong on the Gallente. Unless by passive reps for logis you mean like +1 or +2. But logis need to wait their turn before we can say if they are UP or not. Logis aren't meant for 1v1 combat and unfortunately the more you buff them the more they shift towards that role. The only thing I can say is maybe a speed buff and a tiny but more HP to drive a wedge between them and scouts. Other than that I feel that they are fin. Although a new paint job would help also. I was thinking of 1HP/s at lvl 1, 2 HP/s at lvl 3, and 3 HP/s at lvl 5. Logis are fine currently, but after Chalie, not so much. My Min Assault alt is looking very much forward to Charlie however.
Melee Weapon of Choice: Nokia-3310 Prof. V
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Apothecary Za'ki
Biomass Positive
270
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Posted - 2014.08.08 01:18:00 -
[6] - Quote
BL4CKST4R wrote:Passive reps belong on the Gallente. Unless by passive reps for logis you mean like +1 or +2. But logis need to wait their turn before we can say if they are UP or not. Logis aren't meant for 1v1 combat and unfortunately the more you buff them the more they shift towards that role. The only thing I can say is maybe a speed buff and a tiny but more HP to drive a wedge between them and scouts. Other than that I feel that they are fin. Although a new paint job would help also. no i would rather passive reps were Commando only 5/10/15 std/adv/pro.
although i would like passive armor rep for logi in delta as it would help fix our low hp vs assault/heavy.. i would think 5/10/15 for std/adv/pro
> LogiBro in Training
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
12701
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Posted - 2014.08.08 01:35:00 -
[7] - Quote
You don't need increased personal reps to roll the logistics class.
"We were commanded us to burn the system...We did. I mourn the loss of the innocent caught in our fires" -Kador Ouryon
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
246
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Posted - 2014.08.08 02:08:00 -
[8] - Quote
Apothecary Za'ki wrote:
although i would like passive armor rep for logi in delta as it would help fix our low hp vs assault/heavy.. i would think 5/10/15 for std/adv/pro
Aren't you the same chonch that got all chimey about logi's who saw the writing on the wall about survivability after Charlie just wanting to QQ and get slayerlogi stats back? Thought so. Maybe the next time the actual logis are talking you'll stfu and realize you aren't anywhere near the experience base to comment.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Alena Ventrallis
S0VER31GN
1536
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Posted - 2014.08.08 03:30:00 -
[9] - Quote
Back when slayerlogis were a thing, I always held the argument that survivability was for logos, because a) they have no sidearm, so any engagement with any other type of suit is already against their favor, and b) a logo should be repping, or laying down links/hives, or scanning, or in some other way not actively hunting and killing. I stand by that argument to this day.
The reason we had slayer logos was not because they were too strong, but because the slayer suits were so weak at the role. Assaults werent better than logis in any area beyong having a sidearm, and assaults also had a completely ******** shield recharge bonus, which only favored Caldari and to some extent the Minmatar assault suit. The buff they are getting is much needed, this I agree on. But their bonuses should be about sending damage downrange, at the cost of high health. Logos should be about supplying that health and regen, at the cost of bonuses that help them slay.
For instance, if assaults got 2% light/sidearm damage as their bonus, and logos got more health and regen, who would skaters go to? Assaults, for the extra damage. It was logos being able to put out more damage than their assault counterparts that made them slayerlogis. Not their health values.
As to OP, no, armor repair isn't necessary, as that's all but worthless on shield suits and we don't want to encourage dual tanking. But a change to the bonus to one piece of equipment definitely needs to go.
Rattati has spoken. CalScout hitbox is fine. You're gun game is broken.
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Malleus Malificorum
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
41
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Posted - 2014.08.08 03:48:00 -
[10] - Quote
The passive reps were always a placeholder, They were never intended to stay. |
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
12704
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Posted - 2014.08.08 04:30:00 -
[11] - Quote
Logi's need bonuses like
Role Bonus:
+5-7.5% to Armour Repair/ Shield Transportation rates per level +5% to Armour Repairer and Shield Transporter Range per level
Amarr Logisitcs Bonus: Current Minmatar Logisitcs Bonus: Increased Remote Explosives Range/ Max Laid for all remote explosive devices. Target Painting..etc Caldari Logisitcs Bonus: Current Gallente Logistics Bonus: Current
"We were commanded us to burn the system...We did. I mourn the loss of the innocent caught in our fires" -Kador Ouryon
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JRleo jr
Xer Cloud Consortium
240
|
Posted - 2014.08.08 04:52:00 -
[12] - Quote
Booby Tuesdays wrote:Q Q I want my slayer logi or something insert QQ here Logis are not made for combat.
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song ever.
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CHANCEtheChAn
Inner.Hell
649
|
Posted - 2014.08.08 05:08:00 -
[13] - Quote
Apothecary Za'ki wrote:BL4CKST4R wrote:Passive reps belong on the Gallente. Unless by passive reps for logis you mean like +1 or +2. But logis need to wait their turn before we can say if they are UP or not. Logis aren't meant for 1v1 combat and unfortunately the more you buff them the more they shift towards that role. The only thing I can say is maybe a speed buff and a tiny but more HP to drive a wedge between them and scouts. Other than that I feel that they are fin. Although a new paint job would help also. no i would rather passive reps were Commando only 5/10/15 std/adv/pro. although i would like passive armor rep for logi in delta as it would help fix our low hp vs assault/heavy.. i would think 5/10/15 for std/adv/pro Good god, are you on heroine?
5/10/15 passive reps on any suit in the game would be so broken it would blow your small, small mind
Logis need a small buff across the board to give them some love with the new hotfixes along with Commandos
I suppose a 3 Hp/s armor regen at proto level for logis, we can all agree, wouldn't be very detrimental to anyone
Closed Beta Vet/ Chromosome and Corp battle Vet/ Uprising 1.0-Now PC vet
Ex D.F. Director
Current Inner.Hell Director
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Zatara Rought
Fatal Absolution General Tso's Alliance
3794
|
Posted - 2014.08.08 05:21:00 -
[14] - Quote
Do you really think speaking like this to others is productive?
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Booby Tuesdays
Tuesdays With Boobies
696
|
Posted - 2014.08.08 06:07:00 -
[15] - Quote
JRleo jr wrote:Booby Tuesdays wrote:Q Q I want my slayer logi or something insert QQ here Logis are not made for combat. If you think I'm a slayer logi, and not a support logi, I suggest you look up my all time kills, versus my all time WP/D. Do research before you spew word vomit please.
Melee Weapon of Choice: Nokia-3310 Prof. V
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JRleo jr
Xer Cloud Consortium
243
|
Posted - 2014.08.08 06:29:00 -
[16] - Quote
Booby Tuesdays wrote:JRleo jr wrote:Booby Tuesdays wrote:Q Q I want my slayer logi or something insert QQ here Logis are not made for combat. If you think I'm a slayer logi, and not a support logi, I suggest you look up my all time kills, versus my all time WP/D. Do research before you spew word vomit please. Giving reps would allow slayer logis, as no need to sacrifice hp for reps...
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song ever.
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shaman oga
Nexus Balusa Horizon
2640
|
Posted - 2014.08.08 06:29:00 -
[17] - Quote
Seems fair, along with a slot rework, especially for STD and ADV tiers. Personally i would add it as class bonus and have 25% reduction to equipment cost from level 1, afterall it's the main purpose of logi to carry equipments.
PSN: ogamega
"Dust is full of communists who despise people with enough isk to buy expensive items"
Uncesored FUCK
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Atiim
Onslaught Inc RISE of LEGION
11278
|
Posted - 2014.08.08 06:51:00 -
[18] - Quote
I have some better ideas.
1.) Give all suits a 1HP/s Armor Repair, and increase the HP/s on all GalSuits by 1. 2.) Give the Logistics equipment efficiency and CPU/PG reduction, then give them a second Logistics related bonus, so that it doesn't blatantly favor Min/AmLogis in both PUBs and PC.
Y/N?
If I don't, who will?
-HAND
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I-Shayz-I
I----------I
4491
|
Posted - 2014.08.08 07:31:00 -
[19] - Quote
Before, logistics suits got bonuses to survivability.
Eventually, CCP figured out that Assaults need better survivability to be used rather than logistics.
In order to have good regen on a logi you need to sacrifice tank. They also increased armor repairers...it's actually in a good spot as it is.
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
248
|
Posted - 2014.08.08 07:41:00 -
[20] - Quote
JRleo jr wrote:Booby Tuesdays wrote:Q Q I want my slayer logi or something insert QQ here Logis are not made for combat.
We're all made for combat. Combat is what we do, its what we create and its where we spend our time. Good logis are in the middle of combat, because thats where the people they're supporting most often are. And thats the point: Logis need to be able to tolerate the conditions of the environment they work in, so they can work in it. Work that does include *GASP* shooting people. Maybe even more than one.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Varoth Drac
The Unholy Legion Of DarkStar DARKSTAR ARMY
210
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Posted - 2014.08.08 07:58:00 -
[21] - Quote
Nobody would say "shoot the logi first" if they weren't good. |
Dj grammer
New Age Empire. General Tso's Alliance
294
|
Posted - 2014.08.08 08:08:00 -
[22] - Quote
JRleo jr wrote:Booby Tuesdays wrote:Q Q I want my slayer logi or something insert QQ here Logis are not made for combat.
My head hurts from this statement.
Tell me what IS made for combat in your POV. The last time I checked anything on the battlefield is made for combat.
Darkness is a Beginning, you see, not an end.
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JRleo jr
Xer Cloud Consortium
243
|
Posted - 2014.08.08 08:29:00 -
[23] - Quote
el OPERATOR wrote:JRleo jr wrote:Booby Tuesdays wrote:Q Q I want my slayer logi or something insert QQ here Logis are not made for combat. We're all made for combat. Combat is what we do, its what we create and its where we spend our time. Good logis are in the middle of combat, because thats where the people they're supporting most often are. And thats the point: Logis need to be able to tolerate the conditions of the environment they work in, so they can work in it. Work that does include *GASP* shooting people. Maybe even more than one. Logis are not made for 1v1 combat and they are not meant to be efficient in combat.
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song ever.
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JRleo jr
Xer Cloud Consortium
243
|
Posted - 2014.08.08 08:31:00 -
[24] - Quote
Dj grammer wrote:JRleo jr wrote:Booby Tuesdays wrote:Q Q I want my slayer logi or something insert QQ here Logis are not made for combat. My head hurts from this statement.Tell me what IS made for combat in your POV. The last time I checked anything on the battlefield is made for combat. Oh, um, going toe to toe with somebody, or having decent hp with decent regen, stuff like that. Want reps? Sacrifice low slots, logis are not supposed to be killing machines.
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song ever.
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Booby Tuesdays
Tuesdays With Boobies
699
|
Posted - 2014.08.08 14:28:00 -
[25] - Quote
JRleo jr wrote:Dj grammer wrote:JRleo jr wrote:Booby Tuesdays wrote:Q Q I want my slayer logi or something insert QQ here Logis are not made for combat. My head hurts from this statement.Tell me what IS made for combat in your POV. The last time I checked anything on the battlefield is made for combat. Oh, um, going toe to toe with somebody, or having decent hp with decent regen, stuff like that. Want reps? Sacrifice low slots, logis are not supposed to be killing machines. To be fair, now that Assaults, Scouts and Heavies are all better killers, why would you try to be an obsolete Slayer Logi? By buffing everything else, Logis are finally near where their role should be. I'm not asking for more HP, I'm just asking if we should give them some form of mild added survivability.
Melee Weapon of Choice: Nokia-3310 Prof. V
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Racro 01 Arifistan
501st Knights of Leanbox
402
|
Posted - 2014.08.08 14:29:00 -
[26] - Quote
you wanna rep. fit some armour reps.
or go gal logi fit 2 complex reps. and what ever else.
Elite Gallenten Soldier
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Booby Tuesdays
Tuesdays With Boobies
699
|
Posted - 2014.08.08 14:30:00 -
[27] - Quote
Atiim wrote:I have some better ideas.
1.) Give all suits a 1HP/s Armor Repair, and increase the HP/s on all GalSuits by 1. 2.) Give the Logistics equipment efficiency and CPU/PG reduction, then give them a second Logistics related bonus, so that it doesn't blatantly favor Min/AmLogis in both PUBs and PC.
Y/N? I vote Yea, but my only concern is if we Logis get too great of a CPU/PG fitting bonus, it will allow the suit to fit all Proto modules. That opens a whole other discussion of "should a Proto suit be able to Proto all the things?".
Melee Weapon of Choice: Nokia-3310 Prof. V
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TechMechMeds
Techs Laboratory
4038
|
Posted - 2014.08.08 14:44:00 -
[28] - Quote
Std/adv/pro +1/+2/+3
Maximum I reckon but it doesn't bother me.
Complex reactive plates are getting buffed ain't they?.
Be vigilant!, for there are those that remove the teabag BEFORE adding milk!.
This is unacceptable!.
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Hawkings Greenback
Red Star. EoN.
188
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Posted - 2014.08.08 14:52:00 -
[29] - Quote
Varoth Drac wrote:Nobody would say "shoot the logi first" if they weren't good.
You need to clarify that statement before it can even claim to be true.
So I'll repeat it for you, nobody would say "shoot the logi first" if they weren't good force multipliers. Logi's aren't meant to go toe to toe on that people are correct but I have often played solo as a logi and beaten people 1 v 1 and I am not a great player it doesn't make me a slayer logi. It's an old argument in that should a logi be able to kill? The answer is yes but not as well as the other class. However if I invest my SP all the way into a chosen weapon then why shouldn't I be able to kill well.
The balance for me is survivability, what is the point of me being a force multiplier if I can't survive long enough to do my class role. Yet in answer to the OP I don't think I would be too bothered about in built reps returning to logi's. Each logi needs to be able to use a rep tool ( as a logistic class bonus ) & then have a flavour based on race/class and after that MAYBE a look at how to balance the suits survive ability based on shield/armour & reps/recharge.
There was some good discussion when Rattati started the Hotfix Charlie discussion and hope that can continue at some point.
GÇ£Their stupidity does not amaze me, its when they're smart that amazes me."
GÇò Frank Zappa
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Dj grammer
New Age Empire. General Tso's Alliance
296
|
Posted - 2014.08.08 14:59:00 -
[30] - Quote
Hawkings Greenback wrote:Varoth Drac wrote:Nobody would say "shoot the logi first" if they weren't good. You need to clarify that statement before it can even claim to be true. So I'll repeat it for you, nobody would say "shoot the logi first" if they weren't good force multipliers. Logi's aren't meant to go toe to toe on that people are correct but I have often played solo as a logi and beaten people 1 v 1 and I am not a great player it doesn't make me a slayer logi. It's an old argument in that should a logi be able to kill? The answer is yes but not as well as the other class. However if I invest my SP all the way into a chosen weapon then why shouldn't I be able to kill well. The balance for me is survivability, what is the point of me being a force multiplier if I can't survive long enough to do my class role. Yet in answer to the OP I don't think I would be too bothered about in built reps returning to logi's. Each logi needs to be able to use a rep tool ( as a logistic class bonus ) & then have a flavour based on race/class and after that MAYBE a look at how to balance the suits survive ability based on shield/armour & reps/recharge. There was some good discussion when Rattati started the Hotfix Charlie discussion and hope that can continue at some point.
Thank you Hawkings!
Darkness is a Beginning, you see, not an end.
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RKKR
The Southern Legion Final Resolution.
997
|
Posted - 2014.08.08 15:17:00 -
[31] - Quote
Discussion about Low VS High SP players: You can kill anything if you get the jump on them.
Discussion about Logi VS Other classes: Logi shouldn't be able to 1VS1.
In al seriousness:
A boost in Stamina/Speed couldn't hurt on a logi suit, we're the ones that have to do all the running between teammates,... after all. |
Booby Tuesdays
Tuesdays With Boobies
699
|
Posted - 2014.08.08 15:29:00 -
[32] - Quote
RKKR wrote:Discussion about Low VS High SP players: You can kill anything if you get the jump on them.
Discussion about Logi VS Other classes: Logi shouldn't be able to 1VS1.
In al seriousness:
A boost in Stamina/Speed couldn't hurt on a logi suit, we're the ones that have to do all the running between teammates,... after all. While I disagree on the 1v1 thing, seeing as how I should be able to kill someone that can't hit the broadside of a barn, adding a touch of speed and stamina would be a good thought as well. If the suit has less initial HP, it must be lighter and faster right? But if the extra equipment is weighing us down, is that why their speeds are slower than Assaults?
Melee Weapon of Choice: Nokia-3310 Prof. V
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RKKR
The Southern Legion Final Resolution.
997
|
Posted - 2014.08.08 16:03:00 -
[33] - Quote
The speed/stamina penalty for logistics just makes no sense if you compare the HP en EQ slots of of other suits with their speed/stamina stats.
If equipment would slow us down...then they would have a speed penalty like armor plates. Makes no sense that all equipment slows you down equally and if you think about it...do you get faster if you drop down one hive? |
Booby Tuesdays
Tuesdays With Boobies
699
|
Posted - 2014.08.08 16:17:00 -
[34] - Quote
RKKR wrote:The speed/stamina penalty for logistics just makes no sense if you compare the HP en EQ slots of of other suits with their speed/stamina stats.
If equipment would slow us down...then they would have a speed penalty like armor plates. Makes no sense that all equipment slows you down equally and if you think about it...do you get faster if you drop down one hive? That's exactly what I am asking. If Logis have less HP than Assaults, and they aren't slowed by equipment, why are they the second slowest suits in the game? Don't forget, a speed nerf to Logis was on the table for Charlie, and I fear as well for Hotfix Delta. Makes no sense to be slower AND have less HP than everyone else.
Melee Weapon of Choice: Nokia-3310 Prof. V
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2690
|
Posted - 2014.08.08 16:25:00 -
[35] - Quote
True Adamance wrote:Logi's need bonuses like
Role Bonus:
+5-7.5% to Armour Repair/ Shield Transportation rates per level +5% to Armour Repairer and Shield Transporter Range per level
Amarr Logisitcs Bonus: Current Minmatar Logisitcs Bonus: Increased Remote Explosives Range/ Max Laid for all remote explosive devices. Target Painting..etc Caldari Logisitcs Bonus: Current Gallente Logistics Bonus: Current
That's sounds familiar You already know Im a fan of that. |
el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
252
|
Posted - 2014.08.08 16:48:00 -
[36] - Quote
Booby Tuesdays wrote:Atiim wrote:I have some better ideas.
1.) Give all suits a 1HP/s Armor Repair, and increase the HP/s on all GalSuits by 1. 2.) Give the Logistics equipment efficiency and CPU/PG reduction, then give them a second Logistics related bonus, so that it doesn't blatantly favor Min/AmLogis in both PUBs and PC.
Y/N? I vote Yea, but my only concern is if we Logis get too great of a CPU/PG fitting bonus, it will allow the suit to fit all Proto modules. That opens a whole other discussion of "should a Proto suit be able to Proto all the things?".
Redacted so I can confirm the numbers before talking ****.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
252
|
Posted - 2014.08.08 17:35:00 -
[37] - Quote
JRleo jr wrote:el OPERATOR wrote:JRleo jr wrote:Booby Tuesdays wrote:Q Q I want my slayer logi or something insert QQ here Logis are not made for combat. We're all made for combat. Combat is what we do, its what we create and its where we spend our time. Good logis are in the middle of combat, because thats where the people they're supporting most often are. And thats the point: Logis need to be able to tolerate the conditions of the environment they work in, so they can work in it. Work that does include *GASP* shooting people. Maybe even more than one. Logis are not made for 1v1 combat and they are not meant to be efficient in combat.
Ok, I see this logics rabbit hole. Lets dive in and see what we find in there. No open toe shoes on this ride...
'Logis are support, so should NOT have any combat capability or survivability whatsoever' is the gist. Ok, so then if that is to be true, then the inverse must also be true. All the "combat" classes, by virtue of being "combat" classes should not have ANY support or otherwise non-directly killing capability whatsoever. So: Logis lose their weapons. No primary, no sidearm . Logis also get only the most minimal of stat sets (post Charlie pretty much where we'll be).
ALL other classes lose their equipment. This includes cloaks and REs. These become sole territory of Logis. ALL other classes lose their ability to use the Squad Leader Command prompts (because those are support actions and property of Logis) ALL other classes along with the loss of Squad Lead prompting also lose the ability to designate OB targets (because that is a support action and now property of the Logis) ALL other classes lose the ability to equip Codebreakers as well as the ability to hack ANYTHING on the battlefield (because those are also support actions and now the exclusive task of Logis) ALL other classes lose the ability to use flux grenades, since those don't kill. Fluxes now belong to Logis. Locus and AV remain for others. ALL other classes lose the ability to pilot vehicles(!) since vehicle/troop transport is a SUPPORT action. All other classes will run the guns.
RE/PMs will be either eliminated altogether OR changed into grenade variants, with according fitting/deploying limits applied. ALL non-direct combat related modules (armor reps, Prec Enh, Damps, CBs^, Biotics except Myofib) will be stripped from the game and converted to equivalent equipment pieces. Equipment that is the sole property of Logis.
Well, we're just about at the very bottom... Oh yeah one more: ALL "combat" classes shall be be denied the ability to form OR direct CORPS. Because Corporate Administration is a SUPPORT ROLE and shall be the sole property of Logistics.
TL;DR- "Logis are support so shouldn't be able to have any combat capability or survivability" is obvious troll, which is obvious.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
254
|
Posted - 2014.08.08 20:59:00 -
[38] - Quote
So....I'm in favor of a Logi base buff of some sort reflective of the new combat environment. Movement speeds, armor reps, profile aspects, expanded repping tool abilities, w/e. Pretty much anything that isn't a nerf will help, obviously. I'm also okay with doing some time in the post-Charlie combat zone before theorycrafting too much.
Oh, and whats the deal about logis not being able to use the reptool? I understand my Min gets the range bonus but that doesn't stop me from repping with my Amarr logi, albeit being more work for me since I have to follow more closely with that slug. No more than it's stopping me from using links, hives and scanners on my Min without their relative racial bonus.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Hawkings Greenback
Red Star. EoN.
189
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Posted - 2014.08.09 07:55:00 -
[39] - Quote
el OPERATOR wrote:So....I'm in favor of a Logi base buff of some sort reflective of the new combat environment. Movement speeds, armor reps, profile aspects, expanded repping tool abilities, w/e. Pretty much anything that isn't a nerf will help, obviously. I'm also okay with doing some time in the post-Charlie combat zone before theorycrafting too much.
Oh, and whats the deal about logis not being able to use the reptool? I understand my Min gets the range bonus but that doesn't stop me from repping with my Amarr logi, albeit being more work for me since I have to follow more closely with that slug. No more than it's stopping me from using links, hives and scanners on my Min without their relative racial bonus.
To answer your question about logi's and rep tools, NOTHING.
But when the Minmatar bonus works as well as it does in the current game environment with its rep tool bonus it eclipses the others. I will be honest and say that I up until a couple I month ago rarely used a rep tool on anything other than a Minmatar suit. This stems from a mistake by CCP ( in my eyes ) in giving each logi a single bonus to equipment, a subject that was again discussed during Hotfix Charlie. By making each logi specialise in one role it pretty much rendered the Caldari the runt of the pack. Before I get strung up by the few people that use Cal logi ( I use it too ) it's bonus isn't useless, it just doesn't appear as useful as a rep tool, links and scanners.
My point is, as I wrote above, that all logi's SHOULD have a bonus to rep tool and then a secondary ( lesser ? ) bonus to other equipment. That way you will start to see a better mixture of racial class logi's on the field. It was CCP trying to define individual roles for logi and missing the point of being a logi at the same time. I certainly only wanted to run one logi type but felt I needed to spend SP into the other races logi to take advantage of there bonus.
Anyway **** happens and as a logi I can only hope that Rattati can put some proposals on the table for Delta that can help level out the logi racial balance. Equalising the slots kind of annoyed me, especially as I love using my Amarr logi with SMG but I can kind of understand why Rattati twitched at the thought of it being different. Anyway after having to put Dust down for a month I'm getting the itch ( got to get level 5 Min scout, NK at 5 already ) for the changes coming with HF Charlie.
GÇ£Their stupidity does not amaze me, its when they're smart that amazes me."
GÇò Frank Zappa
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Thor Odinson42
Molon Labe. General Tso's Alliance
4157
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Posted - 2014.08.09 08:47:00 -
[40] - Quote
Reactive Plate
/thread
Level 4 Forum Warrior Very, very bitter vet
PSN: wbrom42
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Hawkings Greenback
Red Star. EoN.
189
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Posted - 2014.08.09 08:57:00 -
[41] - Quote
Thor Odinson42 wrote:Reactive Plate
/thread
Just one????
GÇ£Their stupidity does not amaze me, its when they're smart that amazes me."
GÇò Frank Zappa
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Thor Odinson42
Molon Labe. General Tso's Alliance
4158
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Posted - 2014.08.09 09:19:00 -
[42] - Quote
Hawkings Greenback wrote:Thor Odinson42 wrote:Reactive Plate
/thread Just one????
My PC suit (min logi) has 2 shield extenders and 2 recharger/energizers (or a combo due to CPU), 2 reactive plates and a complex repper. I'll drop a rep hive or two wherever I'm tasked to keep my heavies alive.
It's all about that passive regen for me so I'd love to have the extra reps. I just fear asking for anything to buff the logi suit as few things generate QQ like a logi suit.
Level 4 Forum Warrior Very, very bitter vet
PSN: wbrom42
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Hawkings Greenback
Red Star. EoN.
189
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Posted - 2014.08.09 10:34:00 -
[43] - Quote
Thor Odinson42 wrote:Hawkings Greenback wrote:Thor Odinson42 wrote:Reactive Plate
/thread Just one???? My PC suit (min logi) has 2 shield extenders and 2 recharger/energizers (or a combo due to CPU), 2 reactive plates and a complex repper. I'll drop a rep hive or two wherever I'm tasked to keep my heavies alive. It's all about that passive regen for me so I'd love to have the extra reps. I just fear asking for anything to buff the logi suit as few things generate QQ like a logi suit.
Well hopefully HF Charlie can give the assault class enough love to allow a pass on logi's without all the rabid QQ that they bring.
Well we can hope.
GÇ£Their stupidity does not amaze me, its when they're smart that amazes me."
GÇò Frank Zappa
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Varoth Drac
The Unholy Legion Of DarkStar DARKSTAR ARMY
211
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Posted - 2014.08.09 10:50:00 -
[44] - Quote
Trouble is, you can't just keep buffing everything. Heavies, scouts and assaults all got buffed because logis were too strong. If you buff logis we will have power creep. |
Thor Odinson42
Molon Labe. General Tso's Alliance
4159
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Posted - 2014.08.09 10:52:00 -
[45] - Quote
Varoth Drac wrote:Trouble is, you can't just keep buffing everything. Heavies, scouts and assaults all got buffed because logis were too strong. If you buff logis we will have power creep.
Just depends how you buff them.
Level 4 Forum Warrior Very, very bitter vet
PSN: wbrom42
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Booby Tuesdays
Tuesdays With Boobies
703
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Posted - 2014.08.09 17:06:00 -
[46] - Quote
Thor Odinson42 wrote:Hawkings Greenback wrote:Thor Odinson42 wrote:Reactive Plate
/thread Just one???? My PC suit (min logi) has 2 shield extenders and 2 recharger/energizers (or a combo due to CPU), 2 reactive plates and a complex repper. I'll drop a rep hive or two wherever I'm tasked to keep my heavies alive. It's all about that passive regen for me so I'd love to have the extra reps. I just fear asking for anything to buff the logi suit as few things generate QQ like a logi suit. You run just barley over 550 eHP in a PC? For what, 50 and 13 ish regen? You also must have a CPU extender in order to run all proto equipment. This fit gives you 100 more HP than a base Charlie Assault with no shields or plates slapped on it, is much slower and bright yellow.
I'm not asking for any crazy buffs, just an added form of survivability for what will become the weakest suit in the game after Charlie. Hell, I would even settle for better basic passive regen base stats on the suits, with no built in armor rep, but quicker shield regen timers.
Melee Weapon of Choice: Nokia-3310 Prof. V
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Thor Odinson42
Molon Labe. General Tso's Alliance
4233
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Posted - 2014.08.11 16:27:00 -
[47] - Quote
Booby Tuesdays wrote:Thor Odinson42 wrote:Hawkings Greenback wrote:Thor Odinson42 wrote:Reactive Plate
/thread Just one???? My PC suit (min logi) has 2 shield extenders and 2 recharger/energizers (or a combo due to CPU), 2 reactive plates and a complex repper. I'll drop a rep hive or two wherever I'm tasked to keep my heavies alive. It's all about that passive regen for me so I'd love to have the extra reps. I just fear asking for anything to buff the logi suit as few things generate QQ like a logi suit. You run just barley over 550 eHP in a PC? For what, 50 and 13 ish regen? You also must have a CPU extender in order to run all proto equipment. This fit gives you 100 more HP than a base Charlie Assault with no shields or plates slapped on it, is much slower and bright yellow. I'm not asking for any crazy buffs, just an added form of survivability for what will become the weakest suit in the game after Charlie. Hell, I would even settle for better basic passive regen base stats on the suits, with no built in armor rep, but quicker shield regen timers.
I'm going off memory. I've been in Europe for a few weeks. I love my fit for PC, but it's using faction CR, Rep tool, injector, and uplink. I'm not really sure what the fitting differences are besides the rifle fitting like an ADV. It's not practical as it is a hard hit when you lose one of those injectors (those Cal FW wins are hard to come by lol).
Level 4 Forum Warrior Very, very bitter vet
PSN: wbrom42
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Booby Tuesdays
Tuesdays With Boobies
755
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Posted - 2014.08.11 18:23:00 -
[48] - Quote
Thor Odinson42 wrote: I'm going off memory. I've been in Europe for a few weeks. I love my fit for PC, but it's using faction CR, Rep tool, injector, and uplink. I'm not really sure what the fitting differences are besides the rifle fitting like an ADV. It's not practical as it is a hard hit when you lose one of those injectors (those Cal FW wins are hard to come by lol).
Europe is a good time. A EuroPass makes it even better!
The fitting differences are slight, and I believe that the injector has the same requirements as the Wyrikomi, but they make a difference. Those 100% revives are all I run in FW and PC, and yes, sucks to lose them. I'm still not sure how I got to lvl 5 Cal Loyalty. I have probably lost over 100 matches fighting for the squids.
Back to my original point, you are rocking a low HP (albeit fun) PC suit, with only 3 of the 4 equipment slots filled? Do you feel that it is survivable without a wall of heavies in front of you? Would you add more tank, or dampeners, or speed if you had some sort of built in reps again?
Melee Weapon of Choice: Nokia-3310 Prof. V
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Thor Odinson42
Molon Labe. General Tso's Alliance
4237
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Posted - 2014.08.11 18:30:00 -
[49] - Quote
Booby Tuesdays wrote:Thor Odinson42 wrote: I'm going off memory. I've been in Europe for a few weeks. I love my fit for PC, but it's using faction CR, Rep tool, injector, and uplink. I'm not really sure what the fitting differences are besides the rifle fitting like an ADV. It's not practical as it is a hard hit when you lose one of those injectors (those Cal FW wins are hard to come by lol).
Europe is a good time. A EuroPass makes it even better! The fitting differences are slight, and I believe that the injector has the same requirements as the Wyrikomi, but they make a difference. Those 100% revives are all I run in FW and PC, and yes, sucks to lose them. I'm still not sure how I got to lvl 5 Cal Loyalty. I have probably lost over 100 matches fighting for the squids. Back to my original point, you are rocking a low HP (albeit fun) PC suit, with only 3 of the 4 equipment slots filled? Do you feel that it is survivable without a wall of heavies in front of you? Would you add more tank, or dampeners, or speed if you had some sort of built in reps again?
I have Allotek hives in the 4th slot.
I run a Cal Scout with 4 precision enhancers, rep tool and uplinks if there is no other scans available. The min logi feels like a tank compared to the Cal Scout, lol.
Level 4 Forum Warrior Very, very bitter vet
PSN: wbrom42
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Alam Storm
S.A.S 22nd Regiment
69
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Posted - 2014.08.11 18:32:00 -
[50] - Quote
Booby Tuesdays wrote:They're already the 2nd lowest HP suits in the game (In Charlie), with only the benefit of being able to carry one or two more pieces of equipment than a Scout.
Sentinels can still super tank, Scouts still know where you are at all times, and Assaults have finally received the buffs they deserve. With Charlie, the only suits left out in the cold are the support units. With DMG mods being stack-able again, and "shoot the logi first" still being the mantra of many, is it time to give the Logis back their passive reps in Hotfix Delta?
well now they can do what they are ment to do that is be a SUPPORT class they have been over powered for far to long its about time logis have been brought down a peg
the role of a logi is to repair revive and cover friendly flanks not be buffed to do 1v1 battles and have over 1k armour |
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Thor Odinson42
Molon Labe. General Tso's Alliance
4237
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Posted - 2014.08.11 18:35:00 -
[51] - Quote
Alam Storm wrote:Booby Tuesdays wrote:They're already the 2nd lowest HP suits in the game (In Charlie), with only the benefit of being able to carry one or two more pieces of equipment than a Scout.
Sentinels can still super tank, Scouts still know where you are at all times, and Assaults have finally received the buffs they deserve. With Charlie, the only suits left out in the cold are the support units. With DMG mods being stack-able again, and "shoot the logi first" still being the mantra of many, is it time to give the Logis back their passive reps in Hotfix Delta? well now they can do what they are ment to do that is be a SUPPORT class they have been over powered for far to long its about time logis have been brought down a peg
Lol, it's been a long time since the logi was a slayer suit.
Level 4 Forum Warrior Very, very bitter vet
PSN: wbrom42
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Alam Storm
S.A.S 22nd Regiment
69
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Posted - 2014.08.11 18:38:00 -
[52] - Quote
Thor Odinson42 wrote:Alam Storm wrote:Booby Tuesdays wrote:They're already the 2nd lowest HP suits in the game (In Charlie), with only the benefit of being able to carry one or two more pieces of equipment than a Scout.
Sentinels can still super tank, Scouts still know where you are at all times, and Assaults have finally received the buffs they deserve. With Charlie, the only suits left out in the cold are the support units. With DMG mods being stack-able again, and "shoot the logi first" still being the mantra of many, is it time to give the Logis back their passive reps in Hotfix Delta? well now they can do what they are ment to do that is be a SUPPORT class they have been over powered for far to long its about time logis have been brought down a peg Lol, it's been a long time since the logi was a slayer suit.
i see it every day logis with over 1k HP with damage with 2 or 3 damage mods |
Ripley Riley
Incorruptibles
2601
|
Posted - 2014.08.11 18:39:00 -
[53] - Quote
Gallente get passive reps. That's their thing. All other logis should have whatever tanking style their race prefers, but no passive reps.
He imposes order on the chaos of organic evolution...
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Thor Odinson42
Molon Labe. General Tso's Alliance
4237
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Posted - 2014.08.11 18:42:00 -
[54] - Quote
Alam Storm wrote:Thor Odinson42 wrote:Alam Storm wrote:Booby Tuesdays wrote:They're already the 2nd lowest HP suits in the game (In Charlie), with only the benefit of being able to carry one or two more pieces of equipment than a Scout.
Sentinels can still super tank, Scouts still know where you are at all times, and Assaults have finally received the buffs they deserve. With Charlie, the only suits left out in the cold are the support units. With DMG mods being stack-able again, and "shoot the logi first" still being the mantra of many, is it time to give the Logis back their passive reps in Hotfix Delta? well now they can do what they are ment to do that is be a SUPPORT class they have been over powered for far to long its about time logis have been brought down a peg Lol, it's been a long time since the logi was a slayer suit. i see it every day logis with over 800 to 900 HP with damage with 2 or 3 damage mods
How do you see their damage mods?
And who cares? HP isn't the end all be all. I'd rather have speed and agility anyway.
There isn't a logi suit currently that would make the top 5 of slayer suits. That's a FACT.
Level 4 Forum Warrior Very, very bitter vet
PSN: wbrom42
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Booby Tuesdays
Tuesdays With Boobies
757
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Posted - 2014.08.11 19:08:00 -
[55] - Quote
Alam Storm wrote:Thor Odinson42 wrote:Alam Storm wrote:Booby Tuesdays wrote:They're already the 2nd lowest HP suits in the game (In Charlie), with only the benefit of being able to carry one or two more pieces of equipment than a Scout.
Sentinels can still super tank, Scouts still know where you are at all times, and Assaults have finally received the buffs they deserve. With Charlie, the only suits left out in the cold are the support units. With DMG mods being stack-able again, and "shoot the logi first" still being the mantra of many, is it time to give the Logis back their passive reps in Hotfix Delta? well now they can do what they are ment to do that is be a SUPPORT class they have been over powered for far to long its about time logis have been brought down a peg Lol, it's been a long time since the logi was a slayer suit. i see it every day logis with over 800 to 900 HP with damage with 2 or 3 damage mods And these fools will be laughed at from Charlie on, since they are completely inferior slayers compared to the new Assaults, Heavies, and Scouts.
You clearly have not read through this thread. I am not asking for the ability to slay. I am asking if after Charlie, since Heavies and Assaults will be eHP kings, and Scouts can hide and are greased lightening, if the Logis should be given some added form of survivability to continue doing their job without being instaganked by everything under the sun.
You're about 4 months late on the Slayer Logi QQ btw, lol.
Melee Weapon of Choice: Nokia-3310 Prof. V
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
269
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Posted - 2014.08.11 20:09:00 -
[56] - Quote
Booby Tuesdays wrote:
You're about 12 months late on the Slayer Logi QQ btw, lol.
FTFY
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Meee One
1.U.P
975
|
Posted - 2014.08.11 23:28:00 -
[57] - Quote
True Adamance wrote:Logi's need bonuses like
Role Bonus:
+5-7.5% to Armour Repair/ Shield Transportation rates per level +5% to Armour Repairer and Shield Transporter Range per level
Amarr Logisitcs Bonus: Current Minmatar Logisitcs Bonus: Increased Remote Explosives Range/ Max Laid for all remote explosive devices. Target Painting..etc Caldari Logisitcs Bonus: Current Gallente Logistics Bonus: Current NO
AS I HAVE SAID TO YOU OVER 10 TIMES.
THIS WOULD MAKE AMARR THE ONLY WORTHWHILE LOGI IN PCs.
UPLINKS+REPS =OP
Was banned for fighting for logistics survival on 7/25/2014 02:11. Logistics will never be respected.
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Meee One
1.U.P
975
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Posted - 2014.08.11 23:42:00 -
[58] - Quote
Alam Storm wrote:Thor Odinson42 wrote:Alam Storm wrote:Booby Tuesdays wrote:They're already the 2nd lowest HP suits in the game (In Charlie), with only the benefit of being able to carry one or two more pieces of equipment than a Scout.
Sentinels can still super tank, Scouts still know where you are at all times, and Assaults have finally received the buffs they deserve. With Charlie, the only suits left out in the cold are the support units. With DMG mods being stack-able again, and "shoot the logi first" still being the mantra of many, is it time to give the Logis back their passive reps in Hotfix Delta? well now they can do what they are ment to do that is be a SUPPORT class they have been over powered for far to long its about time logis have been brought down a peg Lol, it's been a long time since the logi was a slayer suit. i see it every day logis with over 800 to 900 HP with damage with 2 or 3 damage mods That's funny because every day i see Cal scouts with 500+ shields that can break hit detection.
And Gal scouts with over 500 armor running faster than my UNTANKED logi Mk.0.
Was banned for fighting for logistics survival on 7/25/2014 02:11. Logistics will never be respected.
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