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Thread Statistics | Show CCP posts - 2 post(s) |
Regis Blackbird
DUST University Ivy League
354
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Posted - 2014.08.01 11:25:00 -
[1] - Quote
While I agree with the OP that one sided matches that continues forever is boring for both sides, wouldn't it be better to introduce mechanics that help a "under-dog team" to pull themselfs back up?
Most outcomes can be determined within the first 5 minutes, and shortening the remaining time might reduce boredom for the winning team, it will make it even harder for the "loosers" to come back in the game (which will reduce their entertainment even further). I fear this will increase red-line sniping and the other tactics rather than reducing it.
- What if OBs became cheaper for the loosing team? - What if dropped installations automatically belongs to the loosing team rather than being neutral?
There are probably plenty of other things we can do to keep the matches interesting for the full 15 minutes rather than "shorting" them...
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Regis Blackbird
DUST University Ivy League
365
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Posted - 2014.08.02 07:48:00 -
[2] - Quote
OP FOTM wrote:This would turn a lot of close matches into losses. This is my fear as well.
In my experience, player motivation (and their actions) increases the more "close-call" the game is. They use higher tier gear and are generally more aggressive, generating really fun matches (win or lose). If there is a sense that the game is lost, motivation will decrease.... Players will switch to cheap gear to minimise their losses, switch to red-line sniping etc.
I mean, how fun is it to join a game where the MCC is already at 30% health? How high is your motivation then?
We need to give the underdog team a reason to stay in the fight. By making the loosing team "suffer" less, or penalising them with no ISK reward for a loss will achieve the complete opposite effect. Morale will be shattered, and people will leave game.
I really like Vrain Matari's idea of increased WP for the underdog team. - What if hacking a Null canon gives an increased WP based on how many Null canons the enemy team have? |
Regis Blackbird
DUST University Ivy League
367
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Posted - 2014.08.02 16:34:00 -
[3] - Quote
Himiko Kuronaga wrote:I think this thread is a good example of how even if you do the right thing, people will always react negatively due to inexperience and fear.
Well whatever. At least Rattati knows whats up.
I think it's more a case of being cautious of an idea which looks good on paper, but will probably backfire quite badly if implemented solo (without any further mechanics to encourage people to get into the fight).
It will rather give a reason to give up even earlier.
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Regis Blackbird
DUST University Ivy League
367
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Posted - 2014.08.02 17:04:00 -
[4] - Quote
CCP Rattati wrote: That's the thing, you can make up for lost time by actually going on the counter attack, claim all three and catch up quicker with this solution as well.
That's true, but the number of times I have seen both teams hold all the points in one game is extremely rare. Best case one team hold all the points for a time, then the opposition manage to capture back the majority (but not all). Those games were a lot of fun and very close... But if the proposed mechanics would have been implemented in those games, the additional advantage given to the first team would make it next to impossible to come back, and I am afraid people would have given up earlier.
It would also be harder to win by clone-out, since you will have less time to kill off all enemy clones if the enemy team hold all points.
Look, I am not against the idea per se, there just need to be greater incentive (and opportunity) to stay in the fight. Then we will see more close fights.
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Regis Blackbird
DUST University Ivy League
374
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Posted - 2014.08.03 13:02:00 -
[5] - Quote
Himiko Kuronaga wrote:Regis Blackbird wrote:Himiko Kuronaga wrote:I think this thread is a good example of how even if you do the right thing, people will always react negatively due to inexperience and fear.
Well whatever. At least Rattati knows whats up. I think it's more a case of being cautious of an idea which looks good on paper, but will probably backfire quite badly if implemented solo (without any further mechanics to encourage people to get into the fight). It will rather give a reason to give up even earlier. Battlefield has been out for a decade. Pretty sure it hasn't backfired yet. Again, the people asking for this to not happen aren't being cautious, they are straight-up suggesting it shouldn't happen and their only reason is inexperience with which game design elements work and don't work. People who don't know what the hell they are talking about really shouldn't offer an opinion, alas....
Sorry, but Battlefield and Dust 514 are not the same game... quite far from it. Just because it works fine in one game does not automatically mean it works perfectly in all other FPS.
And everybody have a right to their opinion... I respect yours even if I don't agree with you. It's just the tone of superiority in your posts which I find offensive. |
Regis Blackbird
DUST University Ivy League
374
|
Posted - 2014.08.03 15:38:00 -
[6] - Quote
Himiko Kuronaga wrote: Battlefield and Skirmish are almost exactly the same game. Skirmish 2.0 was modeled after Battlefield with MCC HP replacing the ticket system and clones staying independent instead of sharing the same HP pool. This change was put into place because someone at CCP began to worry their game was too different than what was already proven to be successful on the market. This is the direct consequence of a game being developed from a business standpoint first and actual game second.
The only other difference is that there is a point that has to be hacked, instead of having someone simply stand in an area and have the place turn over automatically.
Finally, no. You are not entitled to your opinion. Not publicly. That's some elementary school crap they told you when you were a kid so you would feel warm and fuzzy inside.
What you are entitled to is an EDUCATED opinion. If your opinion is not educated than it is irrelevant and no one wants to hear it. You keep that ignorant nonsense to yourself because it pollutes any intelligent discussion actually going on. As you don't even understand the major similarities between Battlefield and Skirmish your opinion is clearly not educated and I would ask you stop talking.
Lol I never said anything about Skirmish. You are obviously the one mixing up Games with Game Modes...
In Battlefield: - Can you outfit your avatar to the same complexity as in Dust? - Does it cost any form of in-game currency doing so? - Does said gear come in different tiers, with more powerful tiers costing exponentially more? - Will you loose said gear if you are killed?
These (among other) are the factors that set Dust 514 apart from other FPS including Battlefield, even if (and I agree) it's game modes are similar. These are also the reasons players start to play very defensively (I.e giving up) in case they don't see any possible way to win.
With your (and Rattati's) proposal I fear that players will give up sooner rather than later, which is why I don't think it is a good idea (on its own). Combined with other game mechanics which encourage teams to make a comeback, perhaps...
Anyway, I have said my peace on the topic and won't bother replying any further. Feel free to continue your intelligent discussion |
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