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Hector Carson
Hellz Gate of Awakening
1
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Posted - 2014.07.31 22:59:00 -
[1] - Quote
I have a concern about headshots, why is it that when I headshot someone they can still be revived? This should not be possible there is no realism in this game, if I were to headshot someone in real life they would be dead instantly, CCP needs to step there game up with these problems otherwise there gonna lose members. |
Raptor Princess
ALLOTEC INC
1
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Posted - 2014.08.03 00:40:00 -
[2] - Quote
I've not noticed this - when I'm hit with a headshot, I can't be revived, so it's not always happening. |
Hector Carson
Hellz Gate of Awakening
1
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Posted - 2014.08.04 18:00:00 -
[3] - Quote
Raptor Princess wrote:I've not noticed this - when I'm hit with a headshot, I can't be revived, so it's not always happening.
Well its an issue cause every time when I headshot someone, not saying me getting shot, it for some reason doesn't terminate them, cause a guy I headshot got picked up right after I headshot him. |
I-Shayz-I
I----------I
4456
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Posted - 2014.08.04 21:35:00 -
[4] - Quote
Headshots don't make someone unrevivable Extra damage to the clone after they die makes it impossible for that person to be revived.
This is why grenades generally terminate the clone, same thing with headshots, but if the damage is just barely enough to kill, then the clone will not terminate.
7162 wp with a Repair Tool!
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Hector Carson
Hellz Gate of Awakening
1
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Posted - 2014.08.13 16:54:00 -
[5] - Quote
There is no realism to this game if headshot isn't immediate termination, this game is broken for sure. |
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CCP Logibro
C C P C C P Alliance
9053
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Posted - 2014.08.13 17:40:00 -
[6] - Quote
Moved to Features and Ideas Discussions.
CCP Logibro // Patron Saint of Logistics // Distributor of Nanites
(a¦á_a¦á)
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Alena Ventrallis
S0VER31GN
1549
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Posted - 2014.08.13 19:56:00 -
[7] - Quote
I believe clone termination is based on a set number of damage after the clone in incapacitated determines whether a clone can be revived. This is based off of noticing clones not being able to be revived after a headshot on low armor.
Rest in peace, o captain, my captain.
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Hector Carson
Hellz Gate of Awakening
2
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Posted - 2014.08.17 02:09:00 -
[8] - Quote
Alena Ventrallis wrote:I believe clone termination is based on a set number of damage after the clone in incapacitated determines whether a clone can be revived. This is based off of noticing clones not being able to be revived after a headshot on low armor.
Its does not matter, to make this game more realistic I believe they should make it that you can not be revived from a headshot, it makes the game harder and more realistic I mean as gamers you have to understand this. |
Tectonic Fusion
2008
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Posted - 2014.08.17 03:32:00 -
[9] - Quote
Hector Carson wrote:Alena Ventrallis wrote:I believe clone termination is based on a set number of damage after the clone in incapacitated determines whether a clone can be revived. This is based off of noticing clones not being able to be revived after a headshot on low armor. Its does not matter, to make this game more realistic I believe they should make it that you can not be revived from a headshot, it makes the game harder and more realistic I mean as gamers you have to understand this. Think of it like: the 10 HP you have under your shields and armor is your flesh. That's why it's realistic.
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Fizzer XCIV
Company of Marcher Lords Amarr Empire
84
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Posted - 2014.08.17 17:28:00 -
[10] - Quote
Its the difference between getting knocked out and killed outright. Sometimes, there just isn't enough damage to kill the person, so they just become incapacitated (knocked out).
The same thing happens frequently IRL. Helmets have been known to turn what would have been a killing blow into a KO. |
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Hector Carson
Hellz Gate of Awakening
2
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Posted - 2014.08.17 21:07:00 -
[11] - Quote
I still believe in Dust and I think this small issue can at least be put into a test to see if it will work out, I mean how often do headshots occur, plus that whole 10hp you have after shield and armor is bull crap if its a headshot, CCP this is mainly for your best interest as a game designing company, if you want to be like Bungie and or Activision, cause no offense CCP but Destiny is going to turn your game into a ghost town unless you can add what you promise
sorry if I went off topic
Headshots need to be fixed end of story, instant termination on headshot is a must or there is no realism to this game. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2187
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Posted - 2014.08.17 21:38:00 -
[12] - Quote
Hector Carson wrote:I still believe in Dust and I think this small issue can at least be put into a test to see if it will work out, I mean how often do headshots occur, plus that whole 10hp you have after shield and armor is bull crap if its a headshot, CCP this is mainly for your best interest as a game designing company, if you want to be like Bungie and or Activision, cause no offense CCP but Destiny is going to turn your game into a ghost town unless you can add what you promise
sorry if I went off topic
Headshots need to be fixed end of story, instant termination on headshot is a must or there is no realism to this game.
generally headshot means clone termination. I think it's a bug, not an intended feature, as I've yet to have someone revived when I put rounds through their helmets.
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Temias Mercurial
Knights Of Ender RISE of LEGION
165
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Posted - 2014.08.18 03:48:00 -
[13] - Quote
I-Shayz-I wrote:Headshots don't make someone unrevivable Extra damage to the clone after they die makes it impossible for that person to be revived.
This is why grenades generally terminate the clone, same thing with headshots, but if the damage is just barely enough to kill, then the clone will not terminate.
Then why have extra damage to the head if it doesn't terminate the clone? By that logic, headshot's shouldn't do more damage.
My apologies if I come off as an elitist, but I try to view things objectively, logically, and factually.
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Pseudogenesis
Subdreddit Test Alliance Please Ignore
298
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Posted - 2014.08.18 04:15:00 -
[14] - Quote
Hector Carson wrote:I have a concern about headshots, why is it that when I headshot someone they can still be revived? This should not be possible there is no realism in this game, if I were to headshot someone in real life they would be dead instantly, CCP needs to step there game up with these problems otherwise there gonna lose members.
Hector Carson wrote:This should not be possible there is no realism in this game, if I
Hector Carson wrote:This should not be possible
Hector Carson wrote: there is no realism
Hector Carson wrote:muh realism
Stabby-stabber extraordinaire
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Hector Carson
Hellz Gate of Awakening
4
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Posted - 2014.08.19 19:36:00 -
[15] - Quote
Temias Mercurial wrote:I-Shayz-I wrote:Headshots don't make someone unrevivable Extra damage to the clone after they die makes it impossible for that person to be revived.
This is why grenades generally terminate the clone, same thing with headshots, but if the damage is just barely enough to kill, then the clone will not terminate. Then why have extra damage to the head if it doesn't terminate the clone? By that logic, headshot's shouldn't do more damage.
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Raven Tarmiskis
SHAKING BABIES FACTION WARFARE ALLIANCE
1
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Posted - 2014.08.22 03:02:00 -
[16] - Quote
Hector Carson wrote:I have a concern about headshots, why is it that when I headshot someone they can still be revived? This should not be possible there is no realism in this game, if I were to headshot someone in real life they would be dead instantly, CCP needs to step there game up with these problems otherwise there gonna lose members.
I'm sorry, I didn't realize that we needed to have that level of realism in the game. Seriously I don't see this as an actual issue. This is a video game, not real life so therefore it doesn't always have to make perfect absolute sense. If you're wearing a helmet, which is designed to protect your head, and then get shot in the head it's realistic that you may not make a killshot when hitting them in the head, especially when said shot hits the helmet. Please refer to the cases where people have really been shot in the head, or have suffered other serious head trauma that do not die instantly. Your logic is flawed good sir.
But I guess if we're going with that much realism we should also take out Inertia Dampeners, Laser Weapons, Flaylocks, Hybrid and Rail weapons, the Null Cannons, MCC's, Clones, Shields, Nanite Injectors, and well everything else that makes the game. |
Temias Mercurial
Knights Of Ender RISE of LEGION
179
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Posted - 2014.08.22 04:16:00 -
[17] - Quote
Raven Tarmiskis wrote:Hector Carson wrote:I have a concern about headshots, why is it that when I headshot someone they can still be revived? This should not be possible there is no realism in this game, if I were to headshot someone in real life they would be dead instantly, CCP needs to step there game up with these problems otherwise there gonna lose members. I'm sorry, I didn't realize that we needed to have that level of realism in the game. Seriously I don't see this as an actual issue. This is a video game, not real life so therefore it doesn't always have to make perfect absolute sense. If you're wearing a helmet, which is designed to protect your head, and then get shot in the head it's realistic that you may not make a killshot when hitting them in the head, especially when said shot hits the helmet. Please refer to the cases where people have really been shot in the head, or have suffered other serious head trauma that do not die instantly. Your logic is flawed good sir. But I guess if we're going with that much realism we should also take out Inertia Dampeners, Laser Weapons, Flaylocks, Hybrid and Rail weapons, the Null Cannons, MCC's, Clones, Shields, Nanite Injectors, and well everything else that makes the game.
1. There is no reason that this should be a major or small issue when it's such a simple action/mechanic
2. The question is why have greater damage for headshots if, in actuality, it does nothing to the clone, such as automatic termination?
3. Why did you feel it was necessary to bring up points that were rather... feeble or pointless in such a discussion? That isn't logic, that's opinion.
4. It's common in fps games to not allow someone to be revived (when they have that mechanic) when shot in the head.
5. It would make sense to have headshot damage IF it actually terminated the clone, yet it doesn't. It has little regard with 'realism', but just simple sense.
6. You can't apply the argument of realism when it's a sci-fi... but basic biological functions and vitals are not going to change (unless we develop or discover that technology otherwise). For all we know 'realism' is our future in concept, utilizing similar technologies. We're already developing holograms, lasers, nanite technology and etc.
7. "Please refer to the cases where people have really been shot in the head, or have suffered other serious head trauma that do not die instantly. Your logic is flawed good sir."... How was the OP's logic flawed -_-? You just made an entirely contradictory thought...
8. In consideration that the ammunition used can indeed penetrate the shielding and armour of dropsuits, wouldn't it also make sense that they could also penetrate the head area/helmet? When armour has been breached, your vitals are clearly exposed. When shot at the head, that area should eventually be exposed once the players health has reached zero, and resulting in instant death when the brain has been destroyed, which would force their consciousness to be transferred into another clone. That makes sense, and should be implemented. Nanites may be able to repair and restore functions to the brain and the rest of the body, but it would be nothing short of a vegetable, as the brain received far too much damage, and forced the transfer of it's present consciousness.
9. Differences between realism and logical thinking my friend. Your opinion isn't logic.
My apologies if I come off as an elitist, but I try to view things objectively, logically, and factually.
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Apothecary Za'ki
Biomass Positive
587
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Posted - 2014.08.22 05:09:00 -
[18] - Quote
i think its because seemingly only deaths occuring from a sniper shot to the face.. a forgegun to the everything or grenade/RE explosions cause clone termination upon death due to excessive amount of damage in a singular hit
[[LogiBro in Training]]
Level 1 Forum Pariah
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Apothecary Za'ki
Biomass Positive
587
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Posted - 2014.08.22 05:12:00 -
[19] - Quote
Tectonic Fusion wrote:Hector Carson wrote:Alena Ventrallis wrote:I believe clone termination is based on a set number of damage after the clone in incapacitated determines whether a clone can be revived. This is based off of noticing clones not being able to be revived after a headshot on low armor. Its does not matter, to make this game more realistic I believe they should make it that you can not be revived from a headshot, it makes the game harder and more realistic I mean as gamers you have to understand this. Think of it like: the 10 HP you have under your shields and armor is your flesh. That's why it's realistic. when your down it takes like 2 to 3 burst shots from a standard CR so thats like 21x9=189 and perhaps up to 200hp "grace" to have that chance to be rezzed.. where as if you get blown the F up by an RE with like 1250 dmg and you only have maybe 600-700 eHP that damage is applied to shield->armor->clone not just shield->armor, and then they HAVE to waste bullets to finish you off while your eating dirt on the ground
[[LogiBro in Training]]
Level 1 Forum Pariah
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Meee One
Hello Kitty Logistics
1002
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Posted - 2014.08.22 07:13:00 -
[20] - Quote
Hector Carson wrote:I have a concern about headshots, why is it that when I headshot someone they can still be revived? This should not be possible there is no realism in this game,if I were to headshot someone in real life they would be dead instantly, CCP needs to step there game up with these problems otherwise there gonna lose members. And if i used an injector on that person in real life it would revive them and fix the damage.
So,what's your gripe here?
Injectors not being in real life,or injectors being in the game?
Was banned for fighting for logistics survival on 7/25/2014 02:11. Logistics will never be respected.
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Hector Carson
Hellz Gate of Awakening
5
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Posted - 2014.08.23 15:29:00 -
[21] - Quote
And if i used an injector on that person in real life it would revive them and fix the damage.
So,what's your gripe here?
Injectors not being in real life,or injectors being in the game?[/quote]
Seriously?! Are you that idiotic? If your brains are scrambled from a headshot you really think you could be revived? I think yes then this game deserves to die. |
Snake Sellors
Hellstorm Inc General Tso's Alliance
347
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Posted - 2014.08.23 16:33:00 -
[22] - Quote
Temias Mercurial wrote:Raven Tarmiskis wrote:[quote=Hector Carson]I have a concern about headshots, why is it that 1. There is no reason that this should be a major or small issue when it's such a simple action/mechanic 2. The question is why have greater damage for headshots if, in actuality, it does nothing to the clone, such as automatic termination? 3. Why did you feel it was necessary to bring up points that were rather... feeble or pointless in such a discussion? That isn't logic, that's opinion. 4. It's common in fps games to not allow someone to be revived (when they have that mechanic) when shot in the head. 5. It would make sense to have headshot damage IF it actually terminated the clone, yet it doesn't. It has little regard with 'realism', but just simple sense. 6. You can't apply the argument of realism when it's a sci-fi... but basic biological functions and vitals are not going to change (unless we develop or discover that technology otherwise). For all we know 'realism' is our future in concept, utilizing similar technologies. We're already developing holograms, lasers, nanite technology and etc. 7. "Please refer to the cases where people have really been shot in the head, or have suffered other serious head trauma that do not die instantly. Your logic is flawed good sir."... How was the OP's logic flawed -_-? You just made an entirely contradictory thought... 8. In consideration that the ammunition used can indeed penetrate the shielding and armour of dropsuits, wouldn't it also make sense that they could also penetrate the head area/helmet? When armour has been breached, your vitals are clearly exposed. When shot at the head, that area should eventually be exposed once the players health has reached zero, and resulting in instant death when the brain has been destroyed, which would force their consciousness to be transferred into another clone. That makes sense, and should be implemented. Nanites may be able to repair and restore functions to the brain and the rest of the body, but it would be nothing short of a vegetable, as the brain received far too much damage, and forced the transfer of it's present consciousness. 9. Differences between realism and logical thinking my friend. Your opinion isn't logic.
1.depends on your for or against stance i guess, if you meant technically then probably not no.
2.It does do something, it hits a weaker point of the clones armour/shields and therefore is reflected by increased damage.
3.the logic involved with the helmets being designed to survive bullets irl... yes they are and they do but i think it depends on the weapons involved, a long range pistol bullet or shotgun pellet would ping off harmlessly enough, but a 50. cal or an rpg i rather doubt it.
4.it is common in other fps games, but then being in a universe that includes shifting into a new body and evading death, as well as nanite injectors, futuristic shields etc are not so common.
5. Again it shows that heads are still the weakest point of armour and shielding which does make sense but i don't really want to go too into that one.
6.does biological function changes include the technology to have a living cloned body ready for your "awareness" to jump into upon death?
7.once again i think this probably depends upon the damage done and by what weapon, people frequently survive headshots from pellet guns, nail guns, (potato guns), even things like rifle bullets have been saved by helmets etc, but i'm also relatively sure that anybody shot in the face by a tank or who chews on a live grenade has just ran out of luck.
8.It would also make sense that a bullet which penetrates both shields and armour in the same shot would not penetrate armour as successfully as a shot which only had to go through the armour. less layers, inertia, resistances, etc.
if you are thinking of the damaged armour exposing vitals then don't forget that would require you to hit the same spot more than once to go through the "hole"
also as we don't know exactly how effective nanites are yet there is no reason to believe that they wouldn't be able to reconstruct neural pathways and grey matter as long as they could retrieve enough bio matter, with all the dead clones disappearing it would make sense if they were collected by the nanites whilst they aren't busy or some such. (It's also possible that they could collect the grey matter trapped by the clones shields.)
Although i'm not certain about headshots vs armour, i think that they do in fact terminate nearly all clones, but you need to get the extra damage of headshots with no shields. (which would also mean the brains were not caught by the shield).
that said i don't have any problem with headshots terminating clones, it would help not getting picked back up whilst under sniper fire.
n.b to the person who argued that helmets will be designed to stop bullets.. sniper rifles are designed to pierce helmets, there is always escalation. |
Hector Carson
Hellz Gate of Awakening
5
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Posted - 2014.08.23 16:42:00 -
[23] - Quote
Oh and just so anyone knows this is for when I get a headshot with a sniper, instant termination should occur with a sniper headshot |
VikingKong iBUN
2.U.P
129
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Posted - 2014.08.23 18:06:00 -
[24] - Quote
Hector Carson wrote:There is no realism to this game if headshot isn't immediate termination, this game is broken for sure. There is no realism in this game man, we're shooting each other with laser guns in suits that can repair themselves from almost any damage and have an invisible force field around them. And we're also clones and our consciousness transmits to a different clone upon dying so that we can respawn in the MCC as if it's a video game or something. Man putting someones brains back in and reviving him is nothing, I can do it easy "cos Nanites". |
Coleman Gray
Opus Arcana Covert Intervention
1141
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Posted - 2014.08.23 18:30:00 -
[25] - Quote
This a game not real life.
If Preparation is half of the battle and knowing is the other half, Then there is no need to fight.
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Temias Mercurial
Knights Of Ender RISE of LEGION
182
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Posted - 2014.08.23 18:56:00 -
[26] - Quote
VikingKong iBUN wrote:Hector Carson wrote:There is no realism to this game if headshot isn't immediate termination, this game is broken for sure. There is no realism in this game man, we're shooting each other with laser guns in suits that can repair themselves from almost any damage and have an invisible force field around them. And we're also clones and our consciousness transmits to a different clone upon dying so that we can respawn in the MCC as if it's a video game or something. Man putting someones brains back in and reviving him is nothing, I can do it easy "cos Nanites".
When the brain is heavily damaged the consciousness would have likely already transferred by then. So you're reviving a vegetable...
We're already experimenting with nanite technology... so that's actually realistic. Just because it's sci-fi doesn't mean it's entirely unrealistic. Even if fully repaired, you can't guarantee that the actual consciousness will be the same as it was before though...
My apologies if I come off as an elitist, but I try to view things objectively, logically, and factually.
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Sylwester Dziewiecki
Interregnum.
359
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Posted - 2014.08.23 19:56:00 -
[27] - Quote
Apothecary Za'ki wrote:i think its because seemingly only deaths occuring from a sniper shot to the face.. a forgegun to the everything or grenade/RE explosions cause clone termination upon death due to excessive amount of damage in a singular hit No, those weapons are set to terminate clone.
I'm running around with shotgun and very often I kill people with 2 shots: - first one deal 95%~ of they total HP, - second shot deal what is left 5%~, That is a lot damage for just 5%, and despite this they can be(and they are) revived like nothing happen.
There is no damage penetration in this game - sometimes I have to spend half magazine to kill someone permanently, it's crazy like they wear Kevlar t-short under dropsuit.
Gallente Speed Scout.
EVE side of me: Nosum Hseebnrido
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Leovarian L Lavitz
This We'll Defend
1137
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Posted - 2014.08.24 00:52:00 -
[28] - Quote
Sylwester Dziewiecki wrote:Apothecary Za'ki wrote:i think its because seemingly only deaths occuring from a sniper shot to the face.. a forgegun to the everything or grenade/RE explosions cause clone termination upon death due to excessive amount of damage in a singular hit No, those weapons are set to terminate clone. I'm running around with shotgun and very often I kill people with 2 shots: - first one deal 95%~ of they total HP, - second shot deal what is left 5%~, That is a lot damage for just 5%, and despite this they can be(and they are) revived like nothing happen. There is no damage penetration in this game - sometimes I have to spend half magazine to kill someone permanently, it's crazy like they wear Kevlar t-short under dropsuit. The amount of damage you deal to terminate the clone is the amount of damage you have to deal to shred the clone enough to prevent revival by the technology in the nanite injector.
Omni-Soldier
Few are my equal in these specialties, none compare in all of them
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