Temias Mercurial
Knights Of Ender RISE of LEGION
165
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Posted - 2014.08.18 03:48:00 -
[1] - Quote
I-Shayz-I wrote:Headshots don't make someone unrevivable Extra damage to the clone after they die makes it impossible for that person to be revived.
This is why grenades generally terminate the clone, same thing with headshots, but if the damage is just barely enough to kill, then the clone will not terminate.
Then why have extra damage to the head if it doesn't terminate the clone? By that logic, headshot's shouldn't do more damage.
My apologies if I come off as an elitist, but I try to view things objectively, logically, and factually.
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Temias Mercurial
Knights Of Ender RISE of LEGION
179
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Posted - 2014.08.22 04:16:00 -
[2] - Quote
Raven Tarmiskis wrote:Hector Carson wrote:I have a concern about headshots, why is it that when I headshot someone they can still be revived? This should not be possible there is no realism in this game, if I were to headshot someone in real life they would be dead instantly, CCP needs to step there game up with these problems otherwise there gonna lose members. I'm sorry, I didn't realize that we needed to have that level of realism in the game. Seriously I don't see this as an actual issue. This is a video game, not real life so therefore it doesn't always have to make perfect absolute sense. If you're wearing a helmet, which is designed to protect your head, and then get shot in the head it's realistic that you may not make a killshot when hitting them in the head, especially when said shot hits the helmet. Please refer to the cases where people have really been shot in the head, or have suffered other serious head trauma that do not die instantly. Your logic is flawed good sir. But I guess if we're going with that much realism we should also take out Inertia Dampeners, Laser Weapons, Flaylocks, Hybrid and Rail weapons, the Null Cannons, MCC's, Clones, Shields, Nanite Injectors, and well everything else that makes the game.
1. There is no reason that this should be a major or small issue when it's such a simple action/mechanic
2. The question is why have greater damage for headshots if, in actuality, it does nothing to the clone, such as automatic termination?
3. Why did you feel it was necessary to bring up points that were rather... feeble or pointless in such a discussion? That isn't logic, that's opinion.
4. It's common in fps games to not allow someone to be revived (when they have that mechanic) when shot in the head.
5. It would make sense to have headshot damage IF it actually terminated the clone, yet it doesn't. It has little regard with 'realism', but just simple sense.
6. You can't apply the argument of realism when it's a sci-fi... but basic biological functions and vitals are not going to change (unless we develop or discover that technology otherwise). For all we know 'realism' is our future in concept, utilizing similar technologies. We're already developing holograms, lasers, nanite technology and etc.
7. "Please refer to the cases where people have really been shot in the head, or have suffered other serious head trauma that do not die instantly. Your logic is flawed good sir."... How was the OP's logic flawed -_-? You just made an entirely contradictory thought...
8. In consideration that the ammunition used can indeed penetrate the shielding and armour of dropsuits, wouldn't it also make sense that they could also penetrate the head area/helmet? When armour has been breached, your vitals are clearly exposed. When shot at the head, that area should eventually be exposed once the players health has reached zero, and resulting in instant death when the brain has been destroyed, which would force their consciousness to be transferred into another clone. That makes sense, and should be implemented. Nanites may be able to repair and restore functions to the brain and the rest of the body, but it would be nothing short of a vegetable, as the brain received far too much damage, and forced the transfer of it's present consciousness.
9. Differences between realism and logical thinking my friend. Your opinion isn't logic.
My apologies if I come off as an elitist, but I try to view things objectively, logically, and factually.
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Temias Mercurial
Knights Of Ender RISE of LEGION
182
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Posted - 2014.08.23 18:56:00 -
[3] - Quote
VikingKong iBUN wrote:Hector Carson wrote:There is no realism to this game if headshot isn't immediate termination, this game is broken for sure. There is no realism in this game man, we're shooting each other with laser guns in suits that can repair themselves from almost any damage and have an invisible force field around them. And we're also clones and our consciousness transmits to a different clone upon dying so that we can respawn in the MCC as if it's a video game or something. Man putting someones brains back in and reviving him is nothing, I can do it easy "cos Nanites".
When the brain is heavily damaged the consciousness would have likely already transferred by then. So you're reviving a vegetable...
We're already experimenting with nanite technology... so that's actually realistic. Just because it's sci-fi doesn't mean it's entirely unrealistic. Even if fully repaired, you can't guarantee that the actual consciousness will be the same as it was before though...
My apologies if I come off as an elitist, but I try to view things objectively, logically, and factually.
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