Pages: 1 2 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Apothecary Za'ki
Biomass Positive
200
|
Posted - 2014.07.31 20:21:00 -
[1] - Quote
just did a match where 6 of the same corp were dominating 16 of us.. the rest of their team were basically jerkin off..
my proposition is for squad sizes to go back to 4 cause then 4 will have an impact with out being over the top protostomping raep
Logibro in training.
Weapon Damage Profiles Quick List
|
Zindorak
1.U.P
204
|
Posted - 2014.07.31 20:46:00 -
[2] - Quote
Apothecary Za'ki wrote:just did a match where 6 of the same corp were dominating 16 of us.. the rest of their team were basically jerkin off..
my proposition is for squad sizes to go back to 4 cause then 4 will have an impact with out being over the top protostomping raep no if u have a problem then leave the match
Master of the Scrambler Pistol. Carthum Assault ScP <3
|
Cass Caul
168
|
Posted - 2014.07.31 20:51:00 -
[3] - Quote
Squad size of 6 is too merry.
If you can't keep up, shut up.
Math is easy, you're just stupid.
The Empress of Alts
|
Larry Desmo
Kang Lo Directorate Gallente Federation
73
|
Posted - 2014.07.31 21:10:00 -
[4] - Quote
no its not , any less than 16 isnt enough. get your own 6 people |
Pokey Dravon
OSG Planetary Operations Covert Intervention
2588
|
Posted - 2014.07.31 21:17:00 -
[5] - Quote
What is preventing you from doing the same?
Are you saying its unfair that groups of people working together are too good in a team based game?
Is there something preventing you from joining a corp with other people that play at the same time as you? |
Apothecary Za'ki
Biomass Positive
201
|
Posted - 2014.07.31 22:19:00 -
[6] - Quote
there is nothing preventing me form doing the same but 6 is just too many in 1 squad, a group of 6 coordinated people can easily carry a team and for other team with no apparent squads it is just stupidly overpowered.
a squad of 4 can still be a force to be reckoned with but wont win the match on their own nor carry the entire team.. and 6 doesn't multiply into 16 while 4 does.
Logibro in training.
Weapon Damage Profiles Quick List
|
Apothecary Za'ki
Biomass Positive
201
|
Posted - 2014.07.31 22:20:00 -
[7] - Quote
and all im seeing for replys form you people is bitter proto-vets who love pub stomping
Logibro in training.
Weapon Damage Profiles Quick List
|
KalOfTheRathi
Nec Tributis
1348
|
Posted - 2014.07.31 22:22:00 -
[8] - Quote
When they increase the WP required for warbarge strikes the extra 2 squad members will be worth it.
And six is half the size of the squads I play with in other games. Just saying.
And so it goes.
|
Cass Caul
174
|
Posted - 2014.07.31 22:33:00 -
[9] - Quote
in 16 vs 16, a 6 person squad is unbalanced and makes for poor match making.
If the game moved to 24 vs 24, like once proposed, it would make total sense and work out.
But because you squad sizes are necessarily uneven it creates imbalance. Matchmaking needs to match up squad sizes. If there is a Squad of 6 on one team and 10 solo players, the other team should have a squad of 6 and 10 solo players. If a match has two squads of 5 on one team and 6 randoms. the other team should be equally populated.
I'll go back to my previous post, Squad size of 6 is too merry. It's crap for balancing public contracts. But you can't reduce it. We have too much fun playing with more of our friends.
make it 8 person squads then. Half the team in a single group. Only that doesn't work either. The discrepancy in skill level from 1 player to another is just too great. Imagine if it was a group of me and seven friends against 8 people from OSG. It just wouldn't be fun. The OSG kids would cry and complain to you, pokey, because of how terrible they all are and what an absolute domination my team had over the other.
If you can't keep up, shut up.
Math is easy, you're just stupid.
The Empress of Alts
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
12441
|
Posted - 2014.07.31 22:35:00 -
[10] - Quote
Apothecary Za'ki wrote:just did a match where 6 of the same corp were dominating 16 of us.. the rest of their team were basically jerkin off..
my proposition is for squad sizes to go back to 4 cause then 4 will have an impact with out being over the top protostomping raep
Team work will always best random headless chumps.
"We were commanded us to burn the system...We did. I mourn the loss of the innocent caught in our fires" -Kador Ouryon
|
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
2595
|
Posted - 2014.07.31 22:37:00 -
[11] - Quote
Apothecary Za'ki wrote:there is nothing preventing me form doing the same but 6 is just too many in 1 squad, a group of 6 coordinated people can easily carry a team and for other team with no apparent squads it is just stupidly overpowered.
a squad of 4 can still be a force to be reckoned with but wont win the match on their own nor carry the entire team.. and 6 doesn't multiply into 16 while 4 does.
You know how you counter a 6 man squad that is carrying their team? You bring your own 6 man squad. If you want to complain about difference in gear, I can understand that because that's an SP/time limitation. But in a team based game designed around squad play, with options like corps, chat rooms, and even a Squad Finder, playing in anything but a 6-man squad is a choice you are intentionally making as a player.
The game should reward you for playing in a group, not cater to those who choose to be at a disadvantage by playing alone.
Apothecary Za'ki wrote:and all im seeing for replys form you people is bitter proto-vets who love pub stomping
Standard Gallente Commando Militia Armor Repairer Militia Cardiac Regulator
Standard Assault Rifle Standard Plasma Cannon Standard Nanohive
That's my usual "Bitter Proto-Vet pub stomping" suit. I'm CEO of a corporation, so there are always lots of my friends to play with. I'm sorry if you feel this is unfair or unsportmanlike. |
Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
1783
|
Posted - 2014.07.31 22:38:00 -
[12] - Quote
Apothecary Za'ki wrote:and all im seeing for replys form you people is bitter proto-vets who love pub stomping Nobody likes pub stomping...its boring, and theres no competition. The only times you die are to bugs and glitches which makes it frustrating as well.
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
2595
|
Posted - 2014.07.31 22:43:00 -
[13] - Quote
Gavr1lo Pr1nc1p wrote:Apothecary Za'ki wrote:and all im seeing for replys form you people is bitter proto-vets who love pub stomping Nobody likes pub stomping...its boring, and theres no competition. The only times you die are to bugs and glitches which makes it frustrating as well.
Pretty much. Its best when there is another squad of working together against your own, it makes things more challenging and fun. I don't mind losing if the other team puts up a good fight, so when I see another squad on the other side it's really quite exciting.
It's easy to not be bitter if you appreciate a good opposing force, and not just whine about your own shortcomings. I shows where you need to improve and overall makes you a better player. |
Apothecary Za'ki
Biomass Positive
203
|
Posted - 2014.07.31 23:06:00 -
[14] - Quote
Pokey Dravon wrote:Gavr1lo Pr1nc1p wrote:Apothecary Za'ki wrote:and all im seeing for replys form you people is bitter proto-vets who love pub stomping Nobody likes pub stomping...its boring, and theres no competition. The only times you die are to bugs and glitches which makes it frustrating as well. Pretty much. Its best when there is another squad of working together against your own, it makes things more challenging and fun. I don't mind losing if the other team puts up a good fight, so when I see another squad on the other side it's really quite exciting. It's easy to not be bitter if you appreciate a good opposing force, and not just whine about your own shortcomings. I shows where you need to improve and overall makes you a better player.
i can agree when it seems a good fair yet tough fight those are great but if its like.. a pro squad of 6 on one team and just soloers in all other slots on both teams it just makes it far too unbalanced and takes away from the fun.. seems there hasnt been hardly any good tough fights since they changed squad numbers..
scotty the matchmaker needs to be tweaked so he matches squads vs squads first like 2 full squads a team.. and THEN fills with solo people.. but i have only seen 1 squad v squad on normal matchmakeing while in FW i have seen premade pubstompers on one side and cannon fodder on the other..
and on the case of FW too meny people only play for gallente stupidly long waits for any other faction.. should just raise FW-LP payouts by a good amount and then just make people unable to choose who to work for.. that way they are getting xp and LP with every faction and the teams wont be soo stupidly stacked with proto stompers and full pro squads
Logibro in training.
Weapon Damage Profiles Quick List
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
12447
|
Posted - 2014.07.31 23:11:00 -
[15] - Quote
Apothecary Za'ki wrote:Pokey Dravon wrote:Gavr1lo Pr1nc1p wrote:Apothecary Za'ki wrote:and all im seeing for replys form you people is bitter proto-vets who love pub stomping Nobody likes pub stomping...its boring, and theres no competition. The only times you die are to bugs and glitches which makes it frustrating as well. Pretty much. Its best when there is another squad of working together against your own, it makes things more challenging and fun. I don't mind losing if the other team puts up a good fight, so when I see another squad on the other side it's really quite exciting. It's easy to not be bitter if you appreciate a good opposing force, and not just whine about your own shortcomings. I shows where you need to improve and overall makes you a better player. i can agree when it seems a good fair yet tough fight those are great but if its like.. a pro squad of 6 on one team and just soloers in all other slots on both teams it just makes it far too unbalanced and takes away from the fun.. seems there hasnt been hardly any good tough fights since they changed squad numbers.. scotty the matchmaker needs to be tweaked so he matches squads vs squads first like 2 full squads a team.. and THEN fills with solo people.. but i have only seen 1 squad v squad on normal matchmakeing while in FW i have seen premade pubstompers on one side and cannon fodder on the other.. and on the case of FW too meny people only play for gallente stupidly long waits for any other faction.. should just raise FW-LP payouts by a good amount and then just make people unable to choose who to work for.. that way they are getting xp and LP with every faction and the teams wont be soo stupidly stacked with proto stompers and full pro squads
Still lets be honest here guys. This matchmaking, fairness stuff needs to stay in high sec with the other carebears (yes I understand that it is very literally the douchiest thing to say in New Eden) and I can respect that new players and players looking for limited scale conflicts need a place to live.
That place should be public contracts and high sec.
But for FW and all that jazz.... it really needs to be a bring everything you have, numbers? Bring them, Proto Gear? Bring it, EVE Fleets? Bring it. Oh Arzad is about to flip? Nope bring everything to save it!
"We were commanded us to burn the system...We did. I mourn the loss of the innocent caught in our fires" -Kador Ouryon
|
Apothecary Za'ki
Biomass Positive
205
|
Posted - 2014.07.31 23:14:00 -
[16] - Quote
True Adamance wrote:Apothecary Za'ki wrote:Pokey Dravon wrote:Gavr1lo Pr1nc1p wrote:Apothecary Za'ki wrote:and all im seeing for replys form you people is bitter proto-vets who love pub stomping Nobody likes pub stomping...its boring, and theres no competition. The only times you die are to bugs and glitches which makes it frustrating as well. Pretty much. Its best when there is another squad of working together against your own, it makes things more challenging and fun. I don't mind losing if the other team puts up a good fight, so when I see another squad on the other side it's really quite exciting. It's easy to not be bitter if you appreciate a good opposing force, and not just whine about your own shortcomings. I shows where you need to improve and overall makes you a better player. i can agree when it seems a good fair yet tough fight those are great but if its like.. a pro squad of 6 on one team and just soloers in all other slots on both teams it just makes it far too unbalanced and takes away from the fun.. seems there hasnt been hardly any good tough fights since they changed squad numbers.. scotty the matchmaker needs to be tweaked so he matches squads vs squads first like 2 full squads a team.. and THEN fills with solo people.. but i have only seen 1 squad v squad on normal matchmakeing while in FW i have seen premade pubstompers on one side and cannon fodder on the other.. and on the case of FW too meny people only play for gallente stupidly long waits for any other faction.. should just raise FW-LP payouts by a good amount and then just make people unable to choose who to work for.. that way they are getting xp and LP with every faction and the teams wont be soo stupidly stacked with proto stompers and full pro squads Still lets be honest here guys. This matchmaking, fairness stuff needs to stay in high sec with the other carebears (yes I understand that it is very literally the douchiest thing to say in New Eden) and I can respect that new players and players looking for limited scale conflicts need a place to live. That place should be public contracts and high sec. But for FW and all that jazz.... it really needs to be a bring everything you have, numbers? Bring them, Proto Gear? Bring it, EVE Fleets? Bring it. Oh Arzad is about to flip? Nope bring everything to save it!
yes i understand FW will seem one sided since only the winning team joiners go gallente for easy wins due to the meta tied to it with EVE online Gallente being rather predominant in FW aswell.
but my conserns are more for the highsec battles.
Logibro in training.
Weapon Damage Profiles Quick List
|
Cass Caul
178
|
Posted - 2014.07.31 23:18:00 -
[17] - Quote
True Adamance wrote:Apothecary Za'ki wrote:just did a match where 6 of the same corp were dominating 16 of us.. the rest of their team were basically jerkin off..
my proposition is for squad sizes to go back to 4 cause then 4 will have an impact with out being over the top protostomping raep Team work will always best random headless chumps.
my solo skills will always best scrubby players even when using teamwork
If you can't keep up, shut up.
Math is easy, you're just stupid.
The Empress of Alts
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
2596
|
Posted - 2014.07.31 23:23:00 -
[18] - Quote
Apothecary Za'ki wrote: i can agree when it seems a good fair yet tough fight those are great but if its like.. a pro squad of 6 on one team and just soloers in all other slots on both teams it just makes it far too unbalanced and takes away from the fun.. seems there hasnt been hardly any good tough fights since they changed squad numbers..
scotty the matchmaker needs to be tweaked so he matches squads vs squads first like 2 full squads a team.. and THEN fills with solo people.. but i have only seen 1 squad v squad on normal matchmakeing while in FW i have seen premade pubstompers on one side and cannon fodder on the other..
I guess my point is that playing solo should be heavily discouraged, and that there are many options available to you to avoid playing solo. We should not balance the game to cater to solo players, and should heavily encourage playing in groups. I mean playing in Dust alone is about as fun as playing in EVE alone...and you should never do it because its awful. Now gear differences are a pain in the ass, totally agree there.
From my understanding, the game will attempt to queue up squads up first, now how well that works is dubious at best, but thats more a failure of poor matchmaking than anything else. My frustration comes from the mentality that those who group up are pub stompers. Yes some groups like to run all proto and beat the **** out of people (which is annoying as I admitted before) but its hard to have sympathy for the player who chooses to play solo and then complains that those who chose to group up have some unfair advantage, when the option to group up is available to everyone.
I mean to me its like saying "Ok you can pick this one gun that does 1 damage or this gun that does 5" and you pick the 1 damage gun and complain when someone kicks your ass with the 5 damage gun. See where I'm coming from? If anything the message of "Join a Corp/Group or you're gonna get your ass kicked" hasn't been hammered in hard enough by CCP.
Do you think if they more heavily incentivized Faction Warfare, would that attract the players that like to group up more? I know at least for my guys if we knew FW was more profitable than pubs, we would do that 100% of the time. What do you think? |
Alena Ventrallis
S0VER31GN
1502
|
Posted - 2014.07.31 23:37:00 -
[19] - Quote
Until we get PVE in legion, htfu. You are playing in the equivalent of nullsec space. You will be thrashed.
Rattati has spoken. CalScout hitbox is fine. You're gun game is broken.
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
12449
|
Posted - 2014.07.31 23:40:00 -
[20] - Quote
Apothecary Za'ki wrote:
yes i understand FW will seem one sided since only the winning team joiners go gallente for easy wins due to the meta tied to it with EVE online Gallente being rather predominant in FW aswell.
but my conserns are more for the highsec battles.
Yeah and I find that odd since Gal FW missions are supposed to be really hard so it certainly isn't down to Farmers....though Dusts farmer culture is ridiculous.
I find that its because the Gall Mill have several long standing insititutions and pirate factions that have based up in the same way the Min have done in Huola.
Pirates don't really like people invading their base systems, and outside entities like Null Sec corps have not issue with getting in on big fights (ala pandemic legion brining caps into Huola)
Head shotting a system is really hard.....so much effort and you really need round the clock fleets and at least a 18-20 hour window of dominance.
"We were commanded us to burn the system...We did. I mourn the loss of the innocent caught in our fires" -Kador Ouryon
|
|
The dark cloud
The Rainbow Effect
3792
|
Posted - 2014.07.31 23:54:00 -
[21] - Quote
Hurr durr teamwork is OP. Must nerf cause im a twatt without friends herp derp.
New shield module!
|
Onesimus Tarsus
Grundstein Automation
2414
|
Posted - 2014.08.02 01:32:00 -
[22] - Quote
KDR matchmaking fixes this. Lifetime KDR of players, aggregate average of pre-built teams. Lethality per match is essentially even on both sides, no stomp. Soloists are only punished by being ganged upon. You can bring anything that you want, because it doesn't matter how or why you are slaying at a level, just what level you slay at. One stat keeps people evenly matched in lethality, and roles make the difference. Soon, the game is all about strategy and tactics and filling roles properly, and that will be the win/loss ratio.
And everyone will experience it at almost the same intensity, from newberries to the hardened vet. The challenge will be constantly balanced as good players go up, and lesser players go down the scale. Improve again, and right back up you go.
Also, it grinds away gear the fastest with the greatest payouts possible. No need for player to player market, because you will need just about everything you have to stay competitive. You'll just have the ISK to restock, and you can even ISK farm in starter fits.
It fixes the whole game. Period.
K/D(r) matchmaking fixes the whole game. Period. It even fixes WP/D(r).
Beh!
|
sabre prime
Crux Special Tasks Group Gallente Federation
321
|
Posted - 2014.08.02 02:55:00 -
[23] - Quote
Five is the sweet spot.
Desperate attempt to get BPOs
|
The dark cloud
The Rainbow Effect
3795
|
Posted - 2014.08.02 03:18:00 -
[24] - Quote
Onesimus Tarsus wrote:KDR matchmaking fixes this. Lifetime KDR of players, aggregate average of pre-built teams. Lethality per match is essentially even on both sides, no stomp. Soloists are only punished by being ganged upon. You can bring anything that you want, because it doesn't matter how or why you are slaying at a level, just what level you slay at. One stat keeps people evenly matched in lethality, and roles make the difference. Soon, the game is all about strategy and tactics and filling roles properly, and that will be the win/loss ratio.
And everyone will experience it at almost the same intensity, from newberries to the hardened vet. The challenge will be constantly balanced as good players go up, and lesser players go down the scale. Improve again, and right back up you go.
Also, it grinds away gear the fastest with the greatest payouts possible. No need for player to player market, because you will need just about everything you have to stay competitive. You'll just have the ISK to restock, and you can even ISK farm in starter fits.
It fixes the whole game. Period. Wont happend ever cause frustrating n00bs with proto stomps drives them to buy AUR gear cause that gives them the illusion to be capable to "keep up".
New shield module!
|
X7 lion
Mikramurka Shock Troop Minmatar Republic
246
|
Posted - 2014.08.02 04:38:00 -
[25] - Quote
*repeatedly starts stabbing indiscriminately*
I am death,
you cannot see me,
you cannot out run me,
you cannot find me,
but im always right behind you. -stab-
|
OP FOTM
Commando Perkone Caldari State
273
|
Posted - 2014.08.02 05:17:00 -
[26] - Quote
TOO MENY CALORIE
Dust servers will be a ghost town on 09/09/14
Destiny kicks ass... Like Halo knocked up Mass Effect and gave birth
|
el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
240
|
Posted - 2014.08.02 23:20:00 -
[27] - Quote
Absolute scrubbest OP thread topic in here ever.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
|
Apothecary Za'ki
Biomass Positive
220
|
Posted - 2014.08.03 01:25:00 -
[28] - Quote
The dark cloud wrote:Onesimus Tarsus wrote:KDR matchmaking fixes this. Lifetime KDR of players, aggregate average of pre-built teams. Lethality per match is essentially even on both sides, no stomp. Soloists are only punished by being ganged upon. You can bring anything that you want, because it doesn't matter how or why you are slaying at a level, just what level you slay at. One stat keeps people evenly matched in lethality, and roles make the difference. Soon, the game is all about strategy and tactics and filling roles properly, and that will be the win/loss ratio.
And everyone will experience it at almost the same intensity, from newberries to the hardened vet. The challenge will be constantly balanced as good players go up, and lesser players go down the scale. Improve again, and right back up you go.
Also, it grinds away gear the fastest with the greatest payouts possible. No need for player to player market, because you will need just about everything you have to stay competitive. You'll just have the ISK to restock, and you can even ISK farm in starter fits.
It fixes the whole game. Period. Wont happend ever cause frustrating n00bs with proto stomps drives them to buy AUR gear cause that gives them the illusion to be capable to "keep up". wrong, it drives them away to COD and other games of that sort as they wont deep it worth the real money to sink into a game they get proto stomped constantly on
Logibro in training.
Weapon Damage Profiles Quick List
|
RYN0CER0S
Rise Of Old Dudes
794
|
Posted - 2014.08.03 01:44:00 -
[29] - Quote
Something tells me that 4 of the 6 would've still embarrassed your entire team.
Who farted?
|
MoonEagle A
Subsonic Synthesis RISE of LEGION
212
|
Posted - 2014.08.03 02:13:00 -
[30] - Quote
6 player squads is one of the reasons I like this game. I like playing with my corp mates and Alliance members. |
|
Luther Mandrix
WASTELAND JUNK REMOVAL Top Men.
327
|
Posted - 2014.08.03 02:24:00 -
[31] - Quote
Apothecary Za'ki wrote:just did a match where 6 of the same corp were dominating 16 of us.. the rest of their team were basically jerkin off..
my proposition is for squad sizes to go back to 4 cause then 4 will have an impact with out being over the top protostomping raep
i would like to try squads of 8 |
Pokey Dravon
OSG Planetary Operations Covert Intervention
2636
|
Posted - 2014.08.03 02:28:00 -
[32] - Quote
Onesimus Tarsus wrote:KDR matchmaking fixes this. Lifetime KDR of players, aggregate average of pre-built teams. Lethality per match is essentially even on both sides, no stomp. Soloists are only punished by being ganged upon. You can bring anything that you want, because it doesn't matter how or why you are slaying at a level, just what level you slay at. One stat keeps people evenly matched in lethality, and roles make the difference. Soon, the game is all about strategy and tactics and filling roles properly, and that will be the win/loss ratio.
And everyone will experience it at almost the same intensity, from newberries to the hardened vet. The challenge will be constantly balanced as good players go up, and lesser players go down the scale. Improve again, and right back up you go.
Also, it grinds away gear the fastest with the greatest payouts possible. No need for player to player market, because you will need just about everything you have to stay competitive. You'll just have the ISK to restock, and you can even ISK farm in starter fits.
It fixes the whole game. Period.
So you're saying a Logi should maintain the same lethality as a an Assault? |
Luther Mandrix
WASTELAND JUNK REMOVAL Top Men.
328
|
Posted - 2014.08.03 11:17:00 -
[33] - Quote
What breaks up squads for deployment Isn't deployment in pc 2 squads of 6 players and a squad of 4 players Why can't CCP increase the player count by 2 each side so we could have 3 squads of 6 players. You know what lets just go for 24 each side. |
Thor Odinson42
Molon Labe. General Tso's Alliance
4128
|
Posted - 2014.08.03 13:13:00 -
[34] - Quote
Apothecary Za'ki wrote:Pokey Dravon wrote:Gavr1lo Pr1nc1p wrote:Apothecary Za'ki wrote:and all im seeing for replys form you people is bitter proto-vets who love pub stomping Nobody likes pub stomping...its boring, and theres no competition. The only times you die are to bugs and glitches which makes it frustrating as well. Pretty much. Its best when there is another squad of working together against your own, it makes things more challenging and fun. I don't mind losing if the other team puts up a good fight, so when I see another squad on the other side it's really quite exciting. It's easy to not be bitter if you appreciate a good opposing force, and not just whine about your own shortcomings. I shows where you need to improve and overall makes you a better player. i can agree when it seems a good fair yet tough fight those are great but if its like.. a pro squad of 6 on one team and just soloers in all other slots on both teams it just makes it far too unbalanced and takes away from the fun.. seems there hasnt been hardly any good tough fights since they changed squad numbers.. scotty the matchmaker needs to be tweaked so he matches squads vs squads first like 2 full squads a team.. and THEN fills with solo people.. but i have only seen 1 squad v squad on normal matchmakeing while in FW i have seen premade pubstompers on one side and cannon fodder on the other.. and on the case of FW too meny people only play for gallente stupidly long waits for any other faction.. should just raise FW-LP payouts by a good amount and then just make people unable to choose who to work for.. that way they are getting xp and LP with every faction and the teams wont be soo stupidly stacked with proto stompers and full pro squads.. and my only shortcomming is bad luck about where i am as i always seem to run ass first into scouts while im trying to do my job as a logi and keep my team on the front, also ADS stackers need to DIAF they got no talent so they hide in those flying METAL BAWKZES killing people and dont seem to die.. EVER even with like 3 or 4 people with AV on them.
Too many people like you complain about squads instead of getting in one.
But it doesn't make much sense to have 6 man squads. 4 man squads make it more likely that squads will be matched against one another.
Level 4 Forum Warrior Very, very bitter vet
PSN: wbrom42
|
Thor Odinson42
Molon Labe. General Tso's Alliance
4128
|
Posted - 2014.08.03 13:15:00 -
[35] - Quote
Pokey Dravon wrote:Onesimus Tarsus wrote:KDR matchmaking fixes this. Lifetime KDR of players, aggregate average of pre-built teams. Lethality per match is essentially even on both sides, no stomp. Soloists are only punished by being ganged upon. You can bring anything that you want, because it doesn't matter how or why you are slaying at a level, just what level you slay at. One stat keeps people evenly matched in lethality, and roles make the difference. Soon, the game is all about strategy and tactics and filling roles properly, and that will be the win/loss ratio.
And everyone will experience it at almost the same intensity, from newberries to the hardened vet. The challenge will be constantly balanced as good players go up, and lesser players go down the scale. Improve again, and right back up you go.
Also, it grinds away gear the fastest with the greatest payouts possible. No need for player to player market, because you will need just about everything you have to stay competitive. You'll just have the ISK to restock, and you can even ISK farm in starter fits.
It fixes the whole game. Period. So you're saying a Logi should maintain the same lethality as a an Assault? I've seen him refuted over and over again, but he continues as though he's the only nonidiot on earth
Level 4 Forum Warrior Very, very bitter vet
PSN: wbrom42
|
Komodo Jones
Chaotik Serenity
637
|
Posted - 2014.08.03 17:42:00 -
[36] - Quote
6 man squads are fine, problem is that you only have teams of 16 and there's no barrier between people who are at different skill levels or use way better equipment. I figured out a while ago that how well you play the game accounts for maybe 10% of what you need to be successful right now, the rest is equipment, sp, and cash. The only thing teams are good for is a force multiplier, a single player can wreck anything in his path just because they have good equipment, and a player with the best aim and gaming skills can get his ass kicked if they have no sp or gear.
Ya want to make the game more fair? Increase the size of the teams so 1 person can't be the deciding factor, throw in bots or enemy npcs to give something else to shoot at, or separate players in different matches based on equipment or skill level.
This is a signature.
You're now reading it.
You may now reply to my post.
|
|
|
|
Pages: 1 2 :: [one page] |