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Soulja Ghostface
MCDUSTDONALDS
2372
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Posted - 2014.07.20 21:27:00 -
[1] - Quote
The assault dropsuit is a versatile frontline combat suit that combines excellent protection, Good mobility, and sufficient hard points for mission specific customizations
Through customization assaults suits are supposed to do anything and when i say anything i mean anything. And they are supposed to do it better than anything else that can do it with the exception of the intended suit for intended role
The Assault Role Is Meant To Play Second Fiddle To Everything Slaying>Commando>Assault>etc Scouting- Scout>Assault> Defending- Sentinel>Assault>etc Logi'ing- Logistics>Assault>etc.>Assau
But... Flexablity- Assault>Everything
CEO/ Killing Clones Since Uprising 1.2/ ADV Omni Soldier/ Forum King/
God Favors The Side With The Most Artillery
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Heimdallr69
Nyain San
2848
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Posted - 2014.07.20 21:36:00 -
[2] - Quote
Yet they're last in every list. Though I'm positive they're the slayer class, not commandos.
Removed inappropriate content - CCP Logibro
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Soulja Ghostface
MCDUSTDONALDS
2372
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Posted - 2014.07.20 21:43:00 -
[3] - Quote
Heimdallr69 wrote:Yet they're last in every list. Though I'm positive they're the slayer class, not commandos. They are second on every list except flexability
anything> assault> etc.>...
^^ How assault were intended
And Commandos Were Intended To Be Better Killers With Their 2 Light Weapon Slots
CEO/ Killing Clones Since Uprising 1.2/ ADV Omni Soldier/ Forum King/
God Favors The Side With The Most Artillery
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Fizzer94
Fatal Absolution General Tso's Alliance
2983
|
Posted - 2014.07.20 22:20:00 -
[4] - Quote
CCP Rattati wrote: Killin' folks
They're slayers.
My best match on Dust, 23/6/4 Placon.
Please unnerf ScPs and fix IoPs...
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Soulja Ghostface
MCDUSTDONALDS
2372
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Posted - 2014.07.20 22:26:00 -
[5] - Quote
Fizzer94 wrote:CCP Rattati wrote: Killing folks.
They're slayers. Yes they are. You can put damage mods on and "Kill Stuff" All suits with a weapon can "Kill Stuff".
If you want to be most specialised in "Killing Stuff", Go Heavy
CEO/ Killing Clones Since Uprising 1.2/ ADV Omni Soldier/ Forum King/
God Favors The Side With The Most Artillery
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Fizzer94
Fatal Absolution General Tso's Alliance
2983
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Posted - 2014.07.20 22:27:00 -
[6] - Quote
Soulja Ghostface wrote:Fizzer94 wrote:CCP Rattati wrote: Killing folks.
They're slayers. Yes they are. You can put damage mods on and "Kill Stuff" All suits with a weapon can "Kill Stuff". If you want to be most specialised in "Killing Stuff" Go Heavy
Heavies are defensive killers. Assaults are offensive killers. Commandos are in between.
My best match on Dust, 23/6/4 Placon.
Please unnerf ScPs and fix IoPs...
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Soulja Ghostface
MCDUSTDONALDS
2372
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Posted - 2014.07.20 22:30:00 -
[7] - Quote
Fizzer94 wrote:Soulja Ghostface wrote:Fizzer94 wrote:CCP Rattati wrote: Killing folks.
They're slayers. Yes they are. You can put damage mods on and "Kill Stuff" All suits with a weapon can "Kill Stuff". If you want to be most specialised in "Killing Stuff" Go Heavy Heavies are defensive killers. Assaults are offensive killers. Commandos are in between.
Going Heavy means either commando or heavy. and commandos kill better than assaults
Assaults Are not and will never be the master killer suit
CEO/ Killing Clones Since Uprising 1.2/ ADV Omni Soldier/ Forum King/
God Favors The Side With The Most Artillery
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
12044
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Posted - 2014.07.20 22:33:00 -
[8] - Quote
Soulja Ghostface wrote:
And Commandos Were Intended To Be Better Killers With Their 2 Light Weapon Slots
Actually we've had CCP confirm the working title of "Ultimate Suppression Fighters" for Commando's.
Personally as I see my Commando its role has nothing to do with killing despite that it can do that quite well. It's about levelling superior and adaptive fire power at range and primarily dictating the range of engagements, not actually attacking or engaging enemies.
"Your Faith stands as a shield for the Faithful, and you are one of His Angels." - Soren Tyrhannos to Templar Ouryon
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MINA Longstrike
1047
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Posted - 2014.07.20 22:36:00 -
[9] - Quote
You're obscuring the argument by making an incorrect and flawed example with the assault dropship. The 'Assault' part of the assault dropship is what makes it able to combat other things - this is what defines it as the 'slayer' dropship. The 'dropship' part is what makes it a 'customizable' role. In fact the 'assault' dropship is less customizable than its non assault counterparts, it has less fitting and it's only real tradeoffs are nose mounted guns, improved weapon performance, quicker turnarounds and increased speed/maneuverability.
Thus if we take the regular frames and apply the same logic, assaults 'should be' 1) faster, 2) have increased weapon performance, 3) have faster turnarounds, 4) less customizable, 5) less oriented towards equipment, 6) far more oriented towards slaying.
Your 'argument' is wrong, has been explained why and where its wrong and is thus dismissed.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
1047
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Posted - 2014.07.20 22:43:00 -
[10] - Quote
Soulja Ghostface wrote:Fizzer94 wrote:Soulja Ghostface wrote:Fizzer94 wrote:CCP Rattati wrote: Killing folks.
They're slayers. Yes they are. You can put damage mods on and "Kill Stuff" All suits with a weapon can "Kill Stuff". If you want to be most specialised in "Killing Stuff" Go Heavy Heavies are defensive killers. Assaults are offensive killers. Commandos are in between. Going Heavy means either commando or heavy. and commandos kill better than assaults Assaults Are not and will never be the master killer suit
Commando's are 'specialists', they're slower but they carry the ability to deal with stuff like armored threats - a lot of commando's I know run plasma cannons, swarm launchers or occasionally mass drivers which they pull out for certain situations (like PLC's vs tanks / installations or heavies). They're slower but they come prepared.
Assaults that I know are most frequently Amarr assaults (currently really the only one to do it 'right') and while they're not as prepped for as many situations as commando's, the improved weapon performance on the amarr assault makes them some of the killiest sons of bitches I've ever met.
The only reason that assaults 'are not and will never be the master killer suit' (in your words), is because of scouts being buffed in every area all at once, and the HMG Heavy being a constant over-performer with its 960+ dps against armor. An EHP/regeneration buff to assaults with some slight tweaking to (currently overpowered) scouts and you'll see a *lot* more people running assault. In fact the only assault that has a 'bad' bonus right now is the cal assault and that's fixable by also adding kick reduction to rail weaponry on it.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Soulja Ghostface
MCDUSTDONALDS
2372
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Posted - 2014.07.20 23:07:00 -
[11] - Quote
MINA Longstrike wrote:You're obscuring the argument by making an incorrect and flawed example with the assault dropship. The 'Assault' part of the assault dropship is what makes it able to combat other things - this is what defines it as the 'slayer' dropship. The 'dropship' part is what makes it a 'customizable' role. In fact the 'assault' dropship is less customizable than its non assault counterparts, it has less fitting and it's only real tradeoffs are nose mounted guns, improved weapon performance, quicker turnarounds and increased speed/maneuverability.
Thus if we take the regular frames and apply the same logic, assaults 'should be' 1) faster, 2) have increased weapon performance, 3) have faster turnarounds, 4) less customizable, 5) less oriented towards equipment, 6) far more oriented towards slaying.
Your 'argument' is wrong, has been explained why and where its wrong and is thus dismissed. How Am I making a flawed example of the assault dropship which is obscuring the argument? I didn't talk about vehicles in this thread. And they hold absolutely no wheight in this argument. Yes they both have the name assault in them. But their name vaguely defines their roles. The assault dropsuits real role is the jack of all trades master of none. The assault dropship is currently only dropship meant for arial assaultsbut that is another topic for another day.
CEO/ Killing Clones Since Uprising 1.2/ ADV Omni Soldier/ Forum King/
God Favors The Side With The Most Artillery
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Fizzer94
Fatal Absolution General Tso's Alliance
2983
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Posted - 2014.07.20 23:10:00 -
[12] - Quote
Soulja Ghostface wrote:MINA Longstrike wrote:You're obscuring the argument by making an incorrect and flawed example with the assault dropship. The 'Assault' part of the assault dropship is what makes it able to combat other things - this is what defines it as the 'slayer' dropship. The 'dropship' part is what makes it a 'customizable' role. In fact the 'assault' dropship is less customizable than its non assault counterparts, it has less fitting and it's only real tradeoffs are nose mounted guns, improved weapon performance, quicker turnarounds and increased speed/maneuverability.
Thus if we take the regular frames and apply the same logic, assaults 'should be' 1) faster, 2) have increased weapon performance, 3) have faster turnarounds, 4) less customizable, 5) less oriented towards equipment, 6) far more oriented towards slaying.
Your 'argument' is wrong, has been explained why and where its wrong and is thus dismissed. How Am I making a flawed example of the assault dropship which is obscuring the argument? I didn't talk about vehicles in this thread. And they are absolutely no wheight in this argument. Yes they both have the name assault in them. But their name vaguely defines their roles. The assault dropsuits real role is the jack of all trades master of none while the assault dropship is the only dropship out right now actually meant for assaulting. CCP has stated that the role of the Assault Dropsuit is to kill. Therefor, they are slayers. You may want them to be something else, but too bad.
My best match on Dust, 23/6/4 Placon.
Please unnerf ScPs and fix IoPs...
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Soulja Ghostface
MCDUSTDONALDS
2372
|
Posted - 2014.07.20 23:14:00 -
[13] - Quote
Fizzer94 wrote: You may want them to be something else, but too bad.
Quote:The assault dropsuit is a versatile frontline combat suit that combines excellent protection, Good mobility, and sufficient hard points for mission specific customizations.
^^This is what I am trying to get to you guys. Straight from the suits description. Not what I want, But what it is.
CEO/ Killing Clones Since Uprising 1.2/ ADV Omni Soldier/ Forum King/
God Favors The Side With The Most Artillery
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MINA Longstrike
1047
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Posted - 2014.07.20 23:19:00 -
[14] - Quote
Soulja Ghostface wrote:MINA Longstrike wrote:You're obscuring the argument by making an incorrect and flawed example with the assault dropship. The 'Assault' part of the assault dropship is what makes it able to combat other things - this is what defines it as the 'slayer' dropship. The 'dropship' part is what makes it a 'customizable' role. In fact the 'assault' dropship is less customizable than its non assault counterparts, it has less fitting and it's only real tradeoffs are nose mounted guns, improved weapon performance, quicker turnarounds and increased speed/maneuverability.
Thus if we take the regular frames and apply the same logic, assaults 'should be' 1) faster, 2) have increased weapon performance, 3) have faster turnarounds, 4) less customizable, 5) less oriented towards equipment, 6) far more oriented towards slaying.
Your 'argument' is wrong, has been explained why and where its wrong and is thus dismissed. How Am I making a flawed example of the assault dropship which is obscuring the argument? I didn't talk about vehicles in this thread. And they hold absolutely no wheight in this argument. Yes they both have the name assault in them. But their name vaguely defines their roles. The assault dropsuits real role is the jack of all trades master of none. The assault dropship is currently only dropship meant for arial assaultsbut that is another topic for another day.
My mistake, I saw 'dropship' not dropsuit. The point still stands however.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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CHANCEtheChAn
0uter.Heaven
570
|
Posted - 2014.07.20 23:29:00 -
[15] - Quote
Soulja Ghostface wrote:Fizzer94 wrote: You may want them to be something else, but too bad.
Quote:The assault dropsuit is a versatile frontline combat suit that combines excellent protection, Good mobility, and sufficient hard points for mission specific customizations. ^^This is what I am trying to get to you guys. Straight from the suits description. Not what I want, But what it is. The same can be said, but better for Logistics (More slots to do a specific job)
Or scouts (Who can do a specific job with better stats than an assault suit, and do it while practically being invisible and with more speed)
So the assault suit is not only the worst at every job
But worst at being the most versatile for multiple jobs?
Seems balanced
GG
Closed Beta Vet/ Chromosome and Corp battle Vet/ Uprising 1.0-Now PC vet
Ex D.F. Director
Current Inner.Hell Director
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Iron Wolf Saber
Den of Swords
15981
|
Posted - 2014.07.20 23:43:00 -
[16] - Quote
Soulja Ghostface wrote:The assault dropsuit is a versatile frontline combat suit that combines excellent protection, Good mobility, and sufficient hard points for mission specific customizations
Through customization assaults suits are supposed to do anything and when i say anything i mean anything. And they are supposed to do it better than anything else that can do it with the exception of the intended suit for intended role
The Assault Role Is Meant To Play Second Fiddle To Everything Slaying>Commando>Assault>etc Scouting- Scout>Assault> Defending- Sentinel>Assault>etc Logi'ing- Logistics>Assault>etc.>Assau
But... Flexablity- Assault>Everything
They are already jack of all trades and master at none.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Minmatar Sentinel =// Unlocked
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Soulja Ghostface
MCDUSTDONALDS
2372
|
Posted - 2014.07.20 23:47:00 -
[17] - Quote
^^ Which is why I made this thread. For people who think the "assault" suit is only meant for "assault". So when disccussing fixing/nerfing/buffing the assault they are informed of it's purpose
CEO/ Killing Clones Since Uprising 1.2/ ADV Omni Soldier/ Forum King/
God Favors The Side With The Most Artillery
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Soulja Ghostface
MCDUSTDONALDS
2372
|
Posted - 2014.07.20 23:51:00 -
[18] - Quote
CHANCEtheChAn wrote:Soulja Ghostface wrote:Fizzer94 wrote: You may want them to be something else, but too bad.
Quote:The assault dropsuit is a versatile frontline combat suit that combines excellent protection, Good mobility, and sufficient hard points for mission specific customizations. ^^This is what I am trying to get to you guys. Straight from the suits description. Not what I want, But what it is. The same can be said, but better for Logistics (More slots to do a specific job) Or scouts (Who can do a specific job with better stats than an assault suit, and do it while practically being invisible and with more speed) So the assault suit is not only the worst at every job But worst at being the most versatile for multiple jobs? Seems balanced GG Very interesting. Let the devs know about this and/or give the cpm your voice on this
CEO/ Killing Clones Since Uprising 1.2/ ADV Omni Soldier/ Forum King/
God Favors The Side With The Most Artillery
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Leeroy Gannarsein
Legio DXIV
544
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Posted - 2014.07.21 00:34:00 -
[19] - Quote
In what way is an assault more flexible than a logi, or a scout?
In what way could it be?
It would seem like wisdom, but for the warning in my heart...
CCP BLOWOUT FOR CPM1
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Mobius Kaethis
Molon Labe. General Tso's Alliance
1534
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Posted - 2014.07.21 02:09:00 -
[20] - Quote
MINA Longstrike wrote: In fact the only assault that has a 'bad' bonus right now is the cal assault and that's fixable by also adding kick reduction to rail weaponry on it.
I was nodding my head along with you right up until this last line. I am sorry, the Gallente bonus is worse than the Caldari bonus. I mean come on, really, a hip fire dispersion bonus to hybrid blaster weapons?! Really?!
The only weapons that actually benefit from this are the ion pisol (which still manages to be horrible even if you have level 5 in assault) and the shotgun (a tighter pattern = longer range kills). The majority of Gal Assaults though use the AR as their primary which, once you've skilled up sharpshooter, is already super accurate from the hip. I actually kind of wonder if the bonus affects the AR at all.
All the assaults' bonuses, with the exception of the Amarr, need a very close looking at.
Fun > Realism
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Alena Ventrallis
S0VER31GN
1476
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Posted - 2014.07.21 02:13:00 -
[21] - Quote
Then they need to move to the role of slayer. Emphasize attack at the cost of defense.
Rattati has spoken. CalScout hitbox is fine. You're gun game is broken.
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MINA Longstrike
1047
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Posted - 2014.07.21 02:48:00 -
[22] - Quote
Mobius Kaethis wrote:MINA Longstrike wrote: In fact the only assault that has a 'bad' bonus right now is the cal assault and that's fixable by also adding kick reduction to rail weaponry on it. I was nodding my head along with you right up until this last line. I am sorry, the Gallente bonus is worse than the Caldari bonus. I mean come on, really, a hip fire dispersion bonus to hybrid blaster weapons?! Really?! The only weapons that actually benefit from this are the ion pisol (which still manages to be horrible even if you have level 5 in assault) and the shotgun (a tighter pattern = longer range kills). The majority of Gal Assaults though use the AR as their primary which, once you've skilled up sharpshooter, is already super accurate from the hip. I actually kind of wonder if the bonus affects the AR at all. All the assaults' bonuses, with the exception of the Amarr, need a very close looking at.
The gal bonus makes the variants perform a lot better when hipfired. Sharpshooter isn't enough for a tar.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Jack McReady
DUST University Ivy League
1514
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Posted - 2014.07.21 11:40:00 -
[23] - Quote
since close beta assaults were meant to be the jack of all trades main battle suit but CCP failed to deliver.
and "slaying" is no role or anything. any one with a weapon is a slayer, aka every suit in game. |
Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
382
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Posted - 2014.07.21 13:26:00 -
[24] - Quote
Why is everyone going by the description? **** the description. They wrote that before they even knew what the **** was going to happen to Dust.
Assault in every game is supposed to me the most adaptable KILLER. It doesn't do best at point defense, it doesn't do best at scouting, it does best at being able to ADAPT TO KILLING in any situation.
You know the scary thing about em? They don't need power... lights, heat, nothing. That's their advantage.
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Soulja Ghostface
MCDUSTDONALDS
2374
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Posted - 2014.07.21 17:42:00 -
[25] - Quote
Alena Ventrallis wrote:Then they need to move to the role of slayer. Emphasize attack at the cost of defense. Damage Mods Are For That
CEO/ Killing Clones Since Uprising 1.2/ ADV Omni Soldier/ Forum King/
God Favors The Side With The Most Artillery
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Boot Booter
Escrow Removal and Acquisition Dark Taboo
752
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Posted - 2014.07.21 20:55:00 -
[26] - Quote
Soulja Ghostface wrote:Fizzer94 wrote:Soulja Ghostface wrote:Fizzer94 wrote:CCP Rattati wrote: Killing folks.
They're slayers. Yes they are. You can put damage mods on and "Kill Stuff" All suits with a weapon can "Kill Stuff". If you want to be most specialised in "Killing Stuff" Go Heavy Heavies are defensive killers. Assaults are offensive killers. Commandos are in between. Going Heavy means either commando or heavy. and commandos kill better than assaults Assaults Are not and will never be the master killer suit
Commandos are certainly not better at killing stuff. They lack mobility.
Heavies are defensive killers. Assaults are offensive killers. Commandos are in between
boom
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
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Boot Booter
Escrow Removal and Acquisition Dark Taboo
752
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Posted - 2014.07.21 20:59:00 -
[27] - Quote
Jack McReady wrote:since close beta assaults were meant to be the jack of all trades main battle suit but CCP failed to deliver.
and "slaying" is no role or anything. any one with a weapon is a slayer, aka every suit in game.
And thats just not true. Slaying is a role. The slayer role revolves around removing enemy clones more efficiently than everyone else and being the most feared enemy. You know the guys who consistently go +4 kdr, the guy red berries see and run from.
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
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Skylight Atoma
The Phoenix Federation Dark Taboo
13
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Posted - 2014.07.22 06:50:00 -
[28] - Quote
I smell troll bait all over this thread, but w/e
That's fine if you want to think assaults are jacks of all trades, or even the go to slayer suit, but in the current meta assaults are vastly outclassed by heavy/light frames and offer even less utility with the big equipment nerfs. Outclassed to the point where they are not worth using unless you're pub farming for ISK in militia gear.
You can make the case that the amarr assault is the most potent one for slaying and is sort of on par with commandos. But take any assault suit into a PC and tell me how useful you feel on a scale of 1-10. If it's anything above 3 you're fighting a bad corp, against anyone halfway competitive it's going to be 0. |
Cruor Abominare
Horizons' Edge Proficiency V.
133
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Posted - 2014.07.22 08:31:00 -
[29] - Quote
Its ok OP wasn't meant to be a speller either. |
Meee One
Algintal Core Gallente Federation
933
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Posted - 2014.07.22 19:29:00 -
[30] - Quote
Soulja Ghostface wrote:The assault dropsuit is a versatile frontline combat suit that combines excellent protection, Good mobility, and sufficient hard points for mission specific customizations
Through customization assaults suits are supposed to do anything and when i say anything i mean anything. And they are supposed to do it better than anything else that can do it with the exception of the intended suit for intended role
The Assault Role Is Meant To Play Second Fiddle To Everything Slaying>Commando>Assault>etc Scouting- Scout>Assault> Defending- Sentinel>Assault>etc Logi'ing- Logistics>Assault>etc.>Assau
But... Flexablity- Assault>Everything Lolno
You obviously ignored the "mission specific" part.
Which means if they need eHP they can have it,same for eWAR or damage or AV.
No where in the description does it say they can do all at once.
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CHANCEtheChAn
0uter.Heaven
594
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Posted - 2014.07.22 23:23:00 -
[31] - Quote
Alena Ventrallis wrote:Then they need to move to the role of slayer. Emphasize attack at the cost of defense. This is the role that commando has been given
Its basically a sentinel suit
With 10%-50% less HP depending on the fit you use
With an equipment slot and 10% bonus and reload speed damage to certain weapons for attack
The problem with this is that if your not stacking health on a commando your too squishy along with the low slot count
While a sentinel suit can stack damage mods and minimum health mods and be just as effective as a commando with more fitting options (Just slap on a magsec and you basically have a second rifle)
Just no equipment slot
But basically the Commando is Medium-Med/High HP, slow, big hit box, but extra damage and reload speed for continuous and increased damage output
Emphasizing attack at the cost of eHP and speed
Closed Beta Vet/ Chromosome and Corp battle Vet/ Uprising 1.0-Now PC vet
Ex D.F. Director
Current Inner.Hell Director
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Mobius Kaethis
Molon Labe. General Tso's Alliance
1539
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Posted - 2014.07.23 14:46:00 -
[32] - Quote
MINA Longstrike wrote:Mobius Kaethis wrote:MINA Longstrike wrote: In fact the only assault that has a 'bad' bonus right now is the cal assault and that's fixable by also adding kick reduction to rail weaponry on it. I was nodding my head along with you right up until this last line. I am sorry, the Gallente bonus is worse than the Caldari bonus. I mean come on, really, a hip fire dispersion bonus to hybrid blaster weapons?! Really?! The only weapons that actually benefit from this are the ion pisol (which still manages to be horrible even if you have level 5 in assault) and the shotgun (a tighter pattern = longer range kills). The majority of Gal Assaults though use the AR as their primary which, once you've skilled up sharpshooter, is already super accurate from the hip. I actually kind of wonder if the bonus affects the AR at all. All the assaults' bonuses, with the exception of the Amarr, need a very close looking at. The gal bonus makes the variants perform a lot better when hipfired. Sharpshooter isn't enough for a tar.
The Tac AR isn't meant to be hip fired. It is a tactical rifle and should be aimed down sights. That being said I haven't used it off of my assault suit so I can't really say how horrible it is without the bonus.
Still, giving you the TAR until I test it out more, that is only three weapons getting the bonus from the Gal Assault. At the very best that puts it on equal footing with the Caldari bonus which benefits 4 weapons if you count the ARR and the RR as separate. Both of these bonuses are still truly horrible and need serious work.
Fun > Realism
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BL4CKST4R
Villore Sec Ops Gallente Federation
2858
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Posted - 2014.07.23 20:44:00 -
[33] - Quote
Soulja Ghostface wrote:The assault dropsuit is a versatile frontline combat suit that combines excellent protection, Good mobility, and sufficient hard points for mission specific customizations
Through customization assaults suits are supposed to do anything and when i say anything i mean anything. And they are supposed to do it better than anything else that can do it with the exception of the intended suit for intended role
The Assault Role Is Meant To Play Second Fiddle To Everything Slaying>Commando>Assault>etc Scouting- Scout>Assault> Defending- Sentinel>Assault>etc Logi'ing- Logistics>Assault>etc.>Assau
But... Flexablity- Assault>Everything
Until you realize that description is 3-4 years old and a lot has changed since then (like the fact they used to have 2 equipment slots)
supercalifragilisticexpialidocious
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Bormir1r
Fatal Absolution General Tso's Alliance
574
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Posted - 2014.07.23 22:25:00 -
[34] - Quote
Fizzer94 wrote:Soulja Ghostface wrote:Fizzer94 wrote:CCP Rattati wrote: Killing folks.
They're slayers. Yes they are. You can put damage mods on and "Kill Stuff" All suits with a weapon can "Kill Stuff". If you want to be most specialised in "Killing Stuff" Go Heavy Heavies are defensive killers. Assaults are offensive killers. Commandos are in between.
Scouts are offensive too but in a more EWAR way.
"One does not simply" run like a Raptor. Only Mk.0 Scouts will do that.
NK are my Teeth, Kin Cats are my Legs.
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Benjamin Ciscko
Fatal Absolution General Tso's Alliance
2601
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Posted - 2014.07.23 23:16:00 -
[35] - Quote
Leeroy Gannarsein wrote:In what way is an assault more flexible than a logi, or a scout?
In what way could it be? ^ This
Tanker/Logi
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Benjamin Ciscko
Fatal Absolution General Tso's Alliance
2601
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Posted - 2014.07.23 23:19:00 -
[36] - Quote
Soulja Ghostface wrote:Alena Ventrallis wrote:Then they need to move to the role of slayer. Emphasize attack at the cost of defense. Damage Mods Are For That Nope. The gallante sacrifice nothing for damage mods.
Tanker/Logi
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Benjamin Ciscko
Fatal Absolution General Tso's Alliance
2601
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Posted - 2014.07.23 23:23:00 -
[37] - Quote
Soulja Ghostface wrote:Fizzer94 wrote:CCP Rattati wrote: Killing folks.
They're slayers. Yes they are. You can put damage mods on and "Kill Stuff" All suits with a weapon can "Kill Stuff". If you want to be most specialised in "Killing Stuff", Go Heavy Scout Focus Ewar Logi focuse Support Assault focus Killing stuff
Tanker/Logi
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Soulja Ghostface
MCDUSTDONALDS
2382
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Posted - 2014.07.23 23:40:00 -
[38] - Quote
Benjamin Ciscko wrote:Soulja Ghostface wrote:Alena Ventrallis wrote:Then they need to move to the role of slayer. Emphasize attack at the cost of defense. Damage Mods Are For That Nope. The gallante and Amarr sacrifice nothing for damage mods. Instead of dual tanking we can choose to do more damage
CEO/ Killing Clones Since Uprising 1.2/ ADV Omni Soldier/ Forum King/
God Favors The Side With The Most Artillery
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Soulja Ghostface
MCDUSTDONALDS
2382
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Posted - 2014.07.23 23:42:00 -
[39] - Quote
[quote=Benjamin Ciscko Scout Focus Ewar Logi focuse Support Assault focus Killing stuff [/quote]
Caveman mentality? Or Naw?
I kill bad guy
CEO/ Killing Clones Since Uprising 1.2/ ADV Omni Soldier/ Forum King/
God Favors The Side With The Most Artillery
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Cheydinhal Guard
Abandoned Privilege Top Men.
137
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Posted - 2014.07.24 01:22:00 -
[40] - Quote
Boot Booter wrote:Jack McReady wrote:since close beta assaults were meant to be the jack of all trades main battle suit but CCP failed to deliver.
and "slaying" is no role or anything. any one with a weapon is a slayer, aka every suit in game. And thats just not true. Slaying is a role. The slayer role revolves around removing enemy clones more efficiently than everyone else and being the most feared enemy. You know the guys who consistently go +4 kdr, the guy red berries see and run from. Oh, you mean heavies?
AmarrAssault, GalAssault, GalLogi, CalScout
GalLogi to the end
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