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MINA Longstrike
1047
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Posted - 2014.07.20 22:36:00 -
[1] - Quote
You're obscuring the argument by making an incorrect and flawed example with the assault dropship. The 'Assault' part of the assault dropship is what makes it able to combat other things - this is what defines it as the 'slayer' dropship. The 'dropship' part is what makes it a 'customizable' role. In fact the 'assault' dropship is less customizable than its non assault counterparts, it has less fitting and it's only real tradeoffs are nose mounted guns, improved weapon performance, quicker turnarounds and increased speed/maneuverability.
Thus if we take the regular frames and apply the same logic, assaults 'should be' 1) faster, 2) have increased weapon performance, 3) have faster turnarounds, 4) less customizable, 5) less oriented towards equipment, 6) far more oriented towards slaying.
Your 'argument' is wrong, has been explained why and where its wrong and is thus dismissed.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
1047
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Posted - 2014.07.20 22:43:00 -
[2] - Quote
Soulja Ghostface wrote:Fizzer94 wrote:Soulja Ghostface wrote:Fizzer94 wrote:CCP Rattati wrote: Killing folks.
They're slayers. Yes they are. You can put damage mods on and "Kill Stuff" All suits with a weapon can "Kill Stuff". If you want to be most specialised in "Killing Stuff" Go Heavy Heavies are defensive killers. Assaults are offensive killers. Commandos are in between. Going Heavy means either commando or heavy. and commandos kill better than assaults Assaults Are not and will never be the master killer suit
Commando's are 'specialists', they're slower but they carry the ability to deal with stuff like armored threats - a lot of commando's I know run plasma cannons, swarm launchers or occasionally mass drivers which they pull out for certain situations (like PLC's vs tanks / installations or heavies). They're slower but they come prepared.
Assaults that I know are most frequently Amarr assaults (currently really the only one to do it 'right') and while they're not as prepped for as many situations as commando's, the improved weapon performance on the amarr assault makes them some of the killiest sons of bitches I've ever met.
The only reason that assaults 'are not and will never be the master killer suit' (in your words), is because of scouts being buffed in every area all at once, and the HMG Heavy being a constant over-performer with its 960+ dps against armor. An EHP/regeneration buff to assaults with some slight tweaking to (currently overpowered) scouts and you'll see a *lot* more people running assault. In fact the only assault that has a 'bad' bonus right now is the cal assault and that's fixable by also adding kick reduction to rail weaponry on it.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
1047
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Posted - 2014.07.20 23:19:00 -
[3] - Quote
Soulja Ghostface wrote:MINA Longstrike wrote:You're obscuring the argument by making an incorrect and flawed example with the assault dropship. The 'Assault' part of the assault dropship is what makes it able to combat other things - this is what defines it as the 'slayer' dropship. The 'dropship' part is what makes it a 'customizable' role. In fact the 'assault' dropship is less customizable than its non assault counterparts, it has less fitting and it's only real tradeoffs are nose mounted guns, improved weapon performance, quicker turnarounds and increased speed/maneuverability.
Thus if we take the regular frames and apply the same logic, assaults 'should be' 1) faster, 2) have increased weapon performance, 3) have faster turnarounds, 4) less customizable, 5) less oriented towards equipment, 6) far more oriented towards slaying.
Your 'argument' is wrong, has been explained why and where its wrong and is thus dismissed. How Am I making a flawed example of the assault dropship which is obscuring the argument? I didn't talk about vehicles in this thread. And they hold absolutely no wheight in this argument. Yes they both have the name assault in them. But their name vaguely defines their roles. The assault dropsuits real role is the jack of all trades master of none. The assault dropship is currently only dropship meant for arial assaultsbut that is another topic for another day.
My mistake, I saw 'dropship' not dropsuit. The point still stands however.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
1047
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Posted - 2014.07.21 02:48:00 -
[4] - Quote
Mobius Kaethis wrote:MINA Longstrike wrote: In fact the only assault that has a 'bad' bonus right now is the cal assault and that's fixable by also adding kick reduction to rail weaponry on it. I was nodding my head along with you right up until this last line. I am sorry, the Gallente bonus is worse than the Caldari bonus. I mean come on, really, a hip fire dispersion bonus to hybrid blaster weapons?! Really?! The only weapons that actually benefit from this are the ion pisol (which still manages to be horrible even if you have level 5 in assault) and the shotgun (a tighter pattern = longer range kills). The majority of Gal Assaults though use the AR as their primary which, once you've skilled up sharpshooter, is already super accurate from the hip. I actually kind of wonder if the bonus affects the AR at all. All the assaults' bonuses, with the exception of the Amarr, need a very close looking at.
The gal bonus makes the variants perform a lot better when hipfired. Sharpshooter isn't enough for a tar.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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