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Thread Statistics | Show CCP posts - 1 post(s) |
MINA Longstrike
1047
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Posted - 2014.07.20 22:52:00 -
[1] - Quote
CCP Rattati wrote:I was looking at the usage numbers and they are still really low, we need to make them viable and buff them even more, buffing being a reduction in fitting as well.
Part of the problem is that on most suits shield recharge is either high enough that no one bothers, or too low for a recharger/energizer/regulator to make a difference compared to say - adding another armor plate or shield hitpoints are too low to forgo another shield extender.
In fact some of the biggest issues with shields is that they seem to be designed *as a buffer* for armor. In eve I can use a shield tank as my primary means of tank on most of my ships (passive or active) and never ever take any armor damage (unless I'm about to lose my ship), where in dust there is never this option -I will always at some point end up taking armor damage on a 'shield tank' in dust-. Shield tanking doesn't 'work' in dust thus any suit that is designed for it always has to fit at least a few armor mods either a repper or a reactive plate unless they're suicidal.
In their current state I'd say that shields need some pretty big EHP buffs to be desireable over having to fit armor as well. If I were to rework them in some manner, I would rework the 'recharge delay / depleted delay' to be a constant shield boost cycle time (so if your basic 'delay' is 5 seconds your shield pulses for x amount every 5 seconds, or if your shield runs out it pulses for x amount every y seconds which can be reduced by regulators)
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
1047
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Posted - 2014.07.21 02:52:00 -
[2] - Quote
SponkSponkSponk wrote:MINA Longstrike wrote:Part of the problem is that on most suits shield recharge is either high enough that no one bothers, or too low for a recharger/energizer/regulator to make a difference compared to say - adding another armor plate or shield hitpoints are too low to forgo another shield extender. Would it be better if they were flat bonuses instead? So, a prototype recharger might be a flat +15hp/second boost.
I have no idea, shield ehp is still so low in comparison to armor that I can't really tell how things would be affected.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
1047
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Posted - 2014.07.21 05:24:00 -
[3] - Quote
DeathwindRising wrote:MINA Longstrike wrote:SponkSponkSponk wrote:MINA Longstrike wrote:Part of the problem is that on most suits shield recharge is either high enough that no one bothers, or too low for a recharger/energizer/regulator to make a difference compared to say - adding another armor plate or shield hitpoints are too low to forgo another shield extender. Would it be better if they were flat bonuses instead? So, a prototype recharger might be a flat +15hp/second boost. I have no idea, shield ehp is still so low in comparison to armor that I can't really tell how things would be affected. Shield are too low for what? What exactly are you trying to do where your shields arent enough? I do just fine with 262 shield hp
Are you a scout? If so you're compensating for low shields with massive bonuses to 'ewar', speed, recharge, low delays and low profile. In particular a caldari scout with their ability to scan almost everything within 60-70 meters can get away with low shields due to knowing where everything is!
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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