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The dark cloud
The Rainbow Effect
3611
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Posted - 2014.07.18 14:19:00 -
[1] - Quote
The gallente and amarr sentinels are easy mode compared with minmatarr and caldari variants. Why? there are two reasons for that so lets start:
- armor based sentinels get much more HP from plates which is extreme compared to shield extenders - they can be supported via logistics with a reptool which combines buffer tank with the strenght of reptool regen
Both aspects are critical for sentinels but the most important one is with no doubt is that armor can be repaired. To balance this out we need that repair tools aswell trigger the shield recharge on dropsuits. This way we can utilise the higher shield recharge on caldari sentinels for example which use like 2-3 energisers to get a dropsuit recharge rete of like 80HP/s+. We could achieve this by adding a 1hp/s shield recharge to all reptool variants so that shields are getting a constant kickstart.
It wouldnt be "OP" simply because to get a high recharge rate on dropsuits you need to use rechargers/energisers which do not grant any HP bonus. Shield suits would benefit more from this cause amarr and gallente sentinels have only a base shield regen of like 15hp. It would aswell give a incentive for logis to use their repair tools on shield focused dropsuits. |
Kallas Hallytyr
Skullbreakers
658
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Posted - 2014.07.18 15:02:00 -
[2] - Quote
Agreed, would be very good for heavy balance (at least between heavies anyway.)
Alt of Halla Murr.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2388
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Posted - 2014.07.18 15:40:00 -
[3] - Quote
Yep been kicking this idea around for a bit. Shield Regulator Tool which doesn't really recharge much HP on its own but forces the sentinel's shields to be repping back constantly at whatever its native recharge rate is at. Love the idea.
Like my ideas?
Pokey Dravon for CPM1
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Leeroy Gannarsein
Legio DXIV
527
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Posted - 2014.07.18 15:46:00 -
[4] - Quote
On the flip side an Amarr Sentinel has serious issues running alone, where Caldari and Minmatar don't suffer quite as much.
I'm not suggesting that makes up for it, just that it is something to note, and for that reason, at the very least, Cal Heavy+Logi should be, in my opinion, somewhat inferior in a 1v1 to an Amarr or Gallente Sentinel+logi, to compensate for the markedly superior squad-based play.
That said, though, I agree in theory with your proposal.
It would seem like wisdom, but for the warning in my heart...
CCP BLOWOUT FOR CPM1
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DeadlyAztec11
Ostrakon Agency Gallente Federation
5377
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Posted - 2014.07.18 16:14:00 -
[5] - Quote
Combat Rifle > Armor
Learn to separate the morals from the Muhla.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2391
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Posted - 2014.07.18 16:17:00 -
[6] - Quote
DeadlyAztec11 wrote:Combat Rifle > Armor
On a similar note however, Laser weapons +20% to shields. Explosives do +20% to armor but in mosts cases the Sentinel's resistance to splash damage will negate that advantage.
Like my ideas?
Pokey Dravon for CPM1
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The dark cloud
The Rainbow Effect
3615
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Posted - 2014.07.18 18:18:00 -
[7] - Quote
DeadlyAztec11 wrote:Combat Rifle > Armor Amarr and gallente sentinels are having resistance bonus against combat rifles and HMG's on armor. Which basically means you failed with your statement. |
Booby Tuesdays
Ahrendee Mercenaries
667
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Posted - 2014.07.18 18:23:00 -
[8] - Quote
I like the idea of shield based rep tools, but they would have to repair far less than their armor variants. Even a mere 40 HP/s would be OP on a suit with a 80 HP/s recharge rate. Accompany that with the Min Logi bonus and you could be looking at God Mode. 10, 20, and 30 HP/s would be the highest you could go with these before they became OP, especially on a Min Logi.
Melee Weapon of Choice: Nokia-3310 Prof. V
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Fox Gaden
Immortal Guides
3929
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Posted - 2014.07.18 18:35:00 -
[9] - Quote
Leeroy Gannarsein wrote:On the flip side an Amarr Sentinel has serious issues running alone, where Caldari and Minmatar don't suffer quite as much.
I'm not suggesting that makes up for it, just that it is something to note, and for that reason, at the very least, Cal Heavy+Logi should be, in my opinion, somewhat inferior in a 1v1 to an Amarr or Gallente Sentinel+logi, to compensate for the markedly superior squad-based play.
That said, though, I agree in theory with your proposal. Actually the Amarr Sentinel can be setup to run like a Minmitar Sentinel by adding Kin Cats, or like a Caldari Sentinel by adding Armor Repair modules. I run all 3 of these suit.
I like The dark cloudGÇÖs proposal, and suspect that he might have a silver lining.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
3929
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Posted - 2014.07.18 18:40:00 -
[10] - Quote
Booby Tuesdays wrote:I like the idea of shield based rep tools, but they would have to repair far less than their armor variants. Even a mere 40 HP/s would be OP on a suit with a 80 HP/s recharge rate. Accompany that with the Min Logi bonus and you could be looking at God Mode. 10, 20, and 30 HP/s would be the highest you could go with these before they became OP, especially on a Min Logi. I thought that The dark cloudGÇÖs proposal was to simply kick start the shield regen, and keep shield regen active as long as the rep tool is active. As in, the rep tool would not repair any shield HP, it would just allow the suit to repair itself in situations where shield regen normally would be in a delayed state (such as in combat).
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Booby Tuesdays
Ahrendee Mercenaries
669
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Posted - 2014.07.18 19:13:00 -
[11] - Quote
Fox Gaden wrote: I thought that The dark cloudGÇÖs proposal was to simply kick start the shield regen, and keep shield regen active as long as the rep tool is active. As in, the rep tool would not repair any shield HP, it would just allow the suit to repair itself in situations where shield regen normally would be in a delayed state (such as in combat).
Ah. You are correct, I misread. Still, I'm not sure CCP could code this properly. It would not simply be repping 1 HP/s that is being added, they would have to recode how shield delays work when using this rep tool variant. I don't see it happening, even though it seems like a good idea. I'm also not sure how WP would work for this, since it's repping so little at a time.
Melee Weapon of Choice: Nokia-3310 Prof. V
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The dark cloud
The Rainbow Effect
3623
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Posted - 2014.07.18 20:29:00 -
[12] - Quote
Booby Tuesdays wrote:Fox Gaden wrote: I thought that The dark cloudGÇÖs proposal was to simply kick start the shield regen, and keep shield regen active as long as the rep tool is active. As in, the rep tool would not repair any shield HP, it would just allow the suit to repair itself in situations where shield regen normally would be in a delayed state (such as in combat).
Ah. You are correct, I misread. Still, I'm not sure CCP could code this properly. It would not simply be repping 1 HP/s that is being added, they would have to recode how shield delays work when using this rep tool variant. I don't see it happening, even though it seems like a good idea. I'm also not sure how WP would work for this, since it's repping so little at a time. Actually not really. Tanks and dropsuits work allmost identical in that aspect. For example when you use a shield booster on a vehicle it instantly kickstarts the shield regen with no delay. In the closed beta the logi LAV (charybdis) had a remote module which allowed you to regen shields from infantry.
With that in mind all you need to do is add 1HP/s of shield regen to all reptools and as soon you put it on somebody that constant 1hp/s on shields works as a constant kickstart which would mean that shields could regen even under fire as long the reptool is pointed at the person. So the amount of HP the receiving person would get is the natural shield regen on the suit+1HP/s. That would aswell not make it overpowered cause you only get as much regen as you have fitted on your suit. |
501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
330
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Posted - 2014.07.18 20:34:00 -
[13] - Quote
As a logi, i can't tell you how much I'd love this. Hell I don't even need Warpoints
From the Clone Wars I came. Here, I am a man among tamed beasts, and a god...among men.
CEO of G0DS AM0NG MEN
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Zindorak
CaUsE-4-CoNcErN
147
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Posted - 2014.07.18 21:07:00 -
[14] - Quote
No everything is perfectly fine with the amarr sentinel |
The dark cloud
The Rainbow Effect
3623
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Posted - 2014.07.18 21:08:00 -
[15] - Quote
Zindorak wrote:No everything is perfectly fine with the amarr sentinel Its not that there is something wrong with the amarr sentinel. The other suits are just not a option cause they cannot be suported. |
Snake Sellors
Hellstorm Inc League of Infamy
203
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Posted - 2014.07.19 13:57:00 -
[16] - Quote
I love the idea, I actually mentioned it elsewhere myself too. +1
it needs to be a shield regulator tool working on a time % reduction.
if it reps like 1 hp / sec. when a second bullet hits, you'll get the delay for non depleted charge instead of depleted. whereas if it's a percentage on delay, then it will kick start your reps when you get into cover, but won't provide hp.
your logi bro will pick up guardian points as normal. |
Jack 3enimble
Vengeance Unbound Dark Taboo
40
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Posted - 2014.07.19 15:08:00 -
[17] - Quote
DeadlyAztec11 wrote:Combat Rifle > Armor
Flux grenade > shields |
Jack 3enimble
Vengeance Unbound Dark Taboo
40
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Posted - 2014.07.19 15:11:00 -
[18] - Quote
Booby Tuesdays wrote:I like the idea of shield based rep tools, but they would have to repair far less than their armor variants. Even a mere 40 HP/s would be OP on a suit with a 80 HP/s recharge rate. Accompany that with the Min Logi bonus and you could be looking at God Mode. 10, 20, and 30 HP/s would be the highest you could go with these before they became OP, especially on a Min Logi.
You mean that god mode with a core focused on a Gal, Amarr sentinel? lol.
like OP said it's just a way to bypass the shield recharge delay, shield will rep on itself. maybe 5HP tops on the tool.. |
I-Shayz-I
I----------I
4167
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Posted - 2014.07.19 15:44:00 -
[19] - Quote
What are you talking about?
Caldari Sentinels are easy mode as long as you don't try and use it like an armor one. You can rep your health back just as fast ALONE without the need for a logi. That and you are being dealt 15-30% less damage from enemy HMGs for the majority of your HP. It takes 1 second for you to start recharging and you can solo heavies as long as you don't run into a large group of them.
Yes the Amarr are built for endurance, but as long as you can use cover and don't try and just outlast the armor sentinels you won't die easily. That and if you skill up to 4 or 5 you have enough resistance to make scrambler rifles feel like CRs against those shields. ______________________________________________________________
The minmatar is unique...it can run at 7.44 m/s (7.7ish if you use the heavy frame rather than the sentinel), and has an insane stamina regen.
Sure there's no way to fit it for HP tanking as every other sentinel can do that better, but you can jump around like crazy. In combination with the burst HMG it's the perfect hit and run sentinel...if it didn't have such **** regeneration. _____________________________________________
Aside from all of this, here's the problem with your idea for the 1hp/s shield recharge for all repair tools...
If you did that, the heavy would not only be getting reps to their armor, but also have the passive shield regen active constantly. A core focused on a caldari sentinel with 80 shield recharge would make that Caldari rep at 230/s total.
That's just silly and would make the Cal sentinel the only heavy worth repping for competitive. Imagine going against this caldari heavy and getting them down to half armor, only for you to have to reload and have the heavy back up at full armor and 1/3 shield.
Imagine having to keep taking out 80 shields before you could damage the armor, and it would just keep bumping up every second after it was depleted. That small amount of time you have to spend taking out shields is another half a second of reps the armor is getting.
I like the idea of a shield repping tool, but you can't just throw that 1hp/s on all repair tools and call it good.
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
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The dark cloud
The Rainbow Effect
3638
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Posted - 2014.07.19 17:11:00 -
[20] - Quote
I-Shayz-I wrote:What are you talking about?
Caldari Sentinels are easy mode as long as you don't try and use it like an armor one. You can rep your health back just as fast ALONE without the need for a logi. That and you are being dealt 15-30% less damage from enemy HMGs for the majority of your HP. It takes 1 second for you to start recharging and you can solo heavies as long as you don't run into a large group of them.
Yes the Amarr are built for endurance, but as long as you can use cover and don't try and just outlast the armor sentinels you won't die easily. That and if you skill up to 4 or 5 you have enough resistance to make scrambler rifles feel like CRs against those shields. ______________________________________________________________
The minmatar is unique...it can run at 7.44 m/s (7.7ish if you use the heavy frame rather than the sentinel), and has an insane stamina regen.
Sure there's no way to fit it for HP tanking as every other sentinel can do that better, but you can jump around like crazy. In combination with the burst HMG it's the perfect hit and run sentinel...if it didn't have such **** regeneration. _____________________________________________
Aside from all of this, here's the problem with your idea for the 1hp/s shield recharge for all repair tools...
If you did that, the heavy would not only be getting reps to their armor, but also have the passive shield regen active constantly. A core focused on a caldari sentinel with 80 shield recharge would make that Caldari rep at 230/s total.
That's just silly and would make the Cal sentinel the only heavy worth repping for competitive. Imagine going against this caldari heavy and getting them down to half armor, only for you to have to reload and have the heavy back up at full armor and 1/3 shield.
Imagine having to keep taking out 80 shields before you could damage the armor, and it would just keep bumping up every second after it was depleted. That small amount of time you have to spend taking out shields is another half a second of reps the armor is getting.
I like the idea of a shield repping tool, but you can't just throw that 1hp/s on all repair tools and call it good. Thats just silly caldari sentinels have nowehere near enough HP to actually make use of the armor they got. And to have like 80hp/s on shields you sacrifice slots that could be used for shield extenders. And energizers aswell lower your total amount of shields. If you have a issue with natural shield regen+the possible armor regen then how about reptool variants that only give shields back like 20hp/s but no armor? |
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Fox Gaden
Immortal Guides
3950
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Posted - 2014.07.19 23:02:00 -
[21] - Quote
The dark cloud wrote:Booby Tuesdays wrote:Fox Gaden wrote: I thought that The dark cloudGÇÖs proposal was to simply kick start the shield regen, and keep shield regen active as long as the rep tool is active. As in, the rep tool would not repair any shield HP, it would just allow the suit to repair itself in situations where shield regen normally would be in a delayed state (such as in combat).
Ah. You are correct, I misread. Still, I'm not sure CCP could code this properly. It would not simply be repping 1 HP/s that is being added, they would have to recode how shield delays work when using this rep tool variant. I don't see it happening, even though it seems like a good idea. I'm also not sure how WP would work for this, since it's repping so little at a time. Actually not really. Tanks and dropsuits work allmost identical in that aspect. For example when you use a shield booster on a vehicle it instantly kickstarts the shield regen with no delay. In the closed beta the logi LAV (charybdis) had a remote module which allowed you to regen shields from infantry. With that in mind all you need to do is add 1HP/s of shield regen to all reptools and as soon you put it on somebody that constant 1hp/s on shields works as a constant kickstart which would mean that shields could regen even under fire as long the reptool is pointed at the person. So the amount of HP the receiving person would get is the natural shield regen on the suit+1HP/s. That would aswell not make it overpowered cause you only get as much regen as you have fitted on your suit. Like priming a pump.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
3950
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Posted - 2014.07.19 23:05:00 -
[22] - Quote
The dark cloud wrote:Zindorak wrote:No everything is perfectly fine with the amarr sentinel Its not that there is something wrong with the amarr sentinel. The other suits are just not a option cause they cannot be suported. I am fairly certain Zindorak was trolling you.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
3950
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Posted - 2014.07.19 23:25:00 -
[23] - Quote
The dark cloud wrote:I-Shayz-I wrote:What are you talking about?
Caldari Sentinels are easy mode as long as you don't try and use it like an armor one. You can rep your health back just as fast ALONE without the need for a logi. That and you are being dealt 15-30% less damage from enemy HMGs for the majority of your HP. It takes 1 second for you to start recharging and you can solo heavies as long as you don't run into a large group of them.
Yes the Amarr are built for endurance, but as long as you can use cover and don't try and just outlast the armor sentinels you won't die easily. That and if you skill up to 4 or 5 you have enough resistance to make scrambler rifles feel like CRs against those shields. ______________________________________________________________
The minmatar is unique...it can run at 7.44 m/s (7.7ish if you use the heavy frame rather than the sentinel), and has an insane stamina regen.
Sure there's no way to fit it for HP tanking as every other sentinel can do that better, but you can jump around like crazy. In combination with the burst HMG it's the perfect hit and run sentinel...if it didn't have such **** regeneration. _____________________________________________
Aside from all of this, here's the problem with your idea for the 1hp/s shield recharge for all repair tools...
If you did that, the heavy would not only be getting reps to their armor, but also have the passive shield regen active constantly. A core focused on a caldari sentinel with 80 shield recharge would make that Caldari rep at 230/s total.
That's just silly and would make the Cal sentinel the only heavy worth repping for competitive. Imagine going against this caldari heavy and getting them down to half armor, only for you to have to reload and have the heavy back up at full armor and 1/3 shield.
Imagine having to keep taking out 80 shields before you could damage the armor, and it would just keep bumping up every second after it was depleted. That small amount of time you have to spend taking out shields is another half a second of reps the armor is getting.
I like the idea of a shield repping tool, but you can't just throw that 1hp/s on all repair tools and call it good. Thats just silly caldari sentinels have nowehere near enough HP to actually make use of the armor they got. And to have like 80hp/s on shields you sacrifice slots that could be used for shield extenders. And energizers aswell lower your total amount of shields. If you have a issue with natural shield regen+the possible armor regen then how about reptool variants that only give shields back like 20hp/s but no armor? I looked up the Core Focused Repair Tool and it says it down 175 HP/s of armor repair.
What about if the Shield Rep tool did 1 HP/s to Shields and to Armor does 30 HP/s (Basic) 45 HPs (Advanced) and 60 HP/s (Proto)?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Zindorak
1.U.P
155
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Posted - 2014.07.19 23:47:00 -
[24] - Quote
The dark cloud wrote:Zindorak wrote:No everything is perfectly fine with the amarr sentinel Its not that there is something wrong with the amarr sentinel. The other suits are just not a option cause they cannot be suported. o how about rep tools heal everything |
Zindorak
1.U.P
155
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Posted - 2014.07.19 23:48:00 -
[25] - Quote
Jack 3enimble wrote:DeadlyAztec11 wrote:Combat Rifle > Armor Flux grenade > shields
Flux Nade>Equipment |
Cat Merc
Onslaught Inc RISE of LEGION
11146
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Posted - 2014.07.20 03:12:00 -
[26] - Quote
Agreed
They pay for mobility and regen with their HP, but paying for Logi support is a bit too much.
Feline overlord of all humans - CAT MERC
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ZDub 303
Escrow Removal and Acquisition Dark Taboo
3169
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Posted - 2014.07.20 03:41:00 -
[27] - Quote
This needs to apply to Nanite Injectors too.
Its okay that the Wiyrkomi Injector instantly gives you 80% of your armor and absolutely no shields?
So you can revive a theoretical post patch Amarr Sentinel under fire and they can pop up with what.. 800-1000 armor or so? But god forbid the Caldari Sentinel comes up with any shields whatsoever?
B C R U are letters, not words - Wierd Al Yankovich
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Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
368
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Posted - 2014.07.20 06:52:00 -
[28] - Quote
the heavy QQ is just getting to where it insults me now.
You have NO IDEA HOW HARD IT IS.
i keel you
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The dark cloud
The Rainbow Effect
3647
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Posted - 2014.07.20 13:37:00 -
[29] - Quote
Velociraptor antirrhopus wrote: the heavy QQ is just getting to where it insults me now. You have NO IDEA HOW HARD IT IS. I play both caldari and amarr sentinel. You have no idea how easy armor sentinels are. |
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