|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Fox Gaden
Immortal Guides
3929
|
Posted - 2014.07.18 18:35:00 -
[1] - Quote
Leeroy Gannarsein wrote:On the flip side an Amarr Sentinel has serious issues running alone, where Caldari and Minmatar don't suffer quite as much.
I'm not suggesting that makes up for it, just that it is something to note, and for that reason, at the very least, Cal Heavy+Logi should be, in my opinion, somewhat inferior in a 1v1 to an Amarr or Gallente Sentinel+logi, to compensate for the markedly superior squad-based play.
That said, though, I agree in theory with your proposal. Actually the Amarr Sentinel can be setup to run like a Minmitar Sentinel by adding Kin Cats, or like a Caldari Sentinel by adding Armor Repair modules. I run all 3 of these suit.
I like The dark cloudGÇÖs proposal, and suspect that he might have a silver lining.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Fox Gaden
Immortal Guides
3929
|
Posted - 2014.07.18 18:40:00 -
[2] - Quote
Booby Tuesdays wrote:I like the idea of shield based rep tools, but they would have to repair far less than their armor variants. Even a mere 40 HP/s would be OP on a suit with a 80 HP/s recharge rate. Accompany that with the Min Logi bonus and you could be looking at God Mode. 10, 20, and 30 HP/s would be the highest you could go with these before they became OP, especially on a Min Logi. I thought that The dark cloudGÇÖs proposal was to simply kick start the shield regen, and keep shield regen active as long as the rep tool is active. As in, the rep tool would not repair any shield HP, it would just allow the suit to repair itself in situations where shield regen normally would be in a delayed state (such as in combat).
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Fox Gaden
Immortal Guides
3950
|
Posted - 2014.07.19 23:02:00 -
[3] - Quote
The dark cloud wrote:Booby Tuesdays wrote:Fox Gaden wrote: I thought that The dark cloudGÇÖs proposal was to simply kick start the shield regen, and keep shield regen active as long as the rep tool is active. As in, the rep tool would not repair any shield HP, it would just allow the suit to repair itself in situations where shield regen normally would be in a delayed state (such as in combat).
Ah. You are correct, I misread. Still, I'm not sure CCP could code this properly. It would not simply be repping 1 HP/s that is being added, they would have to recode how shield delays work when using this rep tool variant. I don't see it happening, even though it seems like a good idea. I'm also not sure how WP would work for this, since it's repping so little at a time. Actually not really. Tanks and dropsuits work allmost identical in that aspect. For example when you use a shield booster on a vehicle it instantly kickstarts the shield regen with no delay. In the closed beta the logi LAV (charybdis) had a remote module which allowed you to regen shields from infantry. With that in mind all you need to do is add 1HP/s of shield regen to all reptools and as soon you put it on somebody that constant 1hp/s on shields works as a constant kickstart which would mean that shields could regen even under fire as long the reptool is pointed at the person. So the amount of HP the receiving person would get is the natural shield regen on the suit+1HP/s. That would aswell not make it overpowered cause you only get as much regen as you have fitted on your suit. Like priming a pump.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Fox Gaden
Immortal Guides
3950
|
Posted - 2014.07.19 23:05:00 -
[4] - Quote
The dark cloud wrote:Zindorak wrote:No everything is perfectly fine with the amarr sentinel Its not that there is something wrong with the amarr sentinel. The other suits are just not a option cause they cannot be suported. I am fairly certain Zindorak was trolling you.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Fox Gaden
Immortal Guides
3950
|
Posted - 2014.07.19 23:25:00 -
[5] - Quote
The dark cloud wrote:I-Shayz-I wrote:What are you talking about?
Caldari Sentinels are easy mode as long as you don't try and use it like an armor one. You can rep your health back just as fast ALONE without the need for a logi. That and you are being dealt 15-30% less damage from enemy HMGs for the majority of your HP. It takes 1 second for you to start recharging and you can solo heavies as long as you don't run into a large group of them.
Yes the Amarr are built for endurance, but as long as you can use cover and don't try and just outlast the armor sentinels you won't die easily. That and if you skill up to 4 or 5 you have enough resistance to make scrambler rifles feel like CRs against those shields. ______________________________________________________________
The minmatar is unique...it can run at 7.44 m/s (7.7ish if you use the heavy frame rather than the sentinel), and has an insane stamina regen.
Sure there's no way to fit it for HP tanking as every other sentinel can do that better, but you can jump around like crazy. In combination with the burst HMG it's the perfect hit and run sentinel...if it didn't have such **** regeneration. _____________________________________________
Aside from all of this, here's the problem with your idea for the 1hp/s shield recharge for all repair tools...
If you did that, the heavy would not only be getting reps to their armor, but also have the passive shield regen active constantly. A core focused on a caldari sentinel with 80 shield recharge would make that Caldari rep at 230/s total.
That's just silly and would make the Cal sentinel the only heavy worth repping for competitive. Imagine going against this caldari heavy and getting them down to half armor, only for you to have to reload and have the heavy back up at full armor and 1/3 shield.
Imagine having to keep taking out 80 shields before you could damage the armor, and it would just keep bumping up every second after it was depleted. That small amount of time you have to spend taking out shields is another half a second of reps the armor is getting.
I like the idea of a shield repping tool, but you can't just throw that 1hp/s on all repair tools and call it good. Thats just silly caldari sentinels have nowehere near enough HP to actually make use of the armor they got. And to have like 80hp/s on shields you sacrifice slots that could be used for shield extenders. And energizers aswell lower your total amount of shields. If you have a issue with natural shield regen+the possible armor regen then how about reptool variants that only give shields back like 20hp/s but no armor? I looked up the Core Focused Repair Tool and it says it down 175 HP/s of armor repair.
What about if the Shield Rep tool did 1 HP/s to Shields and to Armor does 30 HP/s (Basic) 45 HPs (Advanced) and 60 HP/s (Proto)?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
|
|
|