DUSTSearch ForumWatch http://dustsearch.com/ The alternative DUST514 Forum browser. en-us Tue, 9 Sep 2025 00:00:00 +0000 DUSTSearch RSS Module v1.1 chribba@evemail <![CDATA[The real sniping problem - by Operative 1125 Lokaas]]> https://forums.dust514.com/default.aspx?g=posts&m=2267740#post2267740 Buwaro Draemon wrote:
Is not the gun. It's the maps. And anyone that has been here since Mordus Private Trials would know that.

Especailly when Manus Peak was first introduced into the game. It was foggy and snipers where everywhere!
I loved how the map looked but I hated it's design. Especially Manus Peak (the mountain) I had a love/hate relationship with that thing. Tho I could always fish out the snipers up there with a shotty scout back then.

My point is. Snipers aren't broken or bad. It's the horrible map designs. And the old Manus Peak is a perfect example of that. Tha map was too open had way too many high points for snipers to kill on.

The Manus Peak of now doesn't have the mountain and some high places where removed. So now thee not many GOOD sniping spots. And on every spot it is fairly and easily notable and reachable by anyone.

To other maps? Well most fighting always occurs indoors because the objectives are too close to one another. The outside objectives people barely pay attention to those so almost no one are paying guard to them (I do. But when I am sniping) and not to mention the new suckets that go to underground with the lava pool thingy. Then that just renders the sniper useless if he is trying to be of any help by covering an objective.

The only thing I do say about the weapon itself is that we need the option to adjust zooms.

But right now the sniper's problem isn't the gun. It's the poor map design only focusing to close quarters fights.



Yep, been saying this in posts about snipers since last year.]]>
Fri, 18 Jul 2014 15:15:00 +0000 dustsearch/guid/1920700
<![CDATA[The real sniping problem - by Raptor Princess]]> https://forums.dust514.com/default.aspx?g=posts&m=2267594#post2267594
When I'm working in a squad and try to shoot the shotgunner however, it takes at least 2 shots, unless I hit them in the head. I really think the power of the shotguns needs reducing so you get some warning of them coming! Unless a sniper gets a clean headshot, other players can move out the way of fire!

But as I said, maybe it's just cause I'm new to the game.

I have found some good spots for snipers, where I've managed not to be counter-sniped or spotted by anyone, but maps where objectives are indoors are a nightmare! I'm terrible at being anything other than a sniper, so regularly get over 10 deaths because I end up facing 10 heavies with machine guns. I don't want to upgrade my heavy weapon abilities because I never use them, but in some maps it feels like I need to, just to get involved!]]>
Fri, 18 Jul 2014 12:28:00 +0000 dustsearch/guid/1920569
<![CDATA[The real sniping problem - by Buwaro Draemon]]> https://forums.dust514.com/default.aspx?g=posts&m=2266886#post2266886 abdullah muzaffar wrote:
Why not change the sr bonus to+1 clip/level and headshot multiplier, and add more sway' even when crouched?

More like reduce the sway per level.
This way people spamming the MLT Sniper Rifle won't be as efficient and only a dedicated sniper or someone who has already specced into snipers can use them to perfection.

And not everyone is specced that far into snipers

EDIT: I just realized that's the way it is right now with the sniper skill]]>
Fri, 18 Jul 2014 01:48:00 +0000 dustsearch/guid/1919887
<![CDATA[The real sniping problem - by abdullah muzaffar]]> https://forums.dust514.com/default.aspx?g=posts&m=2266792#post2266792 Fri, 18 Jul 2014 00:42:00 +0000 dustsearch/guid/1919792 <![CDATA[The real sniping problem - by J4yne C0bb]]> https://forums.dust514.com/default.aspx?g=posts&m=2266790#post2266790 Buwaro Draemon wrote:
J4yne C0bb wrote:
Buwaro Draemon wrote:
Really No opinions anyone?

As a heavy/logi player, one of the crappy things about all the "newer" maps is that they all have wiiiiiide open plains with hundreds of meters beween points with no cover, and I'm continually sniped on all of them. Part of the reason I went Calmando. Whatcho talking about, Willis?

Or is this mostly about, "I want to be able to headshot mercs that are hacking objectives?" Cause then my answer is a hearty lolfrakno.

I barely get sniped on the new maps Shocked

The only map I get sniped the most is on Manus Peak

EDIT: I just want to be able to cover the objective. Not be able to snipe them while they are hacking.


Hmmm. Our experiences are different, for sure. Probably just cause I'm a slow fat bastard, or following a slow fat bastard.

One thing that might help fix with what you are talking about is vegetation -- bushes, trees, etc. Basically, non-protective cover, especially up on the high ridges and hills of the maps, and other sniper friendly places. People want new maps, but at this stage, there may not be enough resources available at CCP to design those -- but the next best thing would be improvements on existing maps.

There are entire places on some of those Dom crater or bowl-like maps where you could put in an entire forest or something. Would be awesome for snipers, and everybody, really.

]]>
Fri, 18 Jul 2014 00:40:00 +0000 dustsearch/guid/1919791
<![CDATA[The real sniping problem - by Buwaro Draemon]]> https://forums.dust514.com/default.aspx?g=posts&m=2266629#post2266629 J4yne C0bb wrote:
Buwaro Draemon wrote:
Really No opinions anyone?

As a heavy/logi player, one of the crappy things about all the "newer" maps is that they all have wiiiiiide open plains with hundreds of meters beween points with no cover, and I'm continually sniped on all of them. Part of the reason I went Calmando. Whatcho talking about, Willis?

Or is this mostly about, "I want to be able to headshot mercs that are hacking objectives?" Cause then my answer is a hearty lolfrakno.

I barely get sniped on the new maps Shocked

The only map I get sniped the most is on Manus Peak]]>
Thu, 17 Jul 2014 22:47:00 +0000 dustsearch/guid/1919630
<![CDATA[The real sniping problem - by J4yne C0bb]]> https://forums.dust514.com/default.aspx?g=posts&m=2266459#post2266459 Buwaro Draemon wrote:
Really No opinions anyone?

As a heavy/logi player, one of the crappy things about all the "newer" maps is that they all have wiiiiiide open plains with hundreds of meters beween points with no cover, and I'm continually sniped on all of them. Part of the reason I went Calmando. Whatcho talking about, Willis?

Or is this mostly about, "I want to be able to headshot mercs that are hacking objectives?" Cause then my answer is a hearty lolfrakno.]]>
Thu, 17 Jul 2014 21:21:00 +0000 dustsearch/guid/1919629
<![CDATA[The real sniping problem - by TYCHUS MAXWELL]]> https://forums.dust514.com/default.aspx?g=posts&m=2266429#post2266429 Thu, 17 Jul 2014 21:07:00 +0000 dustsearch/guid/1919440 <![CDATA[The real sniping problem - by OliX PRZESMIEWCA]]> https://forums.dust514.com/default.aspx?g=posts&m=2266345#post2266345 ( I know it's not good comparison: like COD snipers)
Lower range, from 80-300m. Better aim and changed dmg for all.
CCP can make adjustable scope.
I think it will be more fun, closer to action rather than sitting 500m away point/s. On ambush it's ok but when it's going to hack objective every sniper on Your side is disadvantage. Sorry but that's the truth.]]>
Thu, 17 Jul 2014 20:21:00 +0000 dustsearch/guid/1919368
<![CDATA[The real sniping problem - by Scheneighnay McBob]]> https://forums.dust514.com/default.aspx?g=posts&m=2266167#post2266167 Mid-range tower control is also more of a forge-gunner thing, due to how they can OHK (otherwise whoever you shoot just runs away and pops up a little while later with full health), while protecting their perch from dropships.]]> Thu, 17 Jul 2014 18:54:00 +0000 dustsearch/guid/1919198 <![CDATA[The real sniping problem - by Buwaro Draemon]]> https://forums.dust514.com/default.aspx?g=posts&m=2266110#post2266110 Snake Sellors wrote:
Buwaro Draemon wrote:
Snake Sellors wrote:



I could go on but I'm short on time

If the sniper's range is reduced then it will become the most useless class/weapon in the game next to the flaylock pistol.
600m is perfect. People are just lazy to go on the hunt for that one or 2 snipers that is causing your team such a trouble. They want us to be closer.

Really? A sniper? Close to the frontlines? drop the range to 400-300 meters which will most likely happen if CCP decides to reduce the range and all dedicate snipers will be leaving the game for such bull.

Me. I have no problem with the reticule.
I can 2 body shot all medium and light suits on my NT5 sniper on my STD Amarr Logi. 3-4 body shot heavies.

The second problem right now is that there are way too many heavies on the field. Meaning nowadays I have to use a full mag to take out one guy.

I find tactical rifles a joke and not very good with regular sniping.


seconded. I think the fact that they are going to nerf range on sniper rifles a joke.

when I say about the tactical rifle, I mean because it's a joke a the moment it should become something along the lines of a marksmen rifle, but not fully.
in other words higher rate of fire and designed for closer ranges then some of the others,
I'd probably suggest swap the tactical scope with the charge rifle maybe even slightly less, increase rof, increase base damage slightly, increase clip size.

to suit it's name of tactical sniper.

then for the other sniper rifles give them all a better scope (I'd like to see at the very least the ability to swap between tac and charge scope view).
increase headshot multiplier, reduce the charge time on the charge rifle slightly.
(maybe changes)
increase maximum ammo,
decrease clip size,
increase base damage
(n.b if we were to increase base damage on the long distance variants we would need to balance it somehow, needing to reload often would cover it.)


Change the range to effective range - 400m with absolute range at 650
(it will be forced unfortunately, don't expect to keep our ranges as they are, this is the best we can hope for.)

change the reticule
(I don't have a problem with it either but other people do.)

fix the rendering issues.
fix the hit detection.
add in some more vantage points.

that would be my opinion.


Give the base sniper a damage buff and give it the clip size of the tactical sniper and that should cover it for the base sniper.

For the tactical sniper, give it a slight damage buff and the clip size of the base sniper while keeping the same rof. But it should work better for shorter ranges.
]]>
Thu, 17 Jul 2014 18:30:00 +0000 dustsearch/guid/1919149
<![CDATA[The real sniping problem - by Mike De Luca]]> https://forums.dust514.com/default.aspx?g=posts&m=2266031#post2266031 ]]> Thu, 17 Jul 2014 17:43:00 +0000 dustsearch/guid/1919066 <![CDATA[The real sniping problem - by Snake Sellors]]> https://forums.dust514.com/default.aspx?g=posts&m=2266003#post2266003 Buwaro Draemon wrote:
Snake Sellors wrote:



I could go on but I'm short on time

If the sniper's range is reduced then it will become the most useless class/weapon in the game next to the flaylock pistol.
600m is perfect. People are just lazy to go on the hunt for that one or 2 snipers that is causing your team such a trouble. They want us to be closer.

Really? A sniper? Close to the frontlines? drop the range to 400-300 meters which will most likely happen if CCP decides to reduce the range and all dedicate snipers will be leaving the game for such bull.

Me. I have no problem with the reticule.
I can 2 body shot all medium and light suits on my NT5 sniper on my STD Amarr Logi. 3-4 body shot heavies.

The second problem right now is that there are way too many heavies on the field. Meaning nowadays I have to use a full mag to take out one guy.

I find tactical rifles a joke and not very good with regular sniping.


seconded. I think the fact that they are going to nerf range on sniper rifles a joke.

when I say about the tactical rifle, I mean because it's a joke a the moment it should become something along the lines of a marksmen rifle, but not fully.
in other words higher rate of fire and designed for closer ranges then some of the others,
I'd probably suggest swap the tactical scope with the charge rifle maybe even slightly less, increase rof, increase base damage slightly, increase clip size.

to suit it's name of tactical sniper.

then for the other sniper rifles give them all a better scope (I'd like to see at the very least the ability to swap between tac and charge scope view).
increase headshot multiplier, reduce the charge time on the charge rifle slightly.
(maybe changes)
increase maximum ammo,
decrease clip size,
increase base damage
(n.b if we were to increase base damage on the long distance variants we would need to balance it somehow, needing to reload often would cover it.)


Change the range to effective range - 400m with absolute range at 650
(it will be forced unfortunately, don't expect to keep our ranges as they are, this is the best we can hope for.)

change the reticule
(I don't have a problem with it either but other people do.)

fix the rendering issues.
fix the hit detection.
add in some more vantage points.

that would be my opinion.]]>
Thu, 17 Jul 2014 17:32:00 +0000 dustsearch/guid/1919044
<![CDATA[The real sniping problem - by Buwaro Draemon]]> https://forums.dust514.com/default.aspx?g=posts&m=2265973#post2265973 Xocoyol Zaraoul wrote:
Just give us back the Craterlake map, don't care about the Biomass/Communications optional extension attachment, nor the original ambush 1.0 mechanics as the moving MCC is now impossible according to the devs I've talked to (Skirmish used to be called ambush, and ambush skirmish)...

I just want the craterlake map, it was amazing, the canyon with wide and narrow passages down below weaving into each other, the proper firing lanes for most of the turrets, the top-side mesa and paths overlooking everything and the clever little niches carved into the mountanous terrain offering a third level of engagement on the very top in a few strategic areas. Long and short-range weapons worked, vehicles operated correctly without being restricted, and there were no impossible-to-reach camping nests.

Craterlake rewarded awareness and maintained a spicy battlefield with how organic and varying it was.

Oh do I miss Craterlake <3

So far hat map was the best map.
And don't you think that for some reason Mordus Private trials felt more like the Dust we were promised rather than the lobby shooter we have today?]]>
Thu, 17 Jul 2014 17:21:00 +0000 dustsearch/guid/1919023
<![CDATA[The real sniping problem - by Buwaro Draemon]]> https://forums.dust514.com/default.aspx?g=posts&m=2265822#post2265822 Shinobi MumyoSakanagare ZaShigurui wrote:
medomai grey wrote:
I would love adjustable zooms. I would even love it on my forge gun. :D

A zoom on a forge ..??.. you should be ashamed of yourself for suggesting such Blink , I think that the graphics are just bad for sniping and the rendering is also but not as bad as it was during 1.6 .

People disappearing like drop ships do in the distance can become a problem .

I know! Yesterday I had a game. I had my reticule on top of this moving Mini guy and he just vanished in thin air. In my confusion I panicked and started shooting everything that moved.

The 2 big problems here is the rendering and map design.]]>
Thu, 17 Jul 2014 15:42:00 +0000 dustsearch/guid/1918873
<![CDATA[The real sniping problem - by Buwaro Draemon]]> https://forums.dust514.com/default.aspx?g=posts&m=2265795#post2265795 TOOMANY NAMES ALREADYTAKEn wrote:
Shinobi MumyoSakanagare ZaShigurui wrote:
medomai grey wrote:
I would love adjustable zooms. I would even love it on my forge gun. :D

A zoom on a forge ..??.. you should be ashamed of yourself for suggesting such Blink , I think that the graphics are just bad for sniping and the rendering is also but not as bad as it was during 1.6 .

People disappearing like drop ships do in the distance can become a problem .


Hmm... having a scope zoom on a Forge gun...

Would be good for sniping infantry lol.

Chaos Twisted]]>
Thu, 17 Jul 2014 15:24:00 +0000 dustsearch/guid/1918846
<![CDATA[The real sniping problem - by Buwaro Draemon]]> https://forums.dust514.com/default.aspx?g=posts&m=2265763#post2265763 Snake Sellors wrote:
Yes there are problems with the maps and lack of positions, etc.
I have been pointing that out for a while now
people want to reduce our range but not add extra points normally which is bloody ridiculous.


but there are major issues with the guns too.

the lack of damage % bonus on headshots.
the reticule is not good.
the general lack of damage output which means unless you are running a proto calmando with three dam mods and at least a charge rifle you won't be doing very much even in a pub match.
the lack of team play war points or abilities, e.g tagging. and only getting an extra 10 points for headshot kills, destroying links etc
fixed zoom levels.
tactical rifles that require the sniper to be further away, which imo is less "tactical" (they should be more mobile and able to relocate quickly etc)
tactical rifles only really being useful for counter sniping.


I could go on but I'm short on time

If the sniper's range is reduced then it will become the most useless class/weapon in the game next to the flaylock pistol.
600m is perfect. People are just lazy to go on the hunt for that one or 2 snipers that is causing your team such a trouble. They want us to be closer.

Really? A sniper? Close to the frontlines? drop the range to 400-300 meters which will most likely happen if CCP decides to reduce the range and all dedicate snipers will be leaving the game for such bull.

Me. I have no problem with the reticule.
I can 2 body shot all medium and light suits on my NT5 sniper on my STD Amarr Logi. 3-4 body shot heavies.

The second problem right now is that there are way too many heavies on the field. Meaning nowadays I have to use a full mag to take out one guy.

I find tactical rifles a joke and not very good with regular sniping.]]>
Thu, 17 Jul 2014 15:04:00 +0000 dustsearch/guid/1918817
<![CDATA[The real sniping problem - by TOOMANY NAMES ALREADYTAKEn]]> https://forums.dust514.com/default.aspx?g=posts&m=2265711#post2265711 Shinobi MumyoSakanagare ZaShigurui wrote:
medomai grey wrote:
I would love adjustable zooms. I would even love it on my forge gun. :D

A zoom on a forge ..??.. you should be ashamed of yourself for suggesting such Blink , I think that the graphics are just bad for sniping and the rendering is also but not as bad as it was during 1.6 .

People disappearing like drop ships do in the distance can become a problem .


Hmm... having a scope zoom on a Forge gun...

Would be good for sniping infantry lol.]]>
Thu, 17 Jul 2014 14:34:00 +0000 dustsearch/guid/1918768
<![CDATA[The real sniping problem - by Snake Sellors]]> https://forums.dust514.com/default.aspx?g=posts&m=2265702#post2265702 I have been pointing that out for a while now
people want to reduce our range but not add extra points normally which is bloody ridiculous.


but there are major issues with the guns too.

the lack of damage % bonus on headshots.
the reticule is not good.
the general lack of damage output which means unless you are running a proto calmando with three dam mods and at least a charge rifle you won't be doing very much even in a pub match.
the lack of team play war points or abilities, e.g tagging. and only getting an extra 10 points for headshot kills, destroying links etc
fixed zoom levels.
tactical rifles that require the sniper to be further away, which imo is less "tactical" (they should be more mobile and able to relocate quickly etc)
tactical rifles only really being useful for counter sniping.


I could go on but I'm short on time]]>
Thu, 17 Jul 2014 14:30:00 +0000 dustsearch/guid/1918767
<![CDATA[The real sniping problem - by Shinobi MumyoSakanagare ZaShigurui]]> https://forums.dust514.com/default.aspx?g=posts&m=2265406#post2265406 medomai grey wrote:
I would love adjustable zooms. I would even love it on my forge gun. :D

A zoom on a forge ..??.. you should be ashamed of yourself for suggesting such Blink , I think that the graphics are just bad for sniping and the rendering is also but not as bad as it was during 1.6 .

People disappearing like drop ships do in the distance can become a problem .]]>
Thu, 17 Jul 2014 10:25:00 +0000 dustsearch/guid/1918504
<![CDATA[The real sniping problem - by Buwaro Draemon]]> https://forums.dust514.com/default.aspx?g=posts&m=2265338#post2265338 Jotun Izalaru wrote:
The problem is and has been half of the maps for whatever reason are in a quarry with high points on all sides.

New maps don't really have this problem. As much.

The newer maps are either for close engagement. Or the way they are built prevent some sniping.

As you can see on Fracture Road there is but only one sniping spot. And that is to the Attacker's red lineYou could get on the pipes but that is pretty predictable.

On Border Gulch the only viable sniping spot is on the flat are that is the huge lightning rod tower on B. And you can only look at one side. The attackers base or the defenders base. Not to mention you can be easily counter-sniped. As for the res of the map? No viable sniping spots. And if you do find one. Good luck trying to find somone.

On Impact Ridge a sniper can do little more. He can cover C or D from enemy threats. But that is if the sucket allow it. If it has the sucket that goes straight underground to the acid pool thingy and the cannon controls are at the bottom then you won't do much good.

When I choose to snipe on Iron Delta I mostly go to the tower that is on the coordinates 8-B. But that is only for the beginning of the match when the enemies are starting to move inside the installation. When they are all in. You become useless.]]>
Thu, 17 Jul 2014 08:11:00 +0000 dustsearch/guid/1918451
<![CDATA[The real sniping problem - by Jotun Izalaru]]> https://forums.dust514.com/default.aspx?g=posts&m=2265311#post2265311
New maps don't really have this problem. As much.]]>
Thu, 17 Jul 2014 07:36:00 +0000 dustsearch/guid/1918426
<![CDATA[The real sniping problem - by Xocoyol Zaraoul]]> https://forums.dust514.com/default.aspx?g=posts&m=2265303#post2265303
I just want the craterlake map, it was amazing, the canyon with wide and narrow passages down below weaving into each other, the proper firing lanes for most of the turrets, the top-side mesa and paths overlooking everything and the clever little niches carved into the mountanous terrain offering a third level of engagement on the very top in a few strategic areas. Long and short-range weapons worked, vehicles operated correctly without being restricted, and there were no impossible-to-reach camping nests.

Craterlake rewarded awareness and maintained a spicy battlefield with how organic and varying it was.]]>
Thu, 17 Jul 2014 07:24:00 +0000 dustsearch/guid/1918421
<![CDATA[The real sniping problem - by medomai grey]]> https://forums.dust514.com/default.aspx?g=posts&m=2265283#post2265283 Thu, 17 Jul 2014 06:56:00 +0000 dustsearch/guid/1918395 <![CDATA[The real sniping problem - by ChribbaX]]> https://forums.dust514.com/default.aspx?g=posts&m=2265270#post2265270
So essentially you get shot but have no way of shooting back (unless you make it way way way closer to them) as their building isn't rendered nor are the snipers.

/c]]>
Thu, 17 Jul 2014 06:41:00 +0000 dustsearch/guid/1918390
<![CDATA[The real sniping problem - by Buwaro Draemon]]> https://forums.dust514.com/default.aspx?g=posts&m=2265248#post2265248 Thu, 17 Jul 2014 06:15:00 +0000 dustsearch/guid/1918366 <![CDATA[The real sniping problem - by Buwaro Draemon]]> https://forums.dust514.com/default.aspx?g=posts&m=2265221#post2265221
Especailly when Manus Peak was first introduced into the game. It was foggy and snipers where everywhere!
I loved how the map looked but I hated it's design. Especially Manus Peak (the mountain) I had a love/hate relationship with that thing. Tho I could always fish out the snipers up there with a shotty scout back then.

My point is. Snipers aren't broken or bad. It's the horrible map designs. And the old Manus Peak is a perfect example of that. Tha map was too open had way too many high points for snipers to kill on.

The Manus Peak of now doesn't have the mountain and some high places where removed. So now thee not many GOOD sniping spots. And on every spot it is fairly and easily notable and reachable by anyone.

To other maps? Well most fighting always occurs indoors because the objectives are too close to one another. The outside objectives people barely pay attention to those so almost no one are paying guard to them (I do. But when I am sniping) and not to mention the new suckets that go to underground with the lava pool thingy. Then that just renders the sniper useless if he is trying to be of any help by covering an objective.

The only thing I do say about the weapon itself is that we need the option to adjust zooms.

But right now the sniper's problem isn't the gun. It's the poor map design only focusing to close quarters fights.]]>
Thu, 17 Jul 2014 05:28:00 +0000 dustsearch/guid/1918344