BrotherofHavok
PIanet Express Canis Eliminatus Operatives
68
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Posted - 2014.07.18 02:17:00 -
[1] - Quote
So, you want to change up the slot layout? Pull up a chair! I've got some GREAT ideas!
- I like the proposed slots so far except for one thing. These "specialized" suits (logi, commando, sentinel, scout, assault) should not have so many slots. PERIOD. Keep the proposed slot layout for the frames. This gives the frames a use. More slots for more modules, but the trade-off is the loss of the bonuses and what each "specialized" suit offers. The "specialized" suits should have less slots (presumably due to what they currently have. Logis get extra equipment, scouts get low profiles, high scans, range. Commandos get that extra light weapon and sentinels get the resistances) but keep the bonuses. A good option would be a Cal logi having 2 or 3 highs and 1 low, but they get the equipment. A min logi would have only 1 high and 1 low due to the fact that they get 4 equipment and Gal should never have had that 4th equipment.
- I agree that you need some standards for the race suits and for that I say go look at Eve online. Amarr and Caldari generally have bonus to resistances while Gallente generally have bonuses to repairs and minmatar generally have bonuses to damage. So have the Cal and Amarr with high HP or the potential for high HP, give the Gallente passive reps or bonuses to armor repairers. As for the minmatar I do not think it would be a good move to give bonuses to damage but neither do I care for the hacking bonuses that they were given. Instead, make them like the Gallente. Take away the Caldari's insane shield regen and give SOME of that to the Minmatar. I'm not saying that the minmatar scout should have 50 shield regen per second, but 25 or 30 wouldn't be a bad place to start. If the Amarr and Caldari will be the resistance group, make the Gallente and the Minmatar a group that could come back into the fight quicker. Boomerangs!
- The "Specialized" suits need to be more unique!
- Commando = 2 light weapons
- Logi = greatest number of equipment slots
- Sentinel = highest resistances
- Scout = Profile, Scans, Scan Range (should NOT include speed)
- Assault = ??? What do you want? 2nd grenade? Boost to overall HP? Speed? Remove headshot bonuses (Make their heads no longer a weak spot)? Passive bonuses to weapon stats (reload speed, clip size, dispersion, spread, weapon swap speed)? A clear definition of the assault suit needs to be given that hopefully relates to the name that it has.
There's going to be more ideas, but for now I want to let these float for a bit.
Sincerely,
Your Multi-purpose Everything User
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BrotherofHavok
PIanet Express Canis Eliminatus Operatives
69
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Posted - 2014.07.18 14:23:00 -
[2] - Quote
Meee One wrote: Right after logistics gets a much needed buff to it's base stats.
I don't think Logi's should be getting any kind of base stat buff. Which particular stat are you referring to?
My reasoning is that the logis have too many slots and are not suppose to be better or stronger than other suits. The whole point about a logi is to have all that equipment to SUPPORT the squad/team. is their only role support? no, every player and every suit is a mercenary first, but the logi should not be able to handle 3-4 equipment, a mix of 9 or so highs and lows, grenades and a light weapon.
The commando is a good example of the trade-offs for specialized suits. They lose a lot of highs and lows for that 2nd light weapon slot. As a matter of fact, maybe the logis shouldn't even have a light weapon slot, but instead just a side-arm slot? Maybe lose the grenade slot too, but they definitely need to lose a few highs and lows.
Sincerely,
Your Multi-purpose Everything User
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